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  • Sandbox.Common.ObjectBuilders
    • CockpitPanelData
    • HitAndRunMode
    • HitAndRunState
    • MyInstallation
    • MyObjectBuilder_AdvancedDoor
    • MyObjectBuilder_AiBlockComponent
    • MyObjectBuilder_AiBlockPowerComponent
    • MyObjectBuilder_AirtightDoorGeneric
    • MyObjectBuilder_AirtightHangarDoor
    • MyObjectBuilder_AirtightSlideDoor
    • MyObjectBuilder_AirVent
    • MyObjectBuilder_AiRvoComponent
    • MyObjectBuilder_AngleGrinder
    • MyObjectBuilder_Assembler
    • MyObjectBuilder_AttachableTopBlockBase
    • MyObjectBuilder_AutomaticRifle
    • MyObjectBuilder_AutopilotBase
    • MyObjectBuilder_AutopilotClipboard
    • MyObjectBuilder_AutopilotComponent
    • MyObjectBuilder_AutopilotPathfindingComponent
    • MyObjectBuilder_AutopilotWaypoint
    • MyObjectBuilder_BasicMissionAutopilot
    • MyObjectBuilder_BasicMissionBlock
    • MyObjectBuilder_BasicMissionFollowHome
    • MyObjectBuilder_BasicMissionFollowPlayer
    • MyObjectBuilder_BatteryBlock
    • MyObjectBuilder_Beacon
    • MyObjectBuilder_BroadcastController
    • MyObjectBuilder_ButtonPanel
    • MyObjectBuilder_CameraBlock
    • MyObjectBuilder_ChatBroadcastEntityComponent
    • MyObjectBuilder_Cockpit
    • MyObjectBuilder_Collector
    • MyObjectBuilder_ContractBlock
    • MyObjectBuilder_ControlPanel
    • MyObjectBuilder_Conveyor
    • MyObjectBuilder_ConveyorConnector
    • MyObjectBuilder_ConveyorSorter
    • MyObjectBuilder_ConveyorTurretBase
    • MyObjectBuilder_CryoChamber
    • MyObjectBuilder_Decoy
    • MyObjectBuilder_DefensiveCombatBlock
    • MyObjectBuilder_Door
    • MyObjectBuilder_DoorBase
    • MyObjectBuilder_Drill
    • MyObjectBuilder_EmissiveBlock
    • MyObjectBuilder_EmotionControllerBlock
    • MyObjectBuilder_EmotionControllerComponent
    • MyObjectBuilder_EventAngleChanged
    • MyObjectBuilder_EventBlockAddedRemoved
    • MyObjectBuilder_EventBlockIntegrity
    • MyObjectBuilder_EventBlockOnOff
    • MyObjectBuilder_EventCargoFilledEntityComponent
    • MyObjectBuilder_EventCockpitOccupied
    • MyObjectBuilder_EventConnectorConnected
    • MyObjectBuilder_EventConnectorReadyToLock
    • MyObjectBuilder_EventControllerBlock
    • MyObjectBuilder_EventDistanceToLockedTarget
    • MyObjectBuilder_EventDoorOpened
    • MyObjectBuilder_EventGasTankFilled
    • MyObjectBuilder_EventGridSpeedChanged
    • MyObjectBuilder_EventLandingGearLocked
    • MyObjectBuilder_EventMagneticLockReady
    • MyObjectBuilder_EventMerged
    • MyObjectBuilder_EventNaturalGravityChanged
    • MyObjectBuilder_EventPistonPosition
    • MyObjectBuilder_EventPowerOutput
    • MyObjectBuilder_EventRotorHingeAttachedDetached
    • MyObjectBuilder_EventStoredPower
    • MyObjectBuilder_EventSurfaceHeight
    • MyObjectBuilder_EventThrustPercentage
    • MyObjectBuilder_ExhaustBlock
    • MyObjectBuilder_ExtendedPistonBase
    • MyObjectBuilder_FlightMovementBlock
    • MyObjectBuilder_FueledPowerProducer
    • MyObjectBuilder_GasTank
    • MyObjectBuilder_GlobalEncounterComponent
    • MyObjectBuilder_GlobalEncounters
    • MyObjectBuilder_GravityGenerator
    • MyObjectBuilder_GravityGeneratorBase
    • MyObjectBuilder_GravityGeneratorSphere
    • MyObjectBuilder_Gyro
    • MyObjectBuilder_HandDrill
    • MyObjectBuilder_HeatVentBlock
    • MyObjectBuilder_HydrogenEngine
    • MyObjectBuilder_InteriorLight
    • MyObjectBuilder_InteriorTurret
    • MyObjectBuilder_Jukebox
    • MyObjectBuilder_JumpDrive
    • MyObjectBuilder_Kitchen
    • MyObjectBuilder_Ladder
    • MyObjectBuilder_Ladder2
    • MyObjectBuilder_LandingGear
    • MyObjectBuilder_LargeGatlingTurret
    • MyObjectBuilder_LargeMissileTurret
    • MyObjectBuilder_LaserAntenna
    • MyObjectBuilder_LCDPanelsBlock
    • MyObjectBuilder_LcdSurfaceComponent
    • MyObjectBuilder_LightingBlock
    • MyObjectBuilder_MaintenancePanelComponent
    • MyObjectBuilder_MechanicalConnectionBlock
    • MyObjectBuilder_MedicalRoom
    • MyObjectBuilder_MergeBlock
    • MyObjectBuilder_Meteor
    • MyObjectBuilder_Missile
    • MyObjectBuilder_MotorAdvancedRotor
    • MyObjectBuilder_MotorAdvancedStator
    • MyObjectBuilder_MotorBase
    • MyObjectBuilder_MotorRotor
    • MyObjectBuilder_MotorStator
    • MyObjectBuilder_MotorSuspension
    • MyObjectBuilder_MultiTextPanelComponent
    • MyObjectBuilder_MyIGCSystemSessionComponent
    • MyObjectBuilder_MyProgrammableBlock
    • MyObjectBuilder_OffensiveCombatBlock
    • MyObjectBuilder_OffensiveCombatCircleOrbit
    • MyObjectBuilder_OffensiveCombatHitAndRun
    • MyObjectBuilder_OffensiveCombatIntercept
    • MyObjectBuilder_OffensiveCombatStayAtRange
    • MyObjectBuilder_OreDetector
    • MyObjectBuilder_OxygenFarm
    • MyObjectBuilder_OxygenGenerator
    • MyObjectBuilder_OxygenTank
    • MyObjectBuilder_Parachute
    • MyObjectBuilder_ParticleEntityComponent
    • MyObjectBuilder_Passage
    • MyObjectBuilder_PathRecorderBlock
    • MyObjectBuilder_PathRecorderComponent
    • MyObjectBuilder_PistonBase
    • MyObjectBuilder_PistonTop
    • MyObjectBuilder_PlanetaryEncounters
    • MyObjectBuilder_Planter
    • MyObjectBuilder_ProductionBlock
    • MyObjectBuilder_ProductionBlock.QueueItem
    • MyObjectBuilder_Projector
    • MyObjectBuilder_RadioAntenna
    • MyObjectBuilder_RandomCargoEntityComponent
    • MyObjectBuilder_RandomMovementSubpartComponent
    • MyObjectBuilder_Reactor
    • MyObjectBuilder_RealWheel
    • MyObjectBuilder_Refinery
    • MyObjectBuilder_ReflectorLight
    • MyObjectBuilder_RemoteControl
    • MyObjectBuilder_RotatingSubpartComponent
    • MyObjectBuilder_SafeZone
    • MyObjectBuilder_SearchEnemyComponent
    • MyObjectBuilder_Searchlight
    • MyObjectBuilder_SensorBlock
    • MyObjectBuilder_ShipConnector
    • MyObjectBuilder_ShipController
    • MyObjectBuilder_ShipGrinder
    • MyObjectBuilder_ShipToolBase
    • MyObjectBuilder_ShipWelder
    • MyObjectBuilder_SignalChannelEntityComponent
    • MyObjectBuilder_SignalConnectivityCheckerEntityComponent
    • MyObjectBuilder_SignalLight
    • MyObjectBuilder_SignalReceiverEntityComponent
    • MyObjectBuilder_SignalSenderEntityComponent
    • MyObjectBuilder_SimpleAutopilot
    • MyObjectBuilder_SmallGatlingGun
    • MyObjectBuilder_SmallMissileLauncher
    • MyObjectBuilder_SmallMissileLauncherReload
    • MyObjectBuilder_SolarPanel
    • MyObjectBuilder_SoundBlock
    • MyObjectBuilder_SpaceBall
    • MyObjectBuilder_StoreBlock
    • MyObjectBuilder_SurvivalKit
    • MyObjectBuilder_TargetingFlags
    • MyObjectBuilder_TextPanel
    • MyObjectBuilder_Thrust
    • MyObjectBuilder_TimerBlock
    • MyObjectBuilder_ToolbarItemTerminal
    • MyObjectBuilder_ToolbarItemTerminalBlock
    • MyObjectBuilder_ToolbarItemTerminalGroup
    • MyObjectBuilder_TransponderBlock
    • MyObjectBuilder_TurretBase
    • MyObjectBuilder_TurretControlBlock
    • MyObjectBuilder_UpgradeModule
    • MyObjectBuilder_UserControllableGun
    • MyObjectBuilder_VendingMachine
    • MyObjectBuilder_VirtualMass
    • MyObjectBuilder_Warhead
    • MyObjectBuilder_Waypoint
    • MyObjectBuilder_Welder
    • MyObjectBuilder_Wheel
    • MyObjectBuilder_WindTurbine
    • MySafeZoneAccess
    • MySafeZoneShape
    • MyTargetData
    • TextAlignmentEnum
  • Sandbox.Common.ObjectBuilders.Definitions
    • CharacterSitAnimations
    • MyCockpitType
    • MyObjectBuilder_AdvancedDoorDefinition
    • MyObjectBuilder_AdvancedDoorDefinition.Opening
    • MyObjectBuilder_AdvancedDoorDefinition.Opening.MoveType
    • MyObjectBuilder_AdvancedDoorDefinition.Opening.Rotation
    • MyObjectBuilder_AdvancedDoorDefinition.Opening.Sequence
    • MyObjectBuilder_AdvancedDoorDefinition.SubpartDefinition
    • MyObjectBuilder_AiBlockComponentDefinition
    • MyObjectBuilder_AiBlockPowerComponentDefinition
    • MyObjectBuilder_AirtightDoorGenericDefinition
    • MyObjectBuilder_AirtightHangarDoorDefinition
    • MyObjectBuilder_AirtightSlideDoorDefinition
    • MyObjectBuilder_AirVentDefinition
    • MyObjectbuilder_AiRvoComponentDefinition
    • MyObjectBuilder_AngleGrinderDefinition
    • MyObjectBuilder_AssemblerDefinition
    • MyObjectBuilder_AutopilotComponentDefinition
    • MyObjectbuilder_AutopilotPathfindingComponentDefinition
    • MyObjectBuilder_BasicMissionAutopilotDefinition
    • MyObjectBuilder_BasicMissionBlockDefinition
    • MyObjectBuilder_BasicMissionFollowHomeDefinition
    • MyObjectBuilder_BasicMissionFollowPlayerDefinition
    • MyObjectBuilder_BatteryBlockDefinition
    • MyObjectBuilder_BeaconDefinition
    • MyObjectBuilder_BroadcastControllerDefinition
    • MyObjectBuilder_ButtonPanelDefinition
    • MyObjectBuilder_CameraBlockDefinition
    • MyObjectBuilder_ChatBroadcastEntityComponentDefinition
    • MyObjectBuilder_CockpitDefinition
    • MyObjectBuilder_ContractBlockDefinition
    • MyObjectBuilder_CryoChamberDefinition
    • MyObjectBuilder_Datapad
    • MyObjectBuilder_DatapadDefinition
    • MyObjectBuilder_DefensiveCombatBlockDefinition
    • MyObjectBuilder_EmotionControllerBlockDefinition
    • MyObjectBuilder_EmotionControllerComponentDefinition
    • MyObjectBuilder_EventAngleChangedDefinition
    • MyObjectBuilder_EventBlockAddedRemovedDefinition
    • MyObjectBuilder_EventBlockIntegrityDefinition
    • MyObjectBuilder_EventBlockOnOffDefinition
    • MyObjectBuilder_EventCargoFilledEntityComponentDefinition
    • MyObjectBuilder_EventCockpitOccupiedDefinition
    • MyObjectBuilder_EventConnectorConnectedDefinition
    • MyObjectBuilder_EventConnectorReadyToLockDefinition
    • MyObjectBuilder_EventControllerBlockDefinition
    • MyObjectBuilder_EventDistanceToLockedTargetDefinition
    • MyObjectBuilder_EventDoorOpenedDefinition
    • MyObjectBuilder_EventGasTankFilledDefinition
    • MyObjectBuilder_EventGridSpeedChangedDefinition
    • MyObjectBuilder_EventLandingGearLockedDefinition
    • MyObjectBuilder_EventMagneticLockReadyDefinition
    • MyObjectBuilder_EventMergedDefinition
    • MyObjectBuilder_EventNaturalGravityChangedDefinition
    • MyObjectBuilder_EventPistonPositionDefinition
    • MyObjectBuilder_EventPowerOutputDefinition
    • MyObjectBuilder_EventRotorHingeAttachedDetachedDefinition
    • MyObjectBuilder_EventStoredPowerDefinition
    • MyObjectBuilder_EventSurfaceHeightDefinition
    • MyObjectBuilder_EventThrustPercentageDefinition
    • MyObjectBuilder_ExhaustBlockDefinition
    • MyObjectBuilder_ExhaustEffectDefinition
    • MyObjectBuilder_ExhaustEffectDefinition.Pipe
    • MyObjectBuilder_ExtendedPistonBaseDefinition
    • MyObjectBuilder_FlightMovementBlockDefinition
    • MyObjectBuilder_GasContainerObject
    • MyObjectBuilder_GasGeneratorResourceInfo
    • MyObjectBuilder_GasTankDefinition
    • MyObjectBuilder_GlobalEncounterComponentDefinition
    • MyObjectbuilder_GlobalEncountersGeneratorDefinition
    • MyObjectBuilder_GravityGeneratorBaseDefinition
    • MyObjectBuilder_GravityGeneratorDefinition
    • MyObjectBuilder_GravityGeneratorSphereDefinition
    • MyObjectBuilder_GyroDefinition
    • MyObjectBuilder_HandDrillDefinition
    • MyObjectBuilder_HeatVentBlockDefinition
    • MyObjectBuilder_HeatVentBlockDefinition.SubpartRotation
    • MyObjectBuilder_HydrogenEngineDefinition
    • MyObjectBuilder_JukeboxDefinition
    • MyObjectBuilder_JumpDriveDefinition
    • MyObjectBuilder_KitchenDefinition
    • MyObjectBuilder_LandingGearDefinition
    • MyObjectBuilder_LargeTurretBaseDefinition
    • MyObjectBuilder_LaserAntennaDefinition
    • MyObjectBuilder_LCDPanelsBlockDefinition
    • MyObjectBuilder_LcdSurfaceComponentDefinition
    • MyObjectBuilder_LightingBlockDefinition
    • MyObjectBuilder_MaintenancePanelComponentDefinition
    • MyObjectBuilder_MechanicalConnectionBlockBaseDefinition
    • MyObjectBuilder_MedicalRoomDefinition
    • MyObjectBuilder_MergeBlockDefinition
    • MyObjectBuilder_MissileAmmoDefinition
    • MyObjectBuilder_MissileAmmoDefinition.AmmoMissileProperties
    • MyObjectBuilder_MissileLauncherDefinition
    • MyObjectBuilder_MotorAdvancedStatorDefinition
    • MyObjectBuilder_MotorStatorDefinition
    • MyObjectBuilder_MotorSuspensionDefinition
    • MyObjectBuilder_MultiTextPanelComponentDefinition
    • MyObjectBuilder_OffensiveCombatBlockDefinition
    • MyObjectBuilder_OffensiveCombatCircleOrbitDefinition
    • MyObjectBuilder_OffensiveCombatHitAndRunDefinition
    • MyObjectBuilder_OffensiveCombatInterceptDefinition
    • MyObjectBuilder_OffensiveCombatStayAtRangeDefinition
    • MyObjectBuilder_OreDetectorDefinition
    • MyObjectBuilder_OxygenContainerDefinition
    • MyObjectBuilder_OxygenContainerObject
    • MyObjectBuilder_OxygenFarmDefinition
    • MyObjectBuilder_OxygenFarmDefinition.MyProducedGasInfo
    • MyObjectBuilder_OxygenGeneratorDefinition
    • MyObjectBuilder_OxygenTankDefinition
    • MyObjectBuilder_Package
    • MyObjectBuilder_ParachuteDefinition
    • MyObjectBuilder_ParachuteDefinition.Opening
    • MyObjectBuilder_ParachuteDefinition.Opening.MoveType
    • MyObjectBuilder_ParachuteDefinition.Opening.Rotation
    • MyObjectBuilder_ParachuteDefinition.Opening.Sequence
    • MyObjectBuilder_ParachuteDefinition.SubpartDefinition
    • MyObjectBuilder_ParticleEntityComponentDefinition
    • MyObjectBuilder_PathRecorderBlockDefinition
    • MyObjectBuilder_PathRecorderComponentDefinition
    • MyObjectBuilder_PistonBaseDefinition
    • MyObjectBuilder_PlanterDefinition
    • MyObjectBuilder_ProgrammableBlockDefinition
    • MyObjectBuilder_ProjectorDefinition
    • MyObjectBuilder_RadioAntennaDefinition
    • MyObjectBuilder_RandomMovementSubpartComponentDefinition
    • MyObjectBuilder_ReactorDefinition
    • MyObjectBuilder_RefineryDefinition
    • MyObjectBuilder_ReflectorBlockDefinition
    • MyObjectBuilder_RemoteControlDefinition
    • MyObjectBuilder_RotatingSubpartComponentDefinition
    • MyObjectBuilder_SearchEnemyComponentDefinition
    • MyObjectBuilder_SearchlightDefinition
    • MyObjectBuilder_SensorBlockDefinition
    • MyObjectBuilder_ShipControllerDefinition
    • MyObjectBuilder_ShipDrillDefinition
    • MyObjectBuilder_ShipGrinderDefinition
    • MyObjectBuilder_ShipToolDefinition
    • MyObjectBuilder_ShipWelderDefinition
    • MyObjectBuilder_SignalChannelEntityComponentDefinition
    • MyObjectBuilder_SignalConnectivityCheckerEntityComponentDefinition
    • MyObjectBuilder_SignalReceiverEntityComponentDefinition
    • MyObjectBuilder_SignalSenderEntityComponentDefinition
    • MyObjectBuilder_SoundBlockDefinition
    • MyObjectBuilder_SpaceBallDefinition
    • MyObjectBuilder_StoreBlockDefinition
    • MyObjectBuilder_SurvivalKitDefinition
    • MyObjectBuilder_TargetDummyBlockDefinition
    • MyObjectBuilder_TextPanelDefinition
    • MyObjectBuilder_TimerBlockDefinition
    • MyObjectBuilder_TransponderBlockDefinition
    • MyObjectBuilder_VendingMachineDefinition
    • MyObjectBuilder_VirtualMassDefinition
    • MyObjectBuilder_WarheadDefinition
    • MyObjectBuilder_WeaponBlockDefinition
    • MyObjectBuilder_WeaponBlockDefinition.WeaponBlockWeaponDefinition
    • MyObjectBuilder_WelderDefinition
    • MyObjectBuilder_WindTurbineDefinition
    • MyObjectBuilder_ZoneChipObject
    • MyRotorType
    • MyTurretTargetingOptions
    • ScreenArea
    • SoundDefinitionIdWrapper
  • Sandbox.Definitions
    • CubeBlockEffect
    • CubeBlockEffectBase
    • CubeMaterialSet
    • GlobalEncounterSettings
    • MyAdvancedDoorDefinition
    • MyAgentDefinition
    • MyAiCommandBehaviorDefinition
    • MyAiCommandDefinition
    • MyAirtightDoorGenericDefinition
    • MyAirtightHangarDoorDefinition
    • MyAirtightSlideDoorDefinition
    • MyAirVentDefinition
    • MyAmmoDefinition
    • MyAmmoMagazineDefinition
    • MyAnimalBotDefinition
    • MyAssemblerDefinition
    • MyAssetModifierDefinition
    • MyAsteroidGeneratorDefinition
    • MyAudioEffectDefinition
    • MyBasicMissionBlockDefinition
