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Class MyObjectBuilder_Player

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_Player
Inherited Members
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_Player : MyObjectBuilder_Base

Constructors

MyObjectBuilder_Player()

Declaration
public MyObjectBuilder_Player()

Fields

BuildArmorSkin

Declaration
[Serialize]
public string BuildArmorSkin
Field Value
Type Description
System.String

BuildColorSlot

Declaration
[Serialize]
public int BuildColorSlot
Field Value
Type Description
System.Int32

BuildColorSlots

Declaration
[Serialize]
public List<Vector3> BuildColorSlots
Field Value
Type Description
System.Collections.Generic.List<Vector3>

Connected

Declaration
public bool Connected
Field Value
Type Description
System.Boolean

CreativeToolsEnabled

Declaration
public bool CreativeToolsEnabled
Field Value
Type Description
System.Boolean

DisplayName

Declaration
[Serialize]
public string DisplayName
Field Value
Type Description
System.String

EntityCameraData

Declaration
[Serialize]
public List<CameraControllerSettings> EntityCameraData
Field Value
Type Description
System.Collections.Generic.List<CameraControllerSettings>

ForceRealPlayer

Declaration
public bool ForceRealPlayer
Field Value
Type Description
System.Boolean

GameAcronym

Declaration
[Serialize]
public string GameAcronym
Field Value
Type Description
System.String

IdentityId

Declaration
public long IdentityId
Field Value
Type Description
System.Int64

IsWildlifeAgent

Declaration
public bool IsWildlifeAgent
Field Value
Type Description
System.Boolean

LastActivity

Declaration
[NoSerialize]
public long LastActivity
Field Value
Type Description
System.Int64

PlatformIcon

Declaration
[Serialize]
public string PlatformIcon
Field Value
Type Description
System.String

PlayerEntity

Declaration
[NoSerialize]
public long PlayerEntity
Field Value
Type Description
System.Int64

PlayerId

Declaration
[NoSerialize]
public long PlayerId
Field Value
Type Description
System.Int64

PlayerModel

Declaration
[NoSerialize]
public string PlayerModel
Field Value
Type Description
System.String

PromoteLevel

Declaration
public MyPromoteLevel PromoteLevel
Field Value
Type Description
MyPromoteLevel

RemoteAdminSettings

Declaration
public int RemoteAdminSettings
Field Value
Type Description
System.Int32

SteamID

Declaration
[NoSerialize]
public ulong SteamID
Field Value
Type Description
System.UInt64

Toolbar

Declaration
[Serialize]
public MyObjectBuilder_Toolbar Toolbar
Field Value
Type Description
MyObjectBuilder_Toolbar

Properties

CameraData

Declaration
[NoSerialize]
public SerializableDictionary<long, CameraControllerSettings> CameraData { get; set; }
Property Value
Type Description
VRage.Serialization.SerializableDictionary<System.Int64, CameraControllerSettings>

Methods

ShouldSerializeBuildColorSlots()

Declaration
public bool ShouldSerializeBuildColorSlots()
Returns
Type Description
System.Boolean

ShouldSerializeCameraData()

Declaration
public bool ShouldSerializeCameraData()
Returns
Type Description
System.Boolean

ShouldSerializeLastActivity()

Declaration
public bool ShouldSerializeLastActivity()
Returns
Type Description
System.Boolean

ShouldSerializePlayerEntity()

Declaration
public bool ShouldSerializePlayerEntity()
Returns
Type Description
System.Boolean

ShouldSerializePlayerId()

Declaration
public bool ShouldSerializePlayerId()
Returns
Type Description
System.Boolean

ShouldSerializePlayerModel()

Declaration
public bool ShouldSerializePlayerModel()
Returns
Type Description
System.Boolean

ShouldSerializeSteamID()

Declaration
public bool ShouldSerializeSteamID()
Returns
Type Description
System.Boolean

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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In This Article
  • Constructors
    • MyObjectBuilder_Player()
  • Fields
    • BuildArmorSkin
    • BuildColorSlot
    • BuildColorSlots
    • Connected
    • CreativeToolsEnabled
    • DisplayName
    • EntityCameraData
    • ForceRealPlayer
    • GameAcronym
    • IdentityId
    • IsWildlifeAgent
    • LastActivity
    • PlatformIcon
    • PlayerEntity
    • PlayerId
    • PlayerModel
    • PromoteLevel
    • RemoteAdminSettings
    • SteamID
    • Toolbar
  • Properties
    • CameraData
  • Methods
    • ShouldSerializeBuildColorSlots()
    • ShouldSerializeCameraData()
    • ShouldSerializeLastActivity()
    • ShouldSerializePlayerEntity()
    • ShouldSerializePlayerId()
    • ShouldSerializePlayerModel()
    • ShouldSerializeSteamID()
  • Extension Methods
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