Namespace VRage.Game
Classes
AlternativeImpactSounds
AnimationItem
AnimationSet
BlockSideEnum
BlueprintClassEntry
BlueprintItem
BoneInfo
CameraControllerSettings
CheckStateEnum
ColorDefinitionHSV
ColorDefinitionRGBA
CompactSerializedArray<T>
Cutscene
CutsceneSequenceNode
CutsceneSequenceNodeWaypoint
DefinitionIdBlit
EmissiveStateDefinition
EmptyArea
EnvironmentItemsEntry
Game
GameRelationAttribute
This class is here only to distinguish fields in SessionSettings Will be removed after correct hierarchy and usage of session settings is made
GlobalEncounterSettings
IdentifierList
MyAiCommandEffect
MyAiTargetEnum
MyAmmoCategoryEnum
MyAmmoType
MyAtmosphereColorShift
MyAudioDefinition
MyAutorotateMode
MyBBMemoryBool
MyBBMemoryFloat
MyBBMemoryInt
MyBBMemoryLong
MyBBMemoryString
MyBBMemoryTarget
MyBBMemoryValue
MyBehaviorTreeState
MyBlockDirection
MyBlockLimitsEnabledEnum
MyBlockPosition
MyBlockRotation
MyBlockTopology
MyBoneSetDefinition
MyCameraControllerEnum
MyCharacterMovement
MyCharacterMovementEnum
MyCharacterName
MyChatConstants
MyColorPickerConstants
MyComponentDefinitionBase
MyConfigDedicatedData<T>
MyConstants
MyContainerDefinition
MyContainerDefinition.DefaultComponent
MyContainerSpawnRules
MyControllerData
MyControllerSchemaEnum
MyCubeSize
MyCubeTopology
MyCurveDefinition
MyCustomHitMaterialMethodType
MyCustomHitParticlesMethodType
MyDamageType
MyDebrisType
MyDecoratorDefaultReturnValues
MyDefinitionBase
MyDefinitionErrors
MyDefinitionErrors.Error
MyDefinitionErrors.ErrorComparer
MyDefinitionId
Prefer getting definition ID using object builder used to create the item. If you have automatic rifle, in its Init method create new MyDefinitionId using TypeId and SubtypeName of object builder. Do not write specific values in code, as data comes from XML and if those change, code needs to change as well.
MyDefinitionId.DefinitionIdComparerType
MyDefinitionManagerBase
MyDefinitionManagerSimple
Simple definition manager class that allows loading of definitions from files and support type overrides (e.g. for loading subset of EnvironmentDefinition)
MyDefinitionSet
MyDefinitionXmlSerializer
Custom XmlSerializer for definitions that allows to override the definition type
MyEdgesModelSet
MyEncounterId
MyEngineConstants
MyEnumCharacterRotationToSupport
MyEnvironmentHostilityEnum
MyEnvironmentItemsAttribute
MyEnvironmentTypes
MyFactionMember
MyFactionMember.FactionComparerType
MyFactionTypes
Describes faction type.
MyFactionTypesExtension
MyFinalBuildConstants
MyFogProperties
MyFontEnum
MyFractureMaterial
MyFuelConverterInfo
MyGatlingConstants
MyGlobalEventTypeEnum
Defines the event type. Each event type has its assigned handler method and data class type. Multiple event definitions can have the same event type.
MyGridConstants
MyGuiControlButtonStyleEnum
MyGuiControlCheckboxStyleEnum
MyGuiControlGridStyleEnum
MyGuiControlIndeterminateCheckboxStyleEnum
MyGuiControlListboxStyleEnum
MyGuiControlListStyleEnum
MyGuiControlMultilineStyleEnum
MyGuiControlOnOffSwitchStyleEnum
MyGuiControlRadioButtonStyleEnum
MyGuiCustomVisualStyle
MyInputParameterSerializationData
MyInventoryFlags
MyItemFlags
MyItemPositioningEnum
Enumeration defining where to get the weapon transform from. This does not include behavior of arms (anim/ik), which is driven separately by variables SimulateLeftHand and SimulateRightHand.
