Show / Hide Table of Contents

Class MyObjectBuilder_WorldGeneratorPlayerStartingState

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_WorldGeneratorPlayerStartingState
MyObjectBuilder_WorldGeneratorPlayerStartingState_RespawnShip
MyObjectBuilder_WorldGeneratorPlayerStartingState_Transform
Inherited Members
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public abstract class MyObjectBuilder_WorldGeneratorPlayerStartingState : MyObjectBuilder_Base

Constructors

MyObjectBuilder_WorldGeneratorPlayerStartingState()

Declaration
protected MyObjectBuilder_WorldGeneratorPlayerStartingState()

Fields

FactionTag

Declaration
public string FactionTag
Field Value
Type Description
System.String

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
☀
☾
In This Article
Back to top
Generated by DocFX
☀
☾