Class MyCubeBlock
Inheritance
System.Object
MyCubeBlock
Assembly: Sandbox.Game.dll
Syntax
public class MyCubeBlock : MyEntity, IMyComponentOwner<MyIDModule>, IMyUpgradableBlock, IMyCubeBlock, IMyEntity, IMyUpgradableBlock, IMyCubeBlock, IMyEntity
Constructors
MyCubeBlock()
Declaration
Fields
CurrentAttachedUpgradeModules
Declaration
public Dictionary<long, MyCubeBlock.AttachedUpgradeModule> CurrentAttachedUpgradeModules
Field Value
DUMMY_SUBBLOCK_ID
Declaration
protected static readonly string DUMMY_SUBBLOCK_ID
Field Value
Type |
Description |
System.String |
|
HandleEmissiveStateChange
Declaration
public bool HandleEmissiveStateChange
Field Value
Type |
Description |
System.Boolean |
|
InitSkinUpdateHandled
Declaration
public bool InitSkinUpdateHandled
Field Value
Type |
Description |
System.Boolean |
|
IsBeingRemoved
Declaration
public bool IsBeingRemoved
Field Value
Type |
Description |
System.Boolean |
|
IsSilenced
Declaration
Field Value
Type |
Description |
System.Boolean |
|
m_activeEffects
Declaration
protected List<MyCubeBlockEffect> m_activeEffects
Field Value
Type |
Description |
System.Collections.Generic.List<Sandbox.Game.ParticleEffects.MyCubeBlockEffect> |
|
m_emissiveNames
Declaration
public static MyCubeBlock.EmissiveNames m_emissiveNames
Field Value
m_forceBlockDestructible
Declaration
protected bool m_forceBlockDestructible
Field Value
Type |
Description |
System.Boolean |
|
m_soundEmitter
Declaration
public MyEntity3DSoundEmitter m_soundEmitter
Field Value
MAX_CUSTOM_NAME_LENGTH
Declaration
public const int MAX_CUSTOM_NAME_LENGTH = 512
Field Value
Type |
Description |
System.Int32 |
|
SilenceInChange
Declaration
public bool SilenceInChange
Field Value
Type |
Description |
System.Boolean |
|
SlimBlock
Declaration
public MySlimBlock SlimBlock
Field Value
Type |
Description |
Sandbox.Game.Entities.Cube.MySlimBlock |
|
SubBlocks
Map from dummy name to subblock (subgrid, note that after grid split the subblock instance will be the same)
Declaration
protected Dictionary<string, MySlimBlock> SubBlocks
Field Value
Type |
Description |
System.Collections.Generic.Dictionary<System.String, Sandbox.Game.Entities.Cube.MySlimBlock> |
|
UsedUpdateEveryFrame
Declaration
public bool UsedUpdateEveryFrame
Field Value
Type |
Description |
System.Boolean |
|
Properties
BlockDefinition
Declaration
public MyCubeBlockDefinition BlockDefinition { get; }
Property Value
BuiltBy
Declaration
public long BuiltBy { get; }
Property Value
Type |
Description |
System.Int64 |
|
CheckConnectionAllowed
Declaration
public bool CheckConnectionAllowed { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
CubeGrid
Declaration
public MyCubeGrid CubeGrid { get; }
Property Value
DefinitionDisplayNameText
Declaration
public string DefinitionDisplayNameText { get; }
Property Value
Type |
Description |
System.String |
|
DisassembleRatio
Declaration
public virtual float DisassembleRatio { get; }
Property Value
Type |
Description |
System.Single |
|
ForceBlockDestructible
Declaration
public bool ForceBlockDestructible { get; }
Property Value
Type |
Description |
System.Boolean |
|
HasDamageEffect
Declaration
protected bool HasDamageEffect { get; }
Property Value
Type |
Description |
System.Boolean |
|
HighlightMode
Declaration
public virtual MyCubeBlockHighlightModes HighlightMode { get; }
Property Value
IDModule
Declaration
public MyIDModule IDModule { get; }
Property Value
IsBeingHacked
Declaration
public virtual bool IsBeingHacked { get; }
Property Value
Type |
Description |
System.Boolean |
|
IsBuilt
Declaration
public bool IsBuilt { get; }
Property Value
Type |
Description |
System.Boolean |
|
IsFunctional
Shortcut to component stack property.
