Show / Hide Table of Contents

Class MyObjectBuilder_AmmoMagazine

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_PhysicalObject
MyObjectBuilder_AmmoMagazine
Inherited Members
MyObjectBuilder_PhysicalObject.Flags
MyObjectBuilder_PhysicalObject.DurabilityHP
MyObjectBuilder_PhysicalObject.ShouldSerializeDurabilityHP()
MyObjectBuilder_PhysicalObject.CanStack(MyObjectBuilder_PhysicalObject)
MyObjectBuilder_PhysicalObject.CanStack(MyObjectBuilderType, MyStringHash, MyItemFlags)
MyObjectBuilder_PhysicalObject.GetObjectId()
MyObjectBuilder_PhysicalObject.GetInstanceOnStackSplit()
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_AmmoMagazine : MyObjectBuilder_PhysicalObject

Constructors

MyObjectBuilder_AmmoMagazine()

Declaration
public MyObjectBuilder_AmmoMagazine()

Fields

ProjectilesCount

Declaration
public int ProjectilesCount
Field Value
Type Description
System.Int32

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
☀
☾
In This Article
Back to top
Generated by DocFX
☀
☾