    • MyBatteryBlockDefinition
    • MyBeaconDefinition
    • MyBehaviorDefinition
    • MyBlockBlueprintDefinition
    • MyBlockVariantGroup
    • MyBlueprintClassDefinition
    • MyBlueprintDefinition
    • MyBlueprintDefinitionBase
    • MyBlueprintDefinitionBase.Item
    • MyBlueprintDefinitionBase.ProductionInfo
    • MyBotDefinition
    • MyBroadcastControllerDefinition
    • MyButtonPanelDefinition
    • MyCameraBlockDefinition
    • MyCargoContainerDefinition
    • MyCharacterDefinition
    • MyCharacterDefinition.RagdollBoneSet
    • MyCockpitDefinition
    • MyComponentDefinition
    • MyComponentGroupDefinition
    • MyCompositeBlueprintDefinition
    • MyCompoundBlockTemplateDefinition
    • MyCompoundBlockTemplateDefinition.MyCompoundBlockBinding
    • MyCompoundBlockTemplateDefinition.MyCompoundBlockRotationBinding
    • MyConsumableItemDefinition
    • MyConsumableItemDefinition.StatValue
    • MyContainerTypeDefinition
    • MyContainerTypeDefinition.ContainerTypeItem
    • MyContractBlockDefinition
    • MyContractTypeDefinition
    • MyContractTypeDeliverDefinition
    • MyContractTypeEscortDefinition
    • MyContractTypeFindDefinition
    • MyContractTypeHuntDefinition
    • MyContractTypeObtainAndDeliverDefinition
    • MyControllerSchemaDefinition
    • MyControllerSchemaDefinition.ControlGroup
    • MyControllerSchemeDefinition
    • MyConveyorSorterDefinition
    • MyCryoChamberDefinition
    • MyCubeBlockDefinition
    • MyCubeBlockDefinition.BuildProgressModel
    • MyCubeBlockDefinition.Component
    • MyCubeBlockDefinition.MountPoint
    • MyCubeBlockDefinition.MyCubePressurizationMark
    • MyCubeBlockDefinitionGroup
    • MyCubeBlockTagDefinition
    • MyCubeDefinition
    • MyCubeEdgeType
    • MyCubeGridDefinitions
    • MyCubeGridDefinitions.TableEntry
    • MyDatapadDefinition
    • MyDebrisDefinition
    • MyDebugSphere1Definition
    • MyDebugSphere2Definition
    • MyDebugSphere3Definition
    • MyDecoyDefinition
    • MyDefensiveCombatBlockDefinition
    • MyDefinitionManager
    • MyDefinitionManager.MyAssetModifiers
    • MyDestructionDefinition
    • MyDestructionDefinition.MyFracturedPieceDefinition
    • MyDoorDefinition
    • MyDropContainerDefinition
    • MyDx11VoxelMaterialDefinition
    • MyEdgeDefinition
    • MyEdgeOrientationInfo
    • MyEdgesDefinition
    • MyEmoteDefinition
    • MyEmotionControllerBlockDefinition
    • MyEngineerToolBaseDefinition
    • MyEntityStatDefinition
    • MyEntityStatDefinition.GuiDefinition
    • MyEnvironmentDefinition
    • MyEnvironmentItemDefinition
    • MyEnvironmentItemsDefinition
    • MyEventControllerBlockDefinition
    • MyExhaustBlockDefinition
    • MyExhaustEffectDefinition
    • MyExtendedPistonBaseDefinition
    • MyFactionDefinition
    • MyFactionNameDefinition
    • MyFactionTypeDefinition
    • MyFlareDefinition
    • MyFlightMovementBlockDefinition
    • MyFueledPowerProducerDefinition
    • MyFunctionalBlockDefinition
    • MyGasFueledPowerProducerDefinition
    • MyGasFueledPowerProducerDefinition.FuelInfo
    • MyGasProperties
    • MyGasTankDefinition
    • MyGhostCharacterDefinition
    • MyGlobalEventDefinition
    • MyGpsCollectionDefinition
    • MyGpsCollectionDefinition.MyGpsAction
    • MyGpsCollectionDefinition.MyGpsCoordinate
    • MyGravityGeneratorBaseDefinition
    • MyGravityGeneratorDefinition
    • MyGravityGeneratorSphereDefinition
    • MyGridCreateToolDefinition
    • MyGuiBlockCategoryDefinition
    • MyGyroDefinition
    • MyHandDrillDefinition
    • MyHandItemDefinition
    • MyHeatVentBlockDefinition
    • MyHumanoidBotDefinition
    • MyHydrogenEngineDefinition
    • MyJukeboxDefinition
    • MyJumpDriveDefinition
    • MyKitchenDefinition
    • MyLandingGearDefinition
    • MyLargeTurretBaseDefinition
    • MyLaserAntennaDefinition
    • MyLCDPanelsBlockDefinition
    • MyLCDTextureDefinition
    • MyLightingBlockDefinition
    • MyLootBagDefinition
    • MyMainMenuInventorySceneDefinition
    • MyMaterialEnvironmentItem
    • MyMechanicalConnectionBlockBaseDefinition
    • MyMedicalRoomDefinition
    • MyMergeBlockDefinition
    • MyMissileAmmoDefinition
    • MyMissileLauncherDefinition
    • MyMotorAdvancedStatorDefinition
    • MyMotorStatorDefinition
    • MyMotorSuspensionDefinition
    • MyMultiBlockDefinition
    • MyMultiBlockDefinition.MyMultiBlockPartDefinition
    • MyOffensiveCombatBlockDefinition
    • MyOffensiveWordsDefinition
    • MyOreDetectorDefinition
    • MyOxygenContainerDefinition
    • MyOxygenFarmDefinition
    • MyOxygenGeneratorDefinition
    • MyOxygenGeneratorDefinition.MyGasGeneratorResourceInfo
    • MyOxygenTankDefinition
    • MyPackageDefinition
    • MyParachuteDefinition
    • MyPathRecorderBlockDefinition
    • MyPhysicalItemDefinition
    • MyPhysicalMaterialDefinition
    • MyPhysicalMaterialDefinition.CollisionProperty
    • MyPhysicalMaterialDefinition.ImpactSounds
    • MyPhysicalModelCollectionDefinition
    • MyPhysicalModelDefinition
    • MyPhysicalModelDefinition.Postprocessor
    • MyPirateAntennaDefinition
    • MyPirateAntennaDefinition.SpawnStrategy
    • MyPistonBaseDefinition
    • MyPlanetEnvironmentalSoundRule
    • MyPlanetEnvironmentMapping
    • MyPlanetGeneratorDefinition
    • MyPlanetPrefabDefinition
    • MyPlanterDefinition
    • MyPoweredCargoContainerDefinition
    • MyPowerProducerDefinition
    • MyPrefabDefinition
    • MyPrefabThrowerDefinition
    • MyProductionBlockDefinition
    • MyProgrammableBlockDefinition
    • MyProjectileAmmoDefinition
    • MyProjectorDefinition
    • MyQuickStartDefinition
    • MyRadioAntennaDefinition
    • MyReactorDefinition
    • MyReactorDefinition.FuelInfo
    • MyRefineryDefinition
    • MyReflectorBlockDefinition
    • MyRemoteControlDefinition
    • MyRepairBlueprintDefinition
    • MyResearchBlockDefinition
    • MyResearchDefinition
    • MyResearchGroupDefinition
    • MyResourceDistributionGroupDefinition
    • MyRespawnShipDefinition
    • MyRotationOptionsEnum
    • MyScenarioDefinition
    • MyScenarioDefinition.StartingItem
    • MyScenarioDefinition.StartingPhysicalItem
    • MySchematicItemDefinition
    • MySearchlightDefinition
    • MySensorBlockDefinition
    • MySessionComponentResearchDefinition
    • MyShipConnectorDefinition
    • MyShipControllerDefinition
    • MyShipDrillDefinition
    • MyShipGrinderDefinition
    • MyShipSoundsDefinition
    • MyShipSoundSystemDefinition
    • MyShipToolDefinition
    • MyShipWelderDefinition
    • MySolarPanelDefinition
    • MySoundBlockDefinition
    • MySoundCategoryDefinition
    • MySoundCategoryDefinition.SoundDescription
    • MySpaceBallDefinition
    • MySpawnGroupDefinition
    • MySpawnGroupDefinition.SpawnGroupPrefab
    • MySpawnGroupDefinition.SpawnGroupVoxel
    • MyStationsListDefinition
    • MyStoreBlockDefinition
    • MyStoryCategoryDefinition
    • MyStoryDefinition
    • MySurvivalKitDefinition
    • MyTargetDummyBlockDefinition
    • MyTargetDummyBlockDefinition.MyDummySubpartDescription
    • MyTargetingGroupDefinition
    • MyTextPanelDefinition
    • MyThrustDefinition
    • MyTileDefinition
    • MyTimerBlockDefinition
    • MyToolActionDefinition
    • MyToolHitCondition
    • MyToolItemDefinition
    • MyTransparentMaterialDefinition
    • MyTransponderBlockDefinition
    • MyTreeDefinition
    • MyTurretControlBlockDefinition
    • MyUpgradeModuleDefinition
    • MyUsableItemDefinition
    • MyVendingMachineDefinition
    • MyVirtualMassDefinition
    • MyVoxelHandDefinition
    • MyVoxelMapStorageDefinition
    • MyVoxelMaterialModifierDefinition
    • MyVoxelMiningDefinition
    • MyWarheadDefinition
    • MyWeaponBlockDefinition
    • MyWeaponDefinition
    • MyWeaponDefinition.MyWeaponAmmoData
    • MyWeaponDefinition.MyWeaponEffect
    • MyWeaponDefinition.WeaponEffectAction
    • MyWeaponItemDefinition
    • MyWeatherEffectDefinition
    • MyWindTurbineDefinition
    • PlanetaryInstallationSettings
    • SubEncounter
    • VoxelMapChange
  • Sandbox.Definitions.GUI
    • MyHudDefinition
  • Sandbox.Game
    • BlockDamagedEvent
    • BlockEvent
    • BlockFunctionalityChangedEvent
    • ButtonPanelEvent
    • ConnectorStateChangedEvent
    • ContractAbandonedEvent
    • ContractAcceptedEvent
    • ContractFailedEvent
    • ContractFinishedEvent
    • CutsceneEvent
    • DoubleKeyPlayerEvent
    • FloatingObjectPlayerEvent
    • GameEnum
    • GridJumpedEvent
    • GridPowerGenerationStateChangedEvent
    • ItemSpawnedEvent
    • LandingGearUnlockedEvent
    • MatchStateChangedEvent
    • MatchStateEndedEvent
    • MatchStateEndingEvent
    • MatchStateStartedEvent
    • MyActivity
    • MyAutomaticRifleGunConstants
    • MyBasicGameInfo
    • MyBoulderInformation
    • MyCachedServerItem
    • MyCachedServerItem.MyServerData
    • MyCampaignManager
    • MyCharacterMovementSettings
    • MyCollisionParticleSettings
    • MyControlsSpace
    • MyCredits
    • MyCreditsDepartment
    • MyCreditsNotice
    • MyCreditsPerson
    • MyDebrisConstants
    • MyDecals
    • MyDestructionParticleSettings
    • MyDLCs
    • MyDrillConstants
    • MyEnergyConstants
    • MyExplosionFlags
    • MyExplosionInfo
    • MyExplosionInfoSimplified
    • MyExplosionParticlesTypeEnum
    • MyExplosions
    • MyExplosionsConstants
    • MyGridExplosion
    • MyGridExplosion.MyRaycastDamageInfo
    • MyGuiScreenProgress
    • MyGUISettings
    • MyInventory
    • MyInventoryConstants
    • MyInventoryConstraint
    • MyInventoryTransferEventContent
    • MyLargeTurretsConstants
    • MyMeteorShowerEventConstants
    • MyNewContentNotifications
    • MyPerGameSettings
    • MyPlatformGameSettings
    • MyPlatformGameSettings.LocalizationKeys
    • MyPlatformGameSettings.VoxelTrashRemovalSettings
    • MyProjectilesConstants
    • MyShipGrinderConstants
    • MyStatLogic
    • MyStatLogic.MyStatAction
    • MyStatLogic.MyStatEfficiencyModifier
    • MyStatLogic.MyStatRegenModifier
    • MyStatLogicDescriptor
    • MyUIString
    • MyVisualScriptLogicProvider
    • NewBuiltItemEvent
    • OnExplosionDel
    • PlayerHealthRechargeEvent
    • PlayerItemEvent
    • PlayerSuitRechargeEvent
    • PrefabSpawnedEvent
    • RemoteControlChangedEvent
    • RespawnShipSpawnedEvent
    • RoomFullyPressurizedEvent
    • ScreenManagerEvent
    • ShipDrillCollectedEvent
    • SingleKeyEntityNameEvent
    • SingleKeyEntityNameGridNameEvent
    • SingleKeyPlayerConnectRequestEvent
    • SingleKeyPlayerEvent
    • StringExtensions
    • TeamBalancerSortEvent
    • ToolbarItemChangedEvent
    • ToolEquipedEvent
    • WeaponBlockActivatedEvent
  • Sandbox.Game.Components
    • CharacterSoundsEnum
    • IMyRenderWithLights
    • MyCharacterSoundComponent
    • MyCharacterStatComponent
    • MyContainerDropComponent
    • MyDebugRenderCompomentDrawDrillBase
    • MyDebugRenderComponent
    • MyDebugRenderComponentCubeBlock
    • MyDebugRenderComponentCubeGrid
    • MyDebugRenderComponentDrawConveyorEndpoint
    • MyDebugRenderComponentDrawPowerReciever
    • MyDebugRenderComponentDrawPowerSource
    • MyDebugRenderComponentLadder
    • MyEntityGameLogic
    • MyEntityStatComponent
    • MyRenderComponent
    • MyRenderComponentCubeBlock
    • MyRenderComponentCubeGrid
    • MyRenderComponentExtensions
    • MyRenderComponentFracturedPiece
    • MyRenderComponentLight
    • MyRenderComponentReflectorLight
    • MyRenderComponentScreenAreas
    • MyRenderComponentThrust
    • MyRenderComponentThrust.MyPropellerRenderComponent
    • MyRenderComponentThrust.PropellerSubpart
    • MyTimerComponent
    • MyTriggerComponent
    • MyTriggerComponent.TriggerType
    • MyUpdateTriggerComponent
    • MyUseObjectsComponent
    • MyUseObjectsComponent.DetectorData
  • Sandbox.Game.Entities
    • ControllerPriority
    • CyclingOptions
    • DetonationData
    • IMyControllableEntity
    • IMyGizmoDrawableObject
    • IMyGravityProvider
    • IMyGunBaseUser
    • IMyHandheldGunObject<T>
    • IMyHandToolComponent
    • IMyMissileGunObject
    • IMyParallelUpdateable
    • IMySceneComponent
    • IMyUpdateOrchestrator
    • IRemoteControlAutomaticBehaviour
    • IStoppableAttackingTool
    • MyAdvancedDoor
    • MyAirtightDoorGeneric
    • MyAirtightHangarDoor
    • MyAirtightSlideDoor
    • MyAnimationCommand
    • MyAnimationSetData
    • MyAutopilotWaypoint
    • MyBatteryBlock
    • MyBlendOption
    • MyBlockBuilderBase
    • MyBlockRemovalData
    • MyBlueprintIdTracker
    • MyCameraBlock
    • MyCameraBlock.RaycastInfo
    • MyCargoContainer
    • MyCargoContainerInventoryBagEntity
    • MyCockpit
    • MyComponentContainerExtension
    • MyComponentStack
    • MyComponentStack.GroupInfo
    • MyCompositeGameLogicComponent
    • MyCompoundCubeBlock
    • MyConstructionStockpile
    • MyControllableEntityExtensions
    • MyConveyor
    • MyConveyorConnector
    • MyConveyorSorter
    • MyCube
    • MyCubeBlock
    • MyCubeBlock.AttachedUpgradeModule
    • MyCubeBlock.EmissiveNames
    • MyCubeBlock.MyBlockPosComponent
    • MyCubeBlock.StoredExplosive
    • MyCubeBlockHighlightModes
    • MyCubeBuilder
    • MyCubeBuilder.BuildingModeEnum
    • MyCubeBuilder.CubePlacementModeEnum
    • MyCubeBuilder.SpawnFlags
    • MyCubeBuilderToolType
    • MyCubeGrid
    • MyCubeGrid.BlockPositionId
    • MyCubeGrid.BlockTypeCounter
    • MyCubeGrid.DebugUpdateRecord
    • MyCubeGrid.DebugUpdateStats
    • MyCubeGrid.GridQueryAccuracy
    • MyCubeGrid.HandbrakeToggleResult
    • MyCubeGrid.LocationIdentity
    • MyCubeGrid.MyBlockBuildArea
    • MyCubeGrid.MyBlockLocation
    • MyCubeGrid.MyBlockVisuals
    • MyCubeGrid.MyCubeGridHitInfo
    • MyCubeGrid.MyPasteGridParameters
    • MyCubeGrid.MySingleOwnershipRequest
    • MyCubeGrid.MyTestDisconnectsReason
    • MyCubeGrid.RelativeOffset
    • MyCubeGrid.UpdateQueue
    • MyCubeGridGroups
    • MyCubeGridUpdateQueueExtensions
    • MyCubePart
    • MyCustomRenderEntitySubpart<TCustomRenderComponent>
    • MyDataBroadcaster
    • MyDataReceiver
    • MyDataReceiver.BroadcasterChangeInfo
    • MyDetectedEntityInfoHelper
    • MyDoor
    • MyDoorBase
    • MyEmissiveBlock
    • MyEntities
    • MyEntities.AsyncUpdateToken
    • MyEntities.InitEntityData
    • MyEntity3DSoundEmitter
    • MyEntity3DSoundEmitter.MethodsEnum
    • MyEntityCreationThread
    • MyEntityCycling
    • MyEntityCycling.Metric
    • MyEntityCyclingOrder
    • MyEntityExtensions
    • MyEntityInventoryOwnerExtensions
    • MyEntityList
    • MyEntityList.EntityListAction
    • MyEntityList.MyEntityListInfoItem
    • MyEntityList.MyEntityListShortInfoItem
    • MyEntityList.MyEntitySortOrder
    • MyEntityList.MyEntityTypeEnum
    • MyEntityQueryType
    • MyEntityQueryTypeExtensions
    • MyEntityStat
    • MyEntityStat.StatChangedDelegate
    • MyEntityStatEffectTypeAttribute
    • MyEntityStatRegenEffect
    • MyExportModel
    • MyExportModel.Material
    • MyFloatingObject
    • MyFloatingObjects
    • MyFracturedPiece
    • MyFracturedPiece.HitInfo
    • MyFrameOption
    • MyFueledPowerProducer
    • MyGamePruningStructure
    • MyGravityProviderComponent
    • MyGridGroupsHelper
    • MyGridLogicalGroupData
    • MyGridMechanicalGroupData
    • MyGridPhysicalDynamicGroupData
    • MyGridPhysicalGroupData
    • MyGridPhysicalGroupData.GroupSharedPxProperties
    • MyGunBaseUserExtension
    • MyGyro
    • MyHandToolBase
    • MyHandToolBase.MyBlockingBody
    • MyIDModule
    • MyInventoryBagEntity
    • MyInventoryOwnerTypeEnum
    • MyItemsCollector
    • MyItemsCollector.CollectibleInfo
    • MyItemsCollector.ComponentInfo
    • MyItemsCollector.EntityInfo
    • MyItemsCollector.ItemInfo
    • MyJumpDrive
    • MyJumpDrive.BeaconStub
    • MyKitchen
    • MyMeteor
    • MyMeteor.MyMeteorGameLogic
    • MyMeteor.MyMeteorGameLogic.ContactProperties
    • MyModAPINaturalGravityComponent
    • MyModifiableEntity
    • MyParallelEntityUpdateOrchestrator
