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Class MyObjectBuilder_Checkpoint.PlayerId

Inheritance
System.Object
MyObjectBuilder_Checkpoint.PlayerId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
public sealed class PlayerId : ValueType, IEquatable<MyObjectBuilder_Checkpoint.PlayerId>

Constructors

PlayerId(UInt64, Int32)

Declaration
public PlayerId(ulong steamId, int serialId = 0)
Parameters
Type Name Description
System.UInt64 steamId
System.Int32 serialId

Fields

ClientId

Declaration
public ulong ClientId
Field Value
Type Description
System.UInt64

HashedId

Declaration
public ulong HashedId
Field Value
Type Description
System.UInt64

SerialId

Declaration
public int SerialId
Field Value
Type Description
System.Int32

Methods

Equals(Object)

Declaration
public override bool Equals(object obj)
Parameters
Type Name Description
System.Object obj
Returns
Type Description
System.Boolean

Equals(MyObjectBuilder_Checkpoint.PlayerId)

Declaration
public bool Equals(MyObjectBuilder_Checkpoint.PlayerId other)
Parameters
Type Name Description
MyObjectBuilder_Checkpoint.PlayerId other
Returns
Type Description
System.Boolean

GetClientId()

Declaration
public ulong GetClientId()
Returns
Type Description
System.UInt64

GetHashCode()

Declaration
public override int GetHashCode()
Returns
Type Description
System.Int32

GetHashedId()

Declaration
public ulong GetHashedId()
Returns
Type Description
System.UInt64
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