Declaration
public bool IsFunctional { get; }
Property Value
Type |
Description |
System.Boolean |
|
IsSubBlock
Declaration
public bool IsSubBlock { get; }
Property Value
Type |
Description |
System.Boolean |
|
IsWorking
Declaration
public bool IsWorking { get; }
Property Value
Type |
Description |
System.Boolean |
|
Max
Declaration
public Vector3I Max { get; }
Property Value
Min
Declaration
public Vector3I Min { get; }
Property Value
NumberInGrid
Declaration
public int NumberInGrid { get; set; }
Property Value
Type |
Description |
System.Int32 |
|
Orientation
Declaration
public MyBlockOrientation Orientation { get; }
Property Value
OwnerBlock
If the block is subblock then OwnerBlock is set to block which owns (spawns) subblocks (subgrids)
Declaration
public MySlimBlock OwnerBlock { get; }
Property Value
Type |
Description |
Sandbox.Game.Entities.Cube.MySlimBlock |
|
OwnerId
Declaration
public long OwnerId { get; }
Property Value
Type |
Description |
System.Int64 |
|
Physics
Declaration
public MyPhysicsBody Physics { get; set; }
Property Value
Type |
Description |
Sandbox.Engine.Physics.MyPhysicsBody |
|
Position
Declaration
public Vector3I Position { get; }
Property Value
ResourceSink
Declaration
public MyResourceSinkComponent ResourceSink { get; set; }
Property Value
SubBlockName
Name of subblock (key in the owner's subblocks map).
Declaration
public string SubBlockName { get; set; }
Property Value
Type |
Description |
System.String |
|
UpgradeValues
Declaration
public Dictionary<string, float> UpgradeValues { get; }
Property Value
Type |
Description |
System.Collections.Generic.Dictionary<System.String, System.Single> |
|
UseObjectsComponent
Declaration
public MyUseObjectsComponentBase UseObjectsComponent { get; }
Property Value
UsesEmissivePreset
Declaration
public bool UsesEmissivePreset { get; }
Property Value
Type |
Description |
System.Boolean |
|
Methods
AddSubBlock(String, MySlimBlock)
Declaration
protected void AddSubBlock(string dummyName, MySlimBlock subblock)
Parameters
Type |
Name |
Description |
System.String |
dummyName |
|
Sandbox.Game.Entities.Cube.MySlimBlock |
subblock |
|
AddUpgradeValue(String, Single)
Declaration
public void AddUpgradeValue(string name, float defaultValue)
Parameters
Type |
Name |
Description |
System.String |
name |
|
System.Single |
defaultValue |
|
AllSubBlocksInitialized()
Declaration
protected bool AllSubBlocksInitialized()
Returns
Type |
Description |
System.Boolean |
|
CalcLocalMatrix(out Matrix, out String)
Declaration
public void CalcLocalMatrix(out Matrix localMatrix, out string currModel)
Parameters
Type |
Name |
Description |
Matrix |
localMatrix |
|
System.String |
currModel |
|
CalculateCurrentModel(out Matrix)
Declaration
public virtual string CalculateCurrentModel(out Matrix orientation)
Parameters
Type |
Name |
Description |
Matrix |
orientation |
|
Returns
Type |
Description |
System.String |
|
CanContinueBuild()
Declaration
public bool CanContinueBuild()
Returns
Type |
Description |
System.Boolean |
|
ChangeBlockOwnerRequest(Int64, MyOwnershipShareModeEnum)
Declaration
public void ChangeBlockOwnerRequest(long playerId, MyOwnershipShareModeEnum shareMode)
Parameters
ChangeOwner(Int64, MyOwnershipShareModeEnum)
Declaration
public void ChangeOwner(long owner, MyOwnershipShareModeEnum shareMode)
Parameters
CheckEmissiveState(Boolean)
Declaration
public virtual void CheckEmissiveState(bool force = false)
Parameters
Type |
Name |
Description |
System.Boolean |
force |
|
CheckIsWorking()
Declaration
protected virtual bool CheckIsWorking()
Returns
Type |
Description |
System.Boolean |
|
Closing()
Declaration
protected override void Closing()
Overrides
CommitUpgradeValues()
Declaration
public void CommitUpgradeValues()
Components_ComponentAdded(Type, IMyEntityComponentBase)
Declaration
protected override void Components_ComponentAdded(Type t, IMyEntityComponentBase c)
Parameters
Type |
Name |
Description |
System.Type |
t |
|
VRage.Game.Components.Interfaces.IMyEntityComponentBase |
c |
|
Overrides
Components_ComponentRemoved(Type, IMyEntityComponentBase)
Declaration
protected override void Components_ComponentRemoved(Type t, IMyEntityComponentBase c)
Parameters
Type |
Name |
Description |
System.Type |
t |
|
VRage.Game.Components.Interfaces.IMyEntityComponentBase |
c |
|
Overrides
ConnectionAllowed(ref Vector3I, ref Vector3I, MyCubeBlockDefinition)
Returns true if this block can connect to another block (of the given type) in the given position.