MyItemWeaponType
this type is used for animations
MyJetpackThrustDefinition
MyLightsConstants
MyMaterialType
MyMemoryParameterType
MyMeshHelper
MyModContext
MyMovementAnimationMapping
MyMusicCategory
MyNotificationConstants
MyObjectBuilder_AgentBot
MyObjectBuilder_AgentDefinition
MyObjectBuilder_AiCommandBehaviorDefinition
MyObjectBuilder_AiCommandDefinition
MyObjectBuilder_AIComponent
MyObjectBuilder_AIComponent.BotData
MyObjectBuilder_AiTarget
MyObjectBuilder_AiTarget.UnreachableEntitiesData
MyObjectBuilder_AmmoDefinition
MyObjectBuilder_AmmoDefinition.AmmoBasicProperties
MyObjectBuilder_AmmoMagazine
MyObjectBuilder_AmmoMagazineDefinition
MyObjectBuilder_AmmoMagazineDefinition.AmmoDefinition
MyObjectBuilder_AnimalBotDefinition
MyObjectBuilder_AnimationControllerComponent
MyObjectBuilder_AnimationDefinition
MyObjectBuilder_AntennaSessionComponent
MyObjectBuilder_ArithmeticScriptNode
MyObjectBuilder_AssetModifierDefinition
MyObjectBuilder_AssetModifierDefinition.MyAssetTexture
MyObjectBuilder_AsteroidGeneratorDefinition
MyObjectBuilder_AudioDefinition
MyObjectBuilder_AudioEffectDefinition
MyObjectBuilder_AudioEffectDefinition.SoundEffect
MyObjectBuilder_AudioEffectDefinition.SoundList
MyObjectBuilder_Battery
MyObjectBuilder_BatteryRegenerationEffect
MyObjectBuilder_BehaviorControlBaseNode
MyObjectBuilder_BehaviorTreeActionNode
MyObjectBuilder_BehaviorTreeActionNode.BoolType
MyObjectBuilder_BehaviorTreeActionNode.FloatType
MyObjectBuilder_BehaviorTreeActionNode.IntType
MyObjectBuilder_BehaviorTreeActionNode.MemType
MyObjectBuilder_BehaviorTreeActionNode.StringType
MyObjectBuilder_BehaviorTreeActionNode.TypeValue
MyObjectBuilder_BehaviorTreeControlNodeMemory
MyObjectBuilder_BehaviorTreeDecoratorNode
MyObjectBuilder_BehaviorTreeDecoratorNode.CounterLogic
MyObjectBuilder_BehaviorTreeDecoratorNode.Logic
MyObjectBuilder_BehaviorTreeDecoratorNode.TimerLogic
MyObjectBuilder_BehaviorTreeDecoratorNodeMemory
MyObjectBuilder_BehaviorTreeDecoratorNodeMemory.CounterLogicMemoryBuilder
MyObjectBuilder_BehaviorTreeDecoratorNodeMemory.LogicMemoryBuilder
MyObjectBuilder_BehaviorTreeDecoratorNodeMemory.TimerLogicMemoryBuilder
MyObjectBuilder_BehaviorTreeDefinition
MyObjectBuilder_BehaviorTreeNode
MyObjectBuilder_BehaviorTreeNodeMemory
MyObjectBuilder_BehaviorTreeSelectorNode
MyObjectBuilder_BehaviorTreeSequenceNode
MyObjectBuilder_BlockGroup
MyObjectBuilder_BlockItem
MyObjectBuilder_BlockNavigationDefinition
MyObjectBuilder_BlockNavigationDefinition.Triangle
MyObjectBuilder_BlueprintClassDefinition
MyObjectBuilder_BlueprintDefinition
MyObjectBuilder_BoardScreen
MyObjectBuilder_BoardScreen.BoardColumn
MyObjectBuilder_BoardScreen.BoardRow
MyObjectBuilder_Bot
MyObjectBuilder_BotDefinition
MyObjectBuilder_BotDefinition.BotBehavior
MyObjectBuilder_BotMemory
MyObjectBuilder_BotMemory.BehaviorTreeBlackboardMemory
MyObjectBuilder_BotMemory.BehaviorTreeNodesMemory
MyObjectBuilder_BranchingScriptNode
MyObjectBuilder_Bushes
MyObjectBuilder_CargoContainer
MyObjectBuilder_CargoContainerDefinition
MyObjectBuilder_CastScriptNode
MyObjectBuilder_Character
