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Class MyObjectBuilder_KeyEventScriptNode

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_ScriptNode
MyObjectBuilder_EventScriptNode
MyObjectBuilder_KeyEventScriptNode
Inherited Members
MyObjectBuilder_EventScriptNode.Name
MyObjectBuilder_EventScriptNode.SequenceOutputID
MyObjectBuilder_EventScriptNode.OutputIDs
MyObjectBuilder_EventScriptNode.OutputNames
MyObjectBuilder_EventScriptNode.OuputTypes
MyObjectBuilder_ScriptNode.ID
MyObjectBuilder_ScriptNode.Position
MyObjectBuilder_ScriptNode.AfterDeserialize()
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_KeyEventScriptNode : MyObjectBuilder_EventScriptNode

Constructors

MyObjectBuilder_KeyEventScriptNode()

Declaration
public MyObjectBuilder_KeyEventScriptNode()

Fields

Keys

Declaration
public List<string> Keys
Field Value
Type Description
System.Collections.Generic.List<System.String>

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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