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Namespace VRage.Game

Classes

AlternativeImpactSounds

AnimationItem

AnimationSet

BlockSideEnum

BlueprintClassEntry

BlueprintItem

BoneInfo

CameraControllerSettings

CheckStateEnum

ColorDefinitionHSV

ColorDefinitionRGBA

CompactSerializedArray<T>

Cutscene

CutsceneSequenceNode

CutsceneSequenceNodeWaypoint

DefinitionIdBlit

EmissiveStateDefinition

EmptyArea

EnvironmentItemsEntry

Game

GameRelationAttribute

This class is here only to distinguish fields in SessionSettings Will be removed after correct hierarchy and usage of session settings is made

GlobalEncounterSettings

IdentifierList

MyAiCommandEffect

MyAiTargetEnum

MyAmmoCategoryEnum

MyAmmoType

MyAtmosphereColorShift

MyAudioDefinition

MyAutorotateMode

MyBBMemoryBool

MyBBMemoryFloat

MyBBMemoryInt

MyBBMemoryLong

MyBBMemoryString

MyBBMemoryTarget

MyBBMemoryValue

MyBehaviorTreeState

MyBlockDirection

MyBlockLimitsEnabledEnum

MyBlockPosition

MyBlockRotation

MyBlockTopology

MyBoneSetDefinition

MyCameraControllerEnum

MyCharacterMovement

MyCharacterMovementEnum

MyCharacterName

MyChatConstants

MyColorPickerConstants

MyComponentDefinitionBase

MyConfigDedicatedData<T>

MyConstants

MyContainerDefinition

MyContainerDefinition.DefaultComponent

MyContainerSpawnRules

MyControllerData

MyControllerSchemaEnum

MyCubeSize

MyCubeTopology

MyCurveDefinition

MyCustomHitMaterialMethodType

MyCustomHitParticlesMethodType

MyDamageType

MyDebrisType

MyDecoratorDefaultReturnValues

MyDefinitionBase

MyDefinitionErrors

MyDefinitionErrors.Error

MyDefinitionErrors.ErrorComparer

MyDefinitionId

Prefer getting definition ID using object builder used to create the item. If you have automatic rifle, in its Init method create new MyDefinitionId using TypeId and SubtypeName of object builder. Do not write specific values in code, as data comes from XML and if those change, code needs to change as well.

MyDefinitionId.DefinitionIdComparerType

MyDefinitionManagerBase

MyDefinitionManagerSimple

Simple definition manager class that allows loading of definitions from files and support type overrides (e.g. for loading subset of EnvironmentDefinition)

MyDefinitionSet

MyDefinitionXmlSerializer

Custom XmlSerializer for definitions that allows to override the definition type

MyEdgesModelSet

MyEncounterId

MyEngineConstants

MyEnumCharacterRotationToSupport

MyEnvironmentHostilityEnum

MyEnvironmentItemsAttribute

MyEnvironmentTypes

MyFactionMember

MyFactionMember.FactionComparerType

MyFactionTypes

Describes faction type.

MyFactionTypesExtension

MyFinalBuildConstants

MyFogProperties

MyFontEnum

MyFractureMaterial

MyFuelConverterInfo

MyGatlingConstants

MyGlobalEventTypeEnum

Defines the event type. Each event type has its assigned handler method and data class type. Multiple event definitions can have the same event type.

MyGridConstants

MyGuiControlButtonStyleEnum

MyGuiControlCheckboxStyleEnum

MyGuiControlGridStyleEnum

MyGuiControlIndeterminateCheckboxStyleEnum

MyGuiControlListboxStyleEnum

MyGuiControlListStyleEnum

MyGuiControlMultilineStyleEnum

MyGuiControlOnOffSwitchStyleEnum

MyGuiControlRadioButtonStyleEnum

MyGuiCustomVisualStyle

MyInputParameterSerializationData

MyInventoryFlags

MyItemFlags

MyItemPositioningEnum

Enumeration defining where to get the weapon transform from. This does not include behavior of arms (anim/ik), which is driven separately by variables SimulateLeftHand and SimulateRightHand.

