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Class MyObjectBuilder_ScriptScriptNode

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_ScriptNode
MyObjectBuilder_ScriptScriptNode
Inherited Members
MyObjectBuilder_ScriptNode.ID
MyObjectBuilder_ScriptNode.Position
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_ScriptScriptNode : MyObjectBuilder_ScriptNode

Constructors

MyObjectBuilder_ScriptScriptNode()

Declaration
public MyObjectBuilder_ScriptScriptNode()

Fields

Inputs

Declaration
public List<MyInputParameterSerializationData> Inputs
Field Value
Type Description
System.Collections.Generic.List<MyInputParameterSerializationData>

Name

Declaration
public string Name
Field Value
Type Description
System.String

Outputs

Declaration
public List<MyOutputParameterSerializationData> Outputs
Field Value
Type Description
System.Collections.Generic.List<MyOutputParameterSerializationData>

Path

Declaration
public string Path
Field Value
Type Description
System.String

SequenceInput

Declaration
public int SequenceInput
Field Value
Type Description
System.Int32

SequenceInputs

Declaration
public List<int> SequenceInputs
Field Value
Type Description
System.Collections.Generic.List<System.Int32>

SequenceOutput

Declaration
public int SequenceOutput
Field Value
Type Description
System.Int32

Methods

AfterDeserialize()

Declaration
public override void AfterDeserialize()
Overrides
MyObjectBuilder_ScriptNode.AfterDeserialize()

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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