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Class MyObjectBuilder_LCDTextureDefinition

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_DefinitionBase
MyObjectBuilder_LCDTextureDefinition
Inherited Members
MyObjectBuilder_DefinitionBase.Id
MyObjectBuilder_DefinitionBase.DisplayName
MyObjectBuilder_DefinitionBase.Description
MyObjectBuilder_DefinitionBase.Icons
MyObjectBuilder_DefinitionBase.Public
MyObjectBuilder_DefinitionBase.Enabled
MyObjectBuilder_DefinitionBase.AvailableInSurvival
MyObjectBuilder_DefinitionBase.DescriptionArgs
MyObjectBuilder_DefinitionBase.DLCs
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_LCDTextureDefinition : MyObjectBuilder_DefinitionBase

Constructors

MyObjectBuilder_LCDTextureDefinition()

Declaration
public MyObjectBuilder_LCDTextureDefinition()

Fields

LocalizationId

Declaration
public string LocalizationId
Field Value
Type Description
System.String

Selectable

Declaration
public bool Selectable
Field Value
Type Description
System.Boolean

SpritePath

Declaration
[ModdableContentFile("dds")]
public string SpritePath
Field Value
Type Description
System.String

TexturePath

Declaration
[ModdableContentFile("dds")]
public string TexturePath
Field Value
Type Description
System.String

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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