This is called only if CheckConnectionAllowed == true.
If this method would return true for any position, set CheckConnectionAllowed to false to avoid
unnecessary overhead. It is the block's responsibility to call CubeGrid.UpdateBlockNeighbors every time the
conditions that are checked by this method change.
Declaration
public virtual bool ConnectionAllowed(ref Vector3I otherBlockPos, ref Vector3I faceNormal, MyCubeBlockDefinition def)
Parameters
Returns
Type |
Description |
System.Boolean |
|
ConnectionAllowed(ref Vector3I, ref Vector3I, ref Vector3I, MyCubeBlockDefinition)
Whether connection is allowed to any of the positions between otherBlockMinPos and otherBlockMaxPos (both inclusive).
Default implementation calls ConnectionAllowed(ref Vector3I otherBlockPos, ref Vector3I faceNormal) in a for loop.
Override this in a subclass if this is not needed (for example, because all calls would return the same value for the same face)
Declaration
public virtual bool ConnectionAllowed(ref Vector3I otherBlockMinPos, ref Vector3I otherBlockMaxPos, ref Vector3I faceNormal, MyCubeBlockDefinition def)
Parameters
Returns
Type |
Description |
System.Boolean |
|
Return true when contact is valid
Declaration
public virtual void ContactPointCallback(ref MyGridContactInfo value)
Parameters
Type |
Name |
Description |
Sandbox.Game.Entities.Cube.MyGridContactInfo |
value |
|
CreateRenderer(MyPersistentEntityFlags2, Vector3, Object)
Declaration
public void CreateRenderer(MyPersistentEntityFlags2 persistentFlags, Vector3 colorMaskHsv, object modelStorage)
Parameters
DisableUpdates()
Declaration
public virtual void DisableUpdates()
FriendlyWithBlock(MyCubeBlock)
Whether the two blocks are friendly. This relation is base on their owners and is symmetrical
Declaration
public bool FriendlyWithBlock(MyCubeBlock block)
Parameters
Returns
Type |
Description |
System.Boolean |
|
GetBlockGridOffset(MyCubeBlockDefinition)
Returns block offset in spawned grid.