    • MyParallelUpdateFlag
    • MyParallelUpdateFlags
    • MyParallelUpdateFlagsExtensions
    • MyPlanet
    • MyPlanetInitArguments
    • MyPlanter
    • MyPlaybackCommand
    • MyRadioBroadcasters
    • MyReactor
    • MyReflectorLight
    • MyRemoteControl
    • MyRemoteControl.PlanetCoordInformation
    • MySafeZone
    • MySessionComponentSafeZones
    • MyShipController
    • MySkinnedEntity
    • MySoundPair
    • MySphericalNaturalGravityComponent
    • MyStockpileItem
    • MyThrust
    • MyUpgradableBlockComponent
    • MyVoxelBase
    • MyVoxelBase.OnCutOutResults
    • MyVoxelBase.OperationType
    • MyVoxelBase.StorageChanged
    • MyVoxelMap
    • MyVoxelMaps
    • MyWaypoint
    • VoxelBaseExtensions
  • Sandbox.Game.Entities.Character.Components
    • MyCharacterComponent
    • MyCharacterComponentTypes
    • MyCharacterDetectorComponent
    • MyCharacterJetpackComponent
    • MyCharacterOxygenComponent
    • MyCharacterPickupComponent
    • MyCharacterRagdollComponent
    • MyCharacterRaycastDetectorComponent
    • MyCharacterShapecastDetectorComponent
    • MyCharacterWeaponPositionComponent
    • MyInventorySpawnComponent
  • Sandbox.Game.EntityComponents
    • CustomAdjustWaypointAboveMinHeightFunction
    • CustomLookAtInterceptor
    • CustomMovementFunction
    • IMyMultiTextPanelComponentOwner
    • IMyTargetLockingCapableEntity
    • IMyTargetLockingComponent
    • MyAiBlockComponent
    • MyAiBlockComponentDefinition
    • MyAreaTriggerComponent
    • MyAssetModifierComponent
    • MyAtmosphereDetectorComponent
    • MyAutopilotComponent
    • MyAutopilotComponentDefinition
    • MyCasterComponent
    • MyCurrentResourceInputChangedDelegate
    • MyEffectConstants
    • MyEntityCapacitorComponentDefinition
    • MyEntityInventorySpawnComponent
    • MyEntityInventorySpawnComponent_Definition
    • MyEntityReferenceComponent
    • MyEntityRespawnComponentBase
    • MyEntityReverbDetectorComponent
    • MyEntityReverbDetectorComponent.ReverbDetectedType
    • MyEntityStatComponentDefinition
    • MyEventProxyEntityComponent
    • MyFractureComponentBase
    • MyFractureComponentBase.Info
    • MyFractureComponentCubeBlock
    • MyGridOwnershipComponentBase
    • MyGridTargeting
    • MyIngameScriptComponent
    • MyInventoryComponentDefinition
    • MyLightingLogic
    • MyLightingLogic.LightLocalData
    • MyModelComponent
    • MyModelComponentDefinition
    • MyModStorageComponent
    • MyMultiTextPanelComponent
    • MyMultiTextPanelComponentDefinition
    • MyObjectBuilder_MaintenancePanelAggregate
    • MyPathRecorderComponent
    • MyPathRecorderComponentDefinition
    • MyPhysicsBodyComponentDefinition
    • MyRequiredResourceChangeDelegate
    • MyResourceAvailableDelegate
    • MyResourceCapacityRemainingChangedDelegate
    • MyResourceDistributorComponent
    • MyResourceOutputChangedDelegate
    • MyResourceSinkComponent
    • MyResourceSourceComponent
    • MyResourceSourceInfo
    • MyShipSoundComponent
    • MySpaceStatEffect
    • MyTargetFocusComponent
    • MyTargetFocusComponentDefinition
    • MyTargetingHelper
    • MyTargetLockingBlockComponent
    • MyTargetLockingBlockComponentDefinition
    • MyTargetLockingComponent
    • MyTargetLockingComponentDefinition
    • MyTimerComponentDefinition
    • MyTurretController
    • MyUseObjectsComponentDefinition
  • Sandbox.Game.GameSystems.TextSurfaceScripts
    • IMyTextSurfaceScript
    • MyTextSurfaceHelper
    • MyTextSurfaceScriptAttribute
    • MyTextSurfaceScriptBase
    • MyTextSurfaceScriptFactory
    • MyTextSurfaceScriptFactory.ScriptInfo
    • MyTSSAnalogClock
    • MyTSSArtificialHorizon
    • MyTSSCommon
    • MyTSSDigitalClock
    • MyTSSEnergyHydrogen
    • MyTSSFactionIcon
    • MyTSSGravity
    • MyTSSVelocity
    • MyTSSVendingMachine
    • ScriptUpdate
  • Sandbox.Game.Lights
    • MyLight
    • MyLights
    • MyLightSourceType
    • MyLightType
  • Sandbox.Game.WorldEnvironment
    • IMy2DClipmapManager
    • IMy2DClipmapNodeHandler
    • IMyEnvironmentDataProvider
    • IMyEnvironmentModule
    • IMyEnvironmentModuleProxy
    • IMyEnvironmentOwner
    • ItemInfo
    • My2DClipmap<THandler>
    • My2DClipmapHelpers
    • MyEnvironmentDataView
    • MyEnvironmentModelUpdateBatch
    • MyEnvironmentSector
    • MyEnvironmentSectorConstants
    • MyEnvironmentSectorExtensions
    • MyEnvironmentSectorParameters
    • MyInstancedRenderSector
    • MyLodEnvironmentItemSet
    • MyLogicalEnvironmentSectorBase
    • MyLogicalEnvironmentSectorBase.ItemIterator
    • MyProceduralDataView
    • MyProceduralEnvironmentProvider
    • MyProceduralLogicalSector
    • MySectorContactEvent
    • MySurfaceParams
  • Sandbox.ModAPI
    • BuildCheckResult
    • CustomActionGetDelegate
    • CustomControlGetDelegate
    • HitInterceptor
    • IMyAdvancedDoor
    • IMyAiBlockComponent
    • IMyAirtightDoorBase
    • IMyAirtightHangarDoor
    • IMyAirtightSlideDoor
    • IMyAiRvoSessionComponent
    • IMyAssembler
    • IMyAttachableTopBlock
    • IMyAttackPatternComponent
    • IMyBasicMissionAutopilot
    • IMyBasicMissionBlock
    • IMyBasicMissionComponent
    • IMyBasicMissionFollowHome
    • IMyBasicMissionFollowPlayer
    • IMyBatteryBlock
    • IMyBeacon
    • IMyBlockGroup
    • IMyCameraBlock
    • IMyCargoContainer
    • IMyCockpit
    • IMyCollector
    • IMyConveyor
    • IMyConveyorSorter
    • IMyConveyorTube
    • IMyCryoChamber
    • IMyDecoy
    • IMyDefensiveCombatBlock
    • IMyDistanceToLockedTarget
    • IMyDoor
    • IMyEmotionControllerBlock
    • IMyEventComponentWithGui
    • IMyEventControllerBlock
    • IMyEventControllerEntityComponent
    • IMyExhaustBlock
    • IMyExtendedPistonBase
    • IMyFlightMovementBlock
    • IMyFunctionalBlock
    • IMyGasGenerator
    • IMyGasTank
    • IMyGlobalEncounterComponent
    • IMyGridProgram
    • IMyGridTerminalSystem
    • IMyGyro
    • IMyIngameScripting
    • IMyInventoryBag
    • IMyJumpDrive
    • IMyLargeTurretBase
    • IMyLaserAntenna
    • IMyLcdSurfaceComponent
    • IMyLightingBlock
    • IMyMechanicalConnectionBlock
    • IMyMeteor
    • IMyMissile
    • IMyMissiles
    • IMyMotorAdvancedRotor
    • IMyMotorAdvancedStator
    • IMyMotorBase
    • IMyMotorRotor
    • IMyMotorStator
    • IMyMotorSuspension
    • IMyNPCGridClaimSessionComponent
    • IMyOffensiveCombatBlock
    • IMyOffensiveCombatCircleOrbit
    • IMyOffensiveCombatHitAndRun
    • IMyOffensiveCombatIntercept
    • IMyOffensiveCombatStayAtRange
    • IMyOreDetector
    • IMyPassage
    • IMyPathfindingSessionComponent
    • IMyPathRecorderBlock
    • IMyPathRecorderComponent
    • IMyPistonBase
    • IMyPistonTop
    • IMyPowerProducer
    • IMyProductionBlock
    • IMyProgrammableBlock
    • IMyProjectileDetector
    • IMyProjectiles
    • IMyProjector
    • IMyRadioAntenna
    • IMyRandomCargoEntityComponent
    • IMyReactor
    • IMyRefinery
    • IMyReflectorLight
    • IMyRemoteControl
    • IMyRespawnComponent
    • IMyScriptBlacklist
    • IMyScriptBlacklistBatch
    • IMySearchEnemyComponent
    • IMySearchlight
    • IMySensorBlock
    • IMyShipConnector
    • IMyShipController
    • IMyShipDrill
    • IMyShipGrinder
    • IMyShipToolBase
    • IMyShipWelder
    • IMyShootOrigin
    • IMySignalReceiverEntityComponent
    • IMySignalSenderEntityComponent
    • IMySmallGatlingGun
    • IMySmallMissileLauncher
    • IMySmallMissileLauncherReload
    • IMyStoreBlock
    • IMyStoredPowerRatio
    • IMyTargetDummyBlock
    • IMyTargetingCapableBlock
    • IMyTerminalActionsHelper
    • IMyTerminalBlock
    • IMyTerminalControls
    • IMyTextPanel
    • IMyTextSurface
    • IMyTextSurfaceProvider
    • IMyThrust
    • IMyUpgradableBlock
    • IMyUpgradeModule
    • IMyUserControllableGun
    • IMyVendingMachine
    • IMyWarhead
    • IMyWheel
    • IMyWindTurbine
    • IMyWorkAreaTool
    • MissileMoveDelegate
    • MyAPIGateway
    • MyAPIUtilities
    • MyAutopilotPathfindingState
    • MyEntitiesHelper_ModAPI
    • MyExplosionTypeEnum
    • MyGuiModHelpers
    • MyModAPIHelper
    • MyModAPIHelper.MyMultiplayer
    • MyProductionQueueItem
    • MyProjectileHitInfo
    • MyProjectileInfo
    • MySurfaceImpactEnum
    • MyTerminalControlFactoryHelper
    • MyTerminalInterfaceAttribute
    • MyVRageIngameScriptingAdapter
    • OnProjectileAddedRemoved
  • Sandbox.ModAPI.Contracts
    • MyContractAcquisition
    • MyContractBounty
    • MyContractCustom
    • MyContractEscort
    • MyContractHauling
    • MyContractRepair
    • MyContractSearch
  • Sandbox.ModAPI.Ingame
    • BroadcastTarget
    • ChargeMode
    • DoorStatus
    • FlightMode
    • IMyAdvancedDoor
    • IMyAirtightDoorBase
    • IMyAirtightHangarDoor
    • IMyAirtightSlideDoor
    • IMyAssembler
    • IMyAttachableTopBlock
    • IMyAttackPatternComponent
    • IMyAutopilotWaypoint
    • IMyBasicMissionBlock
    • IMyBasicMissionComponent
    • IMyBasicMissionFollowHome
    • IMyBasicMissionFollowPlayer
    • IMyBatteryBlock
    • IMyBeacon
    • IMyBlockGroup
    • IMyBroadcastControllerBlock
    • IMyBroadcastListener
    • IMyCameraBlock
    • IMyCargoContainer
    • IMyChatBroadcastControllerComponent
    • IMyCockpit
    • IMyCollector
    • IMyConveyor
    • IMyConveyorSorter
    • IMyConveyorTube
    • IMyCryoChamber
    • IMyDecoy
    • IMyDefensiveCombatBlock
    • IMyDoor
    • IMyEmotionControllerBlock
    • IMyEventControllerBlock
    • IMyExtendedPistonBase
    • IMyFlightMovementBlock
    • IMyFunctionalBlock
    • IMyGasGenerator
    • IMyGasTank
    • IMyGridProgramRuntimeInfo
    • IMyGridProgramWorldInfo
    • IMyGridTerminalSystem
    • IMyGyro
    • IMyIntergridCommunicationSystem
    • IMyJumpDrive
    • IMyLargeTurretBase
    • IMyLaserAntenna
    • IMyLightingBlock
    • IMyMechanicalConnectionBlock
    • IMyMessageProvider
    • IMyMotorAdvancedRotor
    • IMyMotorAdvancedStator
    • IMyMotorBase
    • IMyMotorRotor
    • IMyMotorStator
    • IMyMotorSuspension
    • IMyOffensiveCombatBlock
    • IMyOffensiveCombatCircleOrbit
    • IMyOffensiveCombatHitAndRun
    • IMyOffensiveCombatIntercept
    • IMyOffensiveCombatStayAtRange
    • IMyOreDetector
    • IMyPassage
    • IMyPathRecorderBlock
    • IMyPathRecorderComponent
    • IMyPistonBase
    • IMyPistonTop
    • IMyPowerProducer
    • IMyProductionBlock
    • IMyProgrammableBlock
    • IMyProjector
    • IMyRadioAntenna
    • IMyReactor
    • IMyRefinery
    • IMyReflectorLight
    • IMyRemoteControl
    • IMySearchEnemyComponent
    • IMySearchlight
    • IMySensorBlock
    • IMyShipConnector
    • IMyShipController
    • IMyShipDrill
    • IMyShipGrinder
    • IMyShipToolBase
    • IMyShipWelder
    • IMySmallGatlingGun
    • IMySmallMissileLauncher
    • IMySmallMissileLauncherReload
    • IMyStoreBlock
    • IMyTargetDummyBlock
    • IMyTerminalBlock
    • IMyTextPanel
    • IMyTextSurface
    • IMyTextSurfaceProvider
    • IMyThrust
    • IMyUnicastListener
    • IMyUpgradableBlock
    • IMyUpgradeModule
    • IMyUserControllableGun
    • IMyWarhead
    • IMyWheel
    • IMyWindTurbine
    • IUserCustomizableTerminalAction
    • MyAssemblerMode
    • MyConveyorSorterMode
    • MyDetectedEntityInfo
    • MyDetectedEntityType
    • MyGridProgram
    • MyIGCMessage
    • MyInventoryItemFilter
    • MyJumpDriveStatus
    • MyLaserAntennaStatus
    • MyPlanetElevation
    • MyProductionItem
    • MyRotationDirection
    • MyShipConnectorStatus
    • MyShipMass
    • MyShipVelocities
    • MyStoreInsertResults
    • MyStoreQueryItem
    • MyTerminalAccessScope
    • MyTransmitTarget
    • MyWaypointInfo
    • PistonStatus
    • TargetingGroupOptions
    • TerminalActionParameter
    • TerminalBlockExtentions
    • TransmissionDistance
    • UpdateFrequency
    • UpdateType
  • Sandbox.ModAPI.Interfaces
    • ITerminalAction
    • ITerminalProperty
    • ITerminalProperty<TValue>
    • TerminalPropertyExtensions
  • Sandbox.ModAPI.Interfaces.Terminal
    • IMyTerminalAction
    • IMyTerminalControl
    • IMyTerminalControlButton
    • IMyTerminalControlCheckbox
    • IMyTerminalControlColor
    • IMyTerminalControlCombobox
    • IMyTerminalControlLabel
    • IMyTerminalControlListbox
    • IMyTerminalControlOnOffSwitch
    • IMyTerminalControlProperty<TValue>
    • IMyTerminalControlSeparator
    • IMyTerminalControlSlider
    • IMyTerminalControlTextbox
    • IMyTerminalControlTitleTooltip
    • IMyTerminalValueControl<TValue>
  • Sandbox.ModAPI.Weapons
    • IMyAngleGrinder
    • IMyAutomaticRifleGun
    • IMyBlockPlacerBase
    • IMyEngineerToolBase
    • IMyHandDrill
    • IMyWelder
  • SpaceEngineers.Game.Definitions.SafeZone
    • MySafeZoneBlockDefinition
  • SpaceEngineers.Game.ModAPI
    • IMyAirVent
    • IMyArtificialMassBlock
    • IMyBroadcastController
    • IMyButtonPanel
    • IMyControlPanel
    • IMyGravityGenerator
    • IMyGravityGeneratorBase
    • IMyGravityGeneratorSphere
    • IMyHeatVent
    • IMyInteriorLight
    • IMyLandingGear
    • IMyLargeConveyorTurretBase
    • IMyLargeGatlingTurret
    • IMyLargeInteriorTurret
    • IMyLargeMissileTurret
    • IMyMedicalRoom
    • IMyOxygenFarm
    • IMyParachute
    • IMySafeZoneBlock
    • IMyShipMergeBlock
    • IMySolarPanel
    • IMySoundBlock
    • IMySpaceBall
    • IMyTimerBlock
    • IMyTransponder
    • IMyTurretControlBlock
    • IMyVirtualMass
  • SpaceEngineers.Game.ModAPI.Ingame
    • IMyAirVent
    • IMyArtificialMassBlock
    • IMyBroadcastController
    • IMyButtonPanel
    • IMyControlPanel
    • IMyGravityGenerator
    • IMyGravityGeneratorBase
    • IMyGravityGeneratorSphere
    • IMyHeatVent
    • IMyInteriorLight
    • IMyLandingGear
    • IMyLargeConveyorTurretBase
    • IMyLargeGatlingTurret
    • IMyLargeInteriorTurret
    • IMyLargeMissileTurret
    • IMyMedicalRoom
    • IMyOxygenFarm
    • IMyParachute
    • IMySafeZoneBlock
    • IMyShipMergeBlock
    • IMySolarPanel
    • IMySoundBlock
    • IMySpaceBall
    • IMyTimerBlock
    • IMyTransponder
    • IMyTurretControlBlock
    • IMyVirtualMass
    • LandingGearMode
    • MergeState
    • VentStatus
  • VRage.Collections
    • CachingDictionary<K, V>
    • CachingHashSet<T>
    • CachingList<T>
    • ConcurrentCachingHashSet<T>
    • ConcurrentCachingLinkedList<T>
    • ConcurrentCachingList<T>
    • DictionaryKeysReader<K, V>
    • DictionaryReader<K, V>
    • DictionaryValuesReader<K, V>
    • HashSetReader<T>
    • HeapItem<K>
    • IMyElementAllocator<T>
    • ListReader<T>
    • MyBinaryHeap<K, V>
    • MyBinaryStructHeap<TKey, TValue>
    • MyBinaryStructHeap<TKey, TValue>.HeapItem
    • MyBufferStatistics
    • MyCommitQueue<T>
    • MyConcurrentArrayBufferPool<TElement>
    • MyConcurrentArrayBufferPool<TElement>.ArrayAllocator
    • MyConcurrentBucketPool
    • MyConcurrentBucketPool<T>
    • MyConcurrentBucketPool<TElement, TAllocator>
    • MyConcurrentBufferPool<TElement, TAllocator>
    • MyConcurrentBufferPool<TElement>
    • MyConcurrentCollectionPool<TCollection, TItem>
    • MyConcurrentDictionary<TKey, TValue>
    • MyConcurrentHashSet<T>
    • MyConcurrentList<T>
    • MyConcurrentPool<T>
    • MyConcurrentQueue<T>
    • MyDeque<T>
    • MyDistributedTypeUpdater<T>
    • MyDistributedTypeUpdater<T>.Enumerator
    • MyDistributedUpdater<TList, TElement>
    • MyDistributedUpdater<TList, TElement>.Enumerator
    • MyIntervalList
    • MyIntervalList.Enumerator
    • MyQueue<T>
    • MyQueue<T>.Enumerator
    • MySinglyLinkedList<V>
    • MySinglyLinkedList<V>.Enumerator
    • MySwapQueue
    • MySwapQueue<T>
    • MyUniqueList<T>
    • ObservableCollection<T>
    • ObservableCollection<T>.Enumerator
    • QueueReader<T>
    • SortedDictionaryReader<K, V>
    • SortedDictionaryValuesReader<K, V>
    • ThreadSafeStore<TKey, TValue>
    • TypeSortedCachingList<T>
    • UniqueListReader<T>
  • VRage.Game
    • AlternativeImpactSounds
    • AnimationItem
    • AnimationSet
    • BlockSideEnum
    • BlueprintClassEntry