MyObjectBuilder_Character.BuildPlanItem
MyObjectBuilder_Character.ComponentItem
MyObjectBuilder_Character.LadderInfo
MyObjectBuilder_Character.StoredGas
MyObjectBuilder_CharacterDefinition
MyObjectBuilder_ChatHistory
MyObjectBuilder_Checkpoint
MyObjectBuilder_Checkpoint.ModItem
MyObjectBuilder_Checkpoint.PlayerId
MyObjectBuilder_Checkpoint.PlayerItem
MyObjectBuilder_Checkpoint.RespawnCooldownItem
MyObjectBuilder_Client
MyObjectBuilder_Component
MyObjectBuilder_ComponentDefinition
MyObjectBuilder_ComponentDefinitionBase
MyObjectBuilder_ComponentGroupDefinition
MyObjectBuilder_ComponentGroupDefinition.Component
MyObjectBuilder_CompositeBlueprintDefinition
MyObjectBuilder_CompoundBlockTemplateDefinition
MyObjectBuilder_CompoundBlockTemplateDefinition.CompoundBlockBinding
MyObjectBuilder_CompoundBlockTemplateDefinition.CompoundBlockRotationBinding
MyObjectBuilder_CompoundCubeBlock
MyObjectBuilder_Configuration
MyObjectBuilder_Configuration.BaseBlockSettings
MyObjectBuilder_Configuration.CubeSizeSettings
MyObjectBuilder_Configuration.LootBagDefinition
MyObjectBuilder_ConstantScriptNode
MyObjectBuilder_ConstructionStockpile
MyObjectBuilder_ConsumableItem
MyObjectBuilder_ConsumableItemDefinition
MyObjectBuilder_ConsumableItemDefinition.StatValue
MyObjectBuilder_ContainerDefinition
MyObjectBuilder_ContainerDefinition.DefaultComponentBuilder
MyObjectBuilder_ContainerTypeDefinition
MyObjectBuilder_ContainerTypeDefinition.ContainerTypeItem
MyObjectBuilder_ControllerSchemaDefinition
MyObjectBuilder_ControllerSchemaDefinition.CompatibleDevice
MyObjectBuilder_ControllerSchemaDefinition.ControlDef
MyObjectBuilder_ControllerSchemaDefinition.ControlGroup
MyObjectBuilder_ControllerSchemaDefinition.Schema
MyObjectBuilder_ConveyorLine
MyObjectBuilder_ConveyorLine.LineConductivity
MyObjectBuilder_ConveyorLine.LineType
MyObjectBuilder_ConveyorPacket
MyObjectBuilder_ConveyorSorterDefinition
MyObjectBuilder_CubeBlock
MyObjectBuilder_CubeBlock.MySubBlockId
MyObjectBuilder_CubeBlockDefinition
MyObjectBuilder_CubeBlockDefinition.BuildProgressModel
MyObjectBuilder_CubeBlockDefinition.CriticalPart
MyObjectBuilder_CubeBlockDefinition.CubeBlockComponent
MyObjectBuilder_CubeBlockDefinition.CubeBlockEffect
MyObjectBuilder_CubeBlockDefinition.CubeBlockEffectBase
MyObjectBuilder_CubeBlockDefinition.EntityComponentDefinition
MyObjectBuilder_CubeBlockDefinition.MountPoint
MyObjectBuilder_CubeBlockDefinition.MySubBlockDefinition
MyObjectBuilder_CubeBlockDefinition.PatternDefinition
MyObjectBuilder_CubeBlockDefinition.Side
MyObjectBuilder_CubeBlockDefinition.Variant
MyObjectBuilder_CubeBlockDefinition.WheelPlacementColliderSettings
MyObjectBuilder_CubeBlockTagDefinition
MyObjectBuilder_CubeGrid
MyObjectBuilder_CubePlacer
MyObjectBuilder_CurveDefinition
MyObjectBuilder_CurveDefinition.Point
MyObjectBuilder_CutsceneSessionComponent
MyObjectBuilder_CuttingDefinition
MyObjectBuilder_CuttingDefinition.MyCuttingPrefab
MyObjectBuilder_DeadBodyShape
MyObjectBuilder_DebrisDefinition
MyObjectBuilder_DebugSphere1
MyObjectBuilder_DebugSphere1Definition