Declaration
public static Vector3 GetBlockGridOffset(MyCubeBlockDefinition blockDefinition)
Parameters
Returns
GetComponent()
Declaration
public MyUpgradableBlockComponent GetComponent()
Returns
GetDefaultEmissiveParts(Byte)
Declaration
protected virtual string GetDefaultEmissiveParts(byte index)
Parameters
Type |
Name |
Description |
System.Byte |
index |
|
Returns
Type |
Description |
System.String |
|
GetFractureComponent()
Declaration
public MyFractureComponentCubeBlock GetFractureComponent()
Returns
GetGeometryLocalBox()
Declaration
public virtual BoundingBox GetGeometryLocalBox()
Returns
GetInteractiveObject(UInt32)
Declaration
public IMyUseObject GetInteractiveObject(uint shapeKey)
Parameters
Type |
Name |
Description |
System.UInt32 |
shapeKey |
|
Returns
GetIntersectionWithLine(ref LineD, out Nullable<MyIntersectionResultLineTriangleEx>, IntersectionFlags)
Declaration
public override bool GetIntersectionWithLine(ref LineD line, out Nullable<MyIntersectionResultLineTriangleEx> t, IntersectionFlags flags)
Parameters
Type |
Name |
Description |
LineD |
line |
|
System.Nullable<VRage.Game.Models.MyIntersectionResultLineTriangleEx> |
t |
|
IntersectionFlags |
flags |
|
Returns
Type |
Description |
System.Boolean |
|
Overrides
GetLocalMatrix(out Matrix)
Declaration
public void GetLocalMatrix(out Matrix localMatrix)
Parameters
Type |
Name |
Description |
Matrix |
localMatrix |
|
GetMass()
Declaration
public virtual float GetMass()
Returns
Type |
Description |
System.Single |
|
GetObjectBuilder(Boolean)
Declaration
public sealed override MyObjectBuilder_EntityBase GetObjectBuilder(bool copy = false)
Parameters
Type |
Name |
Description |
System.Boolean |
copy |
|
Returns
Overrides
GetObjectBuilderCubeBlock(Boolean)
Declaration
public virtual MyObjectBuilder_CubeBlock GetObjectBuilderCubeBlock(bool copy = false)
Parameters
Type |
Name |
Description |
System.Boolean |
copy |
|
Returns
GetOwnerFactionTag()
Declaration
public string GetOwnerFactionTag()
Returns
Type |
Description |
System.String |
|
GetPlayerRelationToOwner()
Declaration
public MyRelationsBetweenPlayerAndBlock GetPlayerRelationToOwner()
Returns
GetSubBlockDataFromDummy(MyCubeBlockDefinition, String, MyModelDummy, Boolean, out MyCubeBlockDefinition, out MatrixD, out Vector3)
Returns subblock data from dummy, subblock matrix can be offset (according to useOffset parameter) so the dummy position output is also provided.
Declaration
public static bool GetSubBlockDataFromDummy(MyCubeBlockDefinition ownerBlockDefinition, string dummyName, MyModelDummy dummy, bool useOffset, out MyCubeBlockDefinition subBlockDefinition, out MatrixD subBlockMatrix, out Vector3 dummyPosition)
Parameters
Returns
Type |
Description |
System.Boolean |
true when dummy is subblock otherwise false
|
GetSubBlocks()
Declaration
public DictionaryReader<string, MySlimBlock> GetSubBlocks()
Returns
Type |
Description |
DictionaryReader<System.String, Sandbox.Game.Entities.Cube.MySlimBlock> |
|
GetUserRelationToOwner(Int64, MyRelationsBetweenPlayerAndBlock)
Declaration
public MyRelationsBetweenPlayerAndBlock GetUserRelationToOwner(long identityId, MyRelationsBetweenPlayerAndBlock defaultNoUser)
Parameters
Returns
HasUnparentedSubpart()
Declaration
protected bool HasUnparentedSubpart()
Returns
Type |
Description |
System.Boolean |
|
Init()
Declaration
Init(MyObjectBuilder_CubeBlock, MyCubeGrid)
Declaration
public virtual void Init(MyObjectBuilder_CubeBlock builder, MyCubeGrid cubeGrid)
Parameters
Init(MyObjectBuilder_CubeBlock, IMyCubeGrid)
Declaration
public void Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid)
Parameters
InitComponents()
Declaration
public override void InitComponents()
Overrides
OnAddedToScene(Object)
Declaration
public override void OnAddedToScene(object source)
Parameters
Type |
Name |
Description |
System.Object |
source |
|
Overrides
OnBuildSuccess(Int64, Boolean)
Method called when a block has been built (after adding to the grid).
This is called right after placing the block and it doesn't matter whether
it is fully built (creative mode) or is only construction site.
Note that it is not called for blocks which do not create FatBlock at that moment.
