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Class MyObjectBuilder_StockpileItem

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_StockpileItem
Inherited Members
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_StockpileItem : MyObjectBuilder_Base

Constructors

MyObjectBuilder_StockpileItem()

Declaration
public MyObjectBuilder_StockpileItem()

Fields

Amount

Declaration
public int Amount
Field Value
Type Description
System.Int32

PhysicalContent

Declaration
[DynamicObjectBuilder(false)]
[Nullable]
public MyObjectBuilder_PhysicalObject PhysicalContent
Field Value
Type Description
MyObjectBuilder_PhysicalObject

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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