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Class MySpaceStatEffect

Inheritance
System.Object
MyStatLogic
MySpaceStatEffect
Inherited Members
MyStatLogic.m_stats
MyStatLogic.STAT_VALUE_TOO_LOW
MyStatLogic.Update()
MyStatLogic.OnCharacterChanged(IMyCharacter)
MyStatLogic.AddAction(String, MyStatLogic.MyStatAction)
MyStatLogic.AddModifier(String, MyStatLogic.MyStatRegenModifier)
MyStatLogic.AddEfficiency(String, MyStatLogic.MyStatEfficiencyModifier)
MyStatLogic.CanDoAction(String, Boolean, MyTuple<UInt16, MyStringHash>)
MyStatLogic.DoAction(String)
MyStatLogic.ApplyModifier(String)
MyStatLogic.GetEfficiencyModifier(String)
MyStatLogic.Name
MyStatLogic.Character
MyStatLogic.EnableAutoHealing
MyStatLogic.StatActions
MyStatLogic.StatRegenModifiers
MyStatLogic.StatEfficiencyModifiers
Namespace: Sandbox.Game.EntityComponents
Assembly: Sandbox.Game.dll
Syntax
[MyStatLogicDescriptor("SpaceStatEffect")]
public class MySpaceStatEffect : MyStatLogic

Constructors

MySpaceStatEffect()

Declaration
public MySpaceStatEffect()

Fields

MAX_REGEN_HEALTH_RATIO

Declaration
public static readonly float MAX_REGEN_HEALTH_RATIO
Field Value
Type Description
System.Single

Methods

Close()

Declaration
public override void Close()
Overrides
MyStatLogic.Close()

Init(IMyCharacter, Dictionary<MyStringHash, MyEntityStat>, String)

Declaration
public override void Init(IMyCharacter character, Dictionary<MyStringHash, MyEntityStat> stats, string scriptName)
Parameters
Type Name Description
IMyCharacter character
System.Collections.Generic.Dictionary<MyStringHash, MyEntityStat> stats
System.String scriptName
Overrides
MyStatLogic.Init(IMyCharacter, Dictionary<MyStringHash, MyEntityStat>, String)

Update10()

Declaration
public override void Update10()
Overrides
MyStatLogic.Update10()
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