Declaration
public virtual void OnBuildSuccess(long builtBy, bool instantBuild)
Parameters
Type |
Name |
Description |
System.Int64 |
builtBy |
|
System.Boolean |
instantBuild |
|
OnConstraintAdded(GridLinkTypeEnum, IMyEntity)
Called by constraint owner
Declaration
protected void OnConstraintAdded(GridLinkTypeEnum type, IMyEntity attachedEntity)
Parameters
OnConstraintRemoved(GridLinkTypeEnum, IMyEntity)
Called by constraint owner
Declaration
protected void OnConstraintRemoved(GridLinkTypeEnum type, IMyEntity detachedEntity)
Parameters
OnCubeGridChanged(MyCubeGrid)
Notifies about grid change with old grid in parameter (new grid is available in property).
Declaration
public virtual void OnCubeGridChanged(MyCubeGrid oldGrid)
Parameters
OnDestroy()
Called when block is destroyed before being removed from grid
Declaration
public virtual void OnDestroy()
OnInventoryComponentAdded(MyInventoryBase)
Declaration
protected override void OnInventoryComponentAdded(MyInventoryBase inventory)
Parameters
Overrides
OnInventoryComponentRemoved(MyInventoryBase)
Declaration
protected override void OnInventoryComponentRemoved(MyInventoryBase inventory)
Parameters
Overrides
OnModelChange()
Called when the model referred by the block is changed
Declaration
public virtual void OnModelChange()
OnOwnershipChanged()
Declaration
protected virtual void OnOwnershipChanged()
OnRegisteredToGridSystems()
Called at the end of registration from grid systems (after block has been registered).
Declaration
public virtual void OnRegisteredToGridSystems()
OnRemovedByCubeBuilder()
Method called when user removes a cube block from grid. Useful when block
has to remove some other attached block (like motors).
Declaration
public virtual void OnRemovedByCubeBuilder()
OnRemovedFromScene(Object)
Declaration
public override void OnRemovedFromScene(object source)
Parameters
Type |
Name |
Description |
System.Object |
source |
|
Overrides
OnSubBlockClosing(MySlimBlock)
Declaration
protected void OnSubBlockClosing(MySlimBlock subBlock)
Parameters
Type |
Name |
Description |
Sandbox.Game.Entities.Cube.MySlimBlock |
subBlock |
|
OnTeleport()
Declaration
public virtual void OnTeleport()
OnUnregisteredFromGridSystems()
Called at the end of unregistration from grid systems (after block has been unregistered).
Declaration
public virtual void OnUnregisteredFromGridSystems()
ReceivedDamage(Single, MyStringHash, Int64, Int64, Boolean, Nullable<MyStringHash>)
Block received damage from any source.
Declaration
public virtual bool ReceivedDamage(float damage, MyStringHash damageType, long attackerId, long realHitEntityId, bool shouldDetonateAmmo = true, Nullable<MyStringHash> extraInfo = null)
Parameters
Type |
Name |
Description |
System.Single |
damage |
|
MyStringHash |
damageType |
|
System.Int64 |
attackerId |
|
System.Int64 |
realHitEntityId |
|
System.Boolean |
shouldDetonateAmmo |
|
System.Nullable<MyStringHash> |
extraInfo |
|
Returns
Type |
Description |
System.Boolean |
Returns true if damage should be inflicted upon the block normally.
|
RefreshModels(String, String)
Declaration
public override void RefreshModels(string modelPath, string modelCollisionPath)
Parameters
Type |
Name |
Description |
System.String |
modelPath |
|
System.String |
modelCollisionPath |
|
Overrides
ReleaseInventory(MyInventory, Boolean)
Declaration
public void ReleaseInventory(MyInventory inventory, bool damageContent = false)
Parameters
Type |
Name |
Description |
MyInventory |
inventory |
|
System.Boolean |
damageContent |
|
RemoveEffect(String, Int32)
Declaration
public int RemoveEffect(string effectName, int exception = -1)
Parameters
Type |
Name |
Description |
System.String |
effectName |
|
System.Int32 |
exception |
|
Returns
Type |
Description |
System.Int32 |
|
RemoveSubBlock(String, Boolean)
Removes subblock with the given name from the block.
