Class MyCubeBlock
Inheritance
System.Object
MyCubeBlock
Assembly: Sandbox.Game.dll
Syntax
public class MyCubeBlock : MyEntity, IMyComponentOwner<MyIDModule>, IMyUpgradableBlock, IMyCubeBlock, IMyEntity, IMyUpgradableBlock, IMyCubeBlock, IMyEntity
Constructors
MyCubeBlock()
Declaration
Fields
CurrentAttachedUpgradeModules
Declaration
public Dictionary<long, MyCubeBlock.AttachedUpgradeModule> CurrentAttachedUpgradeModules
Field Value
DUMMY_SUBBLOCK_ID
Declaration
protected static readonly string DUMMY_SUBBLOCK_ID
Field Value
| Type |
Description |
| System.String |
|
HandleEmissiveStateChange
Declaration
public bool HandleEmissiveStateChange
Field Value
| Type |
Description |
| System.Boolean |
|
InitSkinUpdateHandled
Declaration
public bool InitSkinUpdateHandled
Field Value
| Type |
Description |
| System.Boolean |
|
IsBeingRemoved
Declaration
public bool IsBeingRemoved
Field Value
| Type |
Description |
| System.Boolean |
|
IsSilenced
Declaration
Field Value
| Type |
Description |
| System.Boolean |
|
m_activeEffects
Declaration
protected List<MyCubeBlockEffect> m_activeEffects
Field Value
| Type |
Description |
| System.Collections.Generic.List<Sandbox.Game.ParticleEffects.MyCubeBlockEffect> |
|
m_emissiveNames
Declaration
public static MyCubeBlock.EmissiveNames m_emissiveNames
Field Value
m_forceBlockDestructible
Declaration
protected bool m_forceBlockDestructible
Field Value
| Type |
Description |
| System.Boolean |
|
m_soundEmitter
Declaration
public MyEntity3DSoundEmitter m_soundEmitter
Field Value
MAX_CUSTOM_NAME_LENGTH
Declaration
public const int MAX_CUSTOM_NAME_LENGTH = 512
Field Value
| Type |
Description |
| System.Int32 |
|
SilenceInChange
Declaration
public bool SilenceInChange
Field Value
| Type |
Description |
| System.Boolean |
|
SlimBlock
Declaration
public MySlimBlock SlimBlock
Field Value
| Type |
Description |
| Sandbox.Game.Entities.Cube.MySlimBlock |
|
SubBlocks
Map from dummy name to subblock (subgrid, note that after grid split the subblock instance will be the same)
Declaration
protected Dictionary<string, MySlimBlock> SubBlocks
Field Value
| Type |
Description |
| System.Collections.Generic.Dictionary<System.String, Sandbox.Game.Entities.Cube.MySlimBlock> |
|
UsedUpdateEveryFrame
Declaration
public bool UsedUpdateEveryFrame
Field Value
| Type |
Description |
| System.Boolean |
|
Properties
BlockDefinition
Declaration
public MyCubeBlockDefinition BlockDefinition { get; }
Property Value
BuiltBy
Declaration
public long BuiltBy { get; }
Property Value
| Type |
Description |
| System.Int64 |
|
CheckConnectionAllowed
Declaration
public bool CheckConnectionAllowed { get; set; }
Property Value
| Type |
Description |
| System.Boolean |
|
CubeGrid
Declaration
public MyCubeGrid CubeGrid { get; }
Property Value
DefinitionDisplayNameText
Declaration
public string DefinitionDisplayNameText { get; }
Property Value
| Type |
Description |
| System.String |
|
DisassembleRatio
Declaration
public virtual float DisassembleRatio { get; }
Property Value
| Type |
Description |
| System.Single |
|
ForceBlockDestructible
Declaration
public bool ForceBlockDestructible { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
HasDamageEffect
Declaration
protected bool HasDamageEffect { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
HighlightMode
Declaration
public virtual MyCubeBlockHighlightModes HighlightMode { get; }
Property Value
IDModule
Declaration
public MyIDModule IDModule { get; }
Property Value
IsBeingHacked
Declaration
public virtual bool IsBeingHacked { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
IsBuilt
Declaration
public bool IsBuilt { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
IsFunctional
Declaration
public bool IsFunctional { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
IsSubBlock
Declaration
public bool IsSubBlock { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
IsTransparentForJumpDrive
Declaration
public override bool IsTransparentForJumpDrive { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
Overrides
IsWorking
Declaration
public bool IsWorking { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
