Class MyParticlesManager
  
  
  
  
    Inheritance
    System.Object
    
    MyParticlesManager
   
  
  
  Assembly: VRage.Game.dll
  Syntax
  
    [MySessionComponentDescriptor]
public class MyParticlesManager : MySessionComponentBase, IMyUserInputComponent, IParticleManager
   
  Constructors
  
  
  
  
  MyParticlesManager()
  
  
  Declaration
  
    public MyParticlesManager()
   
  Fields
  
  
  
  CalculateGravityInPoint
  
  
  Declaration
  
    public static Func<Vector3D, Vector3> CalculateGravityInPoint
   
  Field Value
  
  
  
  Enabled
  
  
  Declaration
  
    public static bool Enabled
   
  Field Value
  
    
      
        | Type | Description | 
    
    
      
        | System.Boolean |  | 
    
  
  Properties
  
  
  
  
  CurrentTime
  
  
  Declaration
  
    public static MyTimeSpan CurrentTime { get; }
   
  Property Value
  
  
  
  
  Effects
  
  
  Declaration
  
    public static IEnumerable<MyParticleEffect> Effects { get; }
   
  Property Value
  
  
  
  
  InstanceCount
  
  
  Declaration
  
    public static int InstanceCount { get; }
   
  Property Value
  
    
      
        | Type | Description | 
    
    
      
        | System.Int32 |  | 
    
  
  
  
  
  Paused
  
  
  Declaration
  
    public static bool Paused { get; set; }
   
  Property Value
  
    
      
        | Type | Description | 
    
    
      
        | System.Boolean |  | 
    
  
  Methods
  
  
  
  
  LoadData()
  
  
  Declaration
  
    public override void LoadData()
   
  Overrides
  
  
  
  
  OnRemoved(UInt32)
  
  
  Declaration
  
    public static void OnRemoved(uint id)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | System.UInt32 | id |  | 
    
  
  
  
  
  RecreateParticleEffects(MyParticleEffectData)
  
  
  Declaration
  
    public void RecreateParticleEffects(MyParticleEffectData data)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | VRage.Render.Particles.MyParticleEffectData | data |  | 
    
  
  
  
  
  RemoveParticleEffect(MyParticleEffect)
  
  
  Declaration
  
    public static void RemoveParticleEffect(MyParticleEffect effect)
   
  Parameters
  
  
  
  
  RemoveParticleEffects(MyParticleEffectData)
  
  
  Declaration
  
    public void RemoveParticleEffects(MyParticleEffectData data)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | VRage.Render.Particles.MyParticleEffectData | data |  | 
    
  
  
  
  
  ScheduleUpdate(MyParticleEffect)
  
  
  Declaration
  
    public static void ScheduleUpdate(MyParticleEffect effect)
   
  Parameters
  
  
  
  
  TryCreateParticleEffect(Int32, out MyParticleEffect, Boolean)
  
  
  Declaration
  
    public static bool TryCreateParticleEffect(int id, out MyParticleEffect effect, bool userDraw = false)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | System.Int32 | id |  | 
      
        | MyParticleEffect | effect |  | 
      
        | System.Boolean | userDraw |  | 
    
  
  Returns
  
    
      
        | Type | Description | 
    
    
      
        | System.Boolean |  | 
    
  
  
  
  
  TryCreateParticleEffect(Int32, out MyParticleEffect, ref MatrixD, ref Vector3D, UInt32, Boolean)
  
  
  Declaration
  
    public static bool TryCreateParticleEffect(int id, out MyParticleEffect effect, ref MatrixD effectMatrix, ref Vector3D worldPosition, uint parentID, bool userDraw = false)
   
  Parameters
  
  Returns
  
    
      
        | Type | Description | 
    
    
      
        | System.Boolean |  | 
    
  
  
  
  
  TryCreateParticleEffect(String, out MyParticleEffect)
  
  
  Declaration
  
    public static bool TryCreateParticleEffect(string effectName, out MyParticleEffect effect)
   
  Parameters
  
  Returns
  
    
      
        | Type | Description | 
    
    
      
        | System.Boolean |  | 
    
  
  
  
  
  TryCreateParticleEffect(String, MatrixD, out MyParticleEffect)
  
  
  Declaration
  
    public static bool TryCreateParticleEffect(string effectName, MatrixD worldMatrix, out MyParticleEffect effect)
   
  Parameters
  
  Returns
  
    
      
        | Type | Description | 
    
    
      
        | System.Boolean |  | 
    
  
  
  
  
  TryCreateParticleEffect(String, ref MatrixD, ref Vector3D, UInt32, out MyParticleEffect)
  
  
  Declaration
  
    public static bool TryCreateParticleEffect(string effectName, ref MatrixD effectMatrix, ref Vector3D worldPosition, uint parentID, out MyParticleEffect effect)
   
  Parameters
  
  Returns
  
    
      
        | Type | Description | 
    
    
      
        | System.Boolean |  | 
    
  
  
  
  
  TryCreateParticleEffect(String, ref MatrixD, ref Vector3D, UInt32, out MyParticleEffect, Int32)
  
  
  Declaration
  
    public static bool TryCreateParticleEffect(string effectName, ref MatrixD effectMatrix, ref Vector3D worldPosition, uint parentID, out MyParticleEffect effect, int keepXFramesAhead = 0)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | System.String | effectName |  | 
      
        | MatrixD | effectMatrix |  | 
      
        | Vector3D | worldPosition |  | 
      
        | System.UInt32 | parentID |  | 
      
        | MyParticleEffect | effect |  | 
      
        | System.Int32 | keepXFramesAhead |  | 
    
  
  Returns
  
    
      
        | Type | Description | 
    
    
      
        | System.Boolean |  | 
    
  
  
  
  
  UnloadData()
  
  
  Declaration
  
    protected override void UnloadData()
   
  Overrides
  
  
  
  
  UpdateAfterSimulation()
  
  
  Declaration
  
    public override void UpdateAfterSimulation()
   
  Overrides