Declaration
protected bool RemoveSubBlock(string subBlockName, bool removeFromGrid = true)
Parameters
Type |
Name |
Description |
System.String |
subBlockName |
|
System.Boolean |
removeFromGrid |
|
Returns
Type |
Description |
System.Boolean |
|
SetDamageEffect(Boolean)
Declaration
public virtual void SetDamageEffect(bool show)
Parameters
Type |
Name |
Description |
System.Boolean |
show |
|
SetDamageEffectDelayed(Boolean)
Declaration
public void SetDamageEffectDelayed(bool show)
Parameters
Type |
Name |
Description |
System.Boolean |
show |
|
SetEffect(String, Boolean)
Declaration
public bool SetEffect(string effectName, bool stopPrevious = false)
Parameters
Type |
Name |
Description |
System.String |
effectName |
|
System.Boolean |
stopPrevious |
|
Returns
Type |
Description |
System.Boolean |
|
SetEffect(String, Single, Boolean, Boolean, Boolean)
Declaration
public bool SetEffect(string effectName, float parameter, bool stopPrevious = false, bool ignoreParameter = false, bool removeSameNameEffects = false)
Parameters
Type |
Name |
Description |
System.String |
effectName |
|
System.Single |
parameter |
|
System.Boolean |
stopPrevious |
|
System.Boolean |
ignoreParameter |
|
System.Boolean |
removeSameNameEffects |
|
Returns
Type |
Description |
System.Boolean |
|
SetEmissiveState(MyStringHash, UInt32, String)
Declaration
public bool SetEmissiveState(MyStringHash state, uint renderObjectId, string namedPart = null)
Parameters
Type |
Name |
Description |
MyStringHash |
state |
|
System.UInt32 |
renderObjectId |
|
System.String |
namedPart |
|
Returns
Type |
Description |
System.Boolean |
|
SetEmissiveStateDamaged()
Declaration
public virtual bool SetEmissiveStateDamaged()
Returns
Type |
Description |
System.Boolean |
|
SetEmissiveStateDisabled()
Declaration
public virtual bool SetEmissiveStateDisabled()
Returns
Type |
Description |
System.Boolean |
|
SetEmissiveStateWorking()
Declaration
public virtual bool SetEmissiveStateWorking()
Returns
Type |
Description |
System.Boolean |
|
StopDamageEffect(Boolean)
Declaration
public virtual void StopDamageEffect(bool stopSound = true)
Parameters
Type |
Name |
Description |
System.Boolean |
stopSound |
|
SubBlocksInitialized(Boolean)
Function called when all subblocks have been initialized.
Declaration
protected void SubBlocksInitialized(bool spawned)
Parameters
Type |
Name |
Description |
System.Boolean |
spawned |
true if subblocks have been just spawned on server, otherwise false (load)
|
TryGetSubBlock(String, out MySlimBlock)
Declaration
public bool TryGetSubBlock(string name, out MySlimBlock block)
Parameters
Type |
Name |
Description |
System.String |
name |
|
Sandbox.Game.Entities.Cube.MySlimBlock |
block |
|
Returns
Type |
Description |
System.Boolean |
|
UpdateBeforeSimulation()
Declaration
public override void UpdateBeforeSimulation()
Overrides
UpdateBeforeSimulation10()
Declaration
public override void UpdateBeforeSimulation10()
Overrides
UpdateEmissiveParts(UInt32, Single, Color, Color)
Declaration
public void UpdateEmissiveParts(uint renderObjectId, float emissivity, Color emissivePartColor, Color displayPartColor)
Parameters
Type |
Name |
Description |
System.UInt32 |
renderObjectId |
|
System.Single |
emissivity |
|
Color |
emissivePartColor |
|
Color |
displayPartColor |
|
UpdateIsWorking()
Declaration
