Class MyResourceSinkComponent
Inheritance
System.Object
MyResourceSinkComponent
Assembly: Sandbox.Game.dll
Syntax
[MyComponentType]
[MyComponentBuilder]
public class MyResourceSinkComponent : MyResourceSinkComponentBase, IMyEntityComponentBase, IMyComponentBase, IMyResourceSinkComponent
Constructors
MyResourceSinkComponent()
Declaration
public MyResourceSinkComponent()
MyResourceSinkComponent(Int32)
Declaration
public MyResourceSinkComponent(int initialAllocationSize = 1)
Parameters
| Type |
Name |
Description |
| System.Int32 |
initialAllocationSize |
|
Fields
ParentBlock
Declaration
public MyCubeBlock ParentBlock
Field Value
Properties
AcceptedResources
Declaration
public override ListReader<MyDefinitionId> AcceptedResources { get; }
Property Value
Overrides
ComponentTypeDebugString
Declaration
public override string ComponentTypeDebugString { get; }
Property Value
| Type |
Description |
| System.String |
|
Overrides
Declaration
public float CurrentInput { get; }
Property Value
| Type |
Description |
| System.Single |
|
Entity
Declaration
public MyEntity Entity { get; }
Property Value
Grid
Grid of assigned entity. If no entity is assigned gets manualy set grid
Declaration
public MyCubeGrid Grid { get; set; }
Property Value
IsPowered
Declaration
public bool IsPowered { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
Declaration
public float MaxRequiredInput { get; set; }
Property Value
| Type |
Description |
| System.Single |
|
Declaration
public float RequiredInput { get; }
Property Value
| Type |
Description |
| System.Single |
|
SuppliedRatio
Declaration
public float SuppliedRatio { get; }
Property Value
| Type |
Description |
| System.Single |
|
TemporaryConnectedEntity
Declaration
public override IMyEntity TemporaryConnectedEntity { get; set; }
Property Value
Overrides
Methods
Declaration
public void add_CurrentInputChanged(MyCurrentResourceInputChangedDelegate value)
Parameters
Declaration
public void add_RequiredInputChanged(MyRequiredResourceChangeDelegate value)
Parameters
add_ResourceAvailable(MyResourceAvailableDelegate)
Declaration
public void add_ResourceAvailable(MyResourceAvailableDelegate value)
Parameters
AddType(ref MyResourceSinkInfo)
Declaration
public void AddType(ref MyResourceSinkInfo sinkData)
Parameters
ClearAllData()
Declaration
public void ClearAllData()
Declaration
public override float CurrentInputByType(MyDefinitionId resourceTypeId)
Parameters
Returns
| Type |
Description |
| System.Single |
|
Overrides
DebugDraw(Matrix)
Declaration
public void DebugDraw(Matrix worldMatrix)
Parameters
| Type |
Name |
Description |
| Matrix |
worldMatrix |
|
ForceCallNextIsPoweredChanged()
Declaration
public void ForceCallNextIsPoweredChanged()
GetTypeIndex(MyDefinitionId)
Declaration
protected int GetTypeIndex(MyDefinitionId resourceTypeId)
Parameters
Returns
| Type |
Description |
| System.Int32 |
|
Init(MyComponentDefinitionBase)
Declaration
public override void Init(MyComponentDefinitionBase definition)
Parameters
Overrides
Init(MyStringHash, List<MyResourceSinkInfo>, MyCubeBlock)
Declaration
public void Init(MyStringHash group, List<MyResourceSinkInfo> sinkData, MyCubeBlock parent)
Parameters
Init(MyStringHash, Single, Func<Single>, MyCubeBlock)
Declaration
public void Init(MyStringHash group, float maxRequiredInput, Func<float> requiredInputFunc, MyCubeBlock parent)
Parameters
| Type |
Name |
Description |
| MyStringHash |
group |
|
| System.Single |
maxRequiredInput |
|
| System.Func<System.Single> |
requiredInputFunc |
|
| MyCubeBlock |
parent |
|
Init(MyStringHash, MyResourceSinkInfo)
Declaration
public void Init(MyStringHash group, MyResourceSinkInfo sinkData)
Parameters
Init(MyStringHash, MyResourceSinkInfo, MyCubeBlock)
Declaration
public void Init(MyStringHash group, MyResourceSinkInfo sinkData, MyCubeBlock parent)
Parameters
IsPowerAvailable(MyDefinitionId, Single)
Declaration