MyItemWeaponType

this type is used for animations

MyJetpackThrustDefinition

MyLightsConstants

MyMaterialType

MyMemoryParameterType

MyMeshHelper

MyModContext

MyMovementAnimationMapping

MyMusicCategory

MyNotificationConstants

MyObjectBuilder_AgentBot

MyObjectBuilder_AgentDefinition

MyObjectBuilder_AiCommandBehaviorDefinition

MyObjectBuilder_AiCommandDefinition

MyObjectBuilder_AIComponent

MyObjectBuilder_AIComponent.BotData

MyObjectBuilder_AiTarget

MyObjectBuilder_AiTarget.UnreachableEntitiesData

MyObjectBuilder_AmmoDefinition

MyObjectBuilder_AmmoDefinition.AmmoBasicProperties

MyObjectBuilder_AmmoMagazine

MyObjectBuilder_AmmoMagazineDefinition

MyObjectBuilder_AmmoMagazineDefinition.AmmoDefinition

MyObjectBuilder_AnimalBotDefinition

MyObjectBuilder_AnimationControllerComponent

MyObjectBuilder_AnimationDefinition

MyObjectBuilder_AntennaSessionComponent

MyObjectBuilder_ArithmeticScriptNode

MyObjectBuilder_AssetModifierDefinition

MyObjectBuilder_AssetModifierDefinition.MyAssetTexture

MyObjectBuilder_AsteroidGeneratorDefinition

MyObjectBuilder_AudioDefinition

MyObjectBuilder_AudioEffectDefinition

MyObjectBuilder_AudioEffectDefinition.SoundEffect

MyObjectBuilder_AudioEffectDefinition.SoundList

MyObjectBuilder_Battery

MyObjectBuilder_BatteryRegenerationEffect

MyObjectBuilder_BehaviorControlBaseNode

MyObjectBuilder_BehaviorTreeActionNode

MyObjectBuilder_BehaviorTreeActionNode.BoolType

MyObjectBuilder_BehaviorTreeActionNode.FloatType

MyObjectBuilder_BehaviorTreeActionNode.IntType

MyObjectBuilder_BehaviorTreeActionNode.MemType

MyObjectBuilder_BehaviorTreeActionNode.StringType

MyObjectBuilder_BehaviorTreeActionNode.TypeValue

MyObjectBuilder_BehaviorTreeControlNodeMemory

MyObjectBuilder_BehaviorTreeDecoratorNode

MyObjectBuilder_BehaviorTreeDecoratorNode.CounterLogic

MyObjectBuilder_BehaviorTreeDecoratorNode.Logic

MyObjectBuilder_BehaviorTreeDecoratorNode.TimerLogic

MyObjectBuilder_BehaviorTreeDecoratorNodeMemory

MyObjectBuilder_BehaviorTreeDecoratorNodeMemory.CounterLogicMemoryBuilder

MyObjectBuilder_BehaviorTreeDecoratorNodeMemory.LogicMemoryBuilder

MyObjectBuilder_BehaviorTreeDecoratorNodeMemory.TimerLogicMemoryBuilder

MyObjectBuilder_BehaviorTreeDefinition

MyObjectBuilder_BehaviorTreeNode

MyObjectBuilder_BehaviorTreeNodeMemory

MyObjectBuilder_BehaviorTreeSelectorNode

MyObjectBuilder_BehaviorTreeSequenceNode

MyObjectBuilder_BlockGroup

MyObjectBuilder_BlockItem

MyObjectBuilder_BlockNavigationDefinition

MyObjectBuilder_BlockNavigationDefinition.Triangle

MyObjectBuilder_BlueprintClassDefinition

MyObjectBuilder_BlueprintDefinition

MyObjectBuilder_BoardScreen

MyObjectBuilder_BoardScreen.BoardColumn

MyObjectBuilder_BoardScreen.BoardRow

MyObjectBuilder_Bot

MyObjectBuilder_BotDefinition

MyObjectBuilder_BotDefinition.BotBehavior

MyObjectBuilder_BotMemory

MyObjectBuilder_BotMemory.BehaviorTreeBlackboardMemory

MyObjectBuilder_BotMemory.BehaviorTreeNodesMemory

MyObjectBuilder_BranchingScriptNode

MyObjectBuilder_Bushes

MyObjectBuilder_CargoContainer

MyObjectBuilder_CargoContainerDefinition

MyObjectBuilder_CastScriptNode

MyObjectBuilder_Character

MyObjectBuilder_Character.BuildPlanItem

MyObjectBuilder_Character.ComponentItem