public void UpdateIsWorking()
UpdateOnceBeforeFrame()
Declaration
public override void UpdateOnceBeforeFrame()
Overrides
UpdateSkin(Boolean)
Declaration
public bool UpdateSkin(bool force = false)
Parameters
Type |
Name |
Description |
System.Boolean |
force |
|
Returns
Type |
Description |
System.Boolean |
|
UpdateVisual()
Declaration
public virtual void UpdateVisual()
WorldPositionChanged(Object)
Declaration
protected virtual void WorldPositionChanged(object source)
Parameters
Type |
Name |
Description |
System.Object |
source |
|
Events
CanContinueBuildCheck
Declaration
public event Func<bool> CanContinueBuildCheck
Event Type
Type |
Description |
System.Func<System.Boolean> |
|
CheckConnectionChanged
Declaration
public event Action<MyCubeBlock> CheckConnectionChanged
Event Type
CubeGridChanged
Declaration
public event Action<IMyCubeGrid> CubeGridChanged
Event Type
GetEmissiveStateHashFromComponent
Declaration
public event Func<Nullable<MyStringHash>> GetEmissiveStateHashFromComponent
Event Type
IsWorkingChanged
Declaration
public event Action<MyCubeBlock> IsWorkingChanged
Event Type
OnUpdateBeforenextFrame
Declaration
public event Action OnUpdateBeforenextFrame
Event Type
Type |
Description |
System.Action |
|
OnUpgradeValuesChanged
Declaration
public event Action OnUpgradeValuesChanged
Event Type
Type |
Description |
System.Action |
|
Explicit Interface Implementations
IMyUpgradableBlock.GetUpgrades(out Dictionary<String, Single>)
Declaration
void IMyUpgradableBlock.GetUpgrades(out Dictionary<string, float> upgrades)
Parameters
Type |
Name |
Description |
System.Collections.Generic.Dictionary<System.String, System.Single> |
upgrades |
|
IMyUpgradableBlock.UpgradeCount
Declaration
uint IMyUpgradableBlock.UpgradeCount { get; }
Returns
Type |
Description |
System.UInt32 |
|
IMyComponentOwner<MyIDModule>.GetComponent(out MyIDModule)
Declaration
bool IMyComponentOwner<MyIDModule>.GetComponent(out MyIDModule component)
Parameters
Returns
Type |
Description |
System.Boolean |
|
IMyCubeBlock.CalcLocalMatrix(out Matrix, out String)
Declaration
void IMyCubeBlock.CalcLocalMatrix(out Matrix localMatrix, out string currModel)
Parameters
Type |
Name |
Description |
Matrix |
localMatrix |
|
System.String |
currModel |
|
IMyCubeBlock.CalculateCurrentModel(out Matrix)
Declaration
string IMyCubeBlock.CalculateCurrentModel(out Matrix orientation)
Parameters
Type |
Name |
Description |
Matrix |
orientation |
|
Returns
Type |
Description |
System.String |
|
IMyCubeBlock.CheckConnectionAllowed
Declaration
bool IMyCubeBlock.CheckConnectionAllowed { get; set; }
Returns
Type |
Description |
System.Boolean |
|
IMyCubeBlock.CubeGrid
Declaration
IMyCubeGrid IMyCubeBlock.CubeGrid { get; }
Returns
IMyCubeBlock.GetObjectBuilderCubeBlock(Boolean)
Declaration
MyObjectBuilder_CubeBlock IMyCubeBlock.GetObjectBuilderCubeBlock(bool copy)
Parameters
Type |
Name |
Description |
System.Boolean |
copy |
|
Returns
IMyCubeBlock.Init()
Declaration
IMyCubeBlock.Init(MyObjectBuilder_CubeBlock, IMyCubeGrid)
Declaration
void IMyCubeBlock.Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid)
Parameters
IMyCubeBlock.IsWorkingChanged
Declaration
event Action<IMyCubeBlock> IMyCubeBlock.IsWorkingChanged
Returns
IMyCubeBlock.OnBuildSuccess(Int64)
Declaration
void IMyCubeBlock.OnBuildSuccess(long builtBy)
Parameters
