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Namespace Sandbox.Game.EntityComponents

Classes

CustomAdjustWaypointAboveMinHeightFunction

CustomLookAtInterceptor

CustomMovementFunction

MyAiBlockComponent

MyAiBlockComponentDefinition

MyAreaTriggerComponent

MyAssetModifierComponent

MyAtmosphereDetectorComponent

MyAutopilotComponent

MyAutopilotComponentDefinition

MyCasterComponent

Component used for finding object by casting. It is possible to create this component with different types of casting: Box, Raycast, Shape

MyCurrentResourceInputChangedDelegate

MyEffectConstants

MyEntityCapacitorComponentDefinition

MyEntityInventorySpawnComponent

MyEntityInventorySpawnComponent_Definition

MyEntityReferenceComponent

Reference counting component for entities.

Allows simplified management of short lived entities that may be shared amongst systems.

The count is initially 0 so the first referencee becomes the owner of the entity (this is sometimes called a floating reference).

MyEntityRespawnComponentBase

MyEntityReverbDetectorComponent

MyEntityReverbDetectorComponent.ReverbDetectedType

MyEntityStatComponentDefinition

MyEventProxyEntityComponent

MyFractureComponentBase

Fracture component adds fractures to entities. The component replaces renderer so the entity is responsible to restore it to original when this component is removed and original state is needed (repaired blocks).

MyFractureComponentBase.Info

MyFractureComponentCubeBlock

MyGridOwnershipComponentBase

MyGridTargeting

MyIngameScriptComponent

A component to control the execution of a programmable block script based on its configured update frequency.

MyInventoryComponentDefinition

MyLightingLogic

MyLightingLogic.LightLocalData

MyModelComponent

MyModelComponentDefinition

MyModStorageComponent

Component that stores custom mod data for an entity. Shared by all mods. NOTE: Create an EntityComponents.sbc with your mod's GUIDs to make sure data is saved. This allows data to remain in the world file until the user removes the mod.

MyMultiTextPanelComponent

MyMultiTextPanelComponentDefinition

MyObjectBuilder_MaintenancePanelAggregate

MyPathRecorderComponent

MyPathRecorderComponentDefinition

MyPhysicsBodyComponentDefinition

MyRequiredResourceChangeDelegate

MyResourceAvailableDelegate

MyResourceCapacityRemainingChangedDelegate

MyResourceDistributorComponent

MyResourceOutputChangedDelegate

MyResourceSinkComponent

MyResourceSourceComponent

MyResourceSourceInfo

MyShipSoundComponent

MySpaceStatEffect

MyTargetFocusComponent

MyTargetFocusComponentDefinition

MyTargetingHelper

MyTargetLockingBlockComponent

MyTargetLockingBlockComponentDefinition

MyTargetLockingComponent

MyTargetLockingComponentDefinition

MyTimerComponentDefinition

MyTurretController

MyUseObjectsComponentDefinition

Interfaces

IMyMultiTextPanelComponentOwner

IMyTargetLockingCapableEntity

IMyTargetLockingComponent

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