    • BlueprintItem
    • BoneInfo
    • CameraControllerSettings
    • CheckStateEnum
    • ColorDefinitionHSV
    • ColorDefinitionRGBA
    • CompactSerializedArray<T>
    • Cutscene
    • CutsceneSequenceNode
    • CutsceneSequenceNodeWaypoint
    • DefinitionIdBlit
    • EmissiveStateDefinition
    • EmptyArea
    • EnvironmentItemsEntry
    • Game
    • GameRelationAttribute
    • GlobalEncounterSettings
    • IdentifierList
    • IMySkinnedEntity
    • MyAiCommandEffect
    • MyAiTargetEnum
    • MyAmmoCategoryEnum
    • MyAmmoType
    • MyAtmosphereColorShift
    • MyAudioDefinition
    • MyAutorotateMode
    • MyBBMemoryBool
    • MyBBMemoryFloat
    • MyBBMemoryInt
    • MyBBMemoryLong
    • MyBBMemoryString
    • MyBBMemoryTarget
    • MyBBMemoryValue
    • MyBehaviorTreeState
    • MyBlockDirection
    • MyBlockLimitsEnabledEnum
    • MyBlockPosition
    • MyBlockRotation
    • MyBlockTopology
    • MyBoneSetDefinition
    • MyCameraControllerEnum
    • MyCharacterMovement
    • MyCharacterMovementEnum
    • MyCharacterName
    • MyChatConstants
    • MyColorPickerConstants
    • MyComponentDefinitionBase
    • MyConfigDedicatedData<T>
    • MyConstants
    • MyContainerDefinition
    • MyContainerDefinition.DefaultComponent
    • MyContainerSpawnRules
    • MyControllerData
    • MyControllerSchemaEnum
    • MyCubeSize
    • MyCubeTopology
    • MyCurveDefinition
    • MyCustomHitMaterialMethodType
    • MyCustomHitParticlesMethodType
    • MyDamageType
    • MyDebrisType
    • MyDecoratorDefaultReturnValues
    • MyDefinitionBase
    • MyDefinitionErrors
    • MyDefinitionErrors.Error
    • MyDefinitionErrors.ErrorComparer
    • MyDefinitionId
    • MyDefinitionId.DefinitionIdComparerType
    • MyDefinitionManagerBase
    • MyDefinitionManagerSimple
    • MyDefinitionSet
    • MyDefinitionXmlSerializer
    • MyEdgesModelSet
    • MyEncounterId
    • MyEngineConstants
    • MyEnumCharacterRotationToSupport
    • MyEnvironmentHostilityEnum
    • MyEnvironmentItemsAttribute
    • MyEnvironmentTypes
    • MyFactionMember
    • MyFactionMember.FactionComparerType
    • MyFactionTypes
    • MyFactionTypesExtension
    • MyFinalBuildConstants
    • MyFogProperties
    • MyFontEnum
    • MyFractureMaterial
    • MyFuelConverterInfo
    • MyGatlingConstants
    • MyGlobalEventTypeEnum
    • MyGridConstants
    • MyGuiControlButtonStyleEnum
    • MyGuiControlCheckboxStyleEnum
    • MyGuiControlGridStyleEnum
    • MyGuiControlIndeterminateCheckboxStyleEnum
    • MyGuiControlListboxStyleEnum
    • MyGuiControlListStyleEnum
    • MyGuiControlMultilineStyleEnum
    • MyGuiControlOnOffSwitchStyleEnum
    • MyGuiControlRadioButtonStyleEnum
    • MyGuiCustomVisualStyle
    • MyInputParameterSerializationData
    • MyInventoryFlags
    • MyItemFlags
    • MyItemPositioningEnum
    • MyItemWeaponType
    • MyJetpackThrustDefinition
    • MyLightsConstants
    • MyMaterialType
    • MyMemoryParameterType
    • MyMeshHelper
    • MyModContext
    • MyMovementAnimationMapping
    • MyMusicCategory
    • MyNotificationConstants
    • MyObjectBuilder_AgentBot
    • MyObjectBuilder_AgentDefinition
    • MyObjectBuilder_AiCommandBehaviorDefinition
    • MyObjectBuilder_AiCommandDefinition
    • MyObjectBuilder_AIComponent
    • MyObjectBuilder_AIComponent.BotData
    • MyObjectBuilder_AiTarget
    • MyObjectBuilder_AiTarget.UnreachableEntitiesData
    • MyObjectBuilder_AmmoDefinition
    • MyObjectBuilder_AmmoDefinition.AmmoBasicProperties
    • MyObjectBuilder_AmmoMagazine
    • MyObjectBuilder_AmmoMagazineDefinition
    • MyObjectBuilder_AmmoMagazineDefinition.AmmoDefinition
    • MyObjectBuilder_AnimalBotDefinition
    • MyObjectBuilder_AnimationControllerComponent
    • MyObjectBuilder_AnimationDefinition
    • MyObjectBuilder_AntennaSessionComponent
    • MyObjectBuilder_ArithmeticScriptNode
    • MyObjectBuilder_AssetModifierDefinition
    • MyObjectBuilder_AssetModifierDefinition.MyAssetTexture
    • MyObjectBuilder_AsteroidGeneratorDefinition
    • MyObjectBuilder_AudioDefinition
    • MyObjectBuilder_AudioEffectDefinition
    • MyObjectBuilder_AudioEffectDefinition.SoundEffect
    • MyObjectBuilder_AudioEffectDefinition.SoundList
    • MyObjectBuilder_Battery
    • MyObjectBuilder_BatteryRegenerationEffect
    • MyObjectBuilder_BehaviorControlBaseNode
    • MyObjectBuilder_BehaviorTreeActionNode
    • MyObjectBuilder_BehaviorTreeActionNode.BoolType
    • MyObjectBuilder_BehaviorTreeActionNode.FloatType
    • MyObjectBuilder_BehaviorTreeActionNode.IntType
    • MyObjectBuilder_BehaviorTreeActionNode.MemType
    • MyObjectBuilder_BehaviorTreeActionNode.StringType
    • MyObjectBuilder_BehaviorTreeActionNode.TypeValue
    • MyObjectBuilder_BehaviorTreeControlNodeMemory
    • MyObjectBuilder_BehaviorTreeDecoratorNode
    • MyObjectBuilder_BehaviorTreeDecoratorNode.CounterLogic
    • MyObjectBuilder_BehaviorTreeDecoratorNode.Logic
    • MyObjectBuilder_BehaviorTreeDecoratorNode.TimerLogic
    • MyObjectBuilder_BehaviorTreeDecoratorNodeMemory
    • MyObjectBuilder_BehaviorTreeDecoratorNodeMemory.CounterLogicMemoryBuilder
    • MyObjectBuilder_BehaviorTreeDecoratorNodeMemory.LogicMemoryBuilder
    • MyObjectBuilder_BehaviorTreeDecoratorNodeMemory.TimerLogicMemoryBuilder
    • MyObjectBuilder_BehaviorTreeDefinition
    • MyObjectBuilder_BehaviorTreeNode
    • MyObjectBuilder_BehaviorTreeNodeMemory
    • MyObjectBuilder_BehaviorTreeSelectorNode
    • MyObjectBuilder_BehaviorTreeSequenceNode
    • MyObjectBuilder_BlockGroup
    • MyObjectBuilder_BlockItem
    • MyObjectBuilder_BlockNavigationDefinition
    • MyObjectBuilder_BlockNavigationDefinition.Triangle
    • MyObjectBuilder_BlueprintClassDefinition
    • MyObjectBuilder_BlueprintDefinition
    • MyObjectBuilder_BoardScreen
    • MyObjectBuilder_BoardScreen.BoardColumn
    • MyObjectBuilder_BoardScreen.BoardRow
    • MyObjectBuilder_Bot
    • MyObjectBuilder_BotDefinition
    • MyObjectBuilder_BotDefinition.BotBehavior
    • MyObjectBuilder_BotMemory
    • MyObjectBuilder_BotMemory.BehaviorTreeBlackboardMemory
    • MyObjectBuilder_BotMemory.BehaviorTreeNodesMemory
    • MyObjectBuilder_BranchingScriptNode
    • MyObjectBuilder_Bushes
    • MyObjectBuilder_CargoContainer
    • MyObjectBuilder_CargoContainerDefinition
    • MyObjectBuilder_CastScriptNode
    • MyObjectBuilder_Character
    • MyObjectBuilder_Character.BuildPlanItem
    • MyObjectBuilder_Character.ComponentItem
    • MyObjectBuilder_Character.LadderInfo
    • MyObjectBuilder_Character.StoredGas
    • MyObjectBuilder_CharacterDefinition
    • MyObjectBuilder_ChatHistory
    • MyObjectBuilder_Checkpoint
    • MyObjectBuilder_Checkpoint.ModItem
    • MyObjectBuilder_Checkpoint.PlayerId
    • MyObjectBuilder_Checkpoint.PlayerItem
    • MyObjectBuilder_Checkpoint.RespawnCooldownItem
    • MyObjectBuilder_Client
    • MyObjectBuilder_Component
    • MyObjectBuilder_ComponentDefinition
    • MyObjectBuilder_ComponentDefinitionBase
    • MyObjectBuilder_ComponentGroupDefinition
    • MyObjectBuilder_ComponentGroupDefinition.Component
    • MyObjectBuilder_CompositeBlueprintDefinition
    • MyObjectBuilder_CompoundBlockTemplateDefinition
    • MyObjectBuilder_CompoundBlockTemplateDefinition.CompoundBlockBinding
    • MyObjectBuilder_CompoundBlockTemplateDefinition.CompoundBlockRotationBinding
    • MyObjectBuilder_CompoundCubeBlock
    • MyObjectBuilder_Configuration
    • MyObjectBuilder_Configuration.BaseBlockSettings
    • MyObjectBuilder_Configuration.CubeSizeSettings
    • MyObjectBuilder_Configuration.LootBagDefinition
    • MyObjectBuilder_ConstantScriptNode
    • MyObjectBuilder_ConstructionStockpile
    • MyObjectBuilder_ConsumableItem
    • MyObjectBuilder_ConsumableItemDefinition
    • MyObjectBuilder_ConsumableItemDefinition.StatValue
    • MyObjectBuilder_ContainerDefinition
    • MyObjectBuilder_ContainerDefinition.DefaultComponentBuilder
    • MyObjectBuilder_ContainerTypeDefinition
    • MyObjectBuilder_ContainerTypeDefinition.ContainerTypeItem
    • MyObjectBuilder_ControllerSchemaDefinition
    • MyObjectBuilder_ControllerSchemaDefinition.CompatibleDevice
    • MyObjectBuilder_ControllerSchemaDefinition.ControlDef
    • MyObjectBuilder_ControllerSchemaDefinition.ControlGroup
    • MyObjectBuilder_ControllerSchemaDefinition.Schema
    • MyObjectBuilder_ConveyorLine
    • MyObjectBuilder_ConveyorLine.LineConductivity
    • MyObjectBuilder_ConveyorLine.LineType
    • MyObjectBuilder_ConveyorPacket
    • MyObjectBuilder_ConveyorSorterDefinition
    • MyObjectBuilder_CubeBlock
    • MyObjectBuilder_CubeBlock.MySubBlockId
    • MyObjectBuilder_CubeBlockDefinition
    • MyObjectBuilder_CubeBlockDefinition.BuildProgressModel
    • MyObjectBuilder_CubeBlockDefinition.CriticalPart
    • MyObjectBuilder_CubeBlockDefinition.CubeBlockComponent
    • MyObjectBuilder_CubeBlockDefinition.CubeBlockEffect
    • MyObjectBuilder_CubeBlockDefinition.CubeBlockEffectBase
    • MyObjectBuilder_CubeBlockDefinition.EntityComponentDefinition
    • MyObjectBuilder_CubeBlockDefinition.MountPoint
    • MyObjectBuilder_CubeBlockDefinition.MySubBlockDefinition
    • MyObjectBuilder_CubeBlockDefinition.PatternDefinition
    • MyObjectBuilder_CubeBlockDefinition.Side
    • MyObjectBuilder_CubeBlockDefinition.Variant
    • MyObjectBuilder_CubeBlockDefinition.WheelPlacementColliderSettings
    • MyObjectBuilder_CubeBlockTagDefinition
    • MyObjectBuilder_CubeGrid
    • MyObjectBuilder_CubePlacer
    • MyObjectBuilder_CurveDefinition
    • MyObjectBuilder_CurveDefinition.Point
    • MyObjectBuilder_CutsceneSessionComponent
    • MyObjectBuilder_CuttingDefinition
    • MyObjectBuilder_CuttingDefinition.MyCuttingPrefab
    • MyObjectBuilder_DeadBodyShape
    • MyObjectBuilder_DebrisDefinition
    • MyObjectBuilder_DebugSphere1
    • MyObjectBuilder_DebugSphere1Definition
    • MyObjectBuilder_DebugSphere2
    • MyObjectBuilder_DebugSphere2Definition
    • MyObjectBuilder_DebugSphere3
    • MyObjectBuilder_DebugSphere3Definition
    • MyObjectBuilder_DecalDefinition
    • MyObjectBuilder_DecalGlobalsDefinition
    • MyObjectBuilder_DecoyDefinition
    • MyObjectBuilder_DefinitionBase
    • MyObjectBuilder_Definitions
    • MyObjectBuilder_DefinitionsToPreload
    • MyObjectBuilder_DestroyableItem
    • MyObjectBuilder_DestroyableItems
    • MyObjectBuilder_DestructionDefinition
    • MyObjectBuilder_DestructionDefinition.MyOBFracturedPieceDefinition
    • MyObjectBuilder_DeviceBase
    • MyObjectBuilder_DoorDefinition
    • MyObjectBuilder_DropContainerDefinition
    • MyObjectBuilder_EdgesDefinition
    • MyObjectBuilder_EmissiveColorDefinition
    • MyObjectBuilder_EmissiveColorStatePresetDefinition
    • MyObjectBuilder_Encounters
    • MyObjectBuilder_EngineerToolBase
    • MyObjectBuilder_EngineerToolBaseDefinition
    • MyObjectBuilder_EntityStatDefinition
    • MyObjectBuilder_EntityStatDefinition.GuiDefinition
    • MyObjectBuilder_EnvironmentDefinition
    • MyObjectBuilder_EnvironmentDefinition.Defaults
    • MyObjectBuilder_EnvironmentDefinition.EnvironmentalParticleSettings
    • MyObjectBuilder_EnvironmentItemDefinition
    • MyObjectBuilder_EnvironmentItems
    • MyObjectBuilder_EnvironmentItems.MyOBEnvironmentItemData
    • MyObjectBuilder_EnvironmentItemsDefinition
    • MyObjectBuilder_EnvironmentSettings
    • MyObjectBuilder_EventScriptNode
    • MyObjectBuilder_Faction
    • MyObjectBuilder_FactionChatHistory
    • MyObjectBuilder_FactionChatItem
    • MyObjectBuilder_FactionCollection
    • MyObjectBuilder_FactionMember
    • MyObjectBuilder_FactionRelation
    • MyObjectBuilder_FactionRequests
    • MyObjectBuilder_FactionsVisEntry
    • MyObjectBuilder_FlareDefinition
    • MyObjectBuilder_FloatingObject
    • MyObjectBuilder_FontData
    • MyObjectBuilder_FontDefinition
    • MyObjectBuilder_FontDefinition.LanguageResources
    • MyObjectBuilder_FootsPosition
    • MyObjectBuilder_FracturedBlock
    • MyObjectBuilder_FracturedBlock.MyMultiBlockPart
    • MyObjectBuilder_FracturedBlock.ShapeB
    • MyObjectBuilder_FracturedBlockDefinition
    • MyObjectBuilder_FracturedPiece
    • MyObjectBuilder_FracturedPiece.Shape
    • MyObjectBuilder_FueledPowerProducerDefinition
    • MyObjectBuilder_FueledPowerProducerDefinition.FuelInfo
    • MyObjectBuilder_FunctionalBlock
    • MyObjectBuilder_FunctionalBlockDefinition
    • MyObjectBuilder_FunctionScriptNode
    • MyObjectBuilder_GasFueledPowerProducerDefinition
    • MyObjectBuilder_GetterScriptNode
    • MyObjectBuilder_GhostCharacter
    • MyObjectBuilder_GlobalChatHistory
    • MyObjectBuilder_GlobalChatItem
    • MyObjectBuilder_GlobalEventBase
    • MyObjectBuilder_GlobalEventDefinition
    • MyObjectBuilder_GlobalEvents
    • MyObjectBuilder_GoodAIControlHandTool
    • MyObjectBuilder_Gps
    • MyObjectBuilder_Gps.Entry
    • MyObjectBuilder_GridCreateToolDefinition
    • MyObjectBuilder_GuiBlockCategoryDefinition
    • MyObjectBuilder_GuiControlBase
    • MyObjectBuilder_GuiControlBlockGroupInfo
    • MyObjectBuilder_GuiControlButton
    • MyObjectBuilder_GuiControlCheckbox
    • MyObjectBuilder_GuiControlColor
    • MyObjectBuilder_GuiControlCombobox
    • MyObjectBuilder_GuiControlCompositePanel
    • MyObjectBuilder_GuiControlGrid
    • MyObjectBuilder_GuiControlIndeterminateCheckbox
    • MyObjectBuilder_GuiControlLabel
    • MyObjectBuilder_GuiControlList
    • MyObjectBuilder_GuiControlListbox
    • MyObjectBuilder_GuiControlMultilineEditableLabel
    • MyObjectBuilder_GuiControlMultilineLabel
    • MyObjectBuilder_GuiControlOnOffSwitch
    • MyObjectBuilder_GuiControlPanel
    • MyObjectBuilder_GuiControlParent
    • MyObjectBuilder_GuiControlProgressBar
    • MyObjectBuilder_GuiControlRadioButton
    • MyObjectBuilder_GuiControls
    • MyObjectBuilder_GuiControlSeparatorList
    • MyObjectBuilder_GuiControlSeparatorList.Separator
    • MyObjectBuilder_GuiControlTabControl
    • MyObjectBuilder_GuiControlTabPage
    • MyObjectBuilder_GuiControlTextbox
    • MyObjectBuilder_GuiScreen
    • MyObjectBuilder_GunBase
    • MyObjectBuilder_GunBase.RemainingAmmoIns
    • MyObjectBuilder_HandItemDefinition
    • MyObjectBuilder_HandTool
    • MyObjectBuilder_HandToolBase
    • MyObjectBuilder_HudEntityParams
    • MyObjectBuilder_HumanoidBotDefinition
    • MyObjectBuilder_HumanoidBotDefinition.Item
    • MyObjectBuilder_Identity
    • MyObjectBuilder_Ingot
    • MyObjectBuilder_InputScriptNode
    • MyObjectBuilder_Inventory
    • MyObjectBuilder_InventoryDefinition
    • MyObjectBuilder_InventoryItem
    • MyObjectBuilder_JetpackDefinition
    • MyObjectBuilder_KeyEventScriptNode
    • MyObjectBuilder_LastSession
    • MyObjectBuilder_LCDTextureDefinition
    • MyObjectBuilder_LockableDrumDefinition
    • MyObjectBuilder_ManipulationTool
    • MyObjectBuilder_MaterialPropertiesDefinition
    • MyObjectBuilder_MaterialPropertiesDefinition.ContactProperty
    • MyObjectBuilder_MaterialPropertiesDefinition.EffectHitAngle
    • MyObjectBuilder_MaterialPropertiesDefinition.GeneralProperty
    • MyObjectBuilder_MissionTriggers
    • MyObjectBuilder_ModelComponent
    • MyObjectBuilder_ModelComponentDefinition
    • MyObjectBuilder_ModInfo
    • MyObjectBuilder_MultiBlockDefinition
    • MyObjectBuilder_MultiBlockDefinition.MyOBMultiBlockPartDefinition
    • MyObjectBuilder_MyFeetIKSettings
    • MyObjectBuilder_Ore
    • MyObjectBuilder_OutputScriptNode
    • MyObjectBuilder_ParticleEffect
    • MyObjectBuilder_PhysicalGunObject
    • MyObjectBuilder_PhysicalItemDefinition
    • MyObjectBuilder_PhysicalMaterialDefinition
    • MyObjectBuilder_PhysicalModelCollectionDefinition
    • MyObjectBuilder_PhysicalModelDefinition
    • MyObjectBuilder_PhysicalObject
    • MyObjectBuilder_Planet
    • MyObjectBuilder_Planet.SavedSector
    • MyObjectBuilder_PlanetGeneratorDefinition
    • MyObjectBuilder_PlanetPrefabDefinition
    • MyObjectBuilder_Player
    • MyObjectBuilder_PlayerChatHistory
