Class Matrix3x3
Defines a matrix.
Inheritance
Namespace: VRageMath
Assembly: VRage.Math.dll
Syntax
public sealed class Matrix3x3 : ValueType, IEquatable<Matrix3x3>
Constructors
Matrix3x3(Single, Single, Single, Single, Single, Single, Single, Single, Single)
Initializes a new instance of Matrix3x3.
Declaration
public Matrix3x3(float m11, float m12, float m13, float m21, float m22, float m23, float m31, float m32, float m33)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | m11 | Value to initialize m11 to. |
| System.Single | m12 | Value to initialize m12 to. |
| System.Single | m13 | Value to initialize m13 to. |
| System.Single | m21 | Value to initialize m21 to. |
| System.Single | m22 | Value to initialize m22 to. |
| System.Single | m23 | Value to initialize m23 to. |
| System.Single | m31 | Value to initialize m31 to. |
| System.Single | m32 | Value to initialize m32 to. |
| System.Single | m33 | Value to initialize m33 to. |
Matrix3x3(Matrix3x3)
Declaration
public Matrix3x3(Matrix3x3 other)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | other |
Matrix3x3(MatrixD)
Declaration
public Matrix3x3(MatrixD other)
Parameters
| Type | Name | Description |
|---|---|---|
| MatrixD | other |
Fields
Identity
Declaration
public static Matrix3x3 Identity
Field Value
| Type | Description |
|---|---|
| Matrix3x3 |
M11
Value at row 1 column 1 of the matrix.
Declaration
public float M11
Field Value
| Type | Description |
|---|---|
| System.Single |
M12
Value at row 1 column 2 of the matrix.
Declaration
public float M12
Field Value
| Type | Description |
|---|---|
| System.Single |
M13
Value at row 1 column 3 of the matrix.
Declaration
public float M13
Field Value
| Type | Description |
|---|---|
| System.Single |
M21
Value at row 2 column 1 of the matrix.
Declaration
public float M21
Field Value
| Type | Description |
|---|---|
| System.Single |
M22
Value at row 2 column 2 of the matrix.
Declaration
public float M22
Field Value
| Type | Description |
|---|---|
| System.Single |
M23
Value at row 2 column 3 of the matrix.
Declaration
public float M23
Field Value
| Type | Description |
|---|---|
| System.Single |
M31
Value at row 3 column 1 of the matrix.
Declaration
public float M31
Field Value
| Type | Description |
|---|---|
| System.Single |
M32
Value at row 3 column 2 of the matrix.
Declaration
public float M32
Field Value
| Type | Description |
|---|---|
| System.Single |
M33
Value at row 3 column 3 of the matrix.
Declaration
public float M33
Field Value
| Type | Description |
|---|---|
| System.Single |
Zero
Declaration
public static Matrix3x3 Zero
Field Value
| Type | Description |
|---|---|
| Matrix3x3 |
Properties
Backward
Gets and sets the backward vector of the Matrix3x3.
Declaration
public Vector3 Backward { get; set; }
Property Value
| Type | Description |
|---|---|
| Vector3 |
Col0
Declaration
public Vector3 Col0 { get; }
Property Value
| Type | Description |
|---|---|
| Vector3 |
Col1
Declaration
public Vector3 Col1 { get; }
Property Value
| Type | Description |
|---|---|
| Vector3 |
Col2
Declaration
public Vector3 Col2 { get; }
Property Value
| Type | Description |
|---|---|
| Vector3 |
Down
Gets and sets the down vector of the Matrix3x3.
Declaration
public Vector3 Down { get; set; }
Property Value
| Type | Description |
|---|---|
| Vector3 |
Forward
Gets and sets the forward vector of the Matrix3x3.
Declaration
public Vector3 Forward { get; set; }
Property Value
| Type | Description |
|---|---|
| Vector3 |
Item[Int32, Int32]
Declaration
public float this[int row, int column] { get; set; }
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | row | |
| System.Int32 | column |
Property Value
| Type | Description |
|---|---|
| System.Single |
Left
Gets and sets the left vector of the Matrix3x3.
Declaration
public Vector3 Left { get; set; }
Property Value
| Type | Description |
|---|---|
| Vector3 |
Right
Gets and sets the right vector of the Matrix3x3.
Declaration
public Vector3 Right { get; set; }
Property Value
| Type | Description |
|---|---|
| Vector3 |
Scale
Declaration
public Vector3 Scale { get; }
Property Value
| Type | Description |
|---|---|
| Vector3 |
Up
Gets and sets the up vector of the Matrix3x3.
Declaration
public Vector3 Up { get; set; }
Property Value
| Type | Description |
|---|---|
| Vector3 |
Methods
Add(ref Matrix3x3, ref Matrix3x3, out Matrix3x3)
Adds a matrix to another matrix.
Declaration
public static void Add(ref Matrix3x3 matrix1, ref Matrix3x3 matrix2, out Matrix3x3 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | matrix1 | Source matrix. |
| Matrix3x3 | matrix2 | Source matrix. |
| Matrix3x3 | result | [OutAttribute] Resulting matrix. |
AlignRotationToAxes(ref Matrix3x3, ref Matrix3x3)
Declaration
public static Matrix3x3 AlignRotationToAxes(ref Matrix3x3 toAlign, ref Matrix3x3 axisDefinitionMatrix)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | toAlign | |
| Matrix3x3 | axisDefinitionMatrix |
Returns
| Type | Description |
|---|---|
| Matrix3x3 |
AssertIsValid()
Declaration
public void AssertIsValid()
CreateFromAxisAngle(Vector3, Single)
Creates a new Matrix3x3 that rotates around an arbitrary vector.
