Interface IMyCubeGrid
Declares grid interface. (mods interface) Grid - an entity that consist of IMySlimBlock. Blocks like rotor, piston, hinge, motor suspension, on their creation creates top part, that belongs to another grid. Player created ships, can consist of many grids.
Inherited Members
Namespace: VRage.Game.ModAPI
Assembly: VRage.Game.dll
Syntax
public interface IMyCubeGrid : IMyEntity, IMyCubeGrid, IMyEntity
Properties
BigOwners
List of players with majority of blocks on grid
Declaration
List<long> BigOwners { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.List<System.Int64> |
ControlSystem
Gets grid-group control system
Declaration
IMyGridControlSystem ControlSystem { get; }
Property Value
Type | Description |
---|---|
IMyGridControlSystem |
ConveyorSystem
Gets grid-group conveyor system
Declaration
IMyGridConveyorSystem ConveyorSystem { get; }
Property Value
Type | Description |
---|---|
IMyGridConveyorSystem |
CustomName
Display name of the grid (as seen in Info terminal tab)
Declaration
string CustomName { get; set; }
Property Value
Type | Description |
---|---|
System.String |
GasSystem
Gets grid-group gas system
Declaration
IMyGridGasSystem GasSystem { get; }
Property Value
Type | Description |
---|---|
IMyGridGasSystem |
GridPresenceTier
Gets grid presence tier
Declaration
MyUpdateTiersGridPresence GridPresenceTier { get; }
Property Value
Type | Description |
---|---|
MyUpdateTiersGridPresence |
IsBlockTrasferInProgress
Gets whether the move block transfer from one grid to another is in progress. This happens during the split operation.
Declaration
bool IsBlockTrasferInProgress { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
IsNpcSpawnedGrid
Gets if this grid is NPC spawned grid by the system (cargo ship, encounter, etc)
Declaration
bool IsNpcSpawnedGrid { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
IsRespawnGrid
Gets or sets if this grid is a respawn grid (can be cleaned up automatically when player leaves)
Declaration
bool IsRespawnGrid { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
IsStatic
Gets or sets if the grid is static (station)
Declaration
bool IsStatic { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Remarks
Be careful not to set it on stations which are embedded in voxels!
JumpSystem
Gets grid-group jump system
Declaration
IMyGridJumpDriveSystem JumpSystem { get; }
Property Value
Type | Description |
---|---|
IMyGridJumpDriveSystem |
NaturalGravity
Gets natural gravity around the grid
Declaration
Vector3 NaturalGravity { get; }
Property Value
Type | Description |
---|---|
Vector3 |
PlayerPresenceTier
Gets player presence tier
Declaration
MyUpdateTiersPlayerPresence PlayerPresenceTier { get; }
Property Value
Type | Description |
---|---|
MyUpdateTiersPlayerPresence |
ResourceDistributor
Gets grid-group resource distributor
Declaration
IMyResourceDistributorComponent ResourceDistributor { get; }
Property Value
Type | Description |
---|---|
IMyResourceDistributorComponent |
RvoAgentId
Gets RVO Agent ID used for collision avoidance algorithm
Declaration
int RvoAgentId { get; }
Property Value
Type | Description |
---|---|
System.Int32 |
SmallOwners
List of players with any blocks on grid
Declaration
List<long> SmallOwners { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.List<System.Int64> |
WeaponSystem
Gets grid-group weapon system
Declaration
IMyGridWeaponSystem WeaponSystem { get; }
Property Value
Type | Description |
---|---|
IMyGridWeaponSystem |
XSymmetryOdd
Gets or sets if the symmetry plane is offset from the block center
Declaration
bool XSymmetryOdd { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Remarks
True if symmetry plane is at block border; false if center of block
XSymmetryPlane
Gets or sets X-Axis build symmetry plane
Declaration
Nullable<Vector3I> XSymmetryPlane { get; set; }
Property Value
Type | Description |
---|---|
System.Nullable<Vector3I> |
YSymmetryOdd
Gets or sets if the symmetry plane is offset from the block center
