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Class MyObjectBuilder_Sector

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_Sector
Inherited Members
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_Sector : MyObjectBuilder_Base

Constructors

MyObjectBuilder_Sector()

Declaration
public MyObjectBuilder_Sector()

Fields

AppVersion

Declaration
public int AppVersion
Field Value
Type Description
System.Int32

Encounters

Declaration
public MyObjectBuilder_Encounters Encounters
Field Value
Type Description
MyObjectBuilder_Encounters

Environment

Declaration
public MyObjectBuilder_EnvironmentSettings Environment
Field Value
Type Description
MyObjectBuilder_EnvironmentSettings

Position

Declaration
public Vector3I Position
Field Value
Type Description
Vector3I

SectorEvents

Declaration
public MyObjectBuilder_GlobalEvents SectorEvents
Field Value
Type Description
MyObjectBuilder_GlobalEvents

VoxelHandVolumeChanged

Declaration
public ulong VoxelHandVolumeChanged
Field Value
Type Description
System.UInt64

Properties

SectorObjects

Declaration
[DynamicObjectBuilder(false)]
public List<MyObjectBuilder_EntityBase> SectorObjects { get; set; }
Property Value
Type Description
System.Collections.Generic.List<MyObjectBuilder_EntityBase>

Methods

ShouldSerializeEnvironment()

Declaration
public bool ShouldSerializeEnvironment()
Returns
Type Description
System.Boolean

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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