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Class MyObjectBuilder_WeaponItemDefinition

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_DefinitionBase
MyObjectBuilder_PhysicalItemDefinition
MyObjectBuilder_WeaponItemDefinition
Inherited Members
MyObjectBuilder_PhysicalItemDefinition.Size
MyObjectBuilder_PhysicalItemDefinition.Mass
MyObjectBuilder_PhysicalItemDefinition.Model
MyObjectBuilder_PhysicalItemDefinition.Models
MyObjectBuilder_PhysicalItemDefinition.IconSymbol
MyObjectBuilder_PhysicalItemDefinition.Volume
MyObjectBuilder_PhysicalItemDefinition.ModelVolume
MyObjectBuilder_PhysicalItemDefinition.PhysicalMaterial
MyObjectBuilder_PhysicalItemDefinition.VoxelMaterial
MyObjectBuilder_PhysicalItemDefinition.CanSpawnFromScreen
MyObjectBuilder_PhysicalItemDefinition.RotateOnSpawnX
MyObjectBuilder_PhysicalItemDefinition.RotateOnSpawnY
MyObjectBuilder_PhysicalItemDefinition.RotateOnSpawnZ
MyObjectBuilder_PhysicalItemDefinition.Health
MyObjectBuilder_PhysicalItemDefinition.DestroyedPieceId
MyObjectBuilder_PhysicalItemDefinition.DestroyedPieces
MyObjectBuilder_PhysicalItemDefinition.ExtraInventoryTooltipLine
MyObjectBuilder_PhysicalItemDefinition.MaxStackAmount
MyObjectBuilder_PhysicalItemDefinition.MinimalPricePerUnit
MyObjectBuilder_PhysicalItemDefinition.MinimumOfferAmount
MyObjectBuilder_PhysicalItemDefinition.MaximumOfferAmount
MyObjectBuilder_PhysicalItemDefinition.MinimumOrderAmount
MyObjectBuilder_PhysicalItemDefinition.MaximumOrderAmount
MyObjectBuilder_PhysicalItemDefinition.CanPlayerOrder
MyObjectBuilder_PhysicalItemDefinition.MinimumAcquisitionAmount
MyObjectBuilder_PhysicalItemDefinition.MaximumAcquisitionAmount
MyObjectBuilder_PhysicalItemDefinition.ExtraInventoryTooltipLineId
MyObjectBuilder_PhysicalItemDefinition.DestroySound
MyObjectBuilder_PhysicalItemDefinition.ShouldSerializeIconSymbol()
MyObjectBuilder_DefinitionBase.Id
MyObjectBuilder_DefinitionBase.DisplayName
MyObjectBuilder_DefinitionBase.Description
MyObjectBuilder_DefinitionBase.Icons
MyObjectBuilder_DefinitionBase.Public
MyObjectBuilder_DefinitionBase.Enabled
MyObjectBuilder_DefinitionBase.AvailableInSurvival
MyObjectBuilder_DefinitionBase.DescriptionArgs
MyObjectBuilder_DefinitionBase.DLCs
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_WeaponItemDefinition : MyObjectBuilder_PhysicalItemDefinition

Constructors

MyObjectBuilder_WeaponItemDefinition()

Declaration
public MyObjectBuilder_WeaponItemDefinition()

Fields

HoldingDummyName

Declaration
public string HoldingDummyName
Field Value
Type Description
System.String

MuzzleMissileDummyName

Declaration
public string MuzzleMissileDummyName
Field Value
Type Description
System.String

MuzzleProjectileDummyName

Declaration
public string MuzzleProjectileDummyName
Field Value
Type Description
System.String

ShowAmmoCount

Declaration
public bool ShowAmmoCount
Field Value
Type Description
System.Boolean

WeaponDefinitionId

Declaration
public MyObjectBuilder_WeaponItemDefinition.PhysicalItemWeaponDefinitionId WeaponDefinitionId
Field Value
Type Description
MyObjectBuilder_WeaponItemDefinition.PhysicalItemWeaponDefinitionId

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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