Class Vector3D
Defines a vector with three components. Vector3 with double floating point precision
Inheritance
Namespace: VRageMath
Assembly: VRage.Math.dll
Syntax
public sealed class Vector3D : ValueType, IEquatable<Vector3D>
Constructors
Vector3D(Double)
Creates a new instance of Vector3.
Declaration
public Vector3D(double value)
Parameters
Type | Name | Description |
---|---|---|
System.Double | value | Value to initialize each component to. |
Vector3D(Double, Double, Double)
Initializes a new instance of Vector3.
Declaration
public Vector3D(double x, double y, double z)
Parameters
Type | Name | Description |
---|---|---|
System.Double | x | Initial value for the x-component of the vector. |
System.Double | y | Initial value for the y-component of the vector. |
System.Double | z | Initial value for the z-component of the vector. |
Vector3D(Vector2, Double)
Initializes a new instance of Vector3.
Declaration
public Vector3D(Vector2 value, double z)
Parameters
Type | Name | Description |
---|---|---|
Vector2 | value | A vector containing the values to initialize x and y components with. |
System.Double | z | Initial value for the z-component of the vector. |
Vector3D(Vector2D, Double)
Declaration
public Vector3D(Vector2D value, double z)
Parameters
Type | Name | Description |
---|---|---|
Vector2D | value | |
System.Double | z |
Vector3D(Vector3)
Declaration
public Vector3D(Vector3 value)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | value |
Vector3D(Vector3D)
Declaration
public Vector3D(Vector3D value)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value |
Vector3D(Vector3I)
Declaration
public Vector3D(Vector3I value)
Parameters
Type | Name | Description |
---|---|---|
Vector3I | value |
Vector3D(ref Vector3I)
Declaration
public Vector3D(ref Vector3I value)
Parameters
Type | Name | Description |
---|---|---|
Vector3I | value |
Vector3D(Vector4)
Declaration
public Vector3D(Vector4 xyz)
Parameters
Type | Name | Description |
---|---|---|
Vector4 | xyz |
Vector3D(Vector4D)
Declaration
public Vector3D(Vector4D xyz)
Parameters
Type | Name | Description |
---|---|---|
Vector4D | xyz |
Fields
Backward
Declaration
public static Vector3D Backward
Field Value
Type | Description |
---|---|
Vector3D |
Down
Declaration
public static Vector3D Down
Field Value
Type | Description |
---|---|
Vector3D |
Forward
Declaration
public static Vector3D Forward
Field Value
Type | Description |
---|---|
Vector3D |
Half
Declaration
public static Vector3D Half
Field Value
Type | Description |
---|---|
Vector3D |
Left
Declaration
public static Vector3D Left
Field Value
Type | Description |
---|---|
Vector3D |
MaxValue
Declaration
public static Vector3D MaxValue
Field Value
Type | Description |
---|---|
Vector3D |
MinValue
Declaration
public static Vector3D MinValue
Field Value
Type | Description |
---|---|
Vector3D |
NegativeInfinity
Declaration
public static Vector3D NegativeInfinity
Field Value
Type | Description |
---|---|
Vector3D |
One
Declaration
public static Vector3D One
Field Value
Type | Description |
---|---|
Vector3D |
PositiveInfinity
Declaration
public static Vector3D PositiveInfinity
Field Value
Type | Description |
---|---|
Vector3D |
Right
Declaration
public static Vector3D Right
Field Value
Type | Description |
---|---|
Vector3D |
UnitX
Declaration
public static Vector3D UnitX
Field Value
Type | Description |
---|---|
Vector3D |
UnitY
Declaration
public static Vector3D UnitY
Field Value
Type | Description |
---|---|
Vector3D |
UnitZ
Declaration
public static Vector3D UnitZ
Field Value
Type | Description |
---|---|
Vector3D |
Up
Declaration
public static Vector3D Up
Field Value
Type | Description |
---|---|
Vector3D |
X
Gets or sets the x-component of the vector.
Declaration
public double X
Field Value
Type | Description |
---|---|
System.Double |
Y
Gets or sets the y-component of the vector.
Declaration
public double Y
Field Value
Type | Description |
---|---|
System.Double |
Z
Gets or sets the z-component of the vector.
Declaration
public double Z
Field Value
Type | Description |
---|---|
System.Double |
Zero
Declaration
public static Vector3D Zero
Field Value
Type | Description |
---|---|
Vector3D |
Properties
Sum
Declaration
public double Sum { get; }
Property Value
Type | Description |
---|---|
System.Double |
Volume
Declaration
public double Volume { get; }
Property Value
Type | Description |
---|---|
System.Double |
Methods
Abs(Vector3D)
Declaration
public static Vector3D Abs(Vector3D value)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value |
Returns
Type | Description |
---|---|
Vector3D |
Abs(ref Vector3D, out Vector3D)
Declaration
public static void Abs(ref Vector3D vector3D, out Vector3D abs)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | vector3D | |
Vector3D | abs |
AbsMax()
Returns the component of the vector, whose absolute value is largest of all the three components.
Declaration
public double AbsMax()
Returns
Type | Description |
---|---|
System.Double |
AbsMaxComponent()
Declaration
public int AbsMaxComponent()
Returns
Type | Description |
---|---|
System.Int32 |
AbsMin()
Returns the component of the vector, whose absolute value is smallest of all the three components.
Declaration
public double AbsMin()
Returns
Type | Description |
---|---|
System.Double |
Add(Vector3D, Vector3D)
Adds two vectors.
Declaration
public static Vector3D Add(Vector3D value1, Vector3D value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Source vector. |
Returns
Type | Description |
---|---|
Vector3D |
Add(ref Vector3D, ref Vector3D, out Vector3D)
Adds two vectors.
Declaration
public static void Add(ref Vector3D value1, ref Vector3D value2, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Source vector. |
Vector3D | result | [OutAttribute] Sum of the source vectors. |
Angle(Vector3D, Vector3D)
Gets angle between 2 vectors in radians
Declaration
public static double Angle(Vector3D a, Vector3D b)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | a | Vector A |
Vector3D | b | Vector B |
Returns
Type | Description |
---|---|
System.Double | Angle in radians |
ArePerpendicular(ref Vector3D, ref Vector3D)
Declaration
public static bool ArePerpendicular(ref Vector3D a, ref Vector3D b)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | a | |
Vector3D | b |
Returns
Type | Description |
---|---|
System.Boolean |
AssertIsValid()
Declaration
public void AssertIsValid()
Barycentric(Vector3D, Vector3D, Vector3D, Double, Double)
Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.