Max
Declaration
public Vector3I Max { get; }
Property Value
Min
Declaration
public Vector3I Min { get; }
Property Value
NumberInGrid
Declaration
public int NumberInGrid { get; set; }
Property Value
| Type |
Description |
| System.Int32 |
|
Orientation
Declaration
public MyBlockOrientation Orientation { get; }
Property Value
OwnerBlock
If the block is subblock then OwnerBlock is set to block which owns (spawns) subblocks (subgrids)
Declaration
public MySlimBlock OwnerBlock { get; }
Property Value
| Type |
Description |
| Sandbox.Game.Entities.Cube.MySlimBlock |
|
OwnerId
Declaration
public long OwnerId { get; }
Property Value
| Type |
Description |
| System.Int64 |
|
Physics
Declaration
public MyPhysicsBody Physics { get; set; }
Property Value
| Type |
Description |
| Sandbox.Engine.Physics.MyPhysicsBody |
|
Position
Declaration
public Vector3I Position { get; }
Property Value
ResourceSink
Declaration
public MyResourceSinkComponent ResourceSink { get; set; }
Property Value
SubBlockName
Name of subblock (key in the owner's subblocks map).
Declaration
public string SubBlockName { get; set; }
Property Value
| Type |
Description |
| System.String |
|
UpgradeValues
Declaration
public Dictionary<string, float> UpgradeValues { get; }
Property Value
| Type |
Description |
| System.Collections.Generic.Dictionary<System.String, System.Single> |
|
UseObjectsComponent
Declaration
public MyUseObjectsComponentBase UseObjectsComponent { get; }
Property Value
UsesEmissivePreset
Declaration
public bool UsesEmissivePreset { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
Methods
AddSubBlock(String, MySlimBlock)
Declaration
protected void AddSubBlock(string dummyName, MySlimBlock subblock)
Parameters
| Type |
Name |
Description |
| System.String |
dummyName |
|
| Sandbox.Game.Entities.Cube.MySlimBlock |
subblock |
|
AddUpgradeValue(String, Single)
Declaration
public void AddUpgradeValue(string name, float defaultValue)
Parameters
| Type |
Name |
Description |
| System.String |
name |
|
| System.Single |
defaultValue |
|
CalcLocalMatrix(out Matrix, out String)
Declaration
public void CalcLocalMatrix(out Matrix localMatrix, out string currModel)
Parameters
| Type |
Name |
Description |
| Matrix |
localMatrix |
|
| System.String |
currModel |
|
CalculateCurrentModel(out Matrix)
Declaration
public virtual string CalculateCurrentModel(out Matrix orientation)
Parameters
| Type |
Name |
Description |
| Matrix |
orientation |
|
Returns
| Type |
Description |
| System.String |
|
CanContinueBuild()
Declaration
public bool CanContinueBuild()
Returns
| Type |
Description |
| System.Boolean |
|
ChangeBlockOwnerRequest(Int64, MyOwnershipShareModeEnum)
Declaration
public void ChangeBlockOwnerRequest(long playerId, MyOwnershipShareModeEnum shareMode)
Parameters
ChangeOwner(Int64, MyOwnershipShareModeEnum)
Declaration
public void ChangeOwner(long owner, MyOwnershipShareModeEnum shareMode)
Parameters
CheckEmissiveState(Boolean)
Declaration
public virtual void CheckEmissiveState(bool force = false)
Parameters
| Type |
Name |
Description |
| System.Boolean |
force |
|
CheckIsWorking()
Declaration
protected virtual bool CheckIsWorking()
Returns
| Type |
Description |
| System.Boolean |
|
Closing()
Declaration
protected override void Closing()
Overrides
CommitUpgradeValues()
Declaration
public void CommitUpgradeValues()
Components_ComponentAdded(Type, IMyEntityComponentBase)
Declaration
protected override void Components_ComponentAdded(Type t, IMyEntityComponentBase c)
Parameters
| Type |
Name |
Description |
| System.Type |
t |
|
| VRage.Game.Components.Interfaces.IMyEntityComponentBase |
c |
|
Overrides
Components_ComponentRemoved(Type, IMyEntityComponentBase)
Declaration
protected override void Components_ComponentRemoved(Type t, IMyEntityComponentBase c)
Parameters
| Type |
Name |
Description |
| System.Type |
t |
|
| VRage.Game.Components.Interfaces.IMyEntityComponentBase |
c |
|
Overrides
ConnectionAllowed(ref Vector3I, ref Vector3I, MyCubeBlockDefinition)
Returns true if this block can connect to another block (of the given type) in the given position.
