Class MyObjectBuilder_Checkpoint.PlayerId
Inheritance
System.Object
MyObjectBuilder_Checkpoint.PlayerId
Assembly: VRage.Game.dll
Syntax
public sealed class PlayerId : ValueType, IEquatable<MyObjectBuilder_Checkpoint.PlayerId>
Constructors
PlayerId(UInt64, Int32)
Declaration
public PlayerId(ulong steamId, int serialId = 0)
Parameters
| Type |
Name |
Description |
| System.UInt64 |
steamId |
|
| System.Int32 |
serialId |
|
Fields
ClientId
Declaration
Field Value
| Type |
Description |
| System.UInt64 |
|
HashedId
Declaration
Field Value
| Type |
Description |
| System.UInt64 |
|
SerialId
Declaration
Field Value
| Type |
Description |
| System.Int32 |
|
Methods
Equals(Object)
Declaration
public override bool Equals(object obj)
Parameters
| Type |
Name |
Description |
| System.Object |
obj |
|
Returns
| Type |
Description |
| System.Boolean |
|
Equals(MyObjectBuilder_Checkpoint.PlayerId)
Declaration
public bool Equals(MyObjectBuilder_Checkpoint.PlayerId other)
Parameters
Returns
| Type |
Description |
| System.Boolean |
|
GetClientId()
Declaration
public ulong GetClientId()
Returns
| Type |
Description |
| System.UInt64 |
|
GetHashCode()
Declaration
public override int GetHashCode()
Returns
| Type |
Description |
| System.Int32 |
|
GetHashedId()
Declaration
public ulong GetHashedId()
Returns
| Type |
Description |
| System.UInt64 |
|