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Class MyObjectBuilder_AreaInventoryAggregate

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_ComponentBase
MyObjectBuilder_InventoryBase
MyObjectBuilder_InventoryAggregate
MyObjectBuilder_AreaInventoryAggregate
Inherited Members
MyObjectBuilder_InventoryAggregate.Inventories
MyObjectBuilder_InventoryAggregate.Clear()
MyObjectBuilder_InventoryBase.InventoryId
MyObjectBuilder_InventoryBase.CanPutItems
MyObjectBuilder_ComponentBase.RemoveExistingComponentOnNewInsert
MyObjectBuilder_ComponentBase.SetupForProjector()
MyObjectBuilder_ComponentBase.Remap(IMyRemapHelper)
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game.ObjectBuilders.ComponentSystem
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_AreaInventoryAggregate : MyObjectBuilder_InventoryAggregate

Constructors

MyObjectBuilder_AreaInventoryAggregate()

Declaration
public MyObjectBuilder_AreaInventoryAggregate()

Fields

Radius

Declaration
public float Radius
Field Value
Type Description
System.Single

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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