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Class MyObjectBuilder_TriggerBlockDestroyed

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_Trigger
MyObjectBuilder_TriggerBlockDestroyed
Inherited Members
MyObjectBuilder_Trigger.IsTrue
MyObjectBuilder_Trigger.Message
MyObjectBuilder_Trigger.WwwLink
MyObjectBuilder_Trigger.NextMission
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_TriggerBlockDestroyed : MyObjectBuilder_Trigger

Constructors

MyObjectBuilder_TriggerBlockDestroyed()

Declaration
public MyObjectBuilder_TriggerBlockDestroyed()

Fields

BlockIds

Declaration
public List<long> BlockIds
Field Value
Type Description
System.Collections.Generic.List<System.Int64>

SingleMessage

Declaration
public string SingleMessage
Field Value
Type Description
System.String

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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In This Article
  • Constructors
    • MyObjectBuilder_TriggerBlockDestroyed()
  • Fields
    • BlockIds
    • SingleMessage
  • Extension Methods
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