MyObjectBuilder_Character.LadderInfo

MyObjectBuilder_Character.StoredGas

MyObjectBuilder_CharacterDefinition

MyObjectBuilder_ChatHistory

MyObjectBuilder_Checkpoint

MyObjectBuilder_Checkpoint.ModItem

MyObjectBuilder_Checkpoint.PlayerId

MyObjectBuilder_Checkpoint.PlayerItem

MyObjectBuilder_Checkpoint.RespawnCooldownItem

MyObjectBuilder_Client

MyObjectBuilder_Component

MyObjectBuilder_ComponentDefinition

MyObjectBuilder_ComponentDefinitionBase

MyObjectBuilder_ComponentGroupDefinition

MyObjectBuilder_ComponentGroupDefinition.Component

MyObjectBuilder_CompositeBlueprintDefinition

MyObjectBuilder_CompoundBlockTemplateDefinition

MyObjectBuilder_CompoundBlockTemplateDefinition.CompoundBlockBinding

MyObjectBuilder_CompoundBlockTemplateDefinition.CompoundBlockRotationBinding

MyObjectBuilder_CompoundCubeBlock

MyObjectBuilder_Configuration

MyObjectBuilder_Configuration.BaseBlockSettings

MyObjectBuilder_Configuration.CubeSizeSettings

MyObjectBuilder_Configuration.LootBagDefinition

MyObjectBuilder_ConstantScriptNode

MyObjectBuilder_ConstructionStockpile

MyObjectBuilder_ConsumableItem

MyObjectBuilder_ConsumableItemDefinition

MyObjectBuilder_ConsumableItemDefinition.StatValue

MyObjectBuilder_ContainerDefinition

MyObjectBuilder_ContainerDefinition.DefaultComponentBuilder

MyObjectBuilder_ContainerTypeDefinition

MyObjectBuilder_ContainerTypeDefinition.ContainerTypeItem

MyObjectBuilder_ControllerSchemaDefinition

MyObjectBuilder_ControllerSchemaDefinition.CompatibleDevice

MyObjectBuilder_ControllerSchemaDefinition.ControlDef

MyObjectBuilder_ControllerSchemaDefinition.ControlGroup

MyObjectBuilder_ControllerSchemaDefinition.Schema

MyObjectBuilder_ConveyorLine

MyObjectBuilder_ConveyorLine.LineConductivity

MyObjectBuilder_ConveyorLine.LineType

MyObjectBuilder_ConveyorPacket

MyObjectBuilder_ConveyorSorterDefinition

MyObjectBuilder_CubeBlock

MyObjectBuilder_CubeBlock.MySubBlockId

MyObjectBuilder_CubeBlockDefinition

MyObjectBuilder_CubeBlockDefinition.BuildProgressModel

MyObjectBuilder_CubeBlockDefinition.CriticalPart

MyObjectBuilder_CubeBlockDefinition.CubeBlockComponent

MyObjectBuilder_CubeBlockDefinition.CubeBlockEffect

MyObjectBuilder_CubeBlockDefinition.CubeBlockEffectBase

MyObjectBuilder_CubeBlockDefinition.EntityComponentDefinition

MyObjectBuilder_CubeBlockDefinition.MountPoint

MyObjectBuilder_CubeBlockDefinition.MySubBlockDefinition

MyObjectBuilder_CubeBlockDefinition.PatternDefinition

MyObjectBuilder_CubeBlockDefinition.Side

MyObjectBuilder_CubeBlockDefinition.Variant

MyObjectBuilder_CubeBlockDefinition.WheelPlacementColliderSettings

MyObjectBuilder_CubeBlockTagDefinition

MyObjectBuilder_CubeGrid

MyObjectBuilder_CubePlacer

MyObjectBuilder_CurveDefinition

MyObjectBuilder_CurveDefinition.Point

MyObjectBuilder_CutsceneSessionComponent

MyObjectBuilder_CuttingDefinition

MyObjectBuilder_CuttingDefinition.MyCuttingPrefab

MyObjectBuilder_DeadBodyShape

MyObjectBuilder_DebrisDefinition

MyObjectBuilder_DebugSphere1

MyObjectBuilder_DebugSphere1Definition

MyObjectBuilder_DebugSphere2

MyObjectBuilder_DebugSphere2Definition

MyObjectBuilder_DebugSphere3

MyObjectBuilder_DebugSphere3Definition

MyObjectBuilder_DecalDefinition

