Class MyUpdateTiersPlayerPresence
Describes tiers of player presence (if any player is nearby and grid is replicated to the client)
Inheritance
System.Object
MyUpdateTiersPlayerPresence
Namespace: VRage.Game.ModAPI
Assembly: VRage.Game.dll
Syntax
public sealed class MyUpdateTiersPlayerPresence : Enum
Fields
Normal
Player is nearby, grid is replicated to the client
Declaration
public const MyUpdateTiersPlayerPresence Normal
Field Value
Type | Description |
---|---|
MyUpdateTiersPlayerPresence |
Tier1
Player is not nearby, grid is not replicated to the client. Update time can be slower.
Declaration
public const MyUpdateTiersPlayerPresence Tier1
Field Value
Type | Description |
---|---|
MyUpdateTiersPlayerPresence |
Tier2
Player is not nearby, grid is not replicated to the client. Update time can be even more slower.
Declaration
public const MyUpdateTiersPlayerPresence Tier2
Field Value
Type | Description |
---|---|
MyUpdateTiersPlayerPresence |
value__
Declaration
public int value__
Field Value
Type | Description |
---|---|
System.Int32 |