Class MyInventoryComponentDefinition
Inheritance
System.Object
MyInventoryComponentDefinition
Assembly: Sandbox.Game.dll
Syntax
[MyDefinitionType]
public class MyInventoryComponentDefinition : MyComponentDefinitionBase, IMyInventoryComponentDefinition
Constructors
MyInventoryComponentDefinition()
Declaration
public MyInventoryComponentDefinition()
Fields
Declaration
public MyInventoryConstraint InputConstraint
Field Value
Mass
Declaration
Field Value
Type |
Description |
System.Single |
|
MaxItemCount
Declaration
Field Value
Type |
Description |
System.Int32 |
|
MultiplierEnabled
Declaration
public bool MultiplierEnabled
Field Value
Type |
Description |
System.Boolean |
|
RemoveEntityOnEmpty
Declaration
public bool RemoveEntityOnEmpty
Field Value
Type |
Description |
System.Boolean |
|
Volume
Declaration
Field Value
Type |
Description |
System.Single |
|
Methods
GetObjectBuilder()
Declaration
public override MyObjectBuilder_DefinitionBase GetObjectBuilder()
Returns
Overrides
Init(MyObjectBuilder_DefinitionBase)
Declaration
protected override void Init(MyObjectBuilder_DefinitionBase builder)
Parameters
Overrides
Explicit Interface Implementations
IMyInventoryComponentDefinition.Volume
Declaration
float IMyInventoryComponentDefinition.Volume { get; }
Returns
Type |
Description |
System.Single |
|
Implements