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Class MyObjectBuilder_AiTarget

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_AiTarget
Inherited Members
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_AiTarget : MyObjectBuilder_Base

Constructors

MyObjectBuilder_AiTarget()

Declaration
public MyObjectBuilder_AiTarget()

Fields

CompoundId

Declaration
public Nullable<ushort> CompoundId
Field Value
Type Description
System.Nullable<System.UInt16>

CurrentTarget

Declaration
public MyAiTargetEnum CurrentTarget
Field Value
Type Description
MyAiTargetEnum

EntityId

Declaration
public Nullable<long> EntityId
Field Value
Type Description
System.Nullable<System.Int64>

TargetCube

Declaration
public Vector3I TargetCube
Field Value
Type Description
Vector3I

TargetPosition

Declaration
public Vector3D TargetPosition
Field Value
Type Description
Vector3D

UnreachableEntities

Declaration
public List<MyObjectBuilder_AiTarget.UnreachableEntitiesData> UnreachableEntities
Field Value
Type Description
System.Collections.Generic.List<MyObjectBuilder_AiTarget.UnreachableEntitiesData>

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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