Declaration
public static Vector3D Barycentric(Vector3D value1, Vector3D value2, Vector3D value3, double amount1, double amount2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | A Vector3 containing the 3D Cartesian coordinates of vertex 1 of the triangle. |
Vector3D | value2 | A Vector3 containing the 3D Cartesian coordinates of vertex 2 of the triangle. |
Vector3D | value3 | A Vector3 containing the 3D Cartesian coordinates of vertex 3 of the triangle. |
System.Double | amount1 | Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in value2). |
System.Double | amount2 | Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in value3). |
Returns
Type | Description |
---|---|
Vector3D |
Barycentric(Vector3D, Vector3D, Vector3D, Vector3D, out Double, out Double, out Double)
Compute barycentric coordinates (u, v, w) for point p with respect to triangle (a, b, c) From : Real-Time Collision Detection, Christer Ericson, CRC Press 3.4 Barycentric Coordinates
Declaration
public static void Barycentric(Vector3D p, Vector3D a, Vector3D b, Vector3D c, out double u, out double v, out double w)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | p | |
Vector3D | a | |
Vector3D | b | |
Vector3D | c | |
System.Double | u | |
System.Double | v | |
System.Double | w |
Barycentric(ref Vector3D, ref Vector3D, ref Vector3D, Double, Double, out Vector3D)
Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 3D triangle.
Declaration
public static void Barycentric(ref Vector3D value1, ref Vector3D value2, ref Vector3D value3, double amount1, double amount2, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | A Vector3 containing the 3D Cartesian coordinates of vertex 1 of the triangle. |
Vector3D | value2 | A Vector3 containing the 3D Cartesian coordinates of vertex 2 of the triangle. |
Vector3D | value3 | A Vector3 containing the 3D Cartesian coordinates of vertex 3 of the triangle. |
System.Double | amount1 | Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in value2). |
System.Double | amount2 | Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in value3). |
Vector3D | result | [OutAttribute] The 3D Cartesian coordinates of the specified point are placed in this Vector3 on exit. |
CalculatePerpendicularVector(Vector3D)
Declaration
public static Vector3D CalculatePerpendicularVector(Vector3D v)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | v |
Returns
Type | Description |
---|---|
Vector3D |
CalculatePerpendicularVector(out Vector3D)
Declaration
public void CalculatePerpendicularVector(out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | result |
CatmullRom(Vector3D, Vector3D, Vector3D, Vector3D, Double)
Performs a Catmull-Rom interpolation using the specified positions.
Declaration
public static Vector3D CatmullRom(Vector3D value1, Vector3D value2, Vector3D value3, Vector3D value4, double amount)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | The first position in the interpolation. |
Vector3D | value2 | The second position in the interpolation. |
Vector3D | value3 | The third position in the interpolation. |
Vector3D | value4 | The fourth position in the interpolation. |
System.Double | amount | Weighting factor. |
Returns
Type | Description |
---|---|
Vector3D |
CatmullRom(ref Vector3D, ref Vector3D, ref Vector3D, ref Vector3D, Double, out Vector3D)
Performs a Catmull-Rom interpolation using the specified positions.
Declaration
public static void CatmullRom(ref Vector3D value1, ref Vector3D value2, ref Vector3D value3, ref Vector3D value4, double amount, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | The first position in the interpolation. |
Vector3D | value2 | The second position in the interpolation. |
Vector3D | value3 | The third position in the interpolation. |
Vector3D | value4 | The fourth position in the interpolation. |
System.Double | amount | Weighting factor. |
Vector3D | result | [OutAttribute] A vector that is the result of the Catmull-Rom interpolation. |
Clamp(Vector3D, Vector3D, Vector3D)
Restricts a value to be within a specified range.
Declaration
public static Vector3D Clamp(Vector3D value1, Vector3D min, Vector3D max)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | The value to clamp. |
Vector3D | min | The minimum value. |
Vector3D | max | The maximum value. |
Returns
Type | Description |
---|---|
Vector3D |
Clamp(ref Vector3D, ref Vector3D, ref Vector3D, out Vector3D)
Restricts a value to be within a specified range.
Declaration
public static void Clamp(ref Vector3D value1, ref Vector3D min, ref Vector3D max, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | The value to clamp. |
Vector3D | min | The minimum value. |
Vector3D | max | The maximum value. |
Vector3D | result | [OutAttribute] The clamped value. |
ClampToSphere(Vector3D, Double, Boolean)
Declaration
public static Vector3D ClampToSphere(Vector3D vector, double radius, bool force = false)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | vector | |
System.Double | radius | |
System.Boolean | force |
Returns
Type | Description |
---|---|
Vector3D |
ClampToSphere(ref Vector3D, Double)
Declaration
public static void ClampToSphere(ref Vector3D vector, double radius)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | vector | |
System.Double | radius |
CreateFromAzimuthAndElevation(Double, Double, out Vector3D)
Declaration
public static void CreateFromAzimuthAndElevation(double azimuth, double elevation, out Vector3D direction)
Parameters
Type | Name | Description |
---|---|---|
System.Double | azimuth | |
System.Double | elevation | |
Vector3D | direction |
Cross(Vector3D)
Declaration
public Vector3D Cross(Vector3D v)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | v |
Returns
Type | Description |
---|---|
Vector3D |
Cross(Vector3D, Vector3D)
Calculates the cross product of two vectors.
Declaration
public static Vector3D Cross(Vector3D vector1, Vector3D vector2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | vector1 | Source vector. |
Vector3D | vector2 | Source vector. |
Returns
Type | Description |
---|---|
Vector3D |
Cross(ref Vector3D, ref Vector3D, out Vector3D)
Calculates the cross product of two vectors.
Declaration
public static void Cross(ref Vector3D vector1, ref Vector3D vector2, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | vector1 | Source vector. |
Vector3D | vector2 | Source vector. |
Vector3D | result | [OutAttribute] The cross product of the vectors. |
Distance(Vector3, Vector3D)
Declaration
public static double Distance(Vector3 value1, Vector3D value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | value1 | |
Vector3D | value2 |
Returns
Type | Description |
---|---|
System.Double |
Distance(Vector3D, Vector3)
Declaration
public static double Distance(Vector3D value1, Vector3 value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | |
Vector3 | value2 |
Returns
Type | Description |
---|---|
System.Double |
Distance(Vector3D, Vector3D)
Calculates the distance between two vectors.
