Show / Hide Table of Contents

Class MyObjectBuilder_AmmoMagazineDefinition

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_DefinitionBase
MyObjectBuilder_PhysicalItemDefinition
MyObjectBuilder_AmmoMagazineDefinition
Inherited Members
MyObjectBuilder_PhysicalItemDefinition.Size
MyObjectBuilder_PhysicalItemDefinition.Mass
MyObjectBuilder_PhysicalItemDefinition.Model
MyObjectBuilder_PhysicalItemDefinition.Models
MyObjectBuilder_PhysicalItemDefinition.IconSymbol
MyObjectBuilder_PhysicalItemDefinition.Volume
MyObjectBuilder_PhysicalItemDefinition.ModelVolume
MyObjectBuilder_PhysicalItemDefinition.PhysicalMaterial
MyObjectBuilder_PhysicalItemDefinition.VoxelMaterial
MyObjectBuilder_PhysicalItemDefinition.CanSpawnFromScreen
MyObjectBuilder_PhysicalItemDefinition.RotateOnSpawnX
MyObjectBuilder_PhysicalItemDefinition.RotateOnSpawnY
MyObjectBuilder_PhysicalItemDefinition.RotateOnSpawnZ
MyObjectBuilder_PhysicalItemDefinition.Health
MyObjectBuilder_PhysicalItemDefinition.DestroyedPieceId
MyObjectBuilder_PhysicalItemDefinition.DestroyedPieces
MyObjectBuilder_PhysicalItemDefinition.ExtraInventoryTooltipLine
MyObjectBuilder_PhysicalItemDefinition.MaxStackAmount
MyObjectBuilder_PhysicalItemDefinition.MinimalPricePerUnit
MyObjectBuilder_PhysicalItemDefinition.MinimumOfferAmount
MyObjectBuilder_PhysicalItemDefinition.MaximumOfferAmount
MyObjectBuilder_PhysicalItemDefinition.MinimumOrderAmount
MyObjectBuilder_PhysicalItemDefinition.MaximumOrderAmount
MyObjectBuilder_PhysicalItemDefinition.CanPlayerOrder
MyObjectBuilder_PhysicalItemDefinition.MinimumAcquisitionAmount
MyObjectBuilder_PhysicalItemDefinition.MaximumAcquisitionAmount
MyObjectBuilder_PhysicalItemDefinition.ExtraInventoryTooltipLineId
MyObjectBuilder_PhysicalItemDefinition.DestroySound
MyObjectBuilder_PhysicalItemDefinition.ShouldSerializeIconSymbol()
MyObjectBuilder_DefinitionBase.Id
MyObjectBuilder_DefinitionBase.DisplayName
MyObjectBuilder_DefinitionBase.Description
MyObjectBuilder_DefinitionBase.Icons
MyObjectBuilder_DefinitionBase.Public
MyObjectBuilder_DefinitionBase.Enabled
MyObjectBuilder_DefinitionBase.AvailableInSurvival
MyObjectBuilder_DefinitionBase.DescriptionArgs
MyObjectBuilder_DefinitionBase.DLCs
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_AmmoMagazineDefinition : MyObjectBuilder_PhysicalItemDefinition

Constructors

MyObjectBuilder_AmmoMagazineDefinition()

Declaration
public MyObjectBuilder_AmmoMagazineDefinition()

Fields

AmmoDefinitionId

Declaration
public MyObjectBuilder_AmmoMagazineDefinition.AmmoDefinition AmmoDefinitionId
Field Value
Type Description
MyObjectBuilder_AmmoMagazineDefinition.AmmoDefinition

Capacity

Declaration
public int Capacity
Field Value
Type Description
System.Int32

Category

Declaration
public MyAmmoCategoryEnum Category
Field Value
Type Description
MyAmmoCategoryEnum

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
☀
☾
In This Article
  • Constructors
    • MyObjectBuilder_AmmoMagazineDefinition()
  • Fields
    • AmmoDefinitionId
    • Capacity
    • Category
  • Extension Methods
Back to top
Generated by DocFX
☀
☾