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Class MyObjectBuilder_PhysicalMaterialDefinition

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_DefinitionBase
MyObjectBuilder_PhysicalMaterialDefinition
Inherited Members
MyObjectBuilder_DefinitionBase.Id
MyObjectBuilder_DefinitionBase.DisplayName
MyObjectBuilder_DefinitionBase.Description
MyObjectBuilder_DefinitionBase.Icons
MyObjectBuilder_DefinitionBase.Public
MyObjectBuilder_DefinitionBase.Enabled
MyObjectBuilder_DefinitionBase.AvailableInSurvival
MyObjectBuilder_DefinitionBase.DescriptionArgs
MyObjectBuilder_DefinitionBase.DLCs
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_PhysicalMaterialDefinition : MyObjectBuilder_DefinitionBase

Constructors

MyObjectBuilder_PhysicalMaterialDefinition()

Declaration
public MyObjectBuilder_PhysicalMaterialDefinition()

Fields

CollisionMultiplier

Declaration
public float CollisionMultiplier
Field Value
Type Description
System.Single

Density

Declaration
public float Density
Field Value
Type Description
System.Single

HorisontalFragility

Declaration
public float HorisontalFragility
Field Value
Type Description
System.Single

HorisontalTransmissionMultiplier

Declaration
public float HorisontalTransmissionMultiplier
Field Value
Type Description
System.Single

SupportMultiplier

Declaration
public float SupportMultiplier
Field Value
Type Description
System.Single

Transparent

Declaration
public bool Transparent
Field Value
Type Description
System.Boolean

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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