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Class MyUpdateTiersPlayerPresence

Describes tiers of player presence (if any player is nearby and grid is replicated to the client)

Inheritance
System.Object
MyUpdateTiersPlayerPresence
Namespace: VRage.Game.ModAPI
Assembly: VRage.Game.dll
Syntax
public sealed class MyUpdateTiersPlayerPresence : Enum

Fields

Normal

Player is nearby, grid is replicated to the client

Declaration
public const MyUpdateTiersPlayerPresence Normal
Field Value
Type Description
MyUpdateTiersPlayerPresence

Tier1

Player is not nearby, grid is not replicated to the client. Update time can be slower.

Declaration
public const MyUpdateTiersPlayerPresence Tier1
Field Value
Type Description
MyUpdateTiersPlayerPresence

Tier2

Player is not nearby, grid is not replicated to the client. Update time can be even more slower.

Declaration
public const MyUpdateTiersPlayerPresence Tier2
Field Value
Type Description
MyUpdateTiersPlayerPresence

value__

Declaration
public int value__
Field Value
Type Description
System.Int32
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