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Class MyObjectBuilder_TreeObject

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_PhysicalObject
MyObjectBuilder_TreeObject
Inherited Members
MyObjectBuilder_PhysicalObject.Flags
MyObjectBuilder_PhysicalObject.DurabilityHP
MyObjectBuilder_PhysicalObject.ShouldSerializeDurabilityHP()
MyObjectBuilder_PhysicalObject.CanStack(MyObjectBuilderType, MyStringHash, MyItemFlags)
MyObjectBuilder_PhysicalObject.GetObjectId()
MyObjectBuilder_PhysicalObject.GetInstanceOnStackSplit()
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_TreeObject : MyObjectBuilder_PhysicalObject

Constructors

MyObjectBuilder_TreeObject()

Declaration
public MyObjectBuilder_TreeObject()

Methods

CanStack(MyObjectBuilder_PhysicalObject)

Declaration
public override bool CanStack(MyObjectBuilder_PhysicalObject a)
Parameters
Type Name Description
MyObjectBuilder_PhysicalObject a
Returns
Type Description
System.Boolean
Overrides
MyObjectBuilder_PhysicalObject.CanStack(MyObjectBuilder_PhysicalObject)

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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