Class MyModContext
Inheritance
System.Object
MyModContext
Assembly: VRage.Game.dll
Syntax
public class MyModContext : Object, IEquatable<MyModContext>, IMyModContext
Constructors
MyModContext()
Declaration
Fields
CurrentFile
Declaration
public string CurrentFile
Field Value
Type |
Description |
System.String |
|
Properties
BaseGame
Declaration
public static MyModContext BaseGame { get; }
Property Value
IsBaseGame
Declaration
public bool IsBaseGame { get; }
Property Value
Type |
Description |
System.Boolean |
|
ModId
Declaration
public string ModId { get; }
Property Value
Type |
Description |
System.String |
|
ModItem
Declaration
public MyObjectBuilder_Checkpoint.ModItem ModItem { get; }
Property Value
ModName
Declaration
public string ModName { get; }
Property Value
Type |
Description |
System.String |
|
ModPath
Declaration
public string ModPath { get; }
Property Value
Type |
Description |
System.String |
|
ModPathData
Declaration
public string ModPathData { get; }
Property Value
Type |
Description |
System.String |
|
ModServiceName
Declaration
public string ModServiceName { get; }
Property Value
Type |
Description |
System.String |
|
UnknownContext
Declaration
public static MyModContext UnknownContext { get; }
Property Value
Methods
Equals(MyModContext)
Declaration
public bool Equals(MyModContext other)
Parameters
Returns
Type |
Description |
System.Boolean |
|
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Type |
Description |
System.Int32 |
|
Init(String, String, String)
Declaration
public void Init(string modName, string fileName, string modPath = null)
Parameters
Type |
Name |
Description |
System.String |
modName |
|
System.String |
fileName |
|
System.String |
modPath |
|
Init(MyModContext)
Declaration
public void Init(MyModContext context)
Parameters
Init(MyObjectBuilder_Checkpoint.ModItem)
Declaration
public void Init(MyObjectBuilder_Checkpoint.ModItem modItem)
Parameters
Implements