Type |
Name |
Description |
System.Int64 |
builtBy |
|
IMyCubeBlock.OnBuildSuccess(Int64, Boolean)
Declaration
void IMyCubeBlock.OnBuildSuccess(long builtBy, bool instantBuild)
Parameters
Type |
Name |
Description |
System.Int64 |
builtBy |
|
System.Boolean |
instantBuild |
|
IMyCubeBlock.OnDestroy()
Declaration
void IMyCubeBlock.OnDestroy()
IMyCubeBlock.OnModelChange()
Declaration
void IMyCubeBlock.OnModelChange()
IMyCubeBlock.OnRegisteredToGridSystems()
Declaration
void IMyCubeBlock.OnRegisteredToGridSystems()
IMyCubeBlock.OnRemovedByCubeBuilder()
Declaration
void IMyCubeBlock.OnRemovedByCubeBuilder()
IMyCubeBlock.OnUnregisteredFromGridSystems()
Declaration
void IMyCubeBlock.OnUnregisteredFromGridSystems()
IMyCubeBlock.RaycastDetectors(Vector3D, Vector3D)
Declaration
string IMyCubeBlock.RaycastDetectors(Vector3D worldFrom, Vector3D worldTo)
Parameters
Returns
Type |
Description |
System.String |
|
IMyCubeBlock.ReloadDetectors(Boolean)
Declaration
void IMyCubeBlock.ReloadDetectors(bool refreshNetworks)
Parameters
Type |
Name |
Description |
System.Boolean |
refreshNetworks |
|
IMyCubeBlock.RemoveEffect(String, Int32)
Declaration
int IMyCubeBlock.RemoveEffect(string effectName, int exception)
Parameters
Type |
Name |
Description |
System.String |
effectName |
|
System.Int32 |
exception |
|
Returns
Type |
Description |
System.Int32 |
|
IMyCubeBlock.ResourceSink
Declaration
MyResourceSinkComponentBase IMyCubeBlock.ResourceSink { get; set; }
Returns
IMyCubeBlock.SetDamageEffect(Boolean)
Declaration
void IMyCubeBlock.SetDamageEffect(bool start)
Parameters
Type |
Name |
Description |
System.Boolean |
start |
|
IMyCubeBlock.SetEffect(String, Boolean)
Declaration
bool IMyCubeBlock.SetEffect(string effectName, bool stopPrevious)
Parameters
Type |
Name |
Description |
System.String |
effectName |
|
System.Boolean |
stopPrevious |
|
Returns
Type |
Description |
System.Boolean |
|
IMyCubeBlock.SetEffect(String, Single, Boolean, Boolean, Boolean)
Declaration
bool IMyCubeBlock.SetEffect(string effectName, float parameter, bool stopPrevious, bool ignoreParameter, bool removeSameNameEffects)
Parameters
Type |
Name |
Description |
System.String |
effectName |
|
System.Single |
parameter |
|
System.Boolean |
stopPrevious |
|
System.Boolean |
ignoreParameter |
|
System.Boolean |
removeSameNameEffects |
|
Returns
Type |
Description |
System.Boolean |
|
IMyCubeBlock.SlimBlock
Declaration
IMySlimBlock IMyCubeBlock.SlimBlock { get; }
Returns
IMyCubeBlock.BlockDefinition
Declaration
SerializableDefinitionId IMyCubeBlock.BlockDefinition { get; }
Returns
IMyCubeBlock.CubeGrid
Declaration
IMyCubeGrid IMyCubeBlock.CubeGrid { get; }
Returns
IMyCubeBlock.GetPlayerRelationToOwner()
Declaration
MyRelationsBetweenPlayerAndBlock IMyCubeBlock.GetPlayerRelationToOwner()
Returns
IMyCubeBlock.GetUserRelationToOwner(Int64, MyRelationsBetweenPlayerAndBlock)
Declaration
MyRelationsBetweenPlayerAndBlock IMyCubeBlock.GetUserRelationToOwner(long playerId, MyRelationsBetweenPlayerAndBlock defaultNoUser)
Parameters
Returns
IMyCubeBlock.Mass
Declaration
float IMyCubeBlock.Mass { get; }
Returns
Type |
Description |
System.Single |
|
IMyCubeBlock.UpdateIsWorking()
Declaration
void IMyCubeBlock.UpdateIsWorking()
IMyCubeBlock.UpdateVisual()
Declaration
void IMyCubeBlock.UpdateVisual()
Implements
Extension Methods