Class MyUpdateTiersPlayerPresence
Describes tiers of player presence (if any player is nearby and grid is replicated to the client)
Inheritance
System.Object
    MyUpdateTiersPlayerPresence
  Namespace: VRage.Game.ModAPI
Assembly: VRage.Game.dll
Syntax
public sealed class MyUpdateTiersPlayerPresence : EnumFields
Normal
Player is nearby, grid is replicated to the client
Declaration
public const MyUpdateTiersPlayerPresence NormalField Value
| Type | Description | 
|---|---|
| MyUpdateTiersPlayerPresence | 
Tier1
Player is not nearby, grid is not replicated to the client. Update time can be slower.
Declaration
public const MyUpdateTiersPlayerPresence Tier1Field Value
| Type | Description | 
|---|---|
| MyUpdateTiersPlayerPresence | 
Tier2
Player is not nearby, grid is not replicated to the client. Update time can be even more slower.
Declaration
public const MyUpdateTiersPlayerPresence Tier2Field Value
| Type | Description | 
|---|---|
| MyUpdateTiersPlayerPresence | 
value__
Declaration
public int value__Field Value
| Type | Description | 
|---|---|
| System.Int32 |