Interface IMyEnvironmentModuleProxy
Assembly: Sandbox.Game.dll
Syntax
public interface IMyEnvironmentModuleProxy
Methods
Close()
Declaration
CommitLodChange(Int32, Int32)
Declaration
void CommitLodChange(int lodBefore, int lodAfter)
Parameters
Type |
Name |
Description |
System.Int32 |
lodBefore |
|
System.Int32 |
lodAfter |
|
CommitPhysicsChange(Boolean)
Declaration
void CommitPhysicsChange(bool enabled)
Parameters
Type |
Name |
Description |
System.Boolean |
enabled |
|
DebugDraw()
Declaration
HandleSyncEvent(Int32, Object, Boolean)
Declaration
void HandleSyncEvent(int item, object data, bool fromClient)
Parameters
Type |
Name |
Description |
System.Int32 |
item |
|
System.Object |
data |
|
System.Boolean |
fromClient |
|
Init(MyEnvironmentSector, List<Int32>)
Declaration
void Init(MyEnvironmentSector sector, List<int> items)
Parameters
Type |
Name |
Description |
MyEnvironmentSector |
sector |
|
System.Collections.Generic.List<System.Int32> |
items |
|
OnItemChange(Int32, Int16)
Declaration
void OnItemChange(int index, short newModel)
Parameters
Type |
Name |
Description |
System.Int32 |
index |
|
System.Int16 |
newModel |
|
OnItemChangeBatch(List<Int32>, Int32, Int16)
Declaration
void OnItemChangeBatch(List<int> items, int offset, short newModel)
Parameters
Type |
Name |
Description |
System.Collections.Generic.List<System.Int32> |
items |
|
System.Int32 |
offset |
|
System.Int16 |
newModel |
|