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Class MyObjectBuilder_TriggerScriptNode

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_ScriptNode
MyObjectBuilder_TriggerScriptNode
Inherited Members
MyObjectBuilder_ScriptNode.ID
MyObjectBuilder_ScriptNode.Position
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_TriggerScriptNode : MyObjectBuilder_ScriptNode

Constructors

MyObjectBuilder_TriggerScriptNode()

Declaration
public MyObjectBuilder_TriggerScriptNode()

Fields

InputIDs

Declaration
public List<MyVariableIdentifier> InputIDs
Field Value
Type Description
System.Collections.Generic.List<MyVariableIdentifier>

InputNames

Declaration
public List<string> InputNames
Field Value
Type Description
System.Collections.Generic.List<System.String>

InputTypes

Declaration
public List<string> InputTypes
Field Value
Type Description
System.Collections.Generic.List<System.String>

SequenceInputID

Declaration
public int SequenceInputID
Field Value
Type Description
System.Int32

SequenceInputs

Declaration
public List<int> SequenceInputs
Field Value
Type Description
System.Collections.Generic.List<System.Int32>

TriggerName

Declaration
public string TriggerName
Field Value
Type Description
System.String

Methods

AfterDeserialize()

Declaration
public override void AfterDeserialize()
Overrides
MyObjectBuilder_ScriptNode.AfterDeserialize()

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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