Show / Hide Table of Contents

Class MyAutorotateMode

Inheritance
System.Object
MyAutorotateMode
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
public sealed class MyAutorotateMode : Enum

Fields

FirstDirection

When block has mountpoint on at least one side, it will autorotate so that this side is touching the surface. Otherwise, full range of rotations is allowed.

Declaration
public const MyAutorotateMode FirstDirection
Field Value
Type Description
MyAutorotateMode

OneDirection

When block has mount points only on one side, it will autorotate so that side is touching the surface. Otherwise, full range of rotations is allowed.

Declaration
public const MyAutorotateMode OneDirection
Field Value
Type Description
MyAutorotateMode

OppositeDirections

When block has mount points only on two sides and those sides are opposite each other (eg. Top and Bottom), it will autorotate so that one of these sides is touching the surface. Otherwise, full range of rotations is allowed.

Declaration
public const MyAutorotateMode OppositeDirections
Field Value
Type Description
MyAutorotateMode

value__

Declaration
public int value__
Field Value
Type Description
System.Int32
☀
☾
In This Article
Back to top
Generated by DocFX
☀
☾