Declaration
public static double Distance(Vector3D value1, Vector3D value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Source vector. |
Returns
Type | Description |
---|---|
System.Double |
Distance(ref Vector3D, ref Vector3D, out Double)
Calculates the distance between two vectors.
Declaration
public static void Distance(ref Vector3D value1, ref Vector3D value2, out double result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Source vector. |
System.Double | result | [OutAttribute] The distance between the vectors. |
DistanceSquared(Vector3D, Vector3D)
Calculates the distance between two vectors squared.
Declaration
public static double DistanceSquared(Vector3D value1, Vector3D value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Source vector. |
Returns
Type | Description |
---|---|
System.Double |
DistanceSquared(ref Vector3D, ref Vector3D, out Double)
Calculates the distance between two vectors squared.
Declaration
public static void DistanceSquared(ref Vector3D value1, ref Vector3D value2, out double result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Source vector. |
System.Double | result | [OutAttribute] The distance between the two vectors squared. |
Divide(Vector3D, Double)
Divides a vector by a scalar value.
Declaration
public static Vector3D Divide(Vector3D value1, double value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
System.Double | value2 | The divisor. |
Returns
Type | Description |
---|---|
Vector3D |
Divide(Vector3D, Vector3D)
Divides the components of a vector by the components of another vector.
Declaration
public static Vector3D Divide(Vector3D value1, Vector3D value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Divisor vector. |
Returns
Type | Description |
---|---|
Vector3D |
Divide(ref Vector3D, Double, out Vector3D)
Divides a vector by a scalar value.
Declaration
public static void Divide(ref Vector3D value1, double value2, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
System.Double | value2 | The divisor. |
Vector3D | result | [OutAttribute] The result of the division. |
Divide(ref Vector3D, ref Vector3D, out Vector3D)
Divides the components of a vector by the components of another vector.
Declaration
public static void Divide(ref Vector3D value1, ref Vector3D value2, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | The divisor. |
Vector3D | result | [OutAttribute] The result of the division. |
DominantAxisProjection(Vector3D)
Returns a vector that is equal to the projection of the input vector to the coordinate axis that corresponds to the original vector's largest value.
Declaration
public static Vector3D DominantAxisProjection(Vector3D value1)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Returns
Type | Description |
---|---|
Vector3D |
DominantAxisProjection(ref Vector3D, out Vector3D)
Calculates a vector that is equal to the projection of the input vector to the coordinate axis that corresponds to the original vector's largest value. The result is saved into a user-specified variable.
Declaration
public static void DominantAxisProjection(ref Vector3D value1, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | result | [OutAttribute] The projected vector. |
Dot(Vector3)
Declaration
public double Dot(Vector3 v)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | v |
Returns
Type | Description |
---|---|
System.Double |
Dot(ref Vector3, ref Vector3D, out Double)
Declaration
public static void Dot(ref Vector3 vector1, ref Vector3D vector2, out double result)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | vector1 | |
Vector3D | vector2 | |
System.Double | result |
Dot(Vector3D)
Declaration
public double Dot(Vector3D v)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | v |
Returns
Type | Description |
---|---|
System.Double |
Dot(Vector3D, Vector3)
Declaration
public static double Dot(Vector3D vector1, Vector3 vector2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | vector1 | |
Vector3 | vector2 |
Returns
Type | Description |
---|---|
System.Double |
Dot(Vector3D, Vector3D)
Calculates the dot product of two vectors. If the two vectors are unit vectors, the dot product returns a doubleing point value between -1 and 1 that can be used to determine some properties of the angle between two vectors. For example, it can show whether the vectors are orthogonal, parallel, or have an acute or obtuse angle between them.
Declaration
public static double Dot(Vector3D vector1, Vector3D vector2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | vector1 | Source vector. |
Vector3D | vector2 | Source vector. |
Returns
Type | Description |
---|---|
System.Double |
Dot(ref Vector3D)
Declaration
public double Dot(ref Vector3D v)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | v |
Returns
Type | Description |
---|---|
System.Double |
Dot(ref Vector3D, ref Vector3, out Double)
Declaration
public static void Dot(ref Vector3D vector1, ref Vector3 vector2, out double result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | vector1 | |
Vector3 | vector2 | |
System.Double | result |
Dot(ref Vector3D, ref Vector3D, out Double)
Calculates the dot product of two vectors and writes the result to a user-specified variable. If the two vectors are unit vectors, the dot product returns a doubleing point value between -1 and 1 that can be used to determine some properties of the angle between two vectors. For example, it can show whether the vectors are orthogonal, parallel, or have an acute or obtuse angle between them.
Declaration
public static void Dot(ref Vector3D vector1, ref Vector3D vector2, out double result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | vector1 | Source vector. |
Vector3D | vector2 | Source vector. |
System.Double | result | [OutAttribute] The dot product of the two vectors. |
Equals(Object)
Returns a value that indicates whether the current instance is equal to a specified object.
Declaration
public override bool Equals(object obj)
Parameters
Type | Name | Description |
---|---|---|
System.Object | obj | Object to make the comparison with. |
Returns
Type | Description |
---|---|
System.Boolean |
Equals(Vector3D)
Determines whether the specified Object is equal to the Vector3.
Declaration
public bool Equals(Vector3D other)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | other | The Vector3 to compare with the current Vector3. |
Returns
Type | Description |
---|---|
System.Boolean |
Equals(Vector3D, Double)
Declaration
public bool Equals(Vector3D other, double epsilon)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | other | |
System.Double | epsilon |
Returns
Type | Description |
---|---|
System.Boolean |
Floor(Vector3D)
Declaration
public static Vector3I Floor(Vector3D vect3d)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | vect3d |
Returns
Type | Description |
---|---|
Vector3I |
Fract(ref Vector3D, out Vector3D)
Declaration
public static void Fract(ref Vector3D o, out Vector3D r)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | o | |
Vector3D | r |
GetAzimuthAndElevation(Vector3D, out Double, out Double)
Declaration
public static void GetAzimuthAndElevation(Vector3D v, out double azimuth, out double elevation)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | v | |
System.Double | azimuth | |
System.Double | elevation |
GetDim(Int32)
Declaration
public double GetDim(int i)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | i |
Returns
Type | Description |
---|---|
System.Double |
GetHash()
Gets the hash code of the vector object.
Declaration
public long GetHash()
Returns
Type | Description |
---|---|
System.Int64 |
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Type | Description |
---|---|
System.Int32 |
Hermite(Vector3D, Vector3D, Vector3D, Vector3D, Double)
Performs a Hermite spline interpolation.
