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Class MyItemPositioningEnum

Enumeration defining where to get the weapon transform from. This does not include behavior of arms (anim/ik), which is driven separately by variables SimulateLeftHand and SimulateRightHand.

Inheritance
System.Object
MyItemPositioningEnum
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
public sealed class MyItemPositioningEnum : Enum

Fields

TransformFromAnim

Weapon is placed according to animation.

Declaration
public const MyItemPositioningEnum TransformFromAnim
Field Value
Type Description
MyItemPositioningEnum

TransformFromData

Weapon is placed according to sbc data file.

Declaration
public const MyItemPositioningEnum TransformFromData
Field Value
Type Description
MyItemPositioningEnum

value__

Declaration
public int value__
Field Value
Type Description
System.Int32
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