Class MyComponentBase
Inheritance
System.Object
MyComponentBase
Assembly: VRage.Game.dll
Syntax
public abstract class MyComponentBase : Object, IMyComponentBase
Constructors
MyComponentBase()
Declaration
protected MyComponentBase()
Properties
ContainerBase
This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase.
Declaration
public IMyComponentContainer ContainerBase { get; }
Property Value
Type |
Description |
VRage.Game.Components.Interfaces.IMyComponentContainer |
|
RemoveExistingComponentOnNewInsert
Declaration
public bool RemoveExistingComponentOnNewInsert { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
Methods
Deserialize(MyObjectBuilder_ComponentBase)
Declaration
public virtual void Deserialize(MyObjectBuilder_ComponentBase builder)
Parameters
GetAs<T>()
Declaration
public virtual T GetAs<T>()
where T : class
Returns
Type Parameters
Init(MyComponentDefinitionBase)
Declaration
public virtual void Init(MyComponentDefinitionBase definition)
Parameters
IsSerialized()
Tells the component container serializer whether this component should be saved
Declaration
public virtual bool IsSerialized()
Returns
Type |
Description |
System.Boolean |
|
OnAddedToContainer()
Gets called after the container of this component changes
Declaration
public virtual void OnAddedToContainer()
OnAddedToScene()
CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already!
Declaration
public virtual void OnAddedToScene()
OnBeforeRemovedFromContainer()
Gets called before the removal of this component from a container
Declaration
public virtual void OnBeforeRemovedFromContainer()
OnRemovedFromScene()
CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene!
Declaration
public virtual void OnRemovedFromScene()
Serialize(Boolean)
Declaration
public virtual MyObjectBuilder_ComponentBase Serialize(bool copy = false)
Parameters
Type |
Name |
Description |
System.Boolean |
copy |
|
Returns
SetContainer(IMyComponentContainer)
Sets the container of this component.
Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it
will in turn call this method. Actually, you should seldom have the need to call this method yourself.
Declaration
public virtual void SetContainer(IMyComponentContainer container)
Parameters
Type |
Name |
Description |
VRage.Game.Components.Interfaces.IMyComponentContainer |
container |
The new container of the component
|