Show / Hide Table of Contents

Interface IMyEnvironmentModuleProxy

Namespace: Sandbox.Game.WorldEnvironment
Assembly: Sandbox.Game.dll
Syntax
public interface IMyEnvironmentModuleProxy

Methods

Close()

Declaration
void Close()

CommitLodChange(Int32, Int32)

Declaration
void CommitLodChange(int lodBefore, int lodAfter)
Parameters
Type Name Description
System.Int32 lodBefore
System.Int32 lodAfter

CommitPhysicsChange(Boolean)

Declaration
void CommitPhysicsChange(bool enabled)
Parameters
Type Name Description
System.Boolean enabled

DebugDraw()

Declaration
void DebugDraw()

HandleSyncEvent(Int32, Object, Boolean)

Declaration
void HandleSyncEvent(int item, object data, bool fromClient)
Parameters
Type Name Description
System.Int32 item
System.Object data
System.Boolean fromClient

Init(MyEnvironmentSector, List<Int32>)

Declaration
void Init(MyEnvironmentSector sector, List<int> items)
Parameters
Type Name Description
MyEnvironmentSector sector
System.Collections.Generic.List<System.Int32> items

OnItemChange(Int32, Int16)

Declaration
void OnItemChange(int index, short newModel)
Parameters
Type Name Description
System.Int32 index
System.Int16 newModel

OnItemChangeBatch(List<Int32>, Int32, Int16)

Declaration
void OnItemChangeBatch(List<int> items, int offset, short newModel)
Parameters
Type Name Description
System.Collections.Generic.List<System.Int32> items
System.Int32 offset
System.Int16 newModel
☀
☾
In This Article
Back to top
Generated by DocFX
☀
☾