Declaration
public static Vector3D Hermite(Vector3D value1, Vector3D tangent1, Vector3D value2, Vector3D tangent2, double amount)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source position vector. |
Vector3D | tangent1 | Source tangent vector. |
Vector3D | value2 | Source position vector. |
Vector3D | tangent2 | Source tangent vector. |
System.Double | amount | Weighting factor. |
Returns
Type | Description |
---|---|
Vector3D |
Hermite(ref Vector3D, ref Vector3D, ref Vector3D, ref Vector3D, Double, out Vector3D)
Performs a Hermite spline interpolation.
Declaration
public static void Hermite(ref Vector3D value1, ref Vector3D tangent1, ref Vector3D value2, ref Vector3D tangent2, double amount, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source position vector. |
Vector3D | tangent1 | Source tangent vector. |
Vector3D | value2 | Source position vector. |
Vector3D | tangent2 | Source tangent vector. |
System.Double | amount | Weighting factor. |
Vector3D | result | [OutAttribute] The result of the Hermite spline interpolation. |
Interpolate3(Vector3D, Vector3D, Double)
Declaration
public void Interpolate3(Vector3D v0, Vector3D v1, double rt)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | v0 | |
Vector3D | v1 | |
System.Double | rt |
IsInsideInclusive(ref Vector3D, ref Vector3D)
Declaration
public bool IsInsideInclusive(ref Vector3D min, ref Vector3D max)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | min | |
Vector3D | max |
Returns
Type | Description |
---|---|
System.Boolean |
IsUnit(ref Vector3D)
Declaration
public static bool IsUnit(ref Vector3D value)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value |
Returns
Type | Description |
---|---|
System.Boolean |
IsValid()
Declaration
public bool IsValid()
Returns
Type | Description |
---|---|
System.Boolean |
IsZero()
Declaration
public bool IsZero()
Returns
Type | Description |
---|---|
System.Boolean |
IsZero(Vector3D)
Declaration
public static bool IsZero(Vector3D value)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value |
Returns
Type | Description |
---|---|
System.Boolean |
IsZero(Vector3D, Double)
Declaration
public static bool IsZero(Vector3D value, double epsilon)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value | |
System.Double | epsilon |
Returns
Type | Description |
---|---|
System.Boolean |
IsZeroVector(Vector3D)
Declaration
public static Vector3D IsZeroVector(Vector3D value)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value |
Returns
Type | Description |
---|---|
Vector3D |
IsZeroVector(Vector3D, Double)
Declaration
public static Vector3D IsZeroVector(Vector3D value, double epsilon)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value | |
System.Double | epsilon |
Returns
Type | Description |
---|---|
Vector3D |
Length()
Calculates the length of the vector.
Declaration
public double Length()
Returns
Type | Description |
---|---|
System.Double |
LengthSquared()
Calculates the length of the vector squared.
Declaration
public double LengthSquared()
Returns
Type | Description |
---|---|
System.Double |
Lerp(Vector3D, Vector3D, Double)
Performs a linear interpolation between two vectors.
Declaration
public static Vector3D Lerp(Vector3D value1, Vector3D value2, double amount)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Source vector. |
System.Double | amount | Value between 0 and 1 indicating the weight of value2. |
Returns
Type | Description |
---|---|
Vector3D |
Lerp(ref Vector3D, ref Vector3D, Double, out Vector3D)
Performs a linear interpolation between two vectors.
Declaration
public static void Lerp(ref Vector3D value1, ref Vector3D value2, double amount, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Source vector. |
System.Double | amount | Value between 0 and 1 indicating the weight of value2. |
Vector3D | result | [OutAttribute] The result of the interpolation. |
Max()
Returns the component of the vector that is largest of all the three components.
Declaration
public double Max()
Returns
Type | Description |
---|---|
System.Double |
Max(Vector3D, Vector3D)
Returns a vector that contains the highest value from each matching pair of components.
Declaration
public static Vector3D Max(Vector3D value1, Vector3D value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Source vector. |
Returns
Type | Description |
---|---|
Vector3D |
Max(ref Vector3D, ref Vector3D, out Vector3D)
Returns a vector that contains the highest value from each matching pair of components.
Declaration
public static void Max(ref Vector3D value1, ref Vector3D value2, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Source vector. |
Vector3D | result | [OutAttribute] The maximized vector. |
Min()
Returns the component of the vector that is smallest of all the three components.
Declaration
public double Min()
Returns
Type | Description |
---|---|
System.Double |
Min(Vector3D, Vector3D)
Returns a vector that contains the lowest value from each matching pair of components.
Declaration
public static Vector3D Min(Vector3D value1, Vector3D value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Source vector. |
Returns
Type | Description |
---|---|
Vector3D |
Min(ref Vector3D, ref Vector3D, out Vector3D)
Returns a vector that contains the lowest value from each matching pair of components.
Declaration
public static void Min(ref Vector3D value1, ref Vector3D value2, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Source vector. |
Vector3D | result | [OutAttribute] The minimized vector. |
MinMax(ref Vector3D, ref Vector3D)
Separates minimal and maximal values of any two input vectors
Declaration
public static void MinMax(ref Vector3D min, ref Vector3D max)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | min | minimal values of the two vectors |
Vector3D | max | maximal values of the two vectors |
Multiply(Vector3D, Double)
Multiplies a vector by a scalar value.
Declaration
public static Vector3D Multiply(Vector3D value1, double scaleFactor)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
System.Double | scaleFactor | Scalar value. |
Returns
Type | Description |
---|---|
Vector3D |
Multiply(Vector3D, Vector3D)
Multiplies the components of two vectors by each other.
Declaration
public static Vector3D Multiply(Vector3D value1, Vector3D value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Source vector. |
Returns
Type | Description |
---|---|
Vector3D |
Multiply(ref Vector3D, Double, out Vector3D)
Multiplies a vector by a scalar value.
Declaration
public static void Multiply(ref Vector3D value1, double scaleFactor, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
System.Double | scaleFactor | Scalar value. |
Vector3D | result | [OutAttribute] The result of the multiplication. |
Multiply(ref Vector3D, ref Vector3D, out Vector3D)
Multiplies the components of two vectors by each other.
Declaration
public static void Multiply(ref Vector3D value1, ref Vector3D value2, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Source vector. |
Vector3D | result | [OutAttribute] The result of the multiplication. |
Negate(Vector3D)
Returns a vector pointing in the opposite direction.