Declaration
bool YSymmetryOdd { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Remarks
True if symmetry plane is at block border; false if center of block
YSymmetryPlane
Gets or sets Y-Axis build symmetry plane
Declaration
Nullable<Vector3I> YSymmetryPlane { get; set; }
Property Value
Type | Description |
---|---|
System.Nullable<Vector3I> |
ZSymmetryOdd
Gets or sets if the symmetry plane is offset from the block center
Declaration
bool ZSymmetryOdd { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Remarks
True if symmetry plane is at block border; false if center of block
ZSymmetryPlane
Gets or sets Z-Axis build symmetry plane
Declaration
Nullable<Vector3I> ZSymmetryPlane { get; set; }
Property Value
Type | Description |
---|---|
System.Nullable<Vector3I> |
Methods
AddBlock(MyObjectBuilder_CubeBlock, Boolean)
Add a cubeblock to the grid
Declaration
IMySlimBlock AddBlock(MyObjectBuilder_CubeBlock objectBuilder, bool testMerge)
Parameters
Type | Name | Description |
---|---|---|
MyObjectBuilder_CubeBlock | objectBuilder | Object builder of cube to add |
System.Boolean | testMerge | test for grid merging |
Returns
Type | Description |
---|---|
IMySlimBlock | Created block |
ApplyDeformation(Single, Single, Single, Vector3, Vector3, MyStringHash, out Int32, Single, Single, Int64)
Declaration
bool ApplyDeformation(float deformationOffset, float softAreaPlanar, float softAreaVertical, Vector3 localPos, Vector3 localNormal, MyStringHash damageType, out int blocksDestroyedByThisCp, float offsetThreshold = 0F, float lowerRatioLimit = 0F, long attackerId = 0L)
Parameters
Type | Name | Description |
---|---|---|
System.Single | deformationOffset | |
System.Single | softAreaPlanar | |
System.Single | softAreaVertical | |
Vector3 | localPos | |
Vector3 | localNormal | |
MyStringHash | damageType | |
System.Int32 | blocksDestroyedByThisCp | |
System.Single | offsetThreshold | |
System.Single | lowerRatioLimit | |
System.Int64 | attackerId |
Returns
Type | Description |
---|---|
System.Boolean |
ApplyDestructionDeformation(IMySlimBlock)
Applies random deformation to given block
Declaration
void ApplyDestructionDeformation(IMySlimBlock block)
Parameters
Type | Name | Description |
---|---|---|
IMySlimBlock | block | block to be deformed |
CalculateMergeTransform(IMyCubeGrid, Vector3I)
Transformation matrix that has to be applied to grid blocks to correctly merge it used because ie. ships can be turned 90 degrees along X axis when being merged
Declaration
MatrixI CalculateMergeTransform(IMyCubeGrid gridToMerge, Vector3I gridOffset)
Parameters
Type | Name | Description |
---|---|---|
IMyCubeGrid | gridToMerge | |
Vector3I | gridOffset |
Returns
Type | Description |
---|---|
MatrixI |
CanAddCube(Vector3I)
Tests if a cubeblock can be added at the specific location
Declaration
bool CanAddCube(Vector3I pos)
Parameters
Type | Name | Description |
---|---|---|
Vector3I | pos | Position where you want add cube |
Returns
Type | Description |
---|---|
System.Boolean | true if block can be added |
CanAddCubes(Vector3I, Vector3I)
Test if the range of positions are not occupied by any blocks
Declaration
bool CanAddCubes(Vector3I min, Vector3I max)
Parameters
Type | Name | Description |
---|---|---|
Vector3I | min | Start position |
Vector3I | max | End position |
Returns
Type | Description |
---|---|
System.Boolean | true if blocks can be added in that range |
CanMergeCubes(IMyCubeGrid, Vector3I)
Determines if merge between grids is possible with given offset
Declaration
bool CanMergeCubes(IMyCubeGrid gridToMerge, Vector3I gridOffset)
Parameters
Type | Name | Description |
---|---|---|
IMyCubeGrid | gridToMerge | |
Vector3I | gridOffset | offset to merged grid (in grid space) |
Returns
Type | Description |
---|---|
System.Boolean | True whether grids could be merged |
Remarks
Can be extremely slow on large grids, that can't be merged
ChangeGridOwnership(Int64, MyOwnershipShareModeEnum)
Changes owner of all blocks on grid Call only on server!
