Show / Hide Table of Contents

Class MyObjectBuilder_ScenarioDefinition

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_DefinitionBase
MyObjectBuilder_ScenarioDefinition
Inherited Members
MyObjectBuilder_DefinitionBase.Id
MyObjectBuilder_DefinitionBase.DisplayName
MyObjectBuilder_DefinitionBase.Description
MyObjectBuilder_DefinitionBase.Icons
MyObjectBuilder_DefinitionBase.Public
MyObjectBuilder_DefinitionBase.Enabled
MyObjectBuilder_DefinitionBase.AvailableInSurvival
MyObjectBuilder_DefinitionBase.DescriptionArgs
MyObjectBuilder_DefinitionBase.DLCs
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_ScenarioDefinition : MyObjectBuilder_DefinitionBase

Constructors

MyObjectBuilder_ScenarioDefinition()

Declaration
public MyObjectBuilder_ScenarioDefinition()

Fields

AsteroidClusters

Declaration
public MyObjectBuilder_ScenarioDefinition.AsteroidClustersSettings AsteroidClusters
Field Value
Type Description
MyObjectBuilder_ScenarioDefinition.AsteroidClustersSettings

Battle

Declaration
public MyObjectBuilder_ScenarioDefinition.MyOBBattleSettings Battle
Field Value
Type Description
MyObjectBuilder_ScenarioDefinition.MyOBBattleSettings

CreativeInventoryItems

Declaration
public MyObjectBuilder_InventoryItem[] CreativeInventoryItems
Field Value
Type Description
MyObjectBuilder_InventoryItem[]

CreativeModeAmmoItems

Declaration
public MyObjectBuilder_ScenarioDefinition.StartingItem[] CreativeModeAmmoItems
Field Value
Type Description
MyObjectBuilder_ScenarioDefinition.StartingItem[]

CreativeModeComponents

Declaration
public MyObjectBuilder_ScenarioDefinition.StartingItem[] CreativeModeComponents
Field Value
Type Description
MyObjectBuilder_ScenarioDefinition.StartingItem[]

CreativeModePhysicalItems

Declaration
public MyObjectBuilder_ScenarioDefinition.StartingPhysicalItem[] CreativeModePhysicalItems
Field Value
Type Description
MyObjectBuilder_ScenarioDefinition.StartingPhysicalItem[]

CreativeModeWeapons

Declaration
public string[] CreativeModeWeapons
Field Value
Type Description
System.String[]

DefaultEnvironment

Declaration
public MyEnvironmentHostilityEnum DefaultEnvironment
Field Value
Type Description
MyEnvironmentHostilityEnum

EnvironmentDefinition

Declaration
public SerializableDefinitionId EnvironmentDefinition
Field Value
Type Description
SerializableDefinitionId

GameDate

Declaration
public long GameDate
Field Value
Type Description
System.Int64

GameDefinition

Declaration
public SerializableDefinitionId GameDefinition
Field Value
Type Description
SerializableDefinitionId

MainCharacterModel

Declaration
public string MainCharacterModel
Field Value
Type Description
System.String

PossibleStartingStates

Declaration
public MyObjectBuilder_WorldGeneratorPlayerStartingState[] PossibleStartingStates
Field Value
Type Description
MyObjectBuilder_WorldGeneratorPlayerStartingState[]

SunDirection

Declaration
public SerializableVector3 SunDirection
Field Value
Type Description
VRage.SerializableVector3

SurvivalDefaultToolbar

Declaration
public MyObjectBuilder_Toolbar SurvivalDefaultToolbar
Field Value
Type Description
MyObjectBuilder_Toolbar

SurvivalInventoryItems

Declaration
public MyObjectBuilder_InventoryItem[] SurvivalInventoryItems
Field Value
Type Description
MyObjectBuilder_InventoryItem[]

SurvivalModeAmmoItems

Declaration
public MyObjectBuilder_ScenarioDefinition.StartingItem[] SurvivalModeAmmoItems
Field Value
Type Description
MyObjectBuilder_ScenarioDefinition.StartingItem[]

SurvivalModeComponents

Declaration
public MyObjectBuilder_ScenarioDefinition.StartingItem[] SurvivalModeComponents
Field Value
Type Description
MyObjectBuilder_ScenarioDefinition.StartingItem[]

SurvivalModePhysicalItems

Declaration
public MyObjectBuilder_ScenarioDefinition.StartingPhysicalItem[] SurvivalModePhysicalItems
Field Value
Type Description
MyObjectBuilder_ScenarioDefinition.StartingPhysicalItem[]

SurvivalModeWeapons

Declaration
public string[] SurvivalModeWeapons
Field Value
Type Description
System.String[]

WorldBoundaries

Declaration
public Nullable<SerializableBoundingBoxD> WorldBoundaries
Field Value
Type Description
System.Nullable<VRage.SerializableBoundingBoxD>

WorldGeneratorOperations

Declaration
public MyObjectBuilder_WorldGeneratorOperation[] WorldGeneratorOperations
Field Value
Type Description
MyObjectBuilder_WorldGeneratorOperation[]

Properties

CreativeDefaultToolbar

Declaration
public MyObjectBuilder_Toolbar CreativeDefaultToolbar { get; set; }
Property Value
Type Description
MyObjectBuilder_Toolbar

DefaultToolbar

Declaration
public MyObjectBuilder_Toolbar DefaultToolbar { get; set; }
Property Value
Type Description
MyObjectBuilder_Toolbar

Methods

ShouldSerializeDefaultToolbar()

Declaration
public bool ShouldSerializeDefaultToolbar()
Returns
Type Description
System.Boolean

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
☀
☾
In This Article
Back to top
Generated by DocFX
☀
☾