Declaration
public static Vector3D Negate(Vector3D value)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value | Source vector. |
Returns
Type | Description |
---|---|
Vector3D |
Negate(ref Vector3D, out Vector3D)
Returns a vector pointing in the opposite direction.
Declaration
public static void Negate(ref Vector3D value, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value | Source vector. |
Vector3D | result | [OutAttribute] Vector pointing in the opposite direction. |
Normalize()
Turns the current vector into a unit vector. The result is a vector one unit in length pointing in the same direction as the original vector.
Declaration
public double Normalize()
Returns
Type | Description |
---|---|
System.Double |
Normalize(Vector3D)
Creates a unit vector from the specified vector. The result is a vector one unit in length pointing in the same direction as the original vector.
Declaration
public static Vector3D Normalize(Vector3D value)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value | The source Vector3. |
Returns
Type | Description |
---|---|
Vector3D |
Normalize(ref Vector3D, out Vector3D)
Creates a unit vector from the specified vector, writing the result to a user-specified variable. The result is a vector one unit in length pointing in the same direction as the original vector.
Declaration
public static void Normalize(ref Vector3D value, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value | Source vector. |
Vector3D | result | [OutAttribute] The normalized vector. |
Normalized()
Creates a unit vector from the specified vector. The result is a vector one unit in length pointing in the same direction as the original vector.
Declaration
public Vector3D Normalized()
Returns
Type | Description |
---|---|
Vector3D | Normalized vector |
ProjectOnPlane(ref Vector3D, ref Vector3D)
Projects given vector on plane specified by it's normal.
Declaration
public static Vector3D ProjectOnPlane(ref Vector3D vec, ref Vector3D planeNormal)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | vec | Vector which is to be projected |
Vector3D | planeNormal | Plane normal (may or may not be normalized) |
Returns
Type | Description |
---|---|
Vector3D | Vector projected on plane |
ProjectOnVector(ref Vector3D, ref Vector3D)
Projects vector on another vector resulting in new vector in guided vector's direction with different length.
Declaration
public static Vector3D ProjectOnVector(ref Vector3D vec, ref Vector3D guideVector)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | vec | Vector which is to be projected |
Vector3D | guideVector | Guide vector (may or may not be normalized) |
Returns
Type | Description |
---|---|
Vector3D | Vector projected on guide vector |
RectangularDistance(Vector3D, Vector3D)
Calculates rectangular distance (a.k.a. Manhattan distance or Chessboard distace) between two vectors.
Declaration
public static double RectangularDistance(Vector3D value1, Vector3D value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Source vector. |
Returns
Type | Description |
---|---|
System.Double |
RectangularDistance(ref Vector3D, ref Vector3D)
Calculates rectangular distance (a.k.a. Manhattan distance or Chessboard distace) between two vectors.
Declaration
public static double RectangularDistance(ref Vector3D value1, ref Vector3D value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Source vector. |
Returns
Type | Description |
---|---|
System.Double |
Reflect(Vector3D, Vector3D)
Returns the reflection of a vector off a surface that has the specified normal. Reference page contains code sample.
Declaration
public static Vector3D Reflect(Vector3D vector, Vector3D normal)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | vector | Source vector. |
Vector3D | normal | Normal of the surface. |
Returns
Type | Description |
---|---|
Vector3D |
Reflect(ref Vector3D, ref Vector3D, out Vector3D)
Returns the reflection of a vector off a surface that has the specified normal. Reference page contains code sample.
Declaration
public static void Reflect(ref Vector3D vector, ref Vector3D normal, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | vector | Source vector. |
Vector3D | normal | Normal of the surface. |
Vector3D | result | [OutAttribute] The reflected vector. |
Reject(Vector3D, Vector3D)
Returns the rejection of vector from direction, i.e. projection of vector onto the plane defined by origin and direction
Declaration
public static Vector3D Reject(Vector3D vector, Vector3D direction)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | vector | Vector which is to be rejected |
Vector3D | direction | Direction from which the input vector will be rejected |
Returns
Type | Description |
---|---|
Vector3D | Rejection of the vector from the given direction |
Reject(ref Vector3D, ref Vector3D, out Vector3D)
Returns the rejection of vector from direction, i.e. projection of vector onto the plane defined by origin and direction
Declaration
public static void Reject(ref Vector3D vector, ref Vector3D direction, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | vector | Vector which is to be rejected |
Vector3D | direction | Direction from which the input vector will be rejected |
Vector3D | result | Rejection of the vector from the given direction |
Rotate(Vector3D, Double)
Declaration
public Vector3D Rotate(Vector3D axis, double rotationInRadians)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | axis | |
System.Double | rotationInRadians |
Returns
Type | Description |
---|---|
Vector3D |
Rotate(Vector3D, MatrixD)
Declaration
public static Vector3D Rotate(Vector3D vector, MatrixD rotationMatrix)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | vector | |
MatrixD | rotationMatrix |
Returns
Type | Description |
---|---|
Vector3D |
Rotate(ref Vector3D, ref MatrixD, out Vector3D)
Declaration
public static void Rotate(ref Vector3D vector, ref MatrixD rotationMatrix, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | vector | |
MatrixD | rotationMatrix | |
Vector3D | result |
RotateAndScale(ref Vector3D, ref MatrixD, out Vector3D)
Declaration
public static void RotateAndScale(ref Vector3D vector, ref MatrixD matrix, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | vector | |
MatrixD | matrix | |
Vector3D | result |
Round(Vector3D)
Declaration
public static Vector3I Round(Vector3D vect3d)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | vect3d |
Returns
Type | Description |
---|---|
Vector3I |
Round(Vector3D, Int32)
Declaration
public static Vector3D Round(Vector3D v, int numDecimals)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | v | |
System.Int32 | numDecimals |
Returns
Type | Description |
---|---|
Vector3D |
SetDim(Int32, Double)
Declaration
public void SetDim(int i, double value)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | i | |
System.Double | value |
Sign(Vector3D)
Declaration
public static Vector3D Sign(Vector3D value)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value |
Returns
Type | Description |
---|---|
Vector3D |
SignNonZero(Vector3D)
Returns per component sign, never returns zero. For zero component returns sign 1. Faster than Sign.
Declaration
public static Vector3D SignNonZero(Vector3D value)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value |
Returns
Type | Description |
---|---|
Vector3D |
SmoothStep(Vector3D, Vector3D, Double)
Interpolates between two values using a cubic equation.