Declaration
void ChangeGridOwnership(long playerId, MyOwnershipShareModeEnum shareMode)
Parameters
Type | Name | Description |
---|---|---|
System.Int64 | playerId | new owner id (IdentityId) |
MyOwnershipShareModeEnum | shareMode | new share mode |
ClearSymmetries()
Clears symmetry planes
Declaration
void ClearSymmetries()
ColorBlocks(Vector3I, Vector3I, Vector3)
Sets given color mask to range of blocks
Declaration
void ColorBlocks(Vector3I min, Vector3I max, Vector3 newHSV)
Parameters
Type | Name | Description |
---|---|---|
Vector3I | min | Starting coordinates of colored area |
Vector3I | max | End coordinates of colored area |
Vector3 | newHSV | new color mask (Saturation and Value are offsets) |
FixTargetCube(out Vector3I, Vector3)
Clamps fractional grid position to nearest cell (prefers neighboring occupied cell before empty)
Declaration
void FixTargetCube(out Vector3I cube, Vector3 fractionalGridPosition)
Parameters
Type | Name | Description |
---|---|---|
Vector3I | cube | Return value |
Vector3 | fractionalGridPosition | Fractional position in grid space |
GetBlocks(List<IMySlimBlock>, Func<IMySlimBlock, Boolean>)
Returns blocks in grid
Declaration
void GetBlocks(List<IMySlimBlock> blocks, Func<IMySlimBlock, bool> collect = null)
Parameters
Type | Name | Description |
---|---|---|
System.Collections.Generic.List<IMySlimBlock> | blocks | List of returned blocks. Can be null, if function always returns false |
System.Func<IMySlimBlock, System.Boolean> | collect | Filter - function called on each block telling if it should be added to result. When it is null, all blocks are added |
GetBlocksInsideSphere(ref BoundingSphereD)
Returns blocks intersects with given sphere (world space)
Declaration
List<IMySlimBlock> GetBlocksInsideSphere(ref BoundingSphereD sphere)
Parameters
Type | Name | Description |
---|---|---|
BoundingSphereD | sphere |
Returns
Type | Description |
---|---|
System.Collections.Generic.List<IMySlimBlock> | List of blocks, that intersects with given sphere |
GetClosestCorner(Vector3I, Vector3)
Gets position of closest cell corner
Declaration
Vector3 GetClosestCorner(Vector3I gridPos, Vector3 position)
Parameters
Type | Name | Description |
---|---|---|
Vector3I | gridPos | Cell coordinates |
Vector3 | position | Position to find nearest corner to. Grid space |
Returns
Type | Description |
---|---|
Vector3 | Fractional position of corner in grid space |
GetCubeBlock(Vector3I)
Get cube block at given position
Declaration
IMySlimBlock GetCubeBlock(Vector3I pos)
Parameters
Type | Name | Description |
---|---|---|
Vector3I | pos | Block position |
Returns
Type | Description |
---|---|
IMySlimBlock | Block or null if none is present at given position |
GetFatBlocks<T>()
Get all blocks in grid, inherit from this specific type
Declaration
IEnumerable<T> GetFatBlocks<T>()
where T : class, IMyCubeBlock
Returns
Type | Description |
---|---|
System.Collections.Generic.IEnumerable<T> | Enumerable of blocks |
Type Parameters
Name | Description |
---|---|
T | Blocks must be inherit from this type T |
GetGridGroup(GridLinkTypeEnum)
Gets grid group of grids connected by provided link type
Declaration
IMyGridGroupData GetGridGroup(GridLinkTypeEnum linkTypeEnum)
Parameters
Type | Name | Description |
---|---|---|
GridLinkTypeEnum | linkTypeEnum | Type of grid connection |
Returns
Type | Description |
---|---|
IMyGridGroupData | Grid group data |
See Also
GetLineIntersectionExactAll(ref LineD, out Double, out IMySlimBlock)
Returns point of intersection with line
Declaration
Nullable<Vector3D> GetLineIntersectionExactAll(ref LineD line, out double distance, out IMySlimBlock intersectedBlock)
Parameters
Type | Name | Description |
---|---|---|
LineD | line | Intersecting line |
System.Double | distance | Distance of intersection |
IMySlimBlock | intersectedBlock | Returns intersected block, or null if there was no intersection |
Returns
Type | Description |
---|---|
System.Nullable<Vector3D> | Point of intersection |
GetLineIntersectionExactGrid(ref LineD, ref Vector3I, ref Double)
Same as GetLineIntersectionExactAll just without intersected block
Declaration
bool GetLineIntersectionExactGrid(ref LineD line, ref Vector3I position, ref double distanceSquared)
Parameters
Type | Name | Description |
---|---|---|
LineD | line | Line, that should intersect any block |
Vector3I | position | Position of block, intersected with line would be returned into that variable |
System.Double | distanceSquared | Squared distance of intersection would be returned into that variable |
Returns
Type | Description |
---|---|
System.Boolean |
GetMaxThrustInDirection(Base6Directions.Direction)
Gets max thrust (Newtons) in direction.