    • MyObjectBuilder_PlayerChatItem
    • MyObjectBuilder_PlayerFactionRelation
    • MyObjectBuilder_PoweredCargoContainerDefinition
    • MyObjectBuilder_PowerProducerDefinition
    • MyObjectBuilder_PrefabDefinition
    • MyObjectBuilder_PrefabThrowerDefinition
    • MyObjectBuilder_PreloadFileInfo
    • MyObjectBuilder_PreloadFileInfo.PreloadType
    • MyObjectBuilder_ProductionBlockDefinition
    • MyObjectBuilder_Profiler
    • MyObjectBuilder_ProfilerBlock
    • MyObjectBuilder_ProfilerSnapshot
    • MyObjectBuilder_ProjectileAmmoDefinition
    • MyObjectBuilder_ProjectileAmmoDefinition.AmmoProjectileProperties
    • MyObjectBuilder_ProjectorBase
    • MyObjectBuilder_ProxyAntenna
    • MyObjectBuilder_RadialMenuItem
    • MyObjectBuilder_RadialMenuItemCubeBlock
    • MyObjectBuilder_RadialMenuItemEmpty
    • MyObjectBuilder_RadialMenuItemSystem
    • MyObjectBuilder_RadialMenuSection
    • MyObjectBuilder_RespawnShipDefinition
    • MyObjectBuilder_SavedGridDetails
    • MyObjectBuilder_ScenarioDefinition
    • MyObjectBuilder_ScenarioDefinition.AsteroidClustersSettings
    • MyObjectBuilder_ScenarioDefinition.MyOBBattleSettings
    • MyObjectBuilder_ScenarioDefinition.StartingItem
    • MyObjectBuilder_ScenarioDefinition.StartingPhysicalItem
    • MyObjectBuilder_ScenarioDefinitions
    • MyObjectBuilder_ScriptManager
    • MyObjectBuilder_ScriptNode
    • MyObjectBuilder_ScriptScriptNode
    • MyObjectBuilder_Sector
    • MyObjectBuilder_SessionComponent
    • MyObjectBuilder_SessionComponentMission
    • MyObjectBuilder_SessionComponentMission.pair
    • MyObjectBuilder_SessionSettings
    • MyObjectBuilder_SessionSettings.ExperimentalReason
    • MyObjectBuilder_SessionSettings.LimitBlocksByOption
    • MyObjectBuilder_ShadowTexture
    • MyObjectBuilder_ShadowTextureSetDefinition
    • MyObjectBuilder_ShipBlueprintDefinition
    • MyObjectBuilder_SolarPanelDefinition
    • MyObjectBuilder_SoundCategoryDefinition
    • MyObjectBuilder_SoundCategoryDefinition.SoundDesc
    • MyObjectBuilder_SpawnGroupDefinition
    • MyObjectBuilder_SpawnGroupDefinition.SpawnGroupPrefab
    • MyObjectBuilder_SpawnGroupDefinition.SpawnGroupVoxel
    • MyObjectBuilder_Station
    • MyObjectBuilder_StockpileItem
    • MyObjectBuilder_StoryCategoryDefinition
    • MyObjectBuilder_StoryDefinition
    • MyObjectBuilder_TargetingGroupDefinition
    • MyObjectBuilder_TerminalBlock
    • MyObjectBuilder_ThrustDefinition
    • MyObjectBuilder_Toolbar
    • MyObjectBuilder_Toolbar.Slot
    • MyObjectBuilder_ToolbarItem
    • MyObjectBuilder_ToolbarItemActionParameter
    • MyObjectBuilder_ToolbarItemAiCommand
    • MyObjectBuilder_ToolbarItemAnimation
    • MyObjectBuilder_ToolbarItemBot
    • MyObjectBuilder_ToolbarItemConsumable
    • MyObjectBuilder_ToolbarItemCreateGrid
    • MyObjectBuilder_ToolbarItemCubeBlock
    • MyObjectBuilder_ToolbarItemDefinition
    • MyObjectBuilder_ToolbarItemEmote
    • MyObjectBuilder_ToolbarItemEmpty
    • MyObjectBuilder_ToolbarItemPrefabThrower
    • MyObjectBuilder_ToolbarItemVoxelHand
    • MyObjectBuilder_ToolbarItemWeapon
    • MyObjectBuilder_ToolBase
    • MyObjectBuilder_ToolItemDefinition
    • MyObjectBuilder_ToolItemDefinition.MyToolActionDefinition
    • MyObjectBuilder_ToolItemDefinition.MyToolActionHitCondition
    • MyObjectBuilder_ToolItemDefinition.MyVoxelMiningDefinition
    • MyObjectBuilder_TransparentMaterial
    • MyObjectBuilder_TransparentMaterialDefinition
    • MyObjectBuilder_TransparentMaterials
    • MyObjectBuilder_Tree
    • MyObjectBuilder_TreeCuttingDefinition
    • MyObjectBuilder_TreeObject
    • MyObjectBuilder_Trees
    • MyObjectBuilder_TreesMedium
    • MyObjectBuilder_Trigger
    • MyObjectBuilder_TriggerAllOthersLost
    • MyObjectBuilder_TriggerBlockDestroyed
    • MyObjectBuilder_TriggerLives
    • MyObjectBuilder_TriggerNoSpawn
    • MyObjectBuilder_TriggerPositionLeft
    • MyObjectBuilder_TriggerPositionReached
    • MyObjectBuilder_TriggerScriptNode
    • MyObjectBuilder_TriggerSomeoneWon
    • MyObjectBuilder_TriggerTimeLimit
    • MyObjectBuilder_TutorialsHelper
    • MyObjectBuilder_VariableScriptNode
    • MyObjectBuilder_VariableSetterScriptNode
    • MyObjectBuilder_ViewedContent
    • MyObjectBuilder_VisualLevelScript
    • MyObjectBuilder_VisualScript
    • MyObjectBuilder_VisualScriptManagerSessionComponent
    • MyObjectBuilder_VisualSettingsDefinition
    • MyObjectBuilder_VoxelHandDefinition
    • MyObjectBuilder_VoxelMap
    • MyObjectBuilder_VoxelMapStorageDefinition
    • MyObjectBuilder_VoxelMaterialDefinition
    • MyObjectBuilder_VoxelMaterialModifierDefinition
    • MyObjectBuilder_WeaponDefinition
    • MyObjectBuilder_WeaponDefinition.WeaponAmmoData
    • MyObjectBuilder_WeaponDefinition.WeaponAmmoMagazine
    • MyObjectBuilder_WeaponDefinition.WeaponEffect
    • MyObjectBuilder_WeaponItemDefinition
    • MyObjectBuilder_WeaponItemDefinition.PhysicalItemWeaponDefinitionId
    • MyObjectBuilder_WeatherComponent
    • MyObjectBuilder_WeatherEffect
    • MyObjectBuilder_WeatherEffectDefinition
    • MyObjectBuilder_WeatherLightning
    • MyObjectBuilder_WeatherPlanetData
    • MyObjectBuilder_WheelModelsDefinition
    • MyObjectBuilder_World
    • MyObjectBuilder_WorldConfiguration
    • MyObjectBuilder_WorldGenerator
    • MyObjectBuilder_WorldGeneratorOperation
    • MyObjectBuilder_WorldGeneratorOperation_AddAsteroidPrefab
    • MyObjectBuilder_WorldGeneratorOperation_AddObjectsPrefab
    • MyObjectBuilder_WorldGeneratorOperation_AddPlanetPrefab
    • MyObjectBuilder_WorldGeneratorOperation_AddShipPrefab
    • MyObjectBuilder_WorldGeneratorOperation_CreatePlanet
    • MyObjectBuilder_WorldGeneratorOperation_SetupBasePrefab
    • MyObjectBuilder_WorldGeneratorPlayerStartingState
    • MyObjectBuilder_WorldGeneratorPlayerStartingState_RespawnShip
    • MyObjectBuilder_WorldGeneratorPlayerStartingState_Transform
    • MyObjectBuilderExtensions
    • MyObjectSeedParams
    • MyObjectSeedType
    • MyOnlineModeEnum
    • MyOutputParameterSerializationData
    • MyOwnershipShareModeEnum
    • MyParameterValue
    • MyParticleEffect
    • MyParticleEffectDataSerializer
    • MyParticleEffectsIDEnum
    • MyParticleEffectsNameEnum
    • MyParticlesManager
    • MyPhysicalModelItem
    • MyPhysicsComponentDefinitionBase
    • MyPhysicsOption
    • MyPhysicsPerformanceEnum
    • MyPlanetAnimal
    • MyPlanetAnimalSpawnInfo
    • MyPlanetAtmosphere
    • MyPlanetDistortionDefinition
    • MyPlanetEnvironmentItemDef
    • MyPlanetMaps
    • MyPlanetMapType
    • MyPlanetMapTypeSet
    • MyPlanetMaterialBlendSettings
    • MyPlanetMaterialDefinition
    • MyPlanetMaterialGroup
    • MyPlanetMaterialLayer
    • MyPlanetMaterialPlacementRule
    • MyPlanetOreMapping
    • MyPlanetProperties
    • MyPlanetSurfaceDetail
    • MyPlanetSurfaceRule
    • MyQuickLaunchType
    • MyRagdollBoneSetDefinition
    • MyRankedServers
    • MyRankServer
    • MyRelationsBetweenFactions
    • MyRelationsBetweenPlayerAndBlock
    • MyRelationsBetweenPlayerAndBlockExtensions
    • MySerializablePlanetEnvironmentalSoundRule
    • MySimpleObjectDraw
    • MySimpleObjectRasterizer
    • MyStationTypeEnum
    • MySteamConstants
    • MySunProperties
    • MySymmetryAxisEnum
    • MyTemperatureLevel
    • MyTextConstants
    • MyToolbarType
    • MyTransparentGeometry
    • MyTrashRemovalFlags
    • MyTrashRemovalFlagsExtension
    • MyTutorialDescription
    • MyVariableIdentifier
    • MyVisualSettingsDefinition
    • MyVoxelMapModifierChange
    • MyVoxelMapModifierOption
    • MyVoxelMaterialDefinition
    • MyVRageConstants
    • MyWeatherGeneratorSettings
    • MyWeatherGeneratorVoxelSettings
    • MyWheelModelsDefinition
    • OxygenRoom
    • PlanetaryInstallationSettings
    • PlanetaryInstallationSettings.RandomizedOrientationData
    • PlanetEnvironmentItemMapping
    • PlatformPCAttribute
    • RGBAColor
    • RGBColor
    • SerializableBlockOrientation
    • SerializableLineSectionInformation
    • SubEncounter
    • SuitResourceDefinition
    • TErrorSeverity
    • ToolSound
    • VoxelPlacementOverride
    • WorkshopId
  • VRage.Game.Components
    • IMyComponentAggregate
    • IMyComponentOwner<T>
    • IntersectionFlags
    • MyAggregateComponentList
    • MyAnimationControllerComponent
    • MyAnimationControllerComponentLoadFromDef
    • MyComponentAggregateExtensions
    • MyComponentBase
    • MyComponentBuilderAttribute
    • MyComponentContainer
    • MyComponentFactory
    • MyComponentTypeAttribute
    • MyComponentTypeFactory
    • MyDebugRenderComponentBase
    • MyEntityComponentBase
    • MyEntityComponentContainer
    • MyEntityComponentDescriptor
    • MyEntityComponentsDebugDraw
    • MyEntityContainerEventExtensions
    • MyEntityContainerEventExtensions.ControlAcquiredParams
    • MyEntityContainerEventExtensions.ControlReleasedParams
    • MyEntityContainerEventExtensions.EntityEventHandler
    • MyEntityContainerEventExtensions.EntityEventParams
    • MyEntityContainerEventExtensions.HitParams
    • MyEntityContainerEventExtensions.InventoryChangedParams
    • MyEntityContainerEventExtensions.ModelChangedParams
    • MyEntityDependencyTypeAttribute
    • MyEntityStorageComponent
    • MyGameLogicComponent
    • MyHierarchyComponent<TYPE>
    • MyHierarchyComponentBase
    • MyIngameScript
    • MyModStorageComponentBase
    • MyNullGameLogicComponent
    • MyNullPositionComponent
    • MyNullRenderComponent
    • MyPhysicsComponentBase
    • MyPhysicsForceType
    • MyPositionComponent
    • MyPositionComponentBase
    • MyRenderComponentBase
    • MyRenderComponentBaseExtensions
    • MyResourceSinkComponentBase
    • MyResourceSinkInfo
    • MyResourceSourceComponentBase
    • MyRespawnComponent
    • MySessionComponentBase
    • MySessionComponentDescriptor
    • MySessionComponentMapping
    • MySyncComponentBase
    • MyUpdateOrder
    • MyUseObjectsComponentBase
    • RigidBodyFlag
  • VRage.Game.Definitions
    • IMyInventoryComponentDefinition
    • MyDefinitionGroupAttribute
    • MyDefinitionPostprocessor
    • MyDefinitionPostprocessor.Bundle
    • MyDefinitionPostprocessor.PostprocessorComparer
    • MyDefinitionTypeAttribute
    • MyDlcDefinition
    • MyFontDefinition
    • MyGameDefinition
    • MyGuiTextureAtlasDefinition
    • MyModStorageComponentDefinition
    • MySafeZoneSettingsDefinition
    • MySafeZoneTexturesDefinition
    • MyScenarioCategoryDefinition
    • NullDefinitionPostprocessor
  • VRage.Game.Definitions.Reputation
    • MyReputationSettingsDefinition
  • VRage.Game.Definitions.SessionComponents
    • MyBankingSystemDefinition
    • MyClipboardDefinition
    • MyContainerDropSystemDefinition
    • MyCoordinateSystemDefinition
    • MyCubeBuilderDefinition
    • MySessionComponentAntiCheatDefinition
    • MySessionComponentContractSystemDefinition
    • MySessionComponentEconomyDefinition
    • MySessionComponentSmartUpdaterDefinition
  • VRage.Game.Entity
    • DebugCreatedBy
    • MyComponentChange
    • MyEntitiesInterface
    • MyEntity
    • MyEntity.ContactPointData
    • MyEntity.ContactPointData.ContactPointDataTypes
    • MyEntity.CreateDefaultSyncEntityDelegate
    • MyEntity.EntityPin
    • MyEntity.MyEntityFactoryCreateObjectBuilderDelegate
    • MyEntity.MyWeldingGroupsGroupExistsDelegate
    • MyEntity.UpdateDurationType
    • MyEntitySubpart
    • MyEntitySubpart.Data
    • MyEntityTypeAttribute
    • MyGameLogic
    • MyInventoryBase
    • MyPhysicalInventoryItem
    • MyRelationsBetweenPlayers
  • VRage.Game.Entity.UseObject
    • IMyUseObject
    • MyActionDescription
    • MyUseObjectAttribute
    • MyUseObjectBase
    • MyUseObjectFactory
    • UseActionEnum
    • UseActionResult
    • UseObjectExtensions
  • VRage.Game.GUI.TextPanel
    • ContentType
    • MySerializableSprite
    • MySerializableSpriteCollection
    • MySprite
    • MySpriteCollection
    • MySpriteDrawFrame
    • MySpriteDrawFrame.ClearClipToken
    • ShowTextOnScreenFlag
    • SpriteType
    • TextAlignment
    • TextPanelAccessFlag
  • VRage.Game.ModAPI
    • BeforeDamageApplied
    • CharacterMovementStateChangedDelegate
    • CharacterMovementStateDelegate
    • GridLinkTypeEnum
    • IHitInfo
    • IMyCharacter
    • IMyComponentStack
    • IMyConfig
    • IMyConfigDedicated
    • IMyContract
    • IMyContractAcquisition
    • IMyContractBounty
    • IMyContractCustom
    • IMyContractEscort
    • IMyContractHauling
    • IMyContractRepair
    • IMyContractSearch
    • IMyContractSystem
    • IMyControllerInfo
    • IMyCubeBlock
    • IMyCubeBuilder
    • IMyCubeGrid
    • IMyDamageSystem
    • IMyDLC
    • IMyDLCs
    • IMyEntityController
    • IMyFaction
    • IMyFactionCollection
    • IMyFloatingObject
    • IMyGamePaths
    • IMyGps
    • IMyGpsCollection
    • IMyGravityProviderSystem
    • IMyGridControlSystem
    • IMyGridGasSystem
    • IMyGridGroupData
    • IMyGridGroups
    • IMyGridJumpDriveSystem
    • IMyGridWeaponSystem
    • IMyGui
    • IMyGunObject<T>
    • IMyHudNotification
    • IMyHudObjectiveLine
    • IMyIdentity
    • IMyInventory
    • IMyInventoryItem
    • IMyModAPINaturalGravityComponent
    • IMyModAPINaturalGravityImplementation
    • IMyModContext
    • IMyModel
    • IMyModelDummy
    • IMyMultiplayer
    • IMyNaturalGravityComponent
    • IMyNetworkClient
    • IMyOxygenBlock
    • IMyOxygenProvider
    • IMyOxygenProviderSystem
    • IMyOxygenRoom
    • IMyParallelTask
    • IMyPhysics
    • IMyPlayer
    • IMyPlayerCollection
    • IMyPrefabManager
    • IMyReflection
    • IMyResourceDistributorComponent
    • IMySession
    • IMySlimBlock
    • IMySpectatorTools
    • IMySphericalNaturalGravityComponent
    • IMyStoreItem
    • IMyTriangleVertexIndices
    • IMyUtilities
    • IMyVoxelMap
    • IMyVoxelMaps
    • IMyVoxelShape
    • IMyVoxelShapeBox
    • IMyVoxelShapeCapsule
    • IMyVoxelShapeRamp
    • IMyVoxelShapeSphere
    • IMyWeatherEffects
    • MessageEnteredDel
    • MessageEnteredSenderDel
    • ModCrashedException
    • MyActivationCustomResults
    • MyAddContractResultWrapper
    • MyAdminSettingsEnum
    • MyAiBlockType
    • MyCameraMode
    • MyComponentStackInfo
    • MyContractActivateDelegate
    • MyContractChangeDelegate
    • MyContractConditionDelegate
    • MyContractFailedDelegate
    • MyContractFinishedDelegate
    • MyContractUpdateDelegate
    • MyCustomContractStateEnum
    • MyDamageInformation
    • MyDamageSystemPriority
    • MyDeviceBase
    • MyFactionStateChange
    • MyGridGroupsDefaultEventHandler
    • MyGunStatusEnum
    • MyHitInfo
    • MyIntegrityChangeEnum
    • MyLockEntityState
    • MyPromoteLevel
    • MyShootActionEnum
    • MyStoreItemData
    • MyTerminalPageEnum
    • MyUpdateTiersGridPresence
    • MyUpdateTiersPlayerPresence
    • ReputationChangeReason
    • ResultEnum
    • ScriptingReflection
    • SpawningOptions
  • VRage.Game.ModAPI.Ingame
    • FleeMode
    • FleeTrigger
    • GuidanceType
    • IMyCubeBlock
    • IMyCubeGrid
    • IMyEntity
    • IMyInventory
    • IMyInventoryItem
    • IMyInventoryOwner
    • IMySlimBlock
    • MyGridTargetingRelationFiltering
    • MyInventoryItem
    • MyInventoryItemExtension
    • MyItemInfo
    • MyItemType
    • MyPhysicalInventoryItemExtensions_ModAPI
    • MyStoreItemDataSimple
    • MyTransponderRelationFilter
    • OffensiveCombatTargetPriority
  • VRage.Game.ModAPI.Ingame.Utilities
    • MyCommandLine
    • MyCommandLine.Enumerator
    • MyCommandLine.ItemCollection
    • MyCommandLine.SwitchCollection
    • MyCommandLine.SwitchEnumerator
    • MyIni
    • MyIniKey
    • MyIniParseResult
    • MyIniValue
    • StringSegment
    • StringSegmentComparer
    • StringSegmentIgnoreCaseComparer
    • TextPtr
  • VRage.Game.ModAPI.Interfaces
    • IMyCameraController
    • IMyControllableEntity
    • IMyDecalHandler
    • IMyDecalProxy
    • IMyDestroyableObject