Declaration
public static Vector3D SmoothStep(Vector3D value1, Vector3D value2, double amount)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source value. |
Vector3D | value2 | Source value. |
System.Double | amount | Weighting value. |
Returns
Type | Description |
---|---|
Vector3D |
SmoothStep(ref Vector3D, ref Vector3D, Double, out Vector3D)
Interpolates between two values using a cubic equation.
Declaration
public static void SmoothStep(ref Vector3D value1, ref Vector3D value2, double amount, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Source vector. |
System.Double | amount | Weighting value. |
Vector3D | result | [OutAttribute] The interpolated value. |
Step(Vector3D)
Declaration
public static Vector3D Step(Vector3D value)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value |
Returns
Type | Description |
---|---|
Vector3D |
Subtract(Vector3D, Vector3D)
Subtracts a vector from a vector.
Declaration
public static Vector3D Subtract(Vector3D value1, Vector3D value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Source vector. |
Returns
Type | Description |
---|---|
Vector3D |
Subtract(ref Vector3D, ref Vector3D, out Vector3D)
Subtracts a vector from a vector.
Declaration
public static void Subtract(ref Vector3D value1, ref Vector3D value2, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Source vector. |
Vector3D | result | [OutAttribute] The result of the subtraction. |
SwapYZCoordinates(Vector3D)
Declaration
public static Vector3D SwapYZCoordinates(Vector3D v)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | v |
Returns
Type | Description |
---|---|
Vector3D |
ToString()
Retrieves a string representation of the current object.
Declaration
public override string ToString()
Returns
Type | Description |
---|---|
System.String |
ToString(String)
Declaration
public string ToString(string format)
Parameters
Type | Name | Description |
---|---|---|
System.String | format |
Returns
Type | Description |
---|---|
System.String |
Transform(Vector3, MatrixD)
Declaration
public static Vector3D Transform(Vector3 position, MatrixD matrix)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | position | |
MatrixD | matrix |
Returns
Type | Description |
---|---|
Vector3D |
Transform(ref Vector3, ref MatrixD, out Vector3D)
Declaration
public static void Transform(ref Vector3 position, ref MatrixD matrix, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | position | |
MatrixD | matrix | |
Vector3D | result |
Transform(Vector3D, Matrix)
Transforms a 3D vector by the given matrix.
Declaration
public static Vector3D Transform(Vector3D position, Matrix matrix)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | position | The source vector. |
Matrix | matrix | The transformation matrix. |
Returns
Type | Description |
---|---|
Vector3D |
Transform(Vector3D, MatrixD)
Transforms a 3D vector by the given matrix.
Declaration
public static Vector3D Transform(Vector3D position, MatrixD matrix)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | position | The source vector. |
MatrixD | matrix | The transformation matrix. |
Returns
Type | Description |
---|---|
Vector3D |
Transform(Vector3D, ref MatrixD)
Declaration
public static Vector3D Transform(Vector3D position, ref MatrixD matrix)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | position | |
MatrixD | matrix |
Returns
Type | Description |
---|---|
Vector3D |
Transform(Vector3D, Quaternion)
Transforms a Vector3 by a specified Quaternion rotation.
Declaration
public static Vector3D Transform(Vector3D value, Quaternion rotation)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value | The Vector3 to rotate. |
Quaternion | rotation | The Quaternion rotation to apply. |
Returns
Type | Description |
---|---|
Vector3D |
Transform(Vector3D, QuaternionD)
Transforms a Vector3 by a specified Quaternion rotation.
Declaration
public static Vector3D Transform(Vector3D value, QuaternionD rotation)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value | The Vector3 to rotate. |
QuaternionD | rotation | The Quaternion rotation to apply. |
Returns
Type | Description |
---|---|
Vector3D |
Transform(ref Vector3D, ref MatrixD, out Vector3D)
Transforms a Vector3 by the given Matrix.
Declaration
public static void Transform(ref Vector3D position, ref MatrixD matrix, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | position | The source Vector3. |
MatrixD | matrix | The transformation Matrix. |
Vector3D | result | [OutAttribute] The transformed vector. |
Transform(ref Vector3D, ref MatrixI, out Vector3D)
Declaration
public static void Transform(ref Vector3D position, ref MatrixI matrix, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | position | |
MatrixI | matrix | |
Vector3D | result |
Transform(ref Vector3D, ref Quaternion, out Vector3D)
Transforms a Vector3 by a specified Quaternion rotation.
Declaration
public static void Transform(ref Vector3D value, ref Quaternion rotation, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value | The Vector3 to rotate. |
Quaternion | rotation | The Quaternion rotation to apply. |
Vector3D | result | [OutAttribute] An existing Vector3 filled in with the results of the rotation. |
Transform(Vector3D[], Int32, ref Matrix, Vector3D[], Int32, Int32)
Applies a specified transform Matrix to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.
Declaration
public static void Transform(Vector3D[] sourceArray, int sourceIndex, ref Matrix matrix, Vector3D[] destinationArray, int destinationIndex, int length)
Parameters
Type | Name | Description |
---|---|---|
Vector3D[] | sourceArray | The source array. |
System.Int32 | sourceIndex | The index in the source array at which to start. |
Matrix | matrix | The transform Matrix to apply. |
Vector3D[] | destinationArray | The existing destination array. |
System.Int32 | destinationIndex | The index in the destination array at which to start. |
System.Int32 | length | The number of Vector3s to transform. |
Transform(Vector3D[], Int32, ref Quaternion, Vector3D[], Int32, Int32)
Applies a specified Quaternion rotation to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.
Declaration
public static void Transform(Vector3D[] sourceArray, int sourceIndex, ref Quaternion rotation, Vector3D[] destinationArray, int destinationIndex, int length)
Parameters
Type | Name | Description |
---|---|---|
Vector3D[] | sourceArray | The source array. |
System.Int32 | sourceIndex | The index in the source array at which to start. |
Quaternion | rotation | The Quaternion rotation to apply. |
Vector3D[] | destinationArray | The existing destination array. |
System.Int32 | destinationIndex | The index in the destination array at which to start. |
System.Int32 | length | The number of Vector3s to transform. |
Transform(Vector3D[], ref MatrixD, Vector3D*)
Transforms a source array of Vector3s by a specified Matrix and writes the results to an existing destination array.
Declaration
public static void Transform(Vector3D[] sourceArray, ref MatrixD matrix, Vector3D*destinationArray)
Parameters
Type | Name | Description |
---|---|---|
Vector3D[] | sourceArray | The source array. |
MatrixD | matrix | The transform Matrix to apply. |
Vector3D* | destinationArray | An existing destination array into which the transformed Vector3s are written. |
Transform(Vector3D[], ref MatrixD, Vector3D[])
Transforms a source array of Vector3s by a specified Matrix and writes the results to an existing destination array.