This is called only if CheckConnectionAllowed == true.
If this method would return true for any position, set CheckConnectionAllowed to false to avoid
unnecessary overhead. It is the block's responsibility to call CubeGrid.UpdateBlockNeighbors every time the
conditions that are checked by this method change.
Declaration
public virtual bool ConnectionAllowed(ref Vector3I otherBlockPos, ref Vector3I faceNormal, MyCubeBlockDefinition def)
Parameters
Returns
| Type |
Description |
| System.Boolean |
|
ConnectionAllowed(ref Vector3I, ref Vector3I, ref Vector3I, MyCubeBlockDefinition)
Whether connection is allowed to any of the positions between otherBlockMinPos and otherBlockMaxPos (both inclusive).
Default implementation calls ConnectionAllowed(ref Vector3I otherBlockPos, ref Vector3I faceNormal) in a for loop.
Override this in a subclass if this is not needed (for example, because all calls would return the same value for the same face)
Declaration
public virtual bool ConnectionAllowed(ref Vector3I otherBlockMinPos, ref Vector3I otherBlockMaxPos, ref Vector3I faceNormal, MyCubeBlockDefinition def)
Parameters
Returns
| Type |
Description |
| System.Boolean |
|
Return true when contact is valid
Declaration
public virtual void ContactPointCallback(ref MyGridContactInfo value)
Parameters
| Type |
Name |
Description |
| Sandbox.Game.Entities.Cube.MyGridContactInfo |
value |
|
CreateRenderer(MyPersistentEntityFlags2, Vector3, Object)
Declaration
public void CreateRenderer(MyPersistentEntityFlags2 persistentFlags, Vector3 colorMaskHsv, object modelStorage)
Parameters
DisableUpdates()
Declaration
public virtual void DisableUpdates()
FriendlyWithBlock(MyCubeBlock)
Whether the two blocks are friendly. This relation is base on their owners and is symmetrical
Declaration
public bool FriendlyWithBlock(MyCubeBlock block)
Parameters
Returns
| Type |
Description |
| System.Boolean |
|
GetBlockGridOffset(MyCubeBlockDefinition)
Returns block offset in spawned grid.
Declaration
public static Vector3 GetBlockGridOffset(MyCubeBlockDefinition blockDefinition)
Parameters
Returns
GetComponent()
Declaration
public MyUpgradableBlockComponent GetComponent()
Returns
GetDefaultEmissiveParts(Byte)
Declaration
protected virtual string GetDefaultEmissiveParts(byte index)
Parameters
| Type |
Name |
Description |
| System.Byte |
index |
|
Returns
| Type |
Description |
| System.String |
|
GetGeometryLocalBox()
Declaration
public virtual BoundingBox GetGeometryLocalBox()
Returns
GetInteractiveObject(UInt32)
Declaration
public IMyUseObject GetInteractiveObject(uint shapeKey)
Parameters
| Type |
Name |
Description |
| System.UInt32 |
shapeKey |
|
Returns
GetIntersectionWithLine(ref LineD, out Nullable<MyIntersectionResultLineTriangleEx>, IntersectionFlags)
Declaration
public override bool GetIntersectionWithLine(ref LineD line, out Nullable<MyIntersectionResultLineTriangleEx> t, IntersectionFlags flags)
Parameters
| Type |
Name |
Description |
| LineD |
line |
|
| System.Nullable<VRage.Game.Models.MyIntersectionResultLineTriangleEx> |
t |
|
| IntersectionFlags |
flags |
|
Returns
| Type |
Description |
| System.Boolean |
|
Overrides
GetLocalMatrix(out Matrix)
Declaration
public void GetLocalMatrix(out Matrix localMatrix)
Parameters
| Type |
Name |
Description |
| Matrix |
localMatrix |
|
GetMass()
Declaration
public virtual float GetMass()
Returns
| Type |
Description |
| System.Single |
|
GetObjectBuilder(Boolean)
Declaration
