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Class MyObjectBuilder_AnimationControllerDefinition

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_DefinitionBase
MyObjectBuilder_AnimationControllerDefinition
Inherited Members
MyObjectBuilder_DefinitionBase.Id
MyObjectBuilder_DefinitionBase.DisplayName
MyObjectBuilder_DefinitionBase.Description
MyObjectBuilder_DefinitionBase.Icons
MyObjectBuilder_DefinitionBase.Public
MyObjectBuilder_DefinitionBase.Enabled
MyObjectBuilder_DefinitionBase.AvailableInSurvival
MyObjectBuilder_DefinitionBase.DescriptionArgs
MyObjectBuilder_DefinitionBase.DLCs
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game.ObjectBuilders
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_AnimationControllerDefinition : MyObjectBuilder_DefinitionBase

Constructors

MyObjectBuilder_AnimationControllerDefinition()

Declaration
public MyObjectBuilder_AnimationControllerDefinition()

Fields

FootIkChains

Declaration
public MyObjectBuilder_AnimationFootIkChain[] FootIkChains
Field Value
Type Description
MyObjectBuilder_AnimationFootIkChain[]

IkIgnoredBones

Declaration
public string[] IkIgnoredBones
Field Value
Type Description
System.String[]

Layers

Declaration
public MyObjectBuilder_AnimationLayer[] Layers
Field Value
Type Description
MyObjectBuilder_AnimationLayer[]

StateMachines

Declaration
public MyObjectBuilder_AnimationSM[] StateMachines
Field Value
Type Description
MyObjectBuilder_AnimationSM[]

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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