Declaration
float GetMaxThrustInDirection(Base6Directions.Direction direction)
Parameters
Type | Name | Description |
---|---|---|
Base6Directions.Direction | direction | Direction of thrust, based on grid direction |
Returns
Type | Description |
---|---|
System.Single |
InvokeDepressurizeEffect(Vector3I, Vector3I)
Invokes de-pressurize effect on clients
Declaration
void InvokeDepressurizeEffect(Vector3I from, Vector3I to)
Parameters
Type | Name | Description |
---|---|---|
Vector3I | from | from cube vector |
Vector3I | to | to cube vector |
IsInSameLogicalGroupAs(IMyCubeGrid)
Determines whether this grid is in the same logical group as the other, meaning they're connected either mechanically or via blocks like connectors. Be aware that using merge blocks combines grids into one, so this function will not filter out grids connected that way.
Declaration
bool IsInSameLogicalGroupAs(IMyCubeGrid other)
Parameters
Type | Name | Description |
---|---|---|
IMyCubeGrid | other | Other grid |
Returns
Type | Description |
---|---|
System.Boolean | If grids connected logically |
IsRoomAtPositionAirtight(Vector3I)
Is room at specified position airtight
Declaration
bool IsRoomAtPositionAirtight(Vector3I vector3I)
Parameters
Type | Name | Description |
---|---|---|
Vector3I | vector3I | position |
Returns
Type | Description |
---|---|
System.Boolean | true if airtight |
IsSameConstructAs(IMyCubeGrid)
Determines whether this grid is mechanically connected to the other. This is any grid connected with rotors or pistons or other mechanical devices, but not things like connectors. This will in most cases constitute your complete construct.
Be aware that using merge blocks combines grids into one, so this function will not filter out grids connected that way. Also be aware that detaching the heads of pistons and rotors will cause this connection to change.
Declaration
bool IsSameConstructAs(IMyCubeGrid other)
Parameters
Type | Name | Description |
---|---|---|
IMyCubeGrid | other | Other grid |
Returns
Type | Description |
---|---|
System.Boolean | If grids connected mechanically |
IsTouchingAnyNeighbor(Vector3I, Vector3I)
Finds out if given area has any neighboring block Checking only cube sides. Example: for vectors Min (0,0,0) and Max (10,10,10), Space (1,1,1)-(9,9,9) won't be checked
Declaration
bool IsTouchingAnyNeighbor(Vector3I min, Vector3I max)
Parameters
Type | Name | Description |
---|---|---|
Vector3I | min | Minimal position (in block coordinates) |
Vector3I | max | Maximum position (in block coordinates) |
Returns
Type | Description |
---|---|
System.Boolean | True if given area has at least one block |
MergeGrid_MergeBlock(IMyCubeGrid, Vector3I)
Merge used by merge blocks
Declaration
IMyCubeGrid MergeGrid_MergeBlock(IMyCubeGrid gridToMerge, Vector3I gridOffset)
Parameters
Type | Name | Description |
---|---|---|
IMyCubeGrid | gridToMerge | |
Vector3I | gridOffset | Block position |
Returns
Type | Description |
---|---|
IMyCubeGrid |
OnConvertToDynamic()
Converts station to ship
Declaration
void OnConvertToDynamic()
RayCastBlocks(Vector3D, Vector3D)
Obtains first block position intersected with line.