MyObjectBuilder_DebugSphere2
MyObjectBuilder_DebugSphere2Definition
MyObjectBuilder_DebugSphere3
MyObjectBuilder_DebugSphere3Definition
MyObjectBuilder_DecalDefinition
MyObjectBuilder_DecalGlobalsDefinition
MyObjectBuilder_DecoyDefinition
MyObjectBuilder_DefinitionBase
MyObjectBuilder_Definitions
MyObjectBuilder_DefinitionsToPreload
MyObjectBuilder_DestroyableItem
MyObjectBuilder_DestroyableItems
MyObjectBuilder_DestructionDefinition
MyObjectBuilder_DestructionDefinition.MyOBFracturedPieceDefinition
MyObjectBuilder_DeviceBase
MyObjectBuilder_DoorDefinition
MyObjectBuilder_DropContainerDefinition
MyObjectBuilder_EdgesDefinition
MyObjectBuilder_EmissiveColorDefinition
MyObjectBuilder_EmissiveColorStatePresetDefinition
MyObjectBuilder_Encounters
MyObjectBuilder_EngineerToolBase
MyObjectBuilder_EngineerToolBaseDefinition
MyObjectBuilder_EntityStatDefinition
MyObjectBuilder_EntityStatDefinition.GuiDefinition
MyObjectBuilder_EnvironmentDefinition
Global (environment) mergeable definitions
MyObjectBuilder_EnvironmentDefinition.Defaults
MyObjectBuilder_EnvironmentDefinition.EnvironmentalParticleSettings
MyObjectBuilder_EnvironmentItemDefinition
MyObjectBuilder_EnvironmentItems
MyObjectBuilder_EnvironmentItems.MyOBEnvironmentItemData
MyObjectBuilder_EnvironmentItemsDefinition
MyObjectBuilder_EnvironmentSettings
MyObjectBuilder_EventScriptNode
MyObjectBuilder_Faction
MyObjectBuilder_FactionChatHistory
MyObjectBuilder_FactionChatItem
MyObjectBuilder_FactionCollection
MyObjectBuilder_FactionMember
MyObjectBuilder_FactionRelation
MyObjectBuilder_FactionRequests
MyObjectBuilder_FactionsVisEntry
Entry used to store player to factions visibility
MyObjectBuilder_FlareDefinition
MyObjectBuilder_FloatingObject
MyObjectBuilder_FontData
MyObjectBuilder_FontDefinition
MyObjectBuilder_FontDefinition.LanguageResources
MyObjectBuilder_FootsPosition
MyObjectBuilder_FracturedBlock
MyObjectBuilder_FracturedBlock.MyMultiBlockPart
MyObjectBuilder_FracturedBlock.ShapeB
MyObjectBuilder_FracturedBlockDefinition
MyObjectBuilder_FracturedPiece
MyObjectBuilder_FracturedPiece.Shape
MyObjectBuilder_FueledPowerProducerDefinition
MyObjectBuilder_FueledPowerProducerDefinition.FuelInfo
MyObjectBuilder_FunctionalBlock
MyObjectBuilder_FunctionalBlockDefinition
MyObjectBuilder_FunctionScriptNode
MyObjectBuilder_GasFueledPowerProducerDefinition
MyObjectBuilder_GetterScriptNode
MyObjectBuilder_GhostCharacter
MyObjectBuilder_GlobalChatHistory
MyObjectBuilder_GlobalChatItem
MyObjectBuilder_GlobalEventBase
MyObjectBuilder_GlobalEventDefinition
MyObjectBuilder_GlobalEvents
MyObjectBuilder_GoodAIControlHandTool
MyObjectBuilder_Gps
MyObjectBuilder_Gps.Entry
MyObjectBuilder_GridCreateToolDefinition
MyObjectBuilder_GuiBlockCategoryDefinition
MyObjectBuilder_GuiControlBase
MyObjectBuilder_GuiControlBlockGroupInfo
MyObjectBuilder_GuiControlButton
MyObjectBuilder_GuiControlCheckbox
MyObjectBuilder_GuiControlColor
MyObjectBuilder_GuiControlCombobox
MyObjectBuilder_GuiControlCompositePanel
MyObjectBuilder_GuiControlGrid
MyObjectBuilder_GuiControlIndeterminateCheckbox
