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Class MyObjectBuilder_BotMemory

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_BotMemory
Inherited Members
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_BotMemory : MyObjectBuilder_Base

Constructors

MyObjectBuilder_BotMemory()

Declaration
public MyObjectBuilder_BotMemory()

Fields

BehaviorTreeMemory

Declaration
public MyObjectBuilder_BotMemory.BehaviorTreeNodesMemory BehaviorTreeMemory
Field Value
Type Description
MyObjectBuilder_BotMemory.BehaviorTreeNodesMemory

LastRunningNodeIndex

Declaration
public int LastRunningNodeIndex
Field Value
Type Description
System.Int32

NewPath

Declaration
public List<int> NewPath
Field Value
Type Description
System.Collections.Generic.List<System.Int32>

OldPath

Declaration
public List<int> OldPath
Field Value
Type Description
System.Collections.Generic.List<System.Int32>

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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In This Article
  • Constructors
    • MyObjectBuilder_BotMemory()
  • Fields
    • BehaviorTreeMemory
    • LastRunningNodeIndex
    • NewPath
    • OldPath
  • Extension Methods
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