Declaration
Nullable<Vector3I> RayCastBlocks(Vector3D worldStart, Vector3D worldEnd)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | worldStart | Start position in world coordinates |
Vector3D | worldEnd | End position in world coordinates |
Returns
Type | Description |
---|---|
System.Nullable<Vector3I> | Position of found block or null |
RayCastCells(Vector3D, Vector3D, List<Vector3I>, Nullable<Vector3I>, Boolean)
Obtains positions of grid cells regardless of whether these cells are taken up by blocks or not.
Declaration
void RayCastCells(Vector3D worldStart, Vector3D worldEnd, List<Vector3I> outHitPositions, Nullable<Vector3I> gridSizeInflate = null, bool havokWorld = false)
Parameters
Type | Name | Description |
---|---|---|
Vector3D | worldStart | Start position in world coordinates |
Vector3D | worldEnd | End position in world coordinates |
System.Collections.Generic.List<Vector3I> | outHitPositions | List of found block positions |
System.Nullable<Vector3I> | gridSizeInflate | If not null, would allow find blocks out |
System.Boolean | havokWorld | Obsolete, not used. |
RazeBlock(Vector3I)
Remove block at given position
Declaration
void RazeBlock(Vector3I position)
Parameters
Type | Name | Description |
---|---|---|
Vector3I | position | Position of block (in block coordinates) |
RazeBlocks(List<Vector3I>)
Remove blocks at given positions
Declaration
void RazeBlocks(List<Vector3I> locations)
Parameters
Type | Name | Description |
---|---|---|
System.Collections.Generic.List<Vector3I> | locations |
RazeBlocks(ref Vector3I, ref Vector3UByte)
Remove blocks in given area
Declaration
void RazeBlocks(ref Vector3I pos, ref Vector3UByte size)
Parameters
Type | Name | Description |
---|---|---|
Vector3I | pos | Starting position |
Vector3UByte | size | Area extents |
RemoveBlock(IMySlimBlock, Boolean)
Removes given block
Declaration
void RemoveBlock(IMySlimBlock block, bool updatePhysics = false)
Parameters
Type | Name | Description |
---|---|---|
IMySlimBlock | block | Block, that you want to remove |
System.Boolean | updatePhysics | Update grid physics |
RemoveDestroyedBlock(IMySlimBlock)
Removes block and deformates neighboring blocks
Declaration
void RemoveDestroyedBlock(IMySlimBlock block)
Parameters
Type | Name | Description |
---|---|---|
IMySlimBlock | block | Block, that you want to remove |
SkinBlocks(Vector3I, Vector3I, Nullable<Vector3>, String)
Sets given skin to range of blocks
Declaration
void SkinBlocks(Vector3I min, Vector3I max, Nullable<Vector3> newHSV, string newSkin)
Parameters
Type | Name | Description |
---|---|---|
Vector3I | min | Starting coordinates of skinned area |
Vector3I | max | End coordinates of skinned area |
System.Nullable<Vector3> | newHSV | new color mask (Saturation and Value are offsets) |
System.String | newSkin | subtype of the new skin |
Split(List<IMySlimBlock>, Boolean)
Split grid
Declaration
IMyCubeGrid Split(List<IMySlimBlock> blocks, bool sync = true)
Parameters
Type | Name | Description |
---|---|---|
System.Collections.Generic.List<IMySlimBlock> | blocks | List of blocks to split into new grid |
System.Boolean | sync | Pass true if on server to sync this to clients. |
Returns
Type | Description |
---|---|
IMyCubeGrid | New grid |
Remarks
To sync to clients, this must be called on the server with sync = true.