    • IMyEntityCapacitorComponent
    • MoveInformation
  • VRage.Game.ModAPI.Network
    • MySync<T, TSyncDirection>
  • VRage.Game.ObjectBuilders
    • GunObjectBuilderExtensions
    • IMyObjectBuilder_GunObject<T>
    • MyComponentBlockEntry
    • MyGroupedIds
    • MyGroupedIds.GroupedId
    • MyMappedId
    • MyObjectBuilder_AnimationControllerDefinition
    • MyObjectBuilder_AnimationFootIkChain
    • MyObjectBuilder_AnimationLayer
    • MyObjectBuilder_AnimationLayer.MyLayerMode
    • MyObjectBuilder_AnimationSM
    • MyObjectBuilder_AnimationSMCondition
    • MyObjectBuilder_AnimationSMCondition.MyOperationType
    • MyObjectBuilder_AnimationSMConditionsConjunction
    • MyObjectBuilder_AnimationSMNode
    • MyObjectBuilder_AnimationSMNode.MySMNodeType
    • MyObjectBuilder_AnimationSMTransition
    • MyObjectBuilder_AnimationTree
    • MyObjectBuilder_AnimationTreeNode
    • MyObjectBuilder_AnimationTreeNodeAdd
    • MyObjectBuilder_AnimationTreeNodeDynamicTrack
    • MyObjectBuilder_AnimationTreeNodeIkTarget
    • MyObjectBuilder_AnimationTreeNodeMix1D
    • MyObjectBuilder_AnimationTreeNodeSetter
    • MyObjectBuilder_AnimationTreeNodeSetter.ValueAssignment
    • MyObjectBuilder_AnimationTreeNodeTrack
    • MyObjectBuilder_CampaignSessionComponent
    • MyObjectBuilder_CargoContainerInventoryBagEntity
    • MyObjectBuilder_EntityStat
    • MyObjectBuilder_EntityStatRegenEffect
    • MyObjectBuilder_EnvironmentalParticleLogic
    • MyObjectBuilder_EnvironmentalParticleLogicFireFly
    • MyObjectBuilder_EnvironmentalParticleLogicGrassland
    • MyObjectBuilder_EnvironmentalParticleLogicSpace
    • MyObjectBuilder_InventoryBagEntity
    • MyObjectBuilder_Localization
    • MyObjectBuilder_Localization.KeyEntry
    • MyObjectBuilder_ModifiableEntity
    • MyObjectBuilder_NeutralShipSpawner
    • MyObjectBuilder_NeutralShipSpawner.ShipTimePair
    • MyObjectBuilder_PlanetMapProvider
    • MyObjectBuilder_PlanetTextureMapProvider
    • MyObjectBuilder_RadialMenu
    • MyObjectBuilder_RadialMenuItemVoxelHand
    • MyObjectBuilder_RadialMenuItemVoxelHandBrush
    • MyObjectBuilder_SchematicItem
    • MyObjectBuilder_SectorWeatherComponent
    • MyObjectBuilder_SkinInventory
    • MyObjectBuilder_ToolbarItemUsable
    • MyObjectBuilder_UsableItem
    • MyParameterAnimTreeNodeMapping
    • MySerializedTextPanelData
  • VRage.Game.ObjectBuilders.ComponentSystem
    • MyObjectBuilder_AreaInventory
    • MyObjectBuilder_AreaInventoryAggregate
    • MyObjectBuilder_AreaTrigger
    • MyObjectBuilder_AssetModifierComponent
    • MyObjectBuilder_AtmosphereDetectorComponent
    • MyObjectBuilder_CharacterPickupComponent
    • MyObjectBuilder_CharacterSoundComponent
    • MyObjectBuilder_CharacterStatComponent
    • MyObjectBuilder_ComponentBase
    • MyObjectBuilder_ComponentContainer
    • MyObjectBuilder_ComponentContainer.ComponentData
    • MyObjectBuilder_ContainerDropComponent
    • MyObjectBuilder_DurabilityComponentDefinition
    • MyObjectBuilder_DurabilityComponentDefinition.HitDefinition
    • MyObjectBuilder_EntityCapacitorComponent
    • MyObjectBuilder_EntityCapacitorComponentDefinition
    • MyObjectBuilder_EntityDurabilityComponent
    • MyObjectBuilder_EntityReverbDetectorComponent
    • MyObjectBuilder_EntityStatComponent
    • MyObjectBuilder_EntityStatComponentDefinition
    • MyObjectBuilder_EntityStorageComponent
    • MyObjectBuilder_FractureComponentBase
    • MyObjectBuilder_FractureComponentBase.FracturedShape
    • MyObjectBuilder_FractureComponentCubeBlock
    • MyObjectBuilder_InventoryAggregate
    • MyObjectBuilder_InventoryBase
    • MyObjectBuilder_InventoryComponentDefinition
    • MyObjectBuilder_InventoryComponentDefinition.InventoryConstraintDefinition
    • MyObjectBuilder_InventorySpawnComponent
    • MyObjectBuilder_InventorySpawnComponent_Definition
    • MyObjectBuilder_ModCustomComponent
    • MyObjectBuilder_ModStorageComponent
    • MyObjectBuilder_ModStorageComponentDefinition
    • MyObjectBuilder_PhysicsBodyComponent
    • MyObjectBuilder_PhysicsBodyComponentDefinition
    • MyObjectBuilder_PhysicsComponentBase
    • MyObjectBuilder_PhysicsComponentDefinitionBase
    • MyObjectBuilder_PhysicsComponentDefinitionBase.MyMassPropertiesComputationType
    • MyObjectBuilder_PhysicsComponentDefinitionBase.MyUpdateFlags
    • MyObjectBuilder_RespawnComponent
    • MyObjectBuilder_ShipSoundComponent
    • MyObjectBuilder_SunTrackingComponent
    • MyObjectBuilder_TargetFocusComponent
    • MyObjectBuilder_TargetFocusComponentDefinition
    • MyObjectBuilder_TargetLockingBlockComponent
    • MyObjectBuilder_TargetLockingBlockComponentDefinition
    • MyObjectBuilder_TargetLockingComponent
    • MyObjectBuilder_TargetLockingComponentDefinition
    • MyObjectBuilder_TimerComponent
    • MyObjectBuilder_TimerComponentDefinition
    • MyObjectBuilder_TriggerAggregate
    • MyObjectBuilder_TriggerBase
    • MyObjectBuilder_UpdateTrigger
    • MyObjectBuilder_UseObjectsComponent
    • MyObjectBuilder_UseObjectsComponentDefinition
    • MyTimerTypes
  • VRage.Game.ObjectBuilders.Definitions
    • ButtonAction
    • Condition
    • ConditionBase
    • FactionRelation
    • FactionRelationVariant
    • ItemTypes
    • MyContractChancePair
    • MyControlBindingType
    • MyFactionNameTypeEnum
    • MyGuiOffset
    • MyObjectBuilder_Action
    • MyObjectBuilder_BlockBlueprintDefinition
    • MyObjectBuilder_BlockVariantGroup
    • MyObjectBuilder_CircularProgressBarStatVisualStyle
    • MyObjectBuilder_CompositeTexture
    • MyObjectBuilder_ContractTypeDefinition
    • MyObjectBuilder_ContractTypeDeliverDefinition
    • MyObjectBuilder_ContractTypeEscortDefinition
    • MyObjectBuilder_ContractTypeFindDefinition
    • MyObjectBuilder_ContractTypeHuntDefinition
    • MyObjectBuilder_ContractTypeObtainAndDeliverDefinition
    • MyObjectBuilder_ContractTypeRepairDefinition
    • MyObjectBuilder_ControlBinding
    • MyObjectBuilder_ControlBindingContext
    • MyObjectBuilder_ControllerButtonAction
    • MyObjectBuilder_ControllerSchemeDefinition
    • MyObjectBuilder_CrosshairStyle
    • MyObjectBuilder_DlcDefinition
    • MyObjectBuilder_DlcDefinition.PsProductIds
    • MyObjectBuilder_DPadControlVisualStyle
    • MyObjectBuilder_DroneBehaviorDefinition
    • MyObjectBuilder_EmoteDefinition
    • MyObjectBuilder_EmoteDefinition.Animation
    • MyObjectBuilder_EmoteDefinition.AnimOverrideDef
    • MyObjectBuilder_FactionDefinition
    • MyObjectBuilder_FactionNameDefinition
    • MyObjectBuilder_FactionTypeDefinition
    • MyObjectBuilder_FakeAction
    • MyObjectBuilder_GameDefinition
    • MyObjectBuilder_GameDefinition.Comp
    • MyObjectBuilder_GasProperties
    • MyObjectBuilder_GhostCharacterDefinition
    • MyObjectBuilder_GpsCollectionDefinition
    • MyObjectBuilder_GravityIndicatorVisualStyle
    • MyObjectBuilder_GuiTexture
    • MyObjectBuilder_GuiTextureAtlasDefinition
    • MyObjectBuilder_HudDefinition
    • MyObjectBuilder_HudIcon
    • MyObjectBuilder_ImageStatVisualStyle
    • MyObjectBuilder_KeyAction
    • MyObjectBuilder_MainMenuInventorySceneDefinition
    • MyObjectBuilder_MouseButtonAction
    • MyObjectBuilder_OffensiveWords
    • MyObjectBuilder_PirateAntennaDefinition
    • MyObjectBuilder_PirateAntennaDefinition.SpawnStrategyDefinition
    • MyObjectBuilder_ProgressBarCompositeTexture
    • MyObjectBuilder_ProgressBarStatVisualStyle
    • MyObjectBuilder_ProgressBarStatVisualStyle.NineTiledData
    • MyObjectBuilder_ProgressBarStatVisualStyle.SimpleBarData
    • MyObjectBuilder_QuickStartDefinition
    • MyObjectBuilder_RepairBlueprintDefinition
    • MyObjectBuilder_ResearchBlockDefinition
    • MyObjectBuilder_ResearchDefinition
    • MyObjectBuilder_ResearchGroupDefinition
    • MyObjectBuilder_ResourceDistributionGroup
    • MyObjectBuilder_SafeZoneSettingsDefinition
    • MyObjectBuilder_SafeZoneTexturesDefinition
    • MyObjectBuilder_ScenarioCategoryDefinition
    • MyObjectBuilder_SchematicItemDefinition
    • MyObjectbuilder_SessionComponentAntiCheatDefinition
    • MyObjectBuilder_SessionComponentContractSystemDefinition
    • MyObjectBuilder_SessionComponentDefinition
    • MyObjectbuilder_SessionComponentEconomyDefinition
    • MyObjectBuilder_SessionComponentResearchDefinition
    • MyObjectBuilder_SessionComponentSmartUpdaterDefinition
    • MyObjectBuilder_ShipSoundsDefinition
    • MyObjectBuilder_ShipSoundSystemDefinition
    • MyObjectBuilder_StatControls
    • MyObjectBuilder_StationsListDefinition
    • MyObjectBuilder_StatVisualStyle
    • MyObjectBuilder_StoreItem
    • MyObjectBuilder_TargetingMarkersStyle
    • MyObjectBuilder_TargetingProgressBarStatVisualStyle
    • MyObjectBuilder_TextStatVisualStyle
    • MyObjectBuilder_ToolbarControlVisualStyle
    • MyObjectBuilder_ToolbarControlVisualStyle.ColorStyle
    • MyObjectBuilder_ToolbarControlVisualStyle.ToolbarItemStyle
    • MyObjectBuilder_ToolbarControlVisualStyle.ToolbarPageStyle
    • MyObjectBuilder_UpgradeModuleDefinition
    • MyObjectBuilder_UsableItemDefinition
    • MyPredefinedContitions
    • MyUpgradeModifierType
    • MyUpgradeModuleInfo
    • MyWeaponBehavior
    • MyWeaponRule
    • SchemaType
    • ShipSound
    • ShipSoundVolumePair
    • ShipSystemSoundsEnum
    • StatCondition
    • StatConditionOperator
    • StatLogicOperator
    • StoreItemTypes
    • VisualStyleCategory
  • VRage.Library.Utils
    • BlittableHelper<T>
    • DebugUtils
    • Disposable
    • DontCheckAttribute
    • IMyCondition
    • IMyCondition<T>
    • InterpolationHandler<T>
    • MyDefaultLogInject
    • MyEnum<T>
    • MyEnum<T>.Range
    • MyGameModeEnum
    • MyGameTimer
    • MyHashRandomUtils
    • MyImageHeaderUtils
    • MyImageHeaderUtils.DDS_HEADER
    • MyImageHeaderUtils.DDS_PIXELFORMAT
    • MyInterpolationQueue<T>
    • MyIterableComplementSet<T>
    • MyIterableComplementSetExtensions
    • MyLibraryUtils
    • MyRandom
    • MyRandom.State
    • MyRandom.StateToken
    • MyTimeSpan
    • MyValueAggregator
    • PathUtils
    • WaitForTargetFrameRate
  • VRage.ModAPI
    • EntityFlags
    • IMyCamera
    • IMyEntities
    • IMyEntity
    • IMyGridConveyorSystem
    • IMyHudStat
    • IMyRemapHelper
    • IMyStorage
    • IMyVoxelBase
    • IVoxelOperator
    • ModAPIMass
    • ModAPIMassElement
    • MyAPIGatewayShortcuts
    • MyAPIGatewayShortcuts.GetLocalPlayerPositionCallback
    • MyAPIGatewayShortcuts.GetMainCameraCallback
    • MyAPIGatewayShortcuts.GetWorldBoundariesCallback
    • MyEntityUpdateEnum
    • MyTerminalControlComboBoxItem
    • MyTerminalControlListBoxItem
    • PhysicsSettings
    • VoxelOperatorFlags
  • VRage.ObjectBuilders
    • DynamicNullableObjectBuilderItemAttribute
    • DynamicObjectBuilderAttribute
    • DynamicObjectBuilderItemAttribute
    • MyObjectBuilder_Base
    • MyObjectBuilder_EntityBase
    • MyObjectBuilder_ReplicableEntity
    • MyObjectBuilderDefinitionAttribute
    • MyObjectBuilderDynamicSerializer
    • MyObjectBuilderSerializer
    • MyObjectBuilderType
    • MyObjectBuilderType.ComparerType
    • MyObjectFactory<TAttribute, TCreatedObjectBase>
    • MyPersistentEntityFlags2
    • MyRuntimeObjectBuilderId
    • MyRuntimeObjectBuilderIdComparer
    • SerializableDefinitionId
  • VRage.Utils
    • ConcurrentNormalAggregator
    • LoggingOptions
    • My5BitEncoding
    • MyAtlasTextureCoordinate
    • MyAverageFiltering
    • MyBBSetSampler
    • MyBinaryReader
    • MyBuildNumbers
    • MyClipboardHelper
    • MyColorAlias
    • MyConsolePipeWriter
    • MyCriticalSection_Mutex
    • MyCriticalSection_SpinLock
    • MyDebugHitCounter
    • MyDebugHitCounter.Sample
    • MyDebugWorkTracker<T>
    • MyDebugWorkTrackerExtensions
    • MyDiscreteSampler
    • MyDiscreteSampler.SamplingBin
    • MyDiscreteSampler<T>
    • MyEncryptionSymmetricRijndael
    • MyEnumDuplicitiesTester
    • MyEventArgs
    • MyEventSet
    • MyFlagEnumAttribute
    • MyGuiDrawAlignEnum
    • MyLimitedDefaultLogPrinter
    • MyLog
    • MyLog.IndentToken
    • MyLogExtensions
    • MyLogSeverity
    • MyMathConstants
    • MyMaxFiltering
    • MyMemoryLogs
    • MyMemoryLogs.MyMemoryEvent
    • MyMergeHelper
    • MyMessageBox
    • MyMinFiltering
    • MyMwcConstants
    • MyPlane
    • MyPolyLine
    • MyPolyLineD
    • MyRectangle2D
    • MySectorConstants
    • MySingleCrypto
    • MySpherePlaneIntersectionEnum
    • MyStringHash
    • MyStringHash.HashComparerType
    • MyStringId
    • MyStringId.IdComparerType
    • MyStringUtils
    • MyTickTimedItem<T>
    • MyTickTimedItemF
    • MyTimedItem<T>
    • MyTimedItemCache
    • MyTriangle_Vertex_Normal
    • MyTriangle_Vertex_Normals
    • MyTriangle_Vertex_Normals_Tangents
    • MyUtils
    • MyUtils.ClearCollectionToken<TCollection, TElement>
    • MyUtils.ClearRangeToken<T>
    • MyUtils.ClearRangeToken<T>.OffsetEnumerator
    • MyValidationConstants
    • MyValueFormatter
    • MyVector3ISet
    • MyVector3ISet.Enumerator
    • MyVersion
    • NormalAggregator
  • VRage.Voxels
    • IMyIsoMesher
    • IMyStorageDataProvider
    • MyCellCoord
    • MyCellCoord.EqualityComparer
    • MyClipmapScaleEnum
    • MyIsoMesh
    • MyIsoMesherArgs
    • MyPrecalcComponent
    • MyRenderDataBuilder
    • MyStorageData
    • MyStorageData.CopyOperator
    • MyStorageData.IOperator
    • MyStorageData.MortonEnumerator
    • MyStorageDataProviderAttribute
    • MyStorageDataTypeEnum
    • MyStorageDataTypeFlags
    • MyVoxelConstants
    • MyVoxelContentConstitution
    • MyVoxelCoordSystems
    • MyVoxelDataConstants
    • MyVoxelDataRequest
    • MyVoxelEnumExtensions
    • MyVoxelRequestFlags
    • MyVoxelrequestFlagsExtensions
  • VRageMath
    • Base27Directions
    • Base27Directions.Direction
    • Base6Directions
    • Base6Directions.Axis
    • Base6Directions.Direction
    • Base6Directions.DirectionFlags
    • BoundingBox
    • BoundingBox.ComparerType
    • BoundingBox2
    • BoundingBox2D
    • BoundingBox2I
    • BoundingBoxD
    • BoundingBoxD.ComparerType
    • BoundingBoxExtensions
    • BoundingBoxI
    • BoundingFrustum
    • BoundingFrustumD
    • BoundingFrustumExtensions
    • BoundingSphere
    • BoundingSphereD
    • BoxCornerEnumerator
    • Capsule
    • CapsuleD
    • Color
    • ColorExtensions
    • CompressedPositionOrientation
    • ContainmentType
    • CubeFace
    • Curve
    • CurveContinuity
    • CurveKey
    • CurveKeyCollection
    • CurveLoopType
    • CurveTangent
    • HyperSphereHelpers
    • IAddOp<T>
    • Line
    • LineD
    • MathHelper
    • MathHelperD
    • Matrix
    • Matrix3x3
    • MatrixD
    • MatrixI
    • MyBlockOrientation
    • MyBounds
    • MyCuboid
    • MyCuboidSide
    • MyDynamicAABBTree
    • MyDynamicAABBTree.DynamicTreeNode
    • MyDynamicAABBTreeD
    • MyLineSegmentOverlapResult<T>
    • MyLineSegmentOverlapResult<T>.MyLineSegmentOverlapResultComparer
    • MyMath
    • MyMortonCode3D
    • MyMovingAverage
    • MyOrientedBoundingBox
    • MyOrientedBoundingBoxD
    • MyQuad
    • MyQuadD
    • MyShort4
    • MyTransform
    • MyTransformD
    • MyUShort4
    • NullableVector3DExtensions
    • NullableVector3Extensions
    • Plane
    • PlaneD
    • PlaneIntersectionType
    • Point
    • Quaternion
    • QuaternionD
    • Ray
    • RayD
    • Rectangle
    • RectangleF
    • SerializableRange
    • SymmetricSerializableRange
    • Vector2
    • Vector2B
    • Vector2D
    • Vector2I
    • Vector2I.ComparerClass
    • Vector3
    • Vector3B
    • Vector3D
    • Vector3Extensions
    • Vector3I
    • Vector3I.EqualityComparer
    • Vector3I_RangeIterator
    • Vector3INormalEqualityComparer
    • Vector3L
    • Vector3L.EqualityComparer
    • Vector3L_RangeIterator
    • Vector3LNormalEqualityComparer
    • Vector3S
    • Vector3UByte
    • Vector3UByte.EqualityComparer
    • Vector3Ushort
    • Vector4
    • Vector4D
    • Vector4I
    • Vector4I.EqualityComparer
    • Vector4UByte

