Class MyItemPositioningEnum
Enumeration defining where to get the weapon transform from. This does not include behavior of arms (anim/ik), which is driven separately by variables SimulateLeftHand and SimulateRightHand.
Inheritance
System.Object
MyItemPositioningEnum
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
public sealed class MyItemPositioningEnum : Enum
Fields
TransformFromAnim
Weapon is placed according to animation.
Declaration
public const MyItemPositioningEnum TransformFromAnim
Field Value
Type | Description |
---|---|
MyItemPositioningEnum |
TransformFromData
Weapon is placed according to sbc data file.
Declaration
public const MyItemPositioningEnum TransformFromData
Field Value
Type | Description |
---|---|
MyItemPositioningEnum |
value__
Declaration
public int value__
Field Value
Type | Description |
---|---|
System.Int32 |