public sealed override MyObjectBuilder_EntityBase GetObjectBuilder(bool copy = false)
Parameters
| Type |
Name |
Description |
| System.Boolean |
copy |
|
Returns
Overrides
GetObjectBuilderCubeBlock(Boolean)
Declaration
public virtual MyObjectBuilder_CubeBlock GetObjectBuilderCubeBlock(bool copy = false)
Parameters
| Type |
Name |
Description |
| System.Boolean |
copy |
|
Returns
GetOwnerFactionTag()
Declaration
public string GetOwnerFactionTag()
Returns
| Type |
Description |
| System.String |
|
GetPlayerRelationToOwner()
Declaration
public MyRelationsBetweenPlayerAndBlock GetPlayerRelationToOwner()
Returns
GetSubBlocks()
Declaration
public DictionaryReader<string, MySlimBlock> GetSubBlocks()
Returns
| Type |
Description |
| DictionaryReader<System.String, Sandbox.Game.Entities.Cube.MySlimBlock> |
|
GetUserRelationToOwner(Int64, MyRelationsBetweenPlayerAndBlock)
Declaration
public MyRelationsBetweenPlayerAndBlock GetUserRelationToOwner(long identityId, MyRelationsBetweenPlayerAndBlock defaultNoUser)
Parameters
Returns
HasUnparentedSubpart()
Declaration
protected bool HasUnparentedSubpart()
Returns
| Type |
Description |
| System.Boolean |
|
Init()
Declaration
Init(MyObjectBuilder_CubeBlock, MyCubeGrid)
Declaration
public virtual void Init(MyObjectBuilder_CubeBlock builder, MyCubeGrid cubeGrid)
Parameters
Init(MyObjectBuilder_CubeBlock, IMyCubeGrid)
Declaration
public void Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid)
Parameters
InitComponents()
Declaration
public override void InitComponents()
Overrides
OnAddedToScene(Object)
Declaration
public override void OnAddedToScene(object source)
Parameters
| Type |
Name |
Description |
| System.Object |
source |
|
Overrides
OnBuildSuccess(Int64, Boolean)
Method called when a block has been built (after adding to the grid).
This is called right after placing the block and it doesn't matter whether
it is fully built (creative mode) or is only construction site.
Note that it is not called for blocks which do not create FatBlock at that moment.
Declaration
public virtual void OnBuildSuccess(long builtBy, bool instantBuild)
Parameters
| Type |
Name |
Description |
| System.Int64 |
builtBy |
|
| System.Boolean |
instantBuild |
|
OnConstraintAdded(GridLinkTypeEnum, IMyEntity)
Called by constraint owner
Declaration
protected void OnConstraintAdded(GridLinkTypeEnum type, IMyEntity attachedEntity)
Parameters
OnConstraintRemoved(GridLinkTypeEnum, IMyEntity)
Called by constraint owner
Declaration
protected void OnConstraintRemoved(GridLinkTypeEnum type, IMyEntity detachedEntity)
Parameters
OnCubeGridChanged(MyCubeGrid)
Notifies about grid change with old grid in parameter (new grid is available in property).
Declaration
public virtual void OnCubeGridChanged(MyCubeGrid oldGrid)
Parameters
OnDestroy()
Called when block is destroyed before being removed from grid
Declaration
public virtual void OnDestroy()
OnInventoryComponentAdded(MyInventoryBase)
Declaration
protected override void OnInventoryComponentAdded(MyInventoryBase inventory)
Parameters
Overrides
OnInventoryComponentRemoved(MyInventoryBase)
Declaration
protected override void OnInventoryComponentRemoved(MyInventoryBase inventory)
Parameters
Overrides
OnModelChange()
Called when the model referred by the block is changed
Declaration
public virtual void OnModelChange()
OnOwnershipChanged()
Declaration
protected virtual void OnOwnershipChanged()
OnRegisteredToGridSystems()
Called at the end of registration from grid systems (after block has been registered).