MyObjectBuilder_DecalGlobalsDefinition

MyObjectBuilder_DecoyDefinition

MyObjectBuilder_DefinitionBase

MyObjectBuilder_Definitions

MyObjectBuilder_DefinitionsToPreload

MyObjectBuilder_DestroyableItem

MyObjectBuilder_DestroyableItems

MyObjectBuilder_DestructionDefinition

MyObjectBuilder_DestructionDefinition.MyOBFracturedPieceDefinition

MyObjectBuilder_DeviceBase

MyObjectBuilder_DoorDefinition

MyObjectBuilder_DropContainerDefinition

MyObjectBuilder_EdgesDefinition

MyObjectBuilder_EmissiveColorDefinition

MyObjectBuilder_EmissiveColorStatePresetDefinition

MyObjectBuilder_Encounters

MyObjectBuilder_EngineerToolBase

MyObjectBuilder_EngineerToolBaseDefinition

MyObjectBuilder_EntityStatDefinition

MyObjectBuilder_EntityStatDefinition.GuiDefinition

MyObjectBuilder_EnvironmentDefinition

Global (environment) mergeable definitions

MyObjectBuilder_EnvironmentDefinition.Defaults

MyObjectBuilder_EnvironmentDefinition.EnvironmentalParticleSettings

MyObjectBuilder_EnvironmentItemDefinition

MyObjectBuilder_EnvironmentItems

MyObjectBuilder_EnvironmentItems.MyOBEnvironmentItemData

MyObjectBuilder_EnvironmentItemsDefinition

MyObjectBuilder_EnvironmentSettings

MyObjectBuilder_EventScriptNode

MyObjectBuilder_Faction

MyObjectBuilder_FactionChatHistory

MyObjectBuilder_FactionChatItem

MyObjectBuilder_FactionCollection

MyObjectBuilder_FactionMember

MyObjectBuilder_FactionRelation

MyObjectBuilder_FactionRequests

MyObjectBuilder_FactionsVisEntry

Entry used to store player to factions visibility

MyObjectBuilder_FlareDefinition

MyObjectBuilder_FloatingObject

MyObjectBuilder_FontData

MyObjectBuilder_FontDefinition

MyObjectBuilder_FontDefinition.LanguageResources

MyObjectBuilder_FootsPosition

MyObjectBuilder_FracturedBlock

MyObjectBuilder_FracturedBlock.MyMultiBlockPart

MyObjectBuilder_FracturedBlock.ShapeB

MyObjectBuilder_FracturedBlockDefinition

MyObjectBuilder_FracturedPiece

MyObjectBuilder_FracturedPiece.Shape

MyObjectBuilder_FueledPowerProducerDefinition

MyObjectBuilder_FueledPowerProducerDefinition.FuelInfo

MyObjectBuilder_FunctionalBlock

MyObjectBuilder_FunctionalBlockDefinition

MyObjectBuilder_FunctionScriptNode

MyObjectBuilder_GasFueledPowerProducerDefinition

MyObjectBuilder_GetterScriptNode

MyObjectBuilder_GhostCharacter

MyObjectBuilder_GlobalChatHistory

MyObjectBuilder_GlobalChatItem

MyObjectBuilder_GlobalEventBase

MyObjectBuilder_GlobalEventDefinition

MyObjectBuilder_GlobalEvents

MyObjectBuilder_GoodAIControlHandTool

MyObjectBuilder_Gps

MyObjectBuilder_Gps.Entry

MyObjectBuilder_GridCreateToolDefinition

MyObjectBuilder_GuiBlockCategoryDefinition

MyObjectBuilder_GuiControlBase

MyObjectBuilder_GuiControlBlockGroupInfo

MyObjectBuilder_GuiControlButton

MyObjectBuilder_GuiControlCheckbox

MyObjectBuilder_GuiControlColor

MyObjectBuilder_GuiControlCombobox

MyObjectBuilder_GuiControlCompositePanel

MyObjectBuilder_GuiControlGrid

MyObjectBuilder_GuiControlIndeterminateCheckbox

MyObjectBuilder_GuiControlLabel

MyObjectBuilder_GuiControlList

MyObjectBuilder_GuiControlListbox

MyObjectBuilder_GuiControlMultilineEditableLabel

MyObjectBuilder_GuiControlMultilineLabel

MyObjectBuilder_GuiControlOnOffSwitch

MyObjectBuilder_GuiControlPanel

