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Class MyObjectBuilder_World

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_World
Inherited Members
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_World : MyObjectBuilder_Base

Constructors

MyObjectBuilder_World()

Declaration
public MyObjectBuilder_World()

Fields

Checkpoint

Declaration
public MyObjectBuilder_Checkpoint Checkpoint
Field Value
Type Description
MyObjectBuilder_Checkpoint

Clusters

Declaration
public List<BoundingBoxD> Clusters
Field Value
Type Description
System.Collections.Generic.List<BoundingBoxD>

Planets

Declaration
public List<MyObjectBuilder_Planet> Planets
Field Value
Type Description
System.Collections.Generic.List<MyObjectBuilder_Planet>

Sector

Declaration
public MyObjectBuilder_Sector Sector
Field Value
Type Description
MyObjectBuilder_Sector

VoxelMaps

Declaration
public SerializableDictionary<string, byte[]> VoxelMaps
Field Value
Type Description
VRage.Serialization.SerializableDictionary<System.String, System.Byte[]>

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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