Declaration
public virtual void OnRegisteredToGridSystems()
OnRemovedByCubeBuilder()
Method called when user removes a cube block from grid. Useful when block
has to remove some other attached block (like motors).
Declaration
public virtual void OnRemovedByCubeBuilder()
OnRemovedFromScene(Object)
Declaration
public override void OnRemovedFromScene(object source)
Parameters
| Type |
Name |
Description |
| System.Object |
source |
|
Overrides
OnSubBlockClosing(MySlimBlock)
Declaration
protected void OnSubBlockClosing(MySlimBlock subBlock)
Parameters
| Type |
Name |
Description |
| Sandbox.Game.Entities.Cube.MySlimBlock |
subBlock |
|
OnTeleport()
Declaration
public virtual void OnTeleport()
OnUnregisteredFromGridSystems()
Called at the end of unregistration from grid systems (after block has been unregistered).
Declaration
public virtual void OnUnregisteredFromGridSystems()
ReceivedDamage(Single, MyStringHash, Int64, Int64, Boolean, Nullable<MyStringHash>)
Block received damage from any source.
Declaration
public virtual bool ReceivedDamage(float damage, MyStringHash damageType, long attackerId, long realHitEntityId, bool shouldDetonateAmmo = true, Nullable<MyStringHash> extraInfo = null)
Parameters
| Type |
Name |
Description |
| System.Single |
damage |
|
| MyStringHash |
damageType |
|
| System.Int64 |
attackerId |
|
| System.Int64 |
realHitEntityId |
|
| System.Boolean |
shouldDetonateAmmo |
|
| System.Nullable<MyStringHash> |
extraInfo |
|
Returns
| Type |
Description |
| System.Boolean |
Returns true if damage should be inflicted upon the block normally.
|
RefreshModels(String, String)
Declaration
public override void RefreshModels(string modelPath, string modelCollisionPath)
Parameters
| Type |
Name |
Description |
| System.String |
modelPath |
|
| System.String |
modelCollisionPath |
|
Overrides
ReleaseInventory(MyInventory, Boolean)
Declaration
public void ReleaseInventory(MyInventory inventory, bool damageContent = false)
Parameters
| Type |
Name |
Description |
| MyInventory |
inventory |
|
| System.Boolean |
damageContent |
|
RemoveEffect(String, Int32)
Declaration
public int RemoveEffect(string effectName, int exception = -1)
Parameters
| Type |
Name |
Description |
| System.String |
effectName |
|
| System.Int32 |
exception |
|
Returns
| Type |
Description |
| System.Int32 |
|
RemoveSubBlock(String, Boolean)
Removes subblock with the given name from the block.