MyObjectBuilder_GuiControlParent

MyObjectBuilder_GuiControlProgressBar

MyObjectBuilder_GuiControlRadioButton

MyObjectBuilder_GuiControls

MyObjectBuilder_GuiControlSeparatorList

MyObjectBuilder_GuiControlSeparatorList.Separator

MyObjectBuilder_GuiControlTabControl

MyObjectBuilder_GuiControlTabPage

MyObjectBuilder_GuiControlTextbox

MyObjectBuilder_GuiScreen

MyObjectBuilder_GunBase

MyObjectBuilder_GunBase.RemainingAmmoIns

MyObjectBuilder_HandItemDefinition

MyObjectBuilder_HandTool

MyObjectBuilder_HandToolBase

MyObjectBuilder_HudEntityParams

MyObjectBuilder_HumanoidBotDefinition

MyObjectBuilder_HumanoidBotDefinition.Item

MyObjectBuilder_Identity

MyObjectBuilder_Ingot

MyObjectBuilder_InputScriptNode

MyObjectBuilder_Inventory

MyObjectBuilder_InventoryDefinition

MyObjectBuilder_InventoryItem

MyObjectBuilder_JetpackDefinition

MyObjectBuilder_KeyEventScriptNode

MyObjectBuilder_LastSession

MyObjectBuilder_LCDTextureDefinition

MyObjectBuilder_LockableDrumDefinition

MyObjectBuilder_ManipulationTool

MyObjectBuilder_MaterialPropertiesDefinition

MyObjectBuilder_MaterialPropertiesDefinition.ContactProperty

MyObjectBuilder_MaterialPropertiesDefinition.EffectHitAngle

MyObjectBuilder_MaterialPropertiesDefinition.GeneralProperty

MyObjectBuilder_MissionTriggers

MyObjectBuilder_ModelComponent

MyObjectBuilder_ModelComponentDefinition

MyObjectBuilder_ModInfo

MyObjectBuilder_MultiBlockDefinition

MyObjectBuilder_MultiBlockDefinition.MyOBMultiBlockPartDefinition

MyObjectBuilder_MyFeetIKSettings

MyObjectBuilder_Ore

MyObjectBuilder_OutputScriptNode

MyObjectBuilder_ParticleEffect

MyObjectBuilder_PhysicalGunObject

MyObjectBuilder_PhysicalItemDefinition

MyObjectBuilder_PhysicalMaterialDefinition

MyObjectBuilder_PhysicalModelCollectionDefinition

MyObjectBuilder_PhysicalModelDefinition

MyObjectBuilder_PhysicalObject

MyObjectBuilder_Planet

MyObjectBuilder_Planet.SavedSector

MyObjectBuilder_PlanetGeneratorDefinition

MyObjectBuilder_PlanetPrefabDefinition

MyObjectBuilder_Player

MyObjectBuilder_PlayerChatHistory

MyObjectBuilder_PlayerChatItem

MyObjectBuilder_PlayerFactionRelation

MyObjectBuilder_PoweredCargoContainerDefinition

MyObjectBuilder_PowerProducerDefinition

MyObjectBuilder_PrefabDefinition

MyObjectBuilder_PrefabThrowerDefinition

MyObjectBuilder_PreloadFileInfo

MyObjectBuilder_PreloadFileInfo.PreloadType

MyObjectBuilder_ProductionBlockDefinition

MyObjectBuilder_Profiler

MyObjectBuilder_ProfilerBlock

MyObjectBuilder_ProfilerSnapshot

MyObjectBuilder_ProjectileAmmoDefinition

MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties

MyObjectBuilder_ProjectorBase

MyObjectBuilder_ProxyAntenna

MyObjectBuilder_RadialMenuItem

MyObjectBuilder_RadialMenuItemCubeBlock

MyObjectBuilder_RadialMenuItemEmpty

MyObjectBuilder_RadialMenuItemSystem

MyObjectBuilder_RadialMenuSection

MyObjectBuilder_RespawnShipDefinition

MyObjectBuilder_SavedGridDetails

MyObjectBuilder_ScenarioDefinition

MyObjectBuilder_ScenarioDefinition.AsteroidClustersSettings

MyObjectBuilder_ScenarioDefinition.MyOBBattleSettings

MyObjectBuilder_ScenarioDefinition.StartingItem

MyObjectBuilder_ScenarioDefinition.StartingPhysicalItem

MyObjectBuilder_ScenarioDefinitions