Class MyEnvironmentSector

Inheritance
System.Object
MyEntity
MyEnvironmentSector
Implements
IMyEntity
IMyEntity
Inherited Members
MyEntity.m_contactPoint
MyEntity.DefinitionId
MyEntity.DebugAsyncLoading
MyEntity.m_hudParams
MyEntity.m_positionResetFromServer
MyEntity.m_modelCollision
MyEntity.GamePruningProxyId
MyEntity.TopMostPruningProxyId
MyEntity.StaticForPruningStructure
MyEntity.TargetPruningProxyId
MyEntity.IsPreviewChanged
MyEntity.ReadyForReplicationAction
MyEntity.PropagateSubpartRotationThroughHieerarchy
MyEntity.ReplicationStarted
MyEntity.ReplicationEnded
MyEntity.OnEntityCloseRequest
MyEntity.InstantiateSubpartOverrideFunc
MyEntity.AddToGamePruningStructureExtCallBack
MyEntity.RemoveFromGamePruningStructureExtCallBack
MyEntity.UpdateGamePruningStructureExtCallBack
MyEntity.MyEntityFactoryCreateObjectBuilderExtCallback
MyEntity.CreateDefaultSyncEntityExtCallback
MyEntity.MyWeldingGroupsAddNodeExtCallback
MyEntity.MyWeldingGroupsRemoveNodeExtCallback
MyEntity.MyWeldingGroupsGetGroupNodesExtCallback
MyEntity.MyWeldingGroupsGroupExistsExtCallback
MyEntity.MyProceduralWorldGeneratorTrackEntityExtCallback
MyEntity.CreateStandardRenderComponentsExtCallback
MyEntity.InitComponentsExtCallback
MyEntity.MyEntitiesCreateFromObjectBuilderExtCallback
MyEntity.DebugDrawInvalidTriangles()
MyEntity.AddDebugRenderComponent(MyDebugRenderComponentBase)
MyEntity.ContainsDebugRenderComponent(Type)
MyEntity.TryGetDebugRenderComponent<T>(T)
MyEntity.RemoveDebugRenderComponent(Type)
MyEntity.RemoveDebugRenderComponent(MyDebugRenderComponentBase)
MyEntity.ClearDebugRenderComponents()
MyEntity.GetTopMostParent(Type)
MyEntity.GetHudParams(Boolean)
MyEntity.CanBeAddedToRender()
MyEntity.InitComponents()
MyEntity.InitComponentsForTesting()
MyEntity.Components_ComponentAdded(Type, IMyEntityComponentBase)
MyEntity.Components_ComponentRemoved(Type, IMyEntityComponentBase)
MyEntity.OnCreateSync()
MyEntity.CreateSync()
MyEntity.GetSubpart(String)
MyEntity.TryGetSubpart(String, MyEntitySubpart)
MyEntity.UpdateOnceBeforeFrame()
MyEntity.UpdateBeforeSimulation()
MyEntity.Simulate()
MyEntity.UpdateAfterSimulation()
MyEntity.UpdatingStopped()
MyEntity.UpdateBeforeSimulation10()
MyEntity.UpdateAfterSimulation10()
MyEntity.UpdateBeforeSimulation100()
MyEntity.UpdateAfterSimulation100()
MyEntity.GetFriendlyName()
MyEntity.GetViewMatrix()
MyEntity.Teleport(MatrixD, Object, Boolean)
MyEntity.DebugDrawPhysics()
MyEntity.GetIntersectionWithLine(LineD, Nullable<Vector3D>, Boolean, IntersectionFlags)
MyEntity.GetIntersectionWithLine(LineD, Nullable<MyIntersectionResultLineTriangleEx>, IntersectionFlags)
MyEntity.GetIntersectionWithLineAndBoundingSphere(LineD, Single)
MyEntity.GetIntersectionWithSphere(BoundingSphereD)
MyEntity.GetIntersectionWithAABB(BoundingBoxD)
MyEntity.GetTrianglesIntersectingSphere(BoundingSphere, Nullable<Vector3>, Nullable<Single>, List<MyTriangle_Vertex_Normals>, Int32)
MyEntity.DoOverlapSphereTest(Single, Vector3D)
MyEntity.GetSmallestDistanceBetweenCameraAndBoundingSphere()
MyEntity.GetLargestDistanceBetweenCameraAndBoundingSphere()
MyEntity.GetDistanceBetweenCameraAndBoundingSphere()
MyEntity.GetDistanceBetweenPlayerPositionAndBoundingSphere()
MyEntity.GetDistanceBetweenCameraAndPosition()
MyEntity.GetBaseEntity()
MyEntity.OnAddedToScene(Object)
MyEntity.OnReplicationStarted()
MyEntity.OnReplicationEnded()
MyEntity.SetFadeOut(Boolean)
MyEntity.OnRemovedFromScene(Object)
MyEntity.AddToGamePruningStructure()
MyEntity.RemoveFromGamePruningStructure()
MyEntity.UpdateGamePruningStructure()
MyEntity.RaisePhysicsChanged()
MyEntity.Init(MyObjectBuilder_EntityBase)
MyEntity.BeforeGameLogicInit()
MyEntity.ClampToWorld()
MyEntity.Init(StringBuilder, String, MyEntity, Nullable<Single>, String)
MyEntity.RefreshModels(String, String)
MyEntity.Delete()
MyEntity.BeforeDelete()
MyEntity.GetObjectBuilder(Boolean)
MyEntity.BeforeSave()
MyEntity.PrepareForDraw()
MyEntity.BeforePaste()
MyEntity.AfterPaste()
MyEntity.SetEmissiveParts(String, Color, Single)
MyEntity.SetEmissivePartsForSubparts(String, Color, Single)
MyEntity.UpdateNamedEmissiveParts(UInt32, String, Color, Single)
MyEntity.InstantiateSubpart(MyModelDummy, MyEntitySubpart.Data)
MyEntity.GetCubeBlockParent(MyEntity)
MyEntity.GetInventoryBase(Int32)
MyEntity.GetInventoryBase()
MyEntity.OnInventoryComponentAdded(MyInventoryBase)
MyEntity.OnInventoryComponentRemoved(MyInventoryBase)
MyEntity.SerializeControls(BitStream)
MyEntity.DeserializeControls(BitStream, Boolean)
MyEntity.ApplyLastControls()
MyEntity.ResetControls()
MyEntity.Pin()
MyEntity.Unpin()
MyEntity.UpdateSoundContactPoint(Int64, Vector3, Vector3, Vector3, Single)
MyEntity.IMyEntity.GetTopMostParent(Type)
MyEntity.IMyEntity.GetChildren(List<IMyEntity>, Func<IMyEntity, Boolean>)
MyEntity.IMyEntity.GetFriendlyName()
MyEntity.IMyEntity.Close()
MyEntity.IMyEntity.Delete()
MyEntity.IMyEntity.GetDiffuseColor()
MyEntity.IMyEntity.GetDistanceBetweenCameraAndBoundingSphere()
MyEntity.IMyEntity.GetDistanceBetweenCameraAndPosition()
MyEntity.IMyEntity.GetLargestDistanceBetweenCameraAndBoundingSphere()
MyEntity.IMyEntity.GetSmallestDistanceBetweenCameraAndBoundingSphere()
MyEntity.IMyEntity.GetIntersectionWithLineAndBoundingSphere(LineD, Single)
MyEntity.IMyEntity.GetIntersectionWithSphere(BoundingSphereD)
MyEntity.IMyEntity.GetInventory()
MyEntity.IMyEntity.GetInventory(Int32)
MyEntity.IMyEntity.GetTrianglesIntersectingSphere(BoundingSphere, Nullable<Vector3>, Nullable<Single>, List<MyTriangle_Vertex_Normals>, Int32)
MyEntity.IMyEntity.DoOverlapSphereTest(Single, Vector3D)
MyEntity.IMyEntity.GetObjectBuilder(Boolean)
MyEntity.IMyEntity.IsVisible()
MyEntity.IMyEntity.GetViewMatrix()
MyEntity.IMyEntity.GetWorldMatrixNormalizedInv()
MyEntity.IMyEntity.SetLocalMatrix(Matrix, Object)
MyEntity.IMyEntity.SetWorldMatrix(MatrixD, Object)
MyEntity.IMyEntity.SetPosition(Vector3D)
MyEntity.IMyEntity.EnableColorMaskForSubparts(Boolean)
MyEntity.IMyEntity.SetColorMaskForSubparts(Vector3)
MyEntity.IMyEntity.SetTextureChangesForSubparts(Dictionary<String, MyTextureChange>)
MyEntity.IMyEntity.SetTextureChangesForSubparts(Dictionary<MyStringId, MyTextureChange>)
MyEntity.IMyEntity.SetEmissiveParts(String, Color, Single)
MyEntity.IMyEntity.SetEmissivePartsForSubparts(String, Color, Single)
MyEntity.IMyEntity.GetInventory()
MyEntity.IMyEntity.GetInventory(Int32)
MyEntity.IMyEntity.GetPosition()
MyEntity.Components
MyEntity.Name
MyEntity.PositionComp
MyEntity.Render
MyEntity.GameLogic
MyEntity.EntityId
MyEntity.SyncObject
MyEntity.Storage
MyEntity.EntityStorage
MyEntity.Closed
MyEntity.MarkedForClose
MyEntity.MaxGlassDistSq
MyEntity.Save
MyEntity.IsPreview
MyEntity.IsReadyForReplication
MyEntity.NeedsUpdate
MyEntity.WorldMatrix
MyEntity.Parent
MyEntity.Hierarchy
MyEntity.IMyEntity.Hierarchy
MyEntity.IMyEntity.Physics
MyEntity.Physics
MyEntity.InvalidateOnMove
MyEntity.SyncFlag
MyEntity.NeedsWorldMatrix
MyEntity.InScene
MyEntity.IsVolumetric
MyEntity.LocationForHudMarker
MyEntity.Model
MyEntity.ModelCollision
MyEntity.DisplayName
MyEntity.DebugName
MyEntity.Subparts
MyEntity.IsCCDForProjectiles
MyEntity.Pinned
MyEntity.UpdateDuration
MyEntity.IsReplicated
MyEntity.InventoryCount
MyEntity.HasInventory
MyEntity.DisplayNameText
MyEntity.LastSnapshotFlags
MyEntity.Flags
MyEntity.IMyEntity.Parent
MyEntity.IMyEntity.Name
MyEntity.IMyEntity.DebugAsyncLoading
MyEntity.IMyEntity.DisplayName
MyEntity.IMyEntity.MarkedForClose
MyEntity.IMyEntity.Closed
MyEntity.IMyEntity.Model
MyEntity.IMyEntity.GameLogic
MyEntity.IMyEntity.NeedsUpdate
MyEntity.IMyEntity.NearFlag
MyEntity.IMyEntity.CastShadows
MyEntity.IMyEntity.FastCastShadowResolve
MyEntity.IMyEntity.NeedsResolveCastShadow
MyEntity.IMyEntity.MaxGlassDistSq
MyEntity.IMyEntity.NeedsDraw
MyEntity.IMyEntity.NeedsDrawFromParent
MyEntity.IMyEntity.Transparent
MyEntity.IMyEntity.ShadowBoxLod
MyEntity.IMyEntity.SkipIfTooSmall
MyEntity.IMyEntity.Storage
MyEntity.IMyEntity.Visible
MyEntity.IMyEntity.Save
MyEntity.IMyEntity.PersistentFlags
MyEntity.IMyEntity.InScene
MyEntity.IMyEntity.InvalidateOnMove
MyEntity.IMyEntity.IsCCDForProjectiles
MyEntity.IMyEntity.IsVolumetric
MyEntity.IMyEntity.LocalAABB
MyEntity.IMyEntity.LocalAABBHr
MyEntity.IMyEntity.LocalMatrix
MyEntity.IMyEntity.LocalVolume
MyEntity.IMyEntity.LocalVolumeOffset
MyEntity.IMyEntity.LocationForHudMarker
MyEntity.IMyEntity.Synchronized
MyEntity.IMyEntity.WorldMatrix
MyEntity.IMyEntity.WorldMatrixInvScaled
MyEntity.IMyEntity.WorldMatrixNormalizedInv
MyEntity.IMyEntity.ModelCollision
MyEntity.IMyEntity.HasInventory
MyEntity.IMyEntity.InventoryCount
MyEntity.IMyEntity.DisplayName
MyEntity.IMyEntity.Name
MyEntity.IMyEntity.WorldAABB
MyEntity.IMyEntity.WorldAABBHr
MyEntity.IMyEntity.WorldMatrix
MyEntity.IMyEntity.WorldVolume
MyEntity.IMyEntity.WorldVolumeHr
MyEntity.StopPhysicsActivation
MyEntity.OnMarkForClose
MyEntity.OnClose
MyEntity.OnClosing
MyEntity.OnModelRefresh
MyEntity.OnUpdateOnceBeforeNextFrame
MyEntity.OnDebugDraw
MyEntity.OnPhysicsChanged
MyEntity.OnPhysicsComponentChanged
MyEntity.AddedToScene
MyEntity.RemovedFromScene
MyEntity.OnTeleported
MyEntity.IMyEntity.OnClose
MyEntity.IMyEntity.OnClosing
MyEntity.IMyEntity.OnMarkForClose
MyEntity.IMyEntity.OnPhysicsChanged
Namespace: Sandbox.Game.WorldEnvironment
Assembly: Sandbox.Game.dll
Syntax
public class MyEnvironmentSector : MyEntity, IMyEntity, IMyEntity

