Class MyEntityReverbDetectorComponent
Inheritance
System.Object
MyEntityReverbDetectorComponent
Assembly: Sandbox.Game.dll
Syntax
[MyComponentBuilder]
public class MyEntityReverbDetectorComponent : MyEntityComponentBase, IMyEntityComponentBase, IMyComponentBase
Constructors
MyEntityReverbDetectorComponent()
Declaration
public MyEntityReverbDetectorComponent()
Properties
ComponentTypeDebugString
Declaration
public override string ComponentTypeDebugString { get; }
Property Value
Type |
Description |
System.String |
|
Overrides
CurrentReverbPreset
Declaration
public static string CurrentReverbPreset { get; }
Property Value
Type |
Description |
System.String |
|
Grids
Declaration
public int Grids { get; }
Property Value
Type |
Description |
System.Int32 |
|
Initialized
Declaration
public bool Initialized { get; }
Property Value
Type |
Description |
System.Boolean |
|
Voxels
Declaration
public int Voxels { get; }
Property Value
Type |
Description |
System.Int32 |
|
Methods
GetDetectedAverage(Boolean)
Declaration
public float GetDetectedAverage(bool onlyDetected = false)
Parameters
Type |
Name |
Description |
System.Boolean |
onlyDetected |
|
Returns
Type |
Description |
System.Single |
|
GetDetectedNumberOfObjects(MyEntityReverbDetectorComponent.ReverbDetectedType)
Declaration
public int GetDetectedNumberOfObjects(MyEntityReverbDetectorComponent.ReverbDetectedType type)
Parameters
Returns
Type |
Description |
System.Int32 |
|
GetDetectedNumberOfObjects(out Int32, out Int32)
Declaration
public void GetDetectedNumberOfObjects(out int gridCount, out int voxelCount)
Parameters
Type |
Name |
Description |
System.Int32 |
gridCount |
|
System.Int32 |
voxelCount |
|
InitComponent(MyEntity, Boolean)
Declaration
public void InitComponent(MyEntity entity, bool sendInformationToAudio)
Parameters
Type |
Name |
Description |
MyEntity |
entity |
|
System.Boolean |
sendInformationToAudio |
|
Update()
Declaration
UpdateParallel()
Declaration
public void UpdateParallel()
Extension Methods