MyObjectBuilder_ScriptManager

MyObjectBuilder_ScriptNode

MyObjectBuilder_ScriptScriptNode

MyObjectBuilder_Sector

MyObjectBuilder_SessionComponent

MyObjectBuilder_SessionComponentMission

MyObjectBuilder_SessionComponentMission.pair

MyObjectBuilder_SessionSettings

MyObjectBuilder_SessionSettings.ExperimentalReason

MyObjectBuilder_SessionSettings.LimitBlocksByOption

MyObjectBuilder_ShadowTexture

MyObjectBuilder_ShadowTextureSetDefinition

MyObjectBuilder_ShipBlueprintDefinition

MyObjectBuilder_SolarPanelDefinition

MyObjectBuilder_SoundCategoryDefinition

MyObjectBuilder_SoundCategoryDefinition.SoundDesc

MyObjectBuilder_SpawnGroupDefinition

MyObjectBuilder_SpawnGroupDefinition.SpawnGroupPrefab

MyObjectBuilder_SpawnGroupDefinition.SpawnGroupVoxel

MyObjectBuilder_Station

MyObjectBuilder_StockpileItem

MyObjectBuilder_StoryCategoryDefinition

MyObjectBuilder_StoryDefinition

MyObjectBuilder_TargetingGroupDefinition

MyObjectBuilder_TerminalBlock

MyObjectBuilder_ThrustDefinition

MyObjectBuilder_Toolbar

MyObjectBuilder_Toolbar.Slot

MyObjectBuilder_ToolbarItem

MyObjectBuilder_ToolbarItemActionParameter

MyObjectBuilder_ToolbarItemAiCommand

MyObjectBuilder_ToolbarItemAnimation

MyObjectBuilder_ToolbarItemBot

MyObjectBuilder_ToolbarItemConsumable

MyObjectBuilder_ToolbarItemCreateGrid

MyObjectBuilder_ToolbarItemCubeBlock

MyObjectBuilder_ToolbarItemDefinition

MyObjectBuilder_ToolbarItemEmote

MyObjectBuilder_ToolbarItemEmpty

MyObjectBuilder_ToolbarItemPrefabThrower

MyObjectBuilder_ToolbarItemVoxelHand

MyObjectBuilder_ToolbarItemWeapon

MyObjectBuilder_ToolBase

MyObjectBuilder_ToolItemDefinition

MyObjectBuilder_ToolItemDefinition.MyToolActionDefinition

MyObjectBuilder_ToolItemDefinition.MyToolActionHitCondition

MyObjectBuilder_ToolItemDefinition.MyVoxelMiningDefinition

MyObjectBuilder_TransparentMaterial

MyObjectBuilder_TransparentMaterialDefinition

MyObjectBuilder_TransparentMaterials

MyObjectBuilder_Tree

MyObjectBuilder_TreeCuttingDefinition

MyObjectBuilder_TreeObject

MyObjectBuilder_Trees

MyObjectBuilder_TreesMedium

MyObjectBuilder_Trigger

MyObjectBuilder_TriggerAllOthersLost

MyObjectBuilder_TriggerBlockDestroyed

MyObjectBuilder_TriggerLives

MyObjectBuilder_TriggerNoSpawn

MyObjectBuilder_TriggerPositionLeft

MyObjectBuilder_TriggerPositionReached

MyObjectBuilder_TriggerScriptNode

MyObjectBuilder_TriggerSomeoneWon

MyObjectBuilder_TriggerTimeLimit

MyObjectBuilder_TutorialsHelper

MyObjectBuilder_VariableScriptNode

MyObjectBuilder_VariableSetterScriptNode

MyObjectBuilder_ViewedContent

MyObjectBuilder_VisualLevelScript

MyObjectBuilder_VisualScript

MyObjectBuilder_VisualScriptManagerSessionComponent

MyObjectBuilder_VisualSettingsDefinition

Stripped environment definition with only visual settings

MyObjectBuilder_VoxelHandDefinition

MyObjectBuilder_VoxelMap

MyObjectBuilder_VoxelMapStorageDefinition

MyObjectBuilder_VoxelMaterialDefinition

MyObjectBuilder_VoxelMaterialModifierDefinition

MyObjectBuilder_WeaponDefinition

MyObjectBuilder_WeaponDefinition.WeaponAmmoData

MyObjectBuilder_WeaponDefinition.WeaponAmmoMagazine

MyObjectBuilder_WeaponDefinition.WeaponEffect

MyObjectBuilder_WeaponItemDefinition