Declaration
protected bool RemoveSubBlock(string subBlockName, bool removeFromGrid = true)
Parameters
| Type |
Name |
Description |
| System.String |
subBlockName |
|
| System.Boolean |
removeFromGrid |
|
Returns
| Type |
Description |
| System.Boolean |
|
SetDamageEffect(Boolean)
Declaration
public virtual void SetDamageEffect(bool show)
Parameters
| Type |
Name |
Description |
| System.Boolean |
show |
|
SetDamageEffectDelayed(Boolean)
Declaration
public void SetDamageEffectDelayed(bool show)
Parameters
| Type |
Name |
Description |
| System.Boolean |
show |
|
SetEffect(String, Boolean)
Declaration
public bool SetEffect(string effectName, bool stopPrevious = false)
Parameters
| Type |
Name |
Description |
| System.String |
effectName |
|
| System.Boolean |
stopPrevious |
|
Returns
| Type |
Description |
| System.Boolean |
|
SetEffect(String, Single, Boolean, Boolean, Boolean)
Declaration
public bool SetEffect(string effectName, float parameter, bool stopPrevious = false, bool ignoreParameter = false, bool removeSameNameEffects = false)
Parameters
| Type |
Name |
Description |
| System.String |
effectName |
|
| System.Single |
parameter |
|
| System.Boolean |
stopPrevious |
|
| System.Boolean |
ignoreParameter |
|
| System.Boolean |
removeSameNameEffects |
|
Returns
| Type |
Description |
| System.Boolean |
|
SetEmissiveState(MyStringHash, UInt32, String)
Declaration
public bool SetEmissiveState(MyStringHash state, uint renderObjectId, string namedPart = null)
Parameters
| Type |
Name |
Description |
| MyStringHash |
state |
|
| System.UInt32 |
renderObjectId |
|
| System.String |
namedPart |
|
Returns
| Type |
Description |
| System.Boolean |
|
SetEmissiveStateDamaged()
Declaration
public virtual bool SetEmissiveStateDamaged()
Returns
| Type |
Description |
| System.Boolean |
|
SetEmissiveStateDisabled()
Declaration
public virtual bool SetEmissiveStateDisabled()
Returns
| Type |
Description |
| System.Boolean |
|
SetEmissiveStateWorking()
Declaration
public virtual bool SetEmissiveStateWorking()
Returns
| Type |
Description |
| System.Boolean |
|
StopDamageEffect(Boolean)
Declaration
public virtual void StopDamageEffect(bool stopSound = true)
Parameters
| Type |
Name |
Description |
| System.Boolean |
stopSound |
|
SubBlocksInitialized(Boolean)
Function called when all subblocks have been initialized.
Declaration
protected void SubBlocksInitialized(bool spawned)
Parameters
| Type |
Name |
Description |
| System.Boolean |
spawned |
true if subblocks have been just spawned on server, otherwise false (load)
|
TryGetSubBlock(String, out MySlimBlock)
Declaration
public bool TryGetSubBlock(string name, out MySlimBlock block)
Parameters
| Type |
Name |
Description |
| System.String |
name |
|
| Sandbox.Game.Entities.Cube.MySlimBlock |
block |
|
Returns
| Type |
Description |
| System.Boolean |
|
UpdateBeforeSimulation()
Declaration
public override void UpdateBeforeSimulation()
Overrides
UpdateBeforeSimulation10()
Declaration
public override void UpdateBeforeSimulation10()
Overrides
UpdateEmissiveParts(UInt32, Single, Color, Color)
Declaration
public void UpdateEmissiveParts(uint renderObjectId, float emissivity, Color emissivePartColor, Color displayPartColor)
Parameters
| Type |
Name |
Description |
| System.UInt32 |
renderObjectId |
|
| System.Single |
emissivity |
|
| Color |
emissivePartColor |
|
| Color |
displayPartColor |
|
UpdateIsWorking()
Declaration
public void UpdateIsWorking()
UpdateOnceBeforeFrame()
Declaration
public override void UpdateOnceBeforeFrame()
Overrides
UpdateSkin(Boolean)
Declaration
public bool UpdateSkin(bool force = false)
Parameters
| Type |
Name |
Description |
| System.Boolean |