public override bool IsPowerAvailable(MyDefinitionId resourceTypeId, float power)
Parameters
| Type |
Name |
Description |
| MyDefinitionId |
resourceTypeId |
|
| System.Single |
power |
|
Returns
| Type |
Description |
| System.Boolean |
|
Overrides
IsPoweredByType(MyDefinitionId)
Declaration
public override bool IsPoweredByType(MyDefinitionId resourceTypeId)
Parameters
Returns
| Type |
Description |
| System.Boolean |
|
Overrides
Declaration
public override float MaxRequiredInputByType(MyDefinitionId resourceTypeId)
Parameters
Returns
| Type |
Description |
| System.Single |
|
Overrides
OnAddedToContainer()
Declaration
public override void OnAddedToContainer()
Overrides
OnAddedToScene()
Declaration
public override void OnAddedToScene()
Overrides
OnBeforeRemovedFromContainer()
Declaration
public override void OnBeforeRemovedFromContainer()
Overrides
Declaration
public void remove_CurrentInputChanged(MyCurrentResourceInputChangedDelegate value)
Parameters
Declaration
public void remove_RequiredInputChanged(MyRequiredResourceChangeDelegate value)
Parameters
remove_ResourceAvailable(MyResourceAvailableDelegate)
Declaration
public void remove_ResourceAvailable(MyResourceAvailableDelegate value)
Parameters
RemoveType(ref MyDefinitionId)
Declaration
public void RemoveType(ref MyDefinitionId resourceType)
Parameters
Declaration
public override float RequiredInputByType(MyDefinitionId resourceTypeId)
Parameters
Returns
| Type |
Description |
| System.Single |
|
Overrides
ResourceAvailableByType(MyDefinitionId)
Declaration
public float ResourceAvailableByType(MyDefinitionId resourceTypeId)
Parameters
Returns
| Type |
Description |
| System.Single |
|
This should be called only from MyResourceDistributor.
Declaration
public override void SetInputFromDistributor(MyDefinitionId resourceTypeId, float newResourceInput, bool isAdaptible, bool fireEvents = true)
Parameters
| Type |
Name |
Description |
| MyDefinitionId |
resourceTypeId |
|
| System.Single |
newResourceInput |
|
| System.Boolean |
isAdaptible |
|
| System.Boolean |
fireEvents |
|
Overrides
Declaration
public override void SetMaxRequiredInputByType(MyDefinitionId resourceTypeId, float newMaxRequiredInput)
Parameters
| Type |
Name |
Description |
| MyDefinitionId |
resourceTypeId |
|
| System.Single |
newMaxRequiredInput |
|
Overrides
Declaration
public override void SetRequiredInputByType(MyDefinitionId resourceTypeId, float newRequiredInput)
Parameters
| Type |
Name |
Description |
| MyDefinitionId |
resourceTypeId |
|
| System.Single |
newRequiredInput |
|
Overrides
Change the required input function (callback) for given type of resource. It does not call it immediatelly to update required input value.
Declaration
public override Func<float> SetRequiredInputFuncByType(MyDefinitionId resourceTypeId, Func<float> newRequiredInputFunc)
Parameters
| Type |
Name |
Description |
| MyDefinitionId |
resourceTypeId |
|
| System.Func<System.Single> |
newRequiredInputFunc |
|
Returns
| Type |
Description |
| System.Func<System.Single> |
|
Overrides
SuppliedRatioByType(MyDefinitionId)
Declaration
public override float SuppliedRatioByType(MyDefinitionId resourceTypeId)
Parameters
Returns
| Type |
Description |
| System.Single |
|
Overrides
Update()
Declaration
Events
Declaration
public event MyCurrentResourceInputChangedDelegate CurrentInputChanged
Event Type
IsPoweredChanged
Declaration
public event Action IsPoweredChanged
Event Type
| Type |
Description |
| System.Action |
|
OnAddType
Declaration
public event Action<MyResourceSinkComponent, MyDefinitionId> OnAddType
Event Type
OnRemoveType
Declaration
public event Action<MyResourceSinkComponent, MyDefinitionId> OnRemoveType
Event Type
Declaration
public event MyRequiredResourceChangeDelegate RequiredInputChanged
Event Type
ResourceAvailable
Declaration
public event MyResourceAvailableDelegate ResourceAvailable
Event Type
Extension Methods