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Class MyObjectBuilder_EventScriptNode

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_ScriptNode
MyObjectBuilder_EventScriptNode
MyObjectBuilder_InputScriptNode
MyObjectBuilder_KeyEventScriptNode
Inherited Members
MyObjectBuilder_ScriptNode.ID
MyObjectBuilder_ScriptNode.Position
MyObjectBuilder_ScriptNode.AfterDeserialize()
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_EventScriptNode : MyObjectBuilder_ScriptNode

Constructors

MyObjectBuilder_EventScriptNode()

Declaration
public MyObjectBuilder_EventScriptNode()

Fields

Name

Declaration
public string Name
Field Value
Type Description
System.String

OuputTypes

Declaration
public List<string> OuputTypes
Field Value
Type Description
System.Collections.Generic.List<System.String>

OutputIDs

Declaration
public List<IdentifierList> OutputIDs
Field Value
Type Description
System.Collections.Generic.List<IdentifierList>

OutputNames

Declaration
public List<string> OutputNames
Field Value
Type Description
System.Collections.Generic.List<System.String>

SequenceOutputID

Declaration
public int SequenceOutputID
Field Value
Type Description
System.Int32

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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