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Class MyObjectBuilder_DefinitionBase

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_DefinitionBase
MyObjectBuilder_ExhaustEffectDefinition
MyObjectBuilder_AiCommandDefinition
MyObjectBuilder_AmmoDefinition
MyObjectBuilder_AnimationDefinition
MyObjectBuilder_AssetModifierDefinition
MyObjectBuilder_AsteroidGeneratorDefinition
MyObjectBuilder_AudioDefinition
MyObjectBuilder_AudioEffectDefinition
MyObjectBuilder_BehaviorTreeDefinition
MyObjectBuilder_BlockNavigationDefinition
MyObjectBuilder_BlueprintClassDefinition
MyObjectBuilder_BlueprintDefinition
MyObjectBuilder_BotDefinition
MyObjectBuilder_CharacterDefinition
MyObjectBuilder_ComponentDefinitionBase
MyObjectBuilder_ComponentGroupDefinition
MyObjectBuilder_CompositeBlueprintDefinition
MyObjectBuilder_CompoundBlockTemplateDefinition
MyObjectBuilder_ContainerDefinition
MyObjectBuilder_ContainerTypeDefinition
MyObjectBuilder_ControllerSchemaDefinition
MyObjectBuilder_CubeBlockTagDefinition
MyObjectBuilder_CurveDefinition
MyObjectBuilder_CuttingDefinition
MyObjectBuilder_DebrisDefinition
MyObjectBuilder_DecalDefinition
MyObjectBuilder_DecalGlobalsDefinition
MyObjectBuilder_DefinitionsToPreload
MyObjectBuilder_DestructionDefinition
MyObjectBuilder_DropContainerDefinition
MyObjectBuilder_EdgesDefinition
MyObjectBuilder_EmissiveColorDefinition
MyObjectBuilder_EmissiveColorStatePresetDefinition
MyObjectBuilder_EntityStatDefinition
MyObjectBuilder_EnvironmentDefinition
MyObjectBuilder_EnvironmentItemsDefinition
MyObjectBuilder_FlareDefinition
MyObjectBuilder_FontDefinition
MyObjectBuilder_GlobalEventDefinition
MyObjectBuilder_GridCreateToolDefinition
MyObjectBuilder_GuiBlockCategoryDefinition
MyObjectBuilder_HandItemDefinition
MyObjectBuilder_LCDTextureDefinition
MyObjectBuilder_MaterialPropertiesDefinition
MyObjectBuilder_MultiBlockDefinition
MyObjectBuilder_ParticleEffect
MyObjectBuilder_PhysicalItemDefinition
MyObjectBuilder_PhysicalMaterialDefinition
MyObjectBuilder_PhysicalModelCollectionDefinition
MyObjectBuilder_PhysicalModelDefinition
MyObjectBuilder_PlanetGeneratorDefinition
MyObjectBuilder_PlanetPrefabDefinition
MyObjectBuilder_PrefabDefinition
MyObjectBuilder_PrefabThrowerDefinition
MyObjectBuilder_RespawnShipDefinition
MyObjectBuilder_ScenarioDefinition
MyObjectBuilder_ShadowTextureSetDefinition
MyObjectBuilder_SoundCategoryDefinition
MyObjectBuilder_SpawnGroupDefinition
MyObjectBuilder_StoryCategoryDefinition
MyObjectBuilder_StoryDefinition
MyObjectBuilder_TargetingGroupDefinition
MyObjectBuilder_TransparentMaterialDefinition
MyObjectBuilder_VisualSettingsDefinition
MyObjectBuilder_VoxelHandDefinition
MyObjectBuilder_VoxelMapStorageDefinition
MyObjectBuilder_VoxelMaterialDefinition
MyObjectBuilder_VoxelMaterialModifierDefinition
MyObjectBuilder_WeaponDefinition
MyObjectBuilder_WeatherEffectDefinition
MyObjectBuilder_WheelModelsDefinition
MyObjectBuilder_BlockVariantGroup
MyObjectBuilder_ContractTypeDefinition
MyObjectBuilder_ControllerSchemeDefinition
MyObjectBuilder_DlcDefinition
MyObjectBuilder_DroneBehaviorDefinition
MyObjectBuilder_EmoteDefinition
MyObjectBuilder_FactionDefinition
MyObjectBuilder_FactionNameDefinition
MyObjectBuilder_FactionTypeDefinition
MyObjectBuilder_GameDefinition
MyObjectBuilder_GasProperties
MyObjectBuilder_GhostCharacterDefinition
MyObjectBuilder_GpsCollectionDefinition
MyObjectBuilder_GuiTextureAtlasDefinition
MyObjectBuilder_HudDefinition
MyObjectBuilder_MainMenuInventorySceneDefinition
MyObjectBuilder_OffensiveWords
MyObjectBuilder_PirateAntennaDefinition
MyObjectBuilder_QuickStartDefinition
MyObjectBuilder_ResearchBlockDefinition
MyObjectBuilder_ResearchDefinition
MyObjectBuilder_ResearchGroupDefinition
MyObjectBuilder_ResourceDistributionGroup
MyObjectBuilder_SafeZoneSettingsDefinition
MyObjectBuilder_SafeZoneTexturesDefinition
MyObjectBuilder_ScenarioCategoryDefinition
MyObjectBuilder_SessionComponentDefinition
MyObjectBuilder_ShipSoundsDefinition
MyObjectBuilder_ShipSoundSystemDefinition
MyObjectBuilder_StationsListDefinition
MyObjectBuilder_AnimationControllerDefinition
MyObjectBuilder_RadialMenu
Inherited Members
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public abstract class MyObjectBuilder_DefinitionBase : MyObjectBuilder_Base

Constructors

MyObjectBuilder_DefinitionBase()

Declaration
protected MyObjectBuilder_DefinitionBase()

Fields

AvailableInSurvival

Declaration
public bool AvailableInSurvival
Field Value
Type Description
System.Boolean

Description

Declaration
public string Description
Field Value
Type Description
System.String

DescriptionArgs

Declaration
public string DescriptionArgs
Field Value
Type Description
System.String

DisplayName

Declaration
public string DisplayName
Field Value
Type Description
System.String

DLCs

Declaration
public string[] DLCs
Field Value
Type Description
System.String[]

Enabled

Declaration
public bool Enabled
Field Value
Type Description
System.Boolean

Icons

Declaration
[ModdableContentFile(new string[]{"dds", "png"})]
public string[] Icons
Field Value
Type Description
System.String[]

Id

Declaration
public SerializableDefinitionId Id
Field Value
Type Description
SerializableDefinitionId

Public

Declaration
public bool Public
Field Value
Type Description
System.Boolean

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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