MyObjectBuilder_GuiControlLabel
MyObjectBuilder_GuiControlList
MyObjectBuilder_GuiControlListbox
MyObjectBuilder_GuiControlMultilineEditableLabel
MyObjectBuilder_GuiControlMultilineLabel
MyObjectBuilder_GuiControlOnOffSwitch
MyObjectBuilder_GuiControlPanel
MyObjectBuilder_GuiControlParent
MyObjectBuilder_GuiControlProgressBar
MyObjectBuilder_GuiControlRadioButton
MyObjectBuilder_GuiControls
MyObjectBuilder_GuiControlSeparatorList
MyObjectBuilder_GuiControlSeparatorList.Separator
MyObjectBuilder_GuiControlTabControl
MyObjectBuilder_GuiControlTabPage
MyObjectBuilder_GuiControlTextbox
MyObjectBuilder_GuiScreen
MyObjectBuilder_GunBase
MyObjectBuilder_GunBase.RemainingAmmoIns
MyObjectBuilder_HandItemDefinition
MyObjectBuilder_HandTool
MyObjectBuilder_HandToolBase
MyObjectBuilder_HudEntityParams
MyObjectBuilder_HumanoidBotDefinition
MyObjectBuilder_HumanoidBotDefinition.Item
MyObjectBuilder_Identity
MyObjectBuilder_Ingot
MyObjectBuilder_InputScriptNode
MyObjectBuilder_Inventory
MyObjectBuilder_InventoryDefinition
MyObjectBuilder_InventoryItem
MyObjectBuilder_JetpackDefinition
MyObjectBuilder_KeyEventScriptNode
MyObjectBuilder_LastSession
MyObjectBuilder_LCDTextureDefinition
MyObjectBuilder_LockableDrumDefinition
MyObjectBuilder_ManipulationTool
MyObjectBuilder_MaterialPropertiesDefinition
MyObjectBuilder_MaterialPropertiesDefinition.ContactProperty
MyObjectBuilder_MaterialPropertiesDefinition.EffectHitAngle
MyObjectBuilder_MaterialPropertiesDefinition.GeneralProperty
MyObjectBuilder_MissionTriggers
MyObjectBuilder_ModelComponent
MyObjectBuilder_ModelComponentDefinition
MyObjectBuilder_ModInfo
MyObjectBuilder_MultiBlockDefinition
MyObjectBuilder_MultiBlockDefinition.MyOBMultiBlockPartDefinition
MyObjectBuilder_MyFeetIKSettings
MyObjectBuilder_Ore
MyObjectBuilder_OutputScriptNode
MyObjectBuilder_ParticleEffect
MyObjectBuilder_PhysicalGunObject
MyObjectBuilder_PhysicalItemDefinition
MyObjectBuilder_PhysicalMaterialDefinition
MyObjectBuilder_PhysicalModelCollectionDefinition
MyObjectBuilder_PhysicalModelDefinition
MyObjectBuilder_PhysicalObject
MyObjectBuilder_Planet
MyObjectBuilder_Planet.SavedSector
MyObjectBuilder_PlanetGeneratorDefinition
MyObjectBuilder_PlanetPrefabDefinition
MyObjectBuilder_Player
MyObjectBuilder_PlayerChatHistory
MyObjectBuilder_PlayerChatItem
MyObjectBuilder_PlayerFactionRelation
MyObjectBuilder_PoweredCargoContainerDefinition
MyObjectBuilder_PowerProducerDefinition
MyObjectBuilder_PrefabDefinition
MyObjectBuilder_PrefabThrowerDefinition
MyObjectBuilder_PreloadFileInfo
MyObjectBuilder_PreloadFileInfo.PreloadType
MyObjectBuilder_ProductionBlockDefinition
MyObjectBuilder_Profiler
MyObjectBuilder_ProfilerBlock
MyObjectBuilder_ProfilerSnapshot
MyObjectBuilder_ProjectileAmmoDefinition
MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties
MyObjectBuilder_ProjectorBase
MyObjectBuilder_ProxyAntenna
MyObjectBuilder_RadialMenuItem
MyObjectBuilder_RadialMenuItemCubeBlock
MyObjectBuilder_RadialMenuItemEmpty
MyObjectBuilder_RadialMenuItemSystem
MyObjectBuilder_RadialMenuSection
