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Class MyObjectBuilder_PhysicalModelDefinition

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_DefinitionBase
MyObjectBuilder_PhysicalModelDefinition
MyObjectBuilder_CubeBlockDefinition
MyObjectBuilder_EnvironmentItemDefinition
Inherited Members
MyObjectBuilder_DefinitionBase.Id
MyObjectBuilder_DefinitionBase.DisplayName
MyObjectBuilder_DefinitionBase.Description
MyObjectBuilder_DefinitionBase.Icons
MyObjectBuilder_DefinitionBase.Public
MyObjectBuilder_DefinitionBase.Enabled
MyObjectBuilder_DefinitionBase.AvailableInSurvival
MyObjectBuilder_DefinitionBase.DescriptionArgs
MyObjectBuilder_DefinitionBase.DLCs
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_PhysicalModelDefinition : MyObjectBuilder_DefinitionBase

Constructors

MyObjectBuilder_PhysicalModelDefinition()

Declaration
public MyObjectBuilder_PhysicalModelDefinition()

Fields

Mass

Declaration
public float Mass
Field Value
Type Description
System.Single

Model

Declaration
[ModdableContentFile("mwm")]
public string Model
Field Value
Type Description
System.String

PhysicalMaterial

Declaration
public string PhysicalMaterial
Field Value
Type Description
System.String

UseInstanceRender

Declaration
public bool UseInstanceRender
Field Value
Type Description
System.Boolean

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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