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Class MyObjectBuilder_InventoryBase

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_ComponentBase
MyObjectBuilder_InventoryBase
MyObjectBuilder_Inventory
MyObjectBuilder_AreaInventory
MyObjectBuilder_InventoryAggregate
Inherited Members
MyObjectBuilder_ComponentBase.RemoveExistingComponentOnNewInsert
MyObjectBuilder_ComponentBase.SetupForProjector()
MyObjectBuilder_ComponentBase.Remap(IMyRemapHelper)
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game.ObjectBuilders.ComponentSystem
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_InventoryBase : MyObjectBuilder_ComponentBase

Constructors

MyObjectBuilder_InventoryBase()

Declaration
public MyObjectBuilder_InventoryBase()

Fields

CanPutItems

Declaration
[Serialize]
public bool CanPutItems
Field Value
Type Description
System.Boolean

InventoryId

Declaration
[Serialize]
public string InventoryId
Field Value
Type Description
System.String

Methods

Clear()

Declaration
public virtual void Clear()

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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