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Class MyObjectBuilder_TerminalBlock

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_CubeBlock
MyObjectBuilder_TerminalBlock
MyObjectBuilder_ControlPanel
MyObjectBuilder_ShipController
MyObjectBuilder_Warhead
MyObjectBuilder_CargoContainer
MyObjectBuilder_FunctionalBlock
Inherited Members
MyObjectBuilder_CubeBlock.EntityId
MyObjectBuilder_CubeBlock.Name
MyObjectBuilder_CubeBlock.Min
MyObjectBuilder_CubeBlock.IntegrityPercent
MyObjectBuilder_CubeBlock.BuildPercent
MyObjectBuilder_CubeBlock.BlockOrientation
MyObjectBuilder_CubeBlock.ConstructionInventory
MyObjectBuilder_CubeBlock.ColorMaskHSV
MyObjectBuilder_CubeBlock.SkinSubtypeId
MyObjectBuilder_CubeBlock.ConstructionStockpile
MyObjectBuilder_CubeBlock.Owner
MyObjectBuilder_CubeBlock.BuiltBy
MyObjectBuilder_CubeBlock.ShareMode
MyObjectBuilder_CubeBlock.DeformationRatio
MyObjectBuilder_CubeBlock.SubBlocks
MyObjectBuilder_CubeBlock.MultiBlockId
MyObjectBuilder_CubeBlock.MultiBlockDefinition
MyObjectBuilder_CubeBlock.MultiBlockIndex
MyObjectBuilder_CubeBlock.BlockGeneralDamageModifier
MyObjectBuilder_CubeBlock.ComponentContainer
MyObjectBuilder_CubeBlock.ShouldSerializeEntityId()
MyObjectBuilder_CubeBlock.ShouldSerializeMin()
MyObjectBuilder_CubeBlock.ShouldSerializeOrientation()
MyObjectBuilder_CubeBlock.ShouldSerializeBlockOrientation()
MyObjectBuilder_CubeBlock.ShouldSerializeConstructionInventory()
MyObjectBuilder_CubeBlock.ShouldSerializeColorMaskHSV()
MyObjectBuilder_CubeBlock.ShouldSerializeSkinSubtypeId()
MyObjectBuilder_CubeBlock.Upgrade(MyObjectBuilder_CubeBlock, MyObjectBuilderType, String)
MyObjectBuilder_CubeBlock.ShouldSerializeConstructionStockpile()
MyObjectBuilder_CubeBlock.ShouldSerializeMultiBlockId()
MyObjectBuilder_CubeBlock.ShouldSerializeMultiBlockDefinition()
MyObjectBuilder_CubeBlock.ShouldSerializeComponentContainer()
MyObjectBuilder_CubeBlock.Remap(IMyRemapHelper)
MyObjectBuilder_CubeBlock.SetupForProjector()
MyObjectBuilder_CubeBlock.SetupForGridPaste()
MyObjectBuilder_CubeBlock.Orientation
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_TerminalBlock : MyObjectBuilder_CubeBlock

Constructors

MyObjectBuilder_TerminalBlock()

Declaration
public MyObjectBuilder_TerminalBlock()

Fields

CustomName

Declaration
[Serialize]
public string CustomName
Field Value
Type Description
System.String

IsSurvivalModeForced

Declaration
[Serialize]
public bool IsSurvivalModeForced
Field Value
Type Description
System.Boolean

NumberInGrid

Declaration
public int NumberInGrid
Field Value
Type Description
System.Int32

ShowInInventory

Declaration
public bool ShowInInventory
Field Value
Type Description
System.Boolean

ShowInTerminal

Declaration
public bool ShowInTerminal
Field Value
Type Description
System.Boolean

ShowInToolbarConfig

Declaration
public bool ShowInToolbarConfig
Field Value
Type Description
System.Boolean

ShowOnHUD

Declaration
public bool ShowOnHUD
Field Value
Type Description
System.Boolean

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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