MyObjectBuilder_WeaponItemDefinition.PhysicalItemWeaponDefinitionId

MyObjectBuilder_WeatherComponent

MyObjectBuilder_WeatherEffect

MyObjectBuilder_WeatherEffectDefinition

MyObjectBuilder_WeatherLightning

MyObjectBuilder_WeatherPlanetData

MyObjectBuilder_WheelModelsDefinition

MyObjectBuilder_World

MyObjectBuilder_WorldConfiguration

MyObjectBuilder_WorldGenerator

MyObjectBuilder_WorldGeneratorOperation

MyObjectBuilder_WorldGeneratorOperation_AddAsteroidPrefab

MyObjectBuilder_WorldGeneratorOperation_AddObjectsPrefab

MyObjectBuilder_WorldGeneratorOperation_AddPlanetPrefab

MyObjectBuilder_WorldGeneratorOperation_AddShipPrefab

MyObjectBuilder_WorldGeneratorOperation_CreatePlanet

MyObjectBuilder_WorldGeneratorOperation_SetupBasePrefab

MyObjectBuilder_WorldGeneratorPlayerStartingState

MyObjectBuilder_WorldGeneratorPlayerStartingState_RespawnShip

MyObjectBuilder_WorldGeneratorPlayerStartingState_Transform

MyObjectBuilderExtensions

MyObjectSeedParams

MyObjectSeedType

MyOnlineModeEnum

MyOutputParameterSerializationData

MyOwnershipShareModeEnum

MyParameterValue

MyParticleEffect

MyParticleEffectDataSerializer

MyParticleEffectsIDEnum

MyParticleEffectsNameEnum

MyParticlesManager

MyPhysicalModelItem

MyPhysicsComponentDefinitionBase

MyPhysicsOption

MyPhysicsPerformanceEnum

MyPlanetAnimal

MyPlanetAnimalSpawnInfo

MyPlanetAtmosphere

MyPlanetDistortionDefinition

MyPlanetEnvironmentItemDef

MyPlanetMaps

MyPlanetMapType

Planet map types.

MyPlanetMapTypeSet

Represents a set of maps.

MyPlanetMaterialBlendSettings

MyPlanetMaterialDefinition

MyPlanetMaterialGroup

MyPlanetMaterialLayer

MyPlanetMaterialPlacementRule

MyPlanetOreMapping

MyPlanetProperties

MyPlanetSurfaceDetail

MyPlanetSurfaceRule

MyQuickLaunchType

MyRagdollBoneSetDefinition

MyRankedServers

MyRankServer

MyRelationsBetweenFactions

MyRelationsBetweenPlayerAndBlock

Enum describing relations between player and block

MyRelationsBetweenPlayerAndBlockExtensions

MySerializablePlanetEnvironmentalSoundRule

MySimpleObjectDraw

MySimpleObjectRasterizer

MyStationTypeEnum

MySteamConstants

MySunProperties

MySymmetryAxisEnum

MyTemperatureLevel

MyTextConstants

MyToolbarType

MyTransparentGeometry

MyTrashRemovalFlags

MyTrashRemovalFlagsExtension

MyTutorialDescription

MyVariableIdentifier

MyVisualSettingsDefinition

Stripped environment definition with only visual settings

MyVoxelMapModifierChange

MyVoxelMapModifierOption

MyVoxelMaterialDefinition

MyVRageConstants

All common constants for use in game engine. Note: The name is probably temporary - avoiding colision with Sandbox.Engine.Utils during sandbox removement. I guess it can be renamed to MyConstants once we are finished with sandbox deletion.

MyWeatherGeneratorSettings

MyWeatherGeneratorVoxelSettings

MyWheelModelsDefinition

OxygenRoom

PlanetaryInstallationSettings

PlanetaryInstallationSettings.RandomizedOrientationData

PlanetEnvironmentItemMapping

PlatformPCAttribute

RGBAColor

RGBColor

SerializableBlockOrientation

SerializableLineSectionInformation

SubEncounter

SuitResourceDefinition

TErrorSeverity

ToolSound

VoxelPlacementOverride

WorkshopId

Interfaces

IMySkinnedEntity

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