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Class CutsceneSequenceNode

Inheritance
System.Object
CutsceneSequenceNode
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
public class CutsceneSequenceNode : Object

Constructors

CutsceneSequenceNode()

Declaration
public CutsceneSequenceNode()

Fields

AttachPositionTo

Declaration
public string AttachPositionTo
Field Value
Type Description
System.String

AttachRotationTo

Declaration
public string AttachRotationTo
Field Value
Type Description
System.String

AttachTo

Declaration
public string AttachTo
Field Value
Type Description
System.String

ChangeFOVTo

Declaration
public float ChangeFOVTo
Field Value
Type Description
System.Single

Event

Declaration
public string Event
Field Value
Type Description
System.String

EventDelay

Declaration
public float EventDelay
Field Value
Type Description
System.Single

LockRotationTo

Declaration
public string LockRotationTo
Field Value
Type Description
System.String

LookAt

Declaration
public string LookAt
Field Value
Type Description
System.String

MoveTo

Declaration
public string MoveTo
Field Value
Type Description
System.String

RotateLike

Declaration
public string RotateLike
Field Value
Type Description
System.String

RotateTowards

Declaration
public string RotateTowards
Field Value
Type Description
System.String

SetPositionTo

Declaration
public string SetPositionTo
Field Value
Type Description
System.String

SetRotationLike

Declaration
public string SetRotationLike
Field Value
Type Description
System.String

Time

Declaration
public float Time
Field Value
Type Description
System.Single

Waypoints

Declaration
public List<CutsceneSequenceNodeWaypoint> Waypoints
Field Value
Type Description
System.Collections.Generic.List<CutsceneSequenceNodeWaypoint>

Methods

GetNodeDescription()

Declaration
public string GetNodeDescription()
Returns
Type Description
System.String

GetNodeSummary()

Declaration
public string GetNodeSummary()
Returns
Type Description
System.String
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