Show / Hide Table of Contents

Class MyEncounterId

Inheritance
System.Object
MyEncounterId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
public sealed class MyEncounterId : ValueType, IEquatable<MyEncounterId>

Constructors

MyEncounterId(BoundingBoxD, Int32, Int32)

Declaration
public MyEncounterId(BoundingBoxD box, int seed, int encounterId)
Parameters
Type Name Description
BoundingBoxD box
System.Int32 seed
System.Int32 encounterId

Fields

BoundingBox

Declaration
public BoundingBoxD BoundingBox
Field Value
Type Description
BoundingBoxD

EncounterId

Declaration
public int EncounterId
Field Value
Type Description
System.Int32

Seed

Declaration
public int Seed
Field Value
Type Description
System.Int32

Methods

Equals(Object)

Declaration
public override bool Equals(object o)
Parameters
Type Name Description
System.Object o
Returns
Type Description
System.Boolean

Equals(MyEncounterId)

Declaration
public bool Equals(MyEncounterId other)
Parameters
Type Name Description
MyEncounterId other
Returns
Type Description
System.Boolean

GetHashCode()

Declaration
public override int GetHashCode()
Returns
Type Description
System.Int32

ToString()

Declaration
public override string ToString()
Returns
Type Description
System.String

Operators

Equality(MyEncounterId, MyEncounterId)

Declaration
public static bool operator ==(MyEncounterId x, MyEncounterId y)
Parameters
Type Name Description
MyEncounterId x
MyEncounterId y
Returns
Type Description
System.Boolean

Inequality(MyEncounterId, MyEncounterId)

Declaration
public static bool operator !=(MyEncounterId x, MyEncounterId y)
Parameters
Type Name Description
MyEncounterId x
MyEncounterId y
Returns
Type Description
System.Boolean
☀
☾
In This Article
Back to top
Generated by DocFX
☀
☾