Constructors

MyEnvironmentSector()

Declaration
public MyEnvironmentSector()

Properties

Bounds

Declaration
public Vector3D[] Bounds { get; }
Property Value
Type Description
Vector3D[]

DataView

Declaration
public MyEnvironmentDataView DataView { get; }
Property Value
Type Description
MyEnvironmentDataView

EnvironmentDefinition

Declaration
public MyWorldEnvironmentDefinition EnvironmentDefinition { get; }
Property Value
Type Description
Sandbox.Game.WorldEnvironment.Definitions.MyWorldEnvironmentDefinition

HasParallelWorkInProgress

Declaration
public bool HasParallelWorkInProgress { get; }
Property Value
Type Description
System.Boolean

HasParallelWorkPending

Declaration
public bool HasParallelWorkPending { get; }
Property Value
Type Description
System.Boolean

HasPhysics

Declaration
public bool HasPhysics { get; }
Property Value
Type Description
System.Boolean

HasSerialWorkPending

Declaration
public bool HasSerialWorkPending { get; }
Property Value
Type Description
System.Boolean

IsClosed

Declaration
public bool IsClosed { get; }
Property Value
Type Description
System.Boolean

IsLoaded

Declaration
public bool IsLoaded { get; }
Property Value
Type Description
System.Boolean

IsPendingLodSwitch

Declaration
public bool IsPendingLodSwitch { get; }
Property Value
Type Description
System.Boolean

IsPendingPhysicsToggle

Declaration
public bool IsPendingPhysicsToggle { get; }
Property Value
Type Description
System.Boolean

IsPinned

Declaration
public bool IsPinned { get; }
Property Value
Type Description
System.Boolean

LodLevel

Declaration
public int LodLevel { get; }
Property Value
Type Description
System.Int32

Owner

Declaration
public IMyEnvironmentOwner Owner { get; }
Property Value
Type Description
IMyEnvironmentOwner

SectorCenter

Declaration
public Vector3D SectorCenter { get; }
Property Value
Type Description
Vector3D

SectorId

Declaration
public long SectorId { get; }
Property Value
Type Description
System.Int64

Methods

add_OnContactPoint(MySectorContactEvent)

Declaration
public void add_OnContactPoint(MySectorContactEvent value)
Parameters
Type Name Description
MySectorContactEvent value

BuildInstanceBuffers(Int32)

Declaration
public void BuildInstanceBuffers(int lod)
Parameters
Type Name Description
System.Int32 lod

CancelParallel()

Declaration
public void CancelParallel()

Close()

Declaration
public void Close()

Closing()

Declaration
protected override void Closing()
Overrides
MyEntity.Closing()

DebugDraw()

Declaration
public void DebugDraw()

DoParallelWork()

Declaration
public void DoParallelWork()

DoSerialWork()

Declaration
public bool DoSerialWork()
Returns
Type Description
System.Boolean

EnableItem(Int32, Boolean)

Declaration
public void EnableItem(int itemId, bool enabled)
Parameters
Type Name Description
System.Int32 itemId
System.Boolean enabled

EnablePhysics(Boolean)

Declaration
public void EnablePhysics(bool physics)
Parameters
Type Name Description
System.Boolean physics

ForceLoadDataView()

Declaration
public void ForceLoadDataView()

GetDefinition(Int32)

Declaration
public MyPhysicalModelDefinition GetDefinition(int itemId)
Parameters
Type Name Description
System.Int32 itemId
Returns
Type Description
MyPhysicalModelDefinition

GetEnvironmentalItemDefinitionId(Int32)

Declaration
public string GetEnvironmentalItemDefinitionId(int itemId)
Parameters
Type Name Description
System.Int32 itemId
Returns
Type Description
System.String

GetHashCode()

Declaration
public override int GetHashCode()
Returns
Type Description
System.Int32

GetItemDefinitionId(Int32)

Declaration
public int GetItemDefinitionId(int itemId)
Parameters
Type Name Description
System.Int32 itemId
Returns
Type Description
System.Int32

GetItemFromShapeKey(UInt32)

Declaration
public int GetItemFromShapeKey(uint shapekey)
Parameters
Type Name Description
System.UInt32 shapekey
Returns
Type Description
System.Int32

GetItemInfo(Int32, out UInt32, out Int32)

Declaration
public void GetItemInfo(int itemId, out uint renderObjectId, out int instanceIndex)
Parameters
Type Name Description
System.Int32 itemId
System.UInt32 renderObjectId
System.Int32 instanceIndex

GetModelIndex(Int32)

Declaration
public short GetModelIndex(int itemId)
Parameters
Type Name Description
System.Int32 itemId
Returns
Type Description
System.Int16

GetModule(Type)

Declaration
public IMyEnvironmentModuleProxy GetModule(Type moduleType)
Parameters
Type Name Description
System.Type moduleType
Returns
Type Description
IMyEnvironmentModuleProxy

GetModule<T>()

Declaration
public T GetModule<T>()
    where T : class, IMyEnvironmentModuleProxy
Returns
Type Description
T
Type Parameters
Name Description
T

GetModuleForDefinition<T>(MyRuntimeEnvironmentItemInfo)

Declaration
public T GetModuleForDefinition<T>(MyRuntimeEnvironmentItemInfo itemEnvDefinition)
    where T : class, IMyEnvironmentModuleProxy
Parameters
Type Name Description
Sandbox.Game.WorldEnvironment.Definitions.MyRuntimeEnvironmentItemInfo itemEnvDefinition
Returns
Type Description
T
Type Parameters
Name Description
T

Init(IMyEnvironmentOwner, ref MyEnvironmentSectorParameters)

Declaration
public void Init(IMyEnvironmentOwner owner, ref MyEnvironmentSectorParameters parameters)
Parameters
Type Name Description
IMyEnvironmentOwner owner
MyEnvironmentSectorParameters parameters

OnItemChange(Int32, Int16)

Declaration
public void OnItemChange(int index, short newModelIndex)
Parameters
Type Name Description
System.Int32 index
System.Int16 newModelIndex

OnItemsChange(Int32, List<Int32>, Int16)

Declaration
public void OnItemsChange(int sector, List<int> indices, short newModelIndex)
Parameters
Type Name Description
System.Int32 sector
System.Collections.Generic.List<System.Int32> indices
System.Int16 newModelIndex

RaiseItemEvent<TModule>(TModule, Int32, Boolean)

Declaration
public void RaiseItemEvent<TModule>(TModule module, int item, bool fromClient = false)
    where TModule : IMyEnvironmentModuleProxy
Parameters
Type Name Description
TModule module
System.Int32 item
System.Boolean fromClient
Type Parameters
Name Description
TModule

RaiseItemEvent<TModule, TArgument>(TModule, Int32, TArgument, Boolean)

Declaration
public void RaiseItemEvent<TModule, TArgument>(TModule module, int item, TArgument eventData, bool fromClient = false)
    where TModule : IMyEnvironmentModuleProxy
Parameters
Type Name Description
TModule module
System.Int32 item
TArgument eventData
System.Boolean fromClient
Type Parameters
Name Description
TModule
TArgument

RaiseOnLodCommitEvent(Int32)

Declaration
public void RaiseOnLodCommitEvent(int lod)
Parameters
Type Name Description
System.Int32 lod

RaiseOnPhysicsCommitEvent(Boolean)

Declaration
public void RaiseOnPhysicsCommitEvent(bool enabled)
Parameters
Type Name Description
System.Boolean enabled

ReEnableSectorItem(Int32)

Declaration
public void ReEnableSectorItem(int itemId)
Parameters
Type Name Description
System.Int32 itemId

remove_OnContactPoint(MySectorContactEvent)

Declaration
public void remove_OnContactPoint(MySectorContactEvent value)
Parameters
Type Name Description
MySectorContactEvent value

SetLod(Int32)

Declaration
public void SetLod(int lod)
Parameters
Type Name Description
System.Int32 lod

ToString()

Declaration
public override string ToString()
Returns
Type Description
System.String
Overrides
MyEntity.ToString()

Events

OnContactPoint

Declaration
public event MySectorContactEvent OnContactPoint
Event Type
Type Description
MySectorContactEvent

OnLodCommit

Declaration
public event Action<MyEnvironmentSector, int> OnLodCommit
Event Type
Type Description
System.Action<MyEnvironmentSector, System.Int32>

OnPhysicsClose

Declaration
public event Action OnPhysicsClose
Event Type
Type Description
System.Action

OnPhysicsCommit

Declaration
public event Action<MyEnvironmentSector, bool> OnPhysicsCommit
Event Type
Type Description
System.Action<MyEnvironmentSector, System.Boolean>

Implements

IMyEntity
IMyEntity

Extension Methods

MyEntityInventoryOwnerExtensions.InventoryOwnerType(MyEntity)
MyEntityExtensions.GetPhysicsBody(MyEntity)
MyEntityExtensions.UpdateGamePruningStructure(MyEntity)
MyEntityExtensions.AddToGamePruningStructure(MyEntity)
MyEntityExtensions.RemoveFromGamePruningStructure(MyEntity)
MyEntityExtensions.EntityFactoryCreateObjectBuilder(MyEntity)
MyEntityExtensions.CreateDefaultSyncEntity(MyEntity)
MyEntityExtensions.AddNodeToWeldingGroups(MyEntity)
MyEntityExtensions.RemoveNodeFromWeldingGroups(MyEntity)
MyEntityExtensions.GetWeldingGroupNodes(MyEntity, List<MyEntity>)
MyEntityExtensions.WeldingGroupExists(MyEntity)
MyEntityExtensions.ProceduralWorldGeneratorTrackEntity(MyEntity)
MyEntityExtensions.TryGetInventory(MyEntity, out MyInventoryBase)
MyEntityExtensions.TryGetInventory(MyEntity, out MyInventory)
MyEntityExtensions.GetInventory(MyEntity, Int32)
MyEnvironmentSectorExtensions.HasWorkPending(MyEnvironmentSector)
MyEnvironmentSectorExtensions.DisableItemsInBox(MyEnvironmentSector, ref BoundingBoxD)
MyEnvironmentSectorExtensions.GetItemsInAabb(MyEnvironmentSector, ref BoundingBoxD, List<Int32>)
MyEntityContainerEventExtensions.RaiseEntityEvent(MyEntity, MyStringHash, MyEntityContainerEventExtensions.EntityEventParams)
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In This Article
  • Constructors
    • MyEnvironmentSector()
  • Properties
    • Bounds
    • DataView
    • EnvironmentDefinition
    • HasParallelWorkInProgress
    • HasParallelWorkPending
    • HasPhysics
    • HasSerialWorkPending
    • IsClosed
    • IsLoaded
    • IsPendingLodSwitch
    • IsPendingPhysicsToggle
    • IsPinned
    • LodLevel
    • Owner
    • SectorCenter
    • SectorId
  • Methods
    • add_OnContactPoint(MySectorContactEvent)
    • BuildInstanceBuffers(Int32)
    • CancelParallel()
    • Close()
    • Closing()
    • DebugDraw()
    • DoParallelWork()
    • DoSerialWork()
    • EnableItem(Int32, Boolean)
    • EnablePhysics(Boolean)
    • ForceLoadDataView()
    • GetDefinition(Int32)
    • GetEnvironmentalItemDefinitionId(Int32)
    • GetHashCode()
    • GetItemDefinitionId(Int32)
    • GetItemFromShapeKey(UInt32)
    • GetItemInfo(Int32, out UInt32, out Int32)
    • GetModelIndex(Int32)
    • GetModule(Type)
    • GetModule<T>()
    • GetModuleForDefinition<T>(MyRuntimeEnvironmentItemInfo)
    • Init(IMyEnvironmentOwner, ref MyEnvironmentSectorParameters)
    • OnItemChange(Int32, Int16)
    • OnItemsChange(Int32, List<Int32>, Int16)
    • RaiseItemEvent<TModule>(TModule, Int32, Boolean)
    • RaiseItemEvent<TModule, TArgument>(TModule, Int32, TArgument, Boolean)
    • RaiseOnLodCommitEvent(Int32)
    • RaiseOnPhysicsCommitEvent(Boolean)
    • ReEnableSectorItem(Int32)
    • remove_OnContactPoint(MySectorContactEvent)
    • SetLod(Int32)
    • ToString()
  • Events
    • OnContactPoint
    • OnLodCommit
    • OnPhysicsClose
    • OnPhysicsCommit
  • Implements
  • Extension Methods
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