Declaration
public static void Transform(Vector3D[] sourceArray, ref MatrixD matrix, Vector3D[] destinationArray)
Parameters
Type | Name | Description |
---|---|---|
Vector3D[] | sourceArray | The source array. |
MatrixD | matrix | The transform Matrix to apply. |
Vector3D[] | destinationArray | An existing destination array into which the transformed Vector3s are written. |
Transform(Vector3D[], ref Quaternion, Vector3D[])
Transforms a source array of Vector3s by a specified Quaternion rotation and writes the results to an existing destination array.
Declaration
public static void Transform(Vector3D[] sourceArray, ref Quaternion rotation, Vector3D[] destinationArray)
Parameters
Type | Name | Description |
---|---|---|
Vector3D[] | sourceArray | The source array. |
Quaternion | rotation | The Quaternion rotation to apply. |
Vector3D[] | destinationArray | An existing destination array into which the transformed Vector3s are written. |
TransformNoProjection(ref Vector3D, ref MatrixD, out Vector3D)
Declaration
public static void TransformNoProjection(ref Vector3D vector, ref MatrixD matrix, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | vector | |
MatrixD | matrix | |
Vector3D | result |
TransformNormal(Vector3, MatrixD)
Transforms a 3D vector normal by a matrix.
Declaration
public static Vector3D TransformNormal(Vector3 normal, MatrixD matrix)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | normal | The source vector. |
MatrixD | matrix | The transformation matrix. |
Returns
Type | Description |
---|---|
Vector3D |
TransformNormal(ref Vector3, ref MatrixD, out Vector3D)
Declaration
public static void TransformNormal(ref Vector3 normal, ref MatrixD matrix, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | normal | |
MatrixD | matrix | |
Vector3D | result |
TransformNormal(Vector3D, Matrix)
Transforms a 3D vector normal by a matrix.
Declaration
public static Vector3D TransformNormal(Vector3D normal, Matrix matrix)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | normal | The source vector. |
Matrix | matrix | The transformation matrix. |
Returns
Type | Description |
---|---|
Vector3D |
TransformNormal(Vector3D, MatrixD)
Transforms a 3D vector normal by a matrix.
Declaration
public static Vector3D TransformNormal(Vector3D normal, MatrixD matrix)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | normal | The source vector. |
MatrixD | matrix | The transformation matrix. |
Returns
Type | Description |
---|---|
Vector3D |
TransformNormal(Vector3D, ref MatrixD)
Declaration
public static Vector3D TransformNormal(Vector3D normal, ref MatrixD matrix)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | normal | |
MatrixD | matrix |
Returns
Type | Description |
---|---|
Vector3D |
TransformNormal(Vector3D, MyBlockOrientation)
Declaration
public static Vector3D TransformNormal(Vector3D normal, MyBlockOrientation orientation)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | normal | |
MyBlockOrientation | orientation |
Returns
Type | Description |
---|---|
Vector3D |
TransformNormal(ref Vector3D, ref MatrixD, out Vector3D)
Transforms a vector normal by a matrix.
Declaration
public static void TransformNormal(ref Vector3D normal, ref MatrixD matrix, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | normal | The source vector. |
MatrixD | matrix | The transformation Matrix. |
Vector3D | result | [OutAttribute] The Vector3 resulting from the transformation. |
TransformNormal(ref Vector3D, ref MatrixI, out Vector3D)
Declaration
public static void TransformNormal(ref Vector3D normal, ref MatrixI matrix, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | normal | |
MatrixI | matrix | |
Vector3D | result |
TransformNormal(ref Vector3D, MyBlockOrientation, out Vector3D)
Declaration
public static void TransformNormal(ref Vector3D normal, MyBlockOrientation orientation, out Vector3D result)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | normal | |
MyBlockOrientation | orientation | |
Vector3D | result |
TransformNormal(Vector3D[], Int32, ref Matrix, Vector3D[], Int32, Int32)
Transforms a specified range in an array of 3D vector normals by a specified Matrix and writes the results to a specified range in a destination array.
Declaration
public static void TransformNormal(Vector3D[] sourceArray, int sourceIndex, ref Matrix matrix, Vector3D[] destinationArray, int destinationIndex, int length)
Parameters
Type | Name | Description |
---|---|---|
Vector3D[] | sourceArray | The source array of Vector3 normals. |
System.Int32 | sourceIndex | The starting index in the source array. |
Matrix | matrix | The transform Matrix to apply. |
Vector3D[] | destinationArray | The destination Vector3 array. |
System.Int32 | destinationIndex | The starting index in the destination array. |
System.Int32 | length | The number of vectors to transform. |
TransformNormal(Vector3D[], ref Matrix, Vector3D*)
Transforms an array of 3D vector normals by a specified Matrix.
Declaration
public static void TransformNormal(Vector3D[] sourceArray, ref Matrix matrix, Vector3D*destinationArray)
Parameters
Type | Name | Description |
---|---|---|
Vector3D[] | sourceArray | The array of Vector3 normals to transform. |
Matrix | matrix | The transform matrix to apply. |
Vector3D* | destinationArray | An existing Vector3 array into which the results of the transforms are written. |
TransformNormal(Vector3D[], ref Matrix, Vector3D[])
Transforms an array of 3D vector normals by a specified Matrix.
Declaration
public static void TransformNormal(Vector3D[] sourceArray, ref Matrix matrix, Vector3D[] destinationArray)
Parameters
Type | Name | Description |
---|---|---|
Vector3D[] | sourceArray | The array of Vector3 normals to transform. |
Matrix | matrix | The transform matrix to apply. |
Vector3D[] | destinationArray | An existing Vector3 array into which the results of the transforms are written. |
TryParse(String, out Vector3D)
Declaration
public static bool TryParse(string str, out Vector3D retval)
Parameters
Type | Name | Description |
---|---|---|
System.String | str | |
Vector3D | retval |
Returns
Type | Description |
---|---|
System.Boolean |
VolumeInt(Double)
Declaration
public long VolumeInt(double multiplier)
Parameters
Type | Name | Description |
---|---|---|
System.Double | multiplier |
Returns
Type | Description |
---|---|
System.Int64 |
Operators
Addition(Vector3, Vector3D)
Declaration
public static Vector3D operator +(Vector3 value1, Vector3D value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | value1 | |
Vector3D | value2 |
Returns
Type | Description |
---|---|
Vector3D |
Addition(Vector3D, Double)
Declaration
public static Vector3D operator +(Vector3D value1, double value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | |
System.Double | value2 |
Returns
Type | Description |
---|---|
Vector3D |
Addition(Vector3D, Single)
Declaration
public static Vector3D operator +(Vector3D value1, float value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | |
System.Single | value2 |
Returns
Type | Description |
---|---|
Vector3D |
Addition(Vector3D, Vector3)
Declaration
public static Vector3D operator +(Vector3D value1, Vector3 value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | |
Vector3 | value2 |
Returns
Type | Description |
---|---|
Vector3D |
Addition(Vector3D, Vector3D)
Adds two vectors.