MyObjectBuilder_RespawnShipDefinition
MyObjectBuilder_SavedGridDetails
MyObjectBuilder_ScenarioDefinition
MyObjectBuilder_ScenarioDefinition.AsteroidClustersSettings
MyObjectBuilder_ScenarioDefinition.MyOBBattleSettings
MyObjectBuilder_ScenarioDefinition.StartingItem
MyObjectBuilder_ScenarioDefinition.StartingPhysicalItem
MyObjectBuilder_ScenarioDefinitions
MyObjectBuilder_ScriptManager
MyObjectBuilder_ScriptNode
MyObjectBuilder_ScriptScriptNode
MyObjectBuilder_Sector
MyObjectBuilder_SessionComponent
MyObjectBuilder_SessionComponentMission
MyObjectBuilder_SessionComponentMission.pair
MyObjectBuilder_SessionSettings
MyObjectBuilder_SessionSettings.ExperimentalReason
MyObjectBuilder_SessionSettings.LimitBlocksByOption
MyObjectBuilder_ShadowTexture
MyObjectBuilder_ShadowTextureSetDefinition
MyObjectBuilder_ShipBlueprintDefinition
MyObjectBuilder_SolarPanelDefinition
MyObjectBuilder_SoundCategoryDefinition
MyObjectBuilder_SoundCategoryDefinition.SoundDesc
MyObjectBuilder_SpawnGroupDefinition
MyObjectBuilder_SpawnGroupDefinition.SpawnGroupPrefab
MyObjectBuilder_SpawnGroupDefinition.SpawnGroupVoxel
MyObjectBuilder_Station
MyObjectBuilder_StockpileItem
MyObjectBuilder_StoryCategoryDefinition
MyObjectBuilder_StoryDefinition
MyObjectBuilder_TargetingGroupDefinition
MyObjectBuilder_TerminalBlock
MyObjectBuilder_ThrustDefinition
MyObjectBuilder_Toolbar
MyObjectBuilder_Toolbar.Slot
MyObjectBuilder_ToolbarItem
MyObjectBuilder_ToolbarItemActionParameter
MyObjectBuilder_ToolbarItemAiCommand
MyObjectBuilder_ToolbarItemAnimation
MyObjectBuilder_ToolbarItemBot
MyObjectBuilder_ToolbarItemConsumable
MyObjectBuilder_ToolbarItemCreateGrid
MyObjectBuilder_ToolbarItemCubeBlock
MyObjectBuilder_ToolbarItemDefinition
MyObjectBuilder_ToolbarItemEmote
MyObjectBuilder_ToolbarItemEmpty
MyObjectBuilder_ToolbarItemPrefabThrower
MyObjectBuilder_ToolbarItemVoxelHand
MyObjectBuilder_ToolbarItemWeapon
MyObjectBuilder_ToolBase
MyObjectBuilder_ToolItemDefinition
MyObjectBuilder_ToolItemDefinition.MyToolActionDefinition
MyObjectBuilder_ToolItemDefinition.MyToolActionHitCondition
MyObjectBuilder_ToolItemDefinition.MyVoxelMiningDefinition
MyObjectBuilder_TransparentMaterial
MyObjectBuilder_TransparentMaterialDefinition
MyObjectBuilder_TransparentMaterials
MyObjectBuilder_Tree
MyObjectBuilder_TreeCuttingDefinition
MyObjectBuilder_TreeObject
MyObjectBuilder_Trees
MyObjectBuilder_TreesMedium
MyObjectBuilder_Trigger
MyObjectBuilder_TriggerAllOthersLost
MyObjectBuilder_TriggerBlockDestroyed
MyObjectBuilder_TriggerLives
MyObjectBuilder_TriggerNoSpawn
MyObjectBuilder_TriggerPositionLeft
MyObjectBuilder_TriggerPositionReached
MyObjectBuilder_TriggerScriptNode
MyObjectBuilder_TriggerSomeoneWon
MyObjectBuilder_TriggerTimeLimit
MyObjectBuilder_TutorialsHelper
MyObjectBuilder_VariableScriptNode
MyObjectBuilder_VariableSetterScriptNode
MyObjectBuilder_ViewedContent
MyObjectBuilder_VisualLevelScript
MyObjectBuilder_VisualScript
MyObjectBuilder_VisualScriptManagerSessionComponent
MyObjectBuilder_VisualSettingsDefinition
Stripped environment definition with only visual settings