force |
|
Returns
| Type |
Description |
| System.Boolean |
|
UpdateVisual()
Declaration
public virtual void UpdateVisual()
WorldPositionChanged(Object)
Declaration
protected virtual void WorldPositionChanged(object source)
Parameters
| Type |
Name |
Description |
| System.Object |
source |
|
Events
CanContinueBuildCheck
Declaration
public event Func<bool> CanContinueBuildCheck
Event Type
| Type |
Description |
| System.Func<System.Boolean> |
|
CheckConnectionChanged
Declaration
public event Action<MyCubeBlock> CheckConnectionChanged
Event Type
CubeGridChanged
Declaration
public event Action<IMyCubeGrid> CubeGridChanged
Event Type
GetEmissiveStateHashFromComponent
Declaration
public event Func<Nullable<MyStringHash>> GetEmissiveStateHashFromComponent
Event Type
GetIsWorking
Declaration
public event Func<bool> GetIsWorking
Event Type
| Type |
Description |
| System.Func<System.Boolean> |
|
IsWorkingChanged
Declaration
public event Action<MyCubeBlock> IsWorkingChanged
Event Type
OnBlockDisableUpdates
Declaration
public event Action<MyCubeBlock> OnBlockDisableUpdates
Event Type
OnBlockModelChange
Declaration
public event Action<MyCubeBlock> OnBlockModelChange
Event Type
OnBlockRegisteredToGridSystems
Declaration
public event Action<MyCubeBlock> OnBlockRegisteredToGridSystems
Event Type
OnBlockUpdateVisual
Declaration
public event Action<MyCubeBlock> OnBlockUpdateVisual
Event Type
OnUpdateBeforenextFrame
Declaration
public event Action OnUpdateBeforenextFrame
Event Type
| Type |
Description |
| System.Action |
|
OnUpgradeValuesChanged
Declaration
public event Action OnUpgradeValuesChanged
Event Type
| Type |
Description |
| System.Action |
|
Explicit Interface Implementations
IMyUpgradableBlock.FillUpgradesDictionary(Dictionary<String, Single>)
Declaration
void IMyUpgradableBlock.FillUpgradesDictionary(Dictionary<string, float> upgrades)
Parameters
| Type |
Name |
Description |
| System.Collections.Generic.Dictionary<System.String, System.Single> |
upgrades |
|
IMyUpgradableBlock.GetUpgrades(out Dictionary<String, Single>)
Declaration
void IMyUpgradableBlock.GetUpgrades(out Dictionary<string, float> upgrades)
Parameters
| Type |
Name |
Description |
| System.Collections.Generic.Dictionary<System.String, System.Single> |
upgrades |
|
IMyUpgradableBlock.UpgradeCount
Declaration
uint IMyUpgradableBlock.UpgradeCount { get; }
Returns
| Type |
Description |
| System.UInt32 |
|
IMyComponentOwner<MyIDModule>.GetComponent(out MyIDModule)
Declaration
bool IMyComponentOwner<MyIDModule>.GetComponent(out MyIDModule component)
Parameters
Returns
| Type |
Description |
| System.Boolean |
|
IMyCubeBlock.CalcLocalMatrix(out Matrix, out String)
Declaration
void IMyCubeBlock.CalcLocalMatrix(out Matrix localMatrix, out string currModel)
Parameters
| Type |
Name |
Description |
| Matrix |
localMatrix |
|
| System.String |
currModel |
|
IMyCubeBlock.CalculateCurrentModel(out Matrix)
Declaration
string IMyCubeBlock.CalculateCurrentModel(out Matrix orientation)
Parameters
| Type |
Name |
Description |
| Matrix |
orientation |
|
Returns
| Type |
Description |
| System.String |
|
IMyCubeBlock.CheckConnectionAllowed
Declaration
bool IMyCubeBlock.CheckConnectionAllowed { get; set; }
Returns
| Type |
Description |
| System.Boolean |
|
IMyCubeBlock.CubeGrid
Declaration
IMyCubeGrid IMyCubeBlock.CubeGrid { get; }
Returns
IMyCubeBlock.GetObjectBuilderCubeBlock(Boolean)
Declaration
MyObjectBuilder_CubeBlock IMyCubeBlock.GetObjectBuilderCubeBlock(bool copy)
Parameters
| Type |
Name |
Description |
| System.Boolean |
copy |
|
Returns
IMyCubeBlock.Init()
Declaration
IMyCubeBlock.Init(MyObjectBuilder_CubeBlock, IMyCubeGrid)
Declaration