Declaration
public static Vector3D operator +(Vector3D value1, Vector3D value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Source vector. |
Returns
Type | Description |
---|---|
Vector3D |
Addition(Vector3D, Vector3I)
Declaration
public static Vector3D operator +(Vector3D value1, Vector3I value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | |
Vector3I | value2 |
Returns
Type | Description |
---|---|
Vector3D |
Division(Double, Vector3D)
Declaration
public static Vector3D operator /(double value, Vector3D divider)
Parameters
Type | Name | Description |
---|---|---|
System.Double | value | |
Vector3D | divider |
Returns
Type | Description |
---|---|
Vector3D |
Division(Vector3D, Double)
Divides a vector by a scalar value.
Declaration
public static Vector3D operator /(Vector3D value, double divider)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value | Source vector. |
System.Double | divider | The divisor. |
Returns
Type | Description |
---|---|
Vector3D |
Division(Vector3D, Vector3D)
Divides the components of a vector by the components of another vector.
Declaration
public static Vector3D operator /(Vector3D value1, Vector3D value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Divisor vector. |
Returns
Type | Description |
---|---|
Vector3D |
Equality(Vector3, Vector3D)
Declaration
public static bool operator ==(Vector3 value1, Vector3D value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | value1 | |
Vector3D | value2 |
Returns
Type | Description |
---|---|
System.Boolean |
Equality(Vector3D, Vector3)
Declaration
public static bool operator ==(Vector3D value1, Vector3 value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | |
Vector3 | value2 |
Returns
Type | Description |
---|---|
System.Boolean |
Equality(Vector3D, Vector3D)
Tests vectors for equality.
Declaration
public static bool operator ==(Vector3D value1, Vector3D value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Source vector. |
Returns
Type | Description |
---|---|
System.Boolean |
Explicit(Vector3D to Vector3I)
Declaration
public static explicit operator Vector3I(Vector3D v)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | v |
Returns
Type | Description |
---|---|
Vector3I |
Implicit(Vector3 to Vector3D)
Declaration
public static implicit operator Vector3D(Vector3 v)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | v |
Returns
Type | Description |
---|---|
Vector3D |
Implicit(Vector3D to Vector3)
Declaration
public static implicit operator Vector3(Vector3D v)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | v |
Returns
Type | Description |
---|---|
Vector3 |
Inequality(Vector3, Vector3D)
Declaration
public static bool operator !=(Vector3 value1, Vector3D value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | value1 | |
Vector3D | value2 |
Returns
Type | Description |
---|---|
System.Boolean |
Inequality(Vector3D, Vector3)
Declaration
public static bool operator !=(Vector3D value1, Vector3 value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | |
Vector3 | value2 |
Returns
Type | Description |
---|---|
System.Boolean |
Inequality(Vector3D, Vector3D)
Tests vectors for inequality.
Declaration
public static bool operator !=(Vector3D value1, Vector3D value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Vector to compare. |
Vector3D | value2 | Vector to compare. |
Returns
Type | Description |
---|---|
System.Boolean |
Modulus(Vector3D, Double)
Declaration
public static Vector3D operator %(Vector3D value1, double value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | |
System.Double | value2 |
Returns
Type | Description |
---|---|
Vector3D |
Modulus(Vector3D, Vector3D)
Modulo division of two vectors.
Declaration
public static Vector3D operator %(Vector3D value1, Vector3D value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | |
Vector3D | value2 |
Returns
Type | Description |
---|---|
Vector3D |
Multiply(Double, Vector3D)
Multiplies a vector by a scalar value.
Declaration
public static Vector3D operator *(double scaleFactor, Vector3D value)
Parameters
Type | Name | Description |
---|---|---|
System.Double | scaleFactor | Scalar value. |
Vector3D | value | Source vector. |
Returns
Type | Description |
---|---|
Vector3D |
Multiply(Vector3D, Double)
Multiplies a vector by a scalar value.
Declaration
public static Vector3D operator *(Vector3D value, double scaleFactor)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value | Source vector. |
System.Double | scaleFactor | Scalar value. |
Returns
Type | Description |
---|---|
Vector3D |
Multiply(Vector3D, Vector3)
Multiplies the components of two vectors by each other.
Declaration
public static Vector3D operator *(Vector3D value1, Vector3 value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3 | value2 | Source vector. |
Returns
Type | Description |
---|---|
Vector3D |
Multiply(Vector3D, Vector3D)
Multiplies the components of two vectors by each other.
Declaration
public static Vector3D operator *(Vector3D value1, Vector3D value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Source vector. |
Returns
Type | Description |
---|---|
Vector3D |
Subtraction(Vector3, Vector3D)
Declaration
public static Vector3D operator -(Vector3 value1, Vector3D value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | value1 | |
Vector3D | value2 |
Returns
Type | Description |
---|---|
Vector3D |
Subtraction(Vector3D, Double)
Declaration
public static Vector3D operator -(Vector3D value1, double value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | |
System.Double | value2 |
Returns
Type | Description |
---|---|
Vector3D |
Subtraction(Vector3D, Vector3)
Declaration
public static Vector3D operator -(Vector3D value1, Vector3 value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | |
Vector3 | value2 |
Returns
Type | Description |
---|---|
Vector3D |
Subtraction(Vector3D, Vector3D)
Subtracts a vector from a vector.
Declaration
public static Vector3D operator -(Vector3D value1, Vector3D value2)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value1 | Source vector. |
Vector3D | value2 | Source vector. |
Returns
Type | Description |
---|---|
Vector3D |
UnaryNegation(Vector3D)
Returns a vector pointing in the opposite direction.
Declaration
public static Vector3D operator -(Vector3D value)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | value | Source vector. |
Returns
Type | Description |
---|---|
Vector3D |