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Class MyObjectBuilder_ComponentDefinition

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_DefinitionBase
MyObjectBuilder_PhysicalItemDefinition
MyObjectBuilder_ComponentDefinition
Inherited Members
MyObjectBuilder_PhysicalItemDefinition.Size
MyObjectBuilder_PhysicalItemDefinition.Mass
MyObjectBuilder_PhysicalItemDefinition.Model
MyObjectBuilder_PhysicalItemDefinition.Models
MyObjectBuilder_PhysicalItemDefinition.IconSymbol
MyObjectBuilder_PhysicalItemDefinition.Volume
MyObjectBuilder_PhysicalItemDefinition.ModelVolume
MyObjectBuilder_PhysicalItemDefinition.PhysicalMaterial
MyObjectBuilder_PhysicalItemDefinition.VoxelMaterial
MyObjectBuilder_PhysicalItemDefinition.CanSpawnFromScreen
MyObjectBuilder_PhysicalItemDefinition.RotateOnSpawnX
MyObjectBuilder_PhysicalItemDefinition.RotateOnSpawnY
MyObjectBuilder_PhysicalItemDefinition.RotateOnSpawnZ
MyObjectBuilder_PhysicalItemDefinition.Health
MyObjectBuilder_PhysicalItemDefinition.DestroyedPieceId
MyObjectBuilder_PhysicalItemDefinition.DestroyedPieces
MyObjectBuilder_PhysicalItemDefinition.ExtraInventoryTooltipLine
MyObjectBuilder_PhysicalItemDefinition.MaxStackAmount
MyObjectBuilder_PhysicalItemDefinition.MinimalPricePerUnit
MyObjectBuilder_PhysicalItemDefinition.MinimumOfferAmount
MyObjectBuilder_PhysicalItemDefinition.MaximumOfferAmount
MyObjectBuilder_PhysicalItemDefinition.MinimumOrderAmount
MyObjectBuilder_PhysicalItemDefinition.MaximumOrderAmount
MyObjectBuilder_PhysicalItemDefinition.CanPlayerOrder
MyObjectBuilder_PhysicalItemDefinition.MinimumAcquisitionAmount
MyObjectBuilder_PhysicalItemDefinition.MaximumAcquisitionAmount
MyObjectBuilder_PhysicalItemDefinition.ExtraInventoryTooltipLineId
MyObjectBuilder_PhysicalItemDefinition.DestroySound
MyObjectBuilder_PhysicalItemDefinition.ShouldSerializeIconSymbol()
MyObjectBuilder_DefinitionBase.Id
MyObjectBuilder_DefinitionBase.DisplayName
MyObjectBuilder_DefinitionBase.Description
MyObjectBuilder_DefinitionBase.Icons
MyObjectBuilder_DefinitionBase.Public
MyObjectBuilder_DefinitionBase.Enabled
MyObjectBuilder_DefinitionBase.AvailableInSurvival
MyObjectBuilder_DefinitionBase.DescriptionArgs
MyObjectBuilder_DefinitionBase.DLCs
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_ComponentDefinition : MyObjectBuilder_PhysicalItemDefinition

Constructors

MyObjectBuilder_ComponentDefinition()

Declaration
public MyObjectBuilder_ComponentDefinition()

Fields

DeconstructionEfficiency

Declaration
public float DeconstructionEfficiency
Field Value
Type Description
System.Single

DropProbability

Declaration
public float DropProbability
Field Value
Type Description
System.Single

MaxIntegrity

Declaration
public int MaxIntegrity
Field Value
Type Description
System.Int32

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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