SplitByPlane(PlaneD)
Split grid along a plane
Declaration
IMyCubeGrid SplitByPlane(PlaneD plane)
Parameters
Type | Name | Description |
---|---|---|
PlaneD | plane |
Returns
Type | Description |
---|---|
IMyCubeGrid | Splitted grid |
UpdateBlockNeighbours(IMySlimBlock)
Refreshes block neighbors (checks connections)
Declaration
void UpdateBlockNeighbours(IMySlimBlock block)
Parameters
Type | Name | Description |
---|---|---|
IMySlimBlock | block | Block, whose neighbours need to be updated |
UpdateOwnership(Int64, Boolean)
Called when functional block lost or gained owner. Triggers, grid ownership recalculation
Declaration
void UpdateOwnership(long ownerId, bool isFunctional)
Parameters
Type | Name | Description |
---|---|---|
System.Int64 | ownerId | New or previous block owner |
System.Boolean | isFunctional | New functional state of block. |
WillRemoveBlockSplitGrid(IMySlimBlock)
Checks if removing a block will cause the grid to split
Declaration
bool WillRemoveBlockSplitGrid(IMySlimBlock testBlock)
Parameters
Type | Name | Description |
---|---|---|
IMySlimBlock | testBlock |
Returns
Type | Description |
---|---|
System.Boolean | True if removing block, would split grid |
Events
GridPresenceTierChanged
Triggered when grid presence tier is changed
Declaration
event Action<IMyCubeGrid> GridPresenceTierChanged
Event Type
Type | Description |
---|---|
System.Action<IMyCubeGrid> |
OnBlockAdded
Called when a block is added to the grid
Declaration
event Action<IMySlimBlock> OnBlockAdded
Event Type
Type | Description |
---|---|
System.Action<IMySlimBlock> |
OnBlockIntegrityChanged
Triggered when block integrity changes (construction)
Declaration
event Action<IMySlimBlock> OnBlockIntegrityChanged
Event Type
Type | Description |
---|---|
System.Action<IMySlimBlock> |
OnBlockOwnershipChanged
Called when a block on the grid changes owner
Declaration
event Action<IMyCubeGrid> OnBlockOwnershipChanged
Event Type
Type | Description |
---|---|
System.Action<IMyCubeGrid> |
OnBlockRemoved
Called when a block is removed from the grid
Declaration
event Action<IMySlimBlock> OnBlockRemoved
Event Type
Type | Description |
---|---|
System.Action<IMySlimBlock> |
OnGridBlockDamaged
Called when one of blocks on grid is taking damage
Declaration
event Action<IMySlimBlock, float, Nullable<MyHitInfo>, long> OnGridBlockDamaged
Event Type
Type | Description |
---|---|
System.Action<IMySlimBlock, System.Single, System.Nullable<MyHitInfo>, System.Int64> |
OnGridChanged
Called when a grid is taken control of by a player
Declaration
event Action<IMyCubeGrid> OnGridChanged
Event Type
Type | Description |
---|---|
System.Action<IMyCubeGrid> |
OnGridMerge
Called, when 2 grids are merged with merge block. First grid - grid that will stay, second - will be merged into first, and deleted. Called for both grids
Declaration
event Action<IMyCubeGrid, IMyCubeGrid> OnGridMerge
Event Type
Type | Description |
---|---|
System.Action<IMyCubeGrid, IMyCubeGrid> |
OnGridSplit
Triggered when grid is split
Declaration
event Action<IMyCubeGrid, IMyCubeGrid> OnGridSplit
Event Type
Type | Description |
---|---|
System.Action<IMyCubeGrid, IMyCubeGrid> |
OnIsStaticChanged
Triggered when grid changes to or from static (station)
Declaration
event Action<IMyCubeGrid, bool> OnIsStaticChanged
Event Type
Type | Description |
---|---|
System.Action<IMyCubeGrid, System.Boolean> |
OnMaxThrustChanged
Triggered when max thrust in one of directions was changed. Maybe called from parralel thread
Declaration
event Action<IMyCubeGrid> OnMaxThrustChanged
Event Type
Type | Description |
---|---|
System.Action<IMyCubeGrid> |
OnNaturalGravityChanged
Triggered when natural gravity changes around the grid
Declaration
event Action<IMyCubeGrid> OnNaturalGravityChanged
Event Type
Type | Description |
---|---|
System.Action<IMyCubeGrid> |
OnTargetLocked
Called when grid was target locked
Declaration
event Action<IMyCharacter> OnTargetLocked
Event Type
Type | Description |
---|---|
System.Action<IMyCharacter> |
PlayerPresenceTierChanged
Triggered when player presence tier is changed
Declaration
event Action<IMyCubeGrid> PlayerPresenceTierChanged
Event Type
Type | Description |
---|---|
System.Action<IMyCubeGrid> |
SpeedChanged
Triggered when speed of the grid is changed
Declaration
event Action<IMyCubeGrid> SpeedChanged
Event Type
Type | Description |
---|---|
System.Action<IMyCubeGrid> |