void IMyCubeBlock.Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid)
Parameters
IMyCubeBlock.IsWorkingChanged
Declaration
event Action<IMyCubeBlock> IMyCubeBlock.IsWorkingChanged
Returns
IMyCubeBlock.OnBuildSuccess(Int64)
Declaration
void IMyCubeBlock.OnBuildSuccess(long builtBy)
Parameters
| Type |
Name |
Description |
| System.Int64 |
builtBy |
|
IMyCubeBlock.OnBuildSuccess(Int64, Boolean)
Declaration
void IMyCubeBlock.OnBuildSuccess(long builtBy, bool instantBuild)
Parameters
| Type |
Name |
Description |
| System.Int64 |
builtBy |
|
| System.Boolean |
instantBuild |
|
IMyCubeBlock.OnDestroy()
Declaration
void IMyCubeBlock.OnDestroy()
IMyCubeBlock.OnModelChange()
Declaration
void IMyCubeBlock.OnModelChange()
IMyCubeBlock.OnRegisteredToGridSystems()
Declaration
void IMyCubeBlock.OnRegisteredToGridSystems()
IMyCubeBlock.OnRemovedByCubeBuilder()
Declaration
void IMyCubeBlock.OnRemovedByCubeBuilder()
IMyCubeBlock.OnUnregisteredFromGridSystems()
Declaration
void IMyCubeBlock.OnUnregisteredFromGridSystems()
IMyCubeBlock.RaycastDetectors(Vector3D, Vector3D)
Declaration
string IMyCubeBlock.RaycastDetectors(Vector3D worldFrom, Vector3D worldTo)
Parameters
Returns
| Type |
Description |
| System.String |
|
IMyCubeBlock.ReloadDetectors(Boolean)
Declaration
void IMyCubeBlock.ReloadDetectors(bool refreshNetworks)
Parameters
| Type |
Name |
Description |
| System.Boolean |
refreshNetworks |
|
IMyCubeBlock.RemoveEffect(String, Int32)
Declaration
int IMyCubeBlock.RemoveEffect(string effectName, int exception)
Parameters
| Type |
Name |
Description |
| System.String |
effectName |
|
| System.Int32 |
exception |
|
Returns
| Type |
Description |
| System.Int32 |
|
IMyCubeBlock.ResourceSink
Declaration
MyResourceSinkComponentBase IMyCubeBlock.ResourceSink { get; set; }
Returns
IMyCubeBlock.SetDamageEffect(Boolean)
Declaration
void IMyCubeBlock.SetDamageEffect(bool start)
Parameters
| Type |
Name |
Description |
| System.Boolean |
start |
|
IMyCubeBlock.SetEffect(String, Boolean)
Declaration
bool IMyCubeBlock.SetEffect(string effectName, bool stopPrevious)
Parameters
| Type |
Name |
Description |
| System.String |
effectName |
|
| System.Boolean |
stopPrevious |
|
Returns
| Type |
Description |
| System.Boolean |
|
IMyCubeBlock.SetEffect(String, Single, Boolean, Boolean, Boolean)
Declaration
bool IMyCubeBlock.SetEffect(string effectName, float parameter, bool stopPrevious, bool ignoreParameter, bool removeSameNameEffects)
Parameters
| Type |
Name |
Description |
| System.String |
effectName |
|
| System.Single |
parameter |
|
| System.Boolean |
stopPrevious |
|
| System.Boolean |
ignoreParameter |
|
| System.Boolean |
removeSameNameEffects |
|
Returns
| Type |
Description |
| System.Boolean |
|
IMyCubeBlock.SlimBlock
Declaration
IMySlimBlock IMyCubeBlock.SlimBlock { get; }
Returns
IMyCubeBlock.BlockDefinition
Declaration
SerializableDefinitionId IMyCubeBlock.BlockDefinition { get; }
Returns
IMyCubeBlock.CubeGrid
Declaration
IMyCubeGrid IMyCubeBlock.CubeGrid { get; }
Returns
IMyCubeBlock.GetPlayerRelationToOwner()
Declaration
MyRelationsBetweenPlayerAndBlock IMyCubeBlock.GetPlayerRelationToOwner()
Returns
IMyCubeBlock.GetUserRelationToOwner(Int64, MyRelationsBetweenPlayerAndBlock)
Declaration
MyRelationsBetweenPlayerAndBlock IMyCubeBlock.GetUserRelationToOwner(long playerId, MyRelationsBetweenPlayerAndBlock defaultNoUser)
Parameters
Returns
IMyCubeBlock.Mass
Declaration
float IMyCubeBlock.Mass { get; }
Returns
| Type |
Description |
| System.Single |
|
IMyCubeBlock.UpdateIsWorking()
Declaration
void IMyCubeBlock.UpdateIsWorking()
IMyCubeBlock.UpdateVisual()
Declaration
void IMyCubeBlock.UpdateVisual()
Implements
Extension Methods