MyObjectBuilder_VoxelHandDefinition
MyObjectBuilder_VoxelMap
MyObjectBuilder_VoxelMapStorageDefinition
MyObjectBuilder_VoxelMaterialDefinition
MyObjectBuilder_VoxelMaterialModifierDefinition
MyObjectBuilder_WeaponDefinition
MyObjectBuilder_WeaponDefinition.WeaponAmmoData
MyObjectBuilder_WeaponDefinition.WeaponAmmoMagazine
MyObjectBuilder_WeaponDefinition.WeaponEffect
MyObjectBuilder_WeaponItemDefinition
MyObjectBuilder_WeaponItemDefinition.PhysicalItemWeaponDefinitionId
MyObjectBuilder_WeatherComponent
MyObjectBuilder_WeatherEffect
MyObjectBuilder_WeatherEffectDefinition
MyObjectBuilder_WeatherLightning
MyObjectBuilder_WeatherPlanetData
MyObjectBuilder_WheelModelsDefinition
MyObjectBuilder_World
MyObjectBuilder_WorldConfiguration
MyObjectBuilder_WorldGenerator
MyObjectBuilder_WorldGeneratorOperation
MyObjectBuilder_WorldGeneratorOperation_AddAsteroidPrefab
MyObjectBuilder_WorldGeneratorOperation_AddObjectsPrefab
MyObjectBuilder_WorldGeneratorOperation_AddPlanetPrefab
MyObjectBuilder_WorldGeneratorOperation_AddShipPrefab
MyObjectBuilder_WorldGeneratorOperation_CreatePlanet
MyObjectBuilder_WorldGeneratorOperation_SetupBasePrefab
MyObjectBuilder_WorldGeneratorPlayerStartingState
MyObjectBuilder_WorldGeneratorPlayerStartingState_RespawnShip
MyObjectBuilder_WorldGeneratorPlayerStartingState_Transform
MyObjectBuilderExtensions
MyObjectSeedParams
MyObjectSeedType
MyOnlineModeEnum
MyOutputParameterSerializationData
MyOwnershipShareModeEnum
MyParameterValue
MyParticleEffect
MyParticleEffectDataSerializer
MyParticleEffectsIDEnum
MyParticleEffectsNameEnum
MyParticlesManager
MyPhysicalModelItem
MyPhysicsComponentDefinitionBase
MyPhysicsOption
MyPhysicsPerformanceEnum
MyPlanetAnimal
MyPlanetAnimalSpawnInfo
MyPlanetAtmosphere
MyPlanetDistortionDefinition
MyPlanetEnvironmentItemDef
MyPlanetMaps
MyPlanetMapType
Planet map types.
MyPlanetMapTypeSet
Represents a set of maps.
MyPlanetMaterialBlendSettings
MyPlanetMaterialDefinition
MyPlanetMaterialGroup
MyPlanetMaterialLayer
MyPlanetMaterialPlacementRule
MyPlanetOreMapping
MyPlanetProperties
MyPlanetSurfaceDetail
MyPlanetSurfaceRule
MyQuickLaunchType
MyRagdollBoneSetDefinition
MyRankedServers
MyRankServer
MyRelationsBetweenFactions
MyRelationsBetweenPlayerAndBlock
Enum describing relations between player and block
MyRelationsBetweenPlayerAndBlockExtensions
MySerializablePlanetEnvironmentalSoundRule
MySimpleObjectDraw
MySimpleObjectRasterizer
MyStationTypeEnum
MySteamConstants
MySunProperties
MySymmetryAxisEnum
MyTemperatureLevel
MyTextConstants
MyToolbarType
MyTransparentGeometry
MyTrashRemovalFlags
MyTrashRemovalFlagsExtension
MyTutorialDescription
MyVariableIdentifier
MyVisualSettingsDefinition
Stripped environment definition with only visual settings
MyVoxelMapModifierChange
MyVoxelMapModifierOption
MyVoxelMaterialDefinition
MyVRageConstants
All common constants for use in game engine. Note: The name is probably temporary - avoiding colision with Sandbox.Engine.Utils during sandbox removement. I guess it can be renamed to MyConstants once we are finished with sandbox deletion.