Declaration
public static Matrix3x3 CreateFromAxisAngle(Vector3 axis, float angle)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | axis | The axis to rotate around. |
| System.Single | angle | The angle to rotate around the vector. |
Returns
| Type | Description |
|---|---|
| Matrix3x3 |
CreateFromAxisAngle(ref Vector3, Single, out Matrix3x3)
Creates a new Matrix3x3 that rotates around an arbitrary vector.
Declaration
public static void CreateFromAxisAngle(ref Vector3 axis, float angle, out Matrix3x3 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | axis | The axis to rotate around. |
| System.Single | angle | The angle to rotate around the vector. |
| Matrix3x3 | result | [OutAttribute] The created Matrix3x3. |
CreateFromDir(Vector3)
Declaration
public static Matrix3x3 CreateFromDir(Vector3 dir)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | dir |
Returns
| Type | Description |
|---|---|
| Matrix3x3 |
CreateFromDir(Vector3, Vector3)
Declaration
public static Matrix3x3 CreateFromDir(Vector3 dir, Vector3 suggestedUp)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | dir | |
| Vector3 | suggestedUp |
Returns
| Type | Description |
|---|---|
| Matrix3x3 |
CreateFromQuaternion(Quaternion)
Creates a rotation Matrix3x3 from a Quaternion.
Declaration
public static Matrix3x3 CreateFromQuaternion(Quaternion quaternion)
Parameters
| Type | Name | Description |
|---|---|---|
| Quaternion | quaternion | Quaternion to create the Matrix3x3 from. |
Returns
| Type | Description |
|---|---|
| Matrix3x3 |
CreateFromQuaternion(ref Quaternion, out Matrix3x3)
Creates a rotation Matrix3x3 from a Quaternion.
Declaration
public static void CreateFromQuaternion(ref Quaternion quaternion, out Matrix3x3 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Quaternion | quaternion | Quaternion to create the Matrix3x3 from. |
| Matrix3x3 | result | [OutAttribute] The created Matrix3x3. |
CreateFromYawPitchRoll(Single, Single, Single)
Creates a new rotation matrix from a specified yaw, pitch, and roll.
Declaration
public static Matrix3x3 CreateFromYawPitchRoll(float yaw, float pitch, float roll)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | yaw | Angle of rotation, in radians, around the y-axis. |
| System.Single | pitch | Angle of rotation, in radians, around the x-axis. |
| System.Single | roll | Angle of rotation, in radians, around the z-axis. |
Returns
| Type | Description |
|---|---|
| Matrix3x3 |
CreateFromYawPitchRoll(Single, Single, Single, out Matrix3x3)
Fills in a rotation matrix from a specified yaw, pitch, and roll.
Declaration
public static void CreateFromYawPitchRoll(float yaw, float pitch, float roll, out Matrix3x3 result)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | yaw | Angle of rotation, in radians, around the y-axis. |
| System.Single | pitch | Angle of rotation, in radians, around the x-axis. |
| System.Single | roll | Angle of rotation, in radians, around the z-axis. |
| Matrix3x3 | result | [OutAttribute] An existing matrix filled in to represent the specified yaw, pitch, and roll. |
CreateRotationFromTwoVectors(ref Vector3, ref Vector3, out Matrix3x3)
Declaration
public static void CreateRotationFromTwoVectors(ref Vector3 fromVector, ref Vector3 toVector, out Matrix3x3 resultMatrix)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | fromVector | |
| Vector3 | toVector | |
| Matrix3x3 | resultMatrix |
CreateRotationX(Single)
Returns a matrix that can be used to rotate a set of vertices around the x-axis.
Declaration
public static Matrix3x3 CreateRotationX(float radians)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | radians | The amount, in radians, in which to rotate around the x-axis. Note that you can use ToRadians to convert degrees to radians. |
Returns
| Type | Description |
|---|---|
| Matrix3x3 |
CreateRotationX(Single, out Matrix3x3)
Populates data into a user-specified matrix that can be used to rotate a set of vertices around the x-axis.
Declaration
public static void CreateRotationX(float radians, out Matrix3x3 result)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | radians | The amount, in radians, in which to rotate around the x-axis. Note that you can use ToRadians to convert degrees to radians. |
| Matrix3x3 | result | [OutAttribute] The matrix in which to place the calculated data. |
CreateRotationY(Single)
Returns a matrix that can be used to rotate a set of vertices around the y-axis.
Declaration
public static Matrix3x3 CreateRotationY(float radians)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | radians | The amount, in radians, in which to rotate around the y-axis. Note that you can use ToRadians to convert degrees to radians. |
Returns
| Type | Description |
|---|---|
| Matrix3x3 |
CreateRotationY(Single, out Matrix3x3)
Populates data into a user-specified matrix that can be used to rotate a set of vertices around the y-axis.
Declaration
public static void CreateRotationY(float radians, out Matrix3x3 result)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | radians | The amount, in radians, in which to rotate around the y-axis. Note that you can use ToRadians to convert degrees to radians. |
| Matrix3x3 | result | [OutAttribute] The matrix in which to place the calculated data. |
CreateRotationZ(Single)
Returns a matrix that can be used to rotate a set of vertices around the z-axis.
Declaration
public static Matrix3x3 CreateRotationZ(float radians)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | radians | The amount, in radians, in which to rotate around the z-axis. Note that you can use ToRadians to convert degrees to radians. |
Returns
| Type | Description |
|---|---|
| Matrix3x3 |
CreateRotationZ(Single, out Matrix3x3)
Populates data into a user-specified matrix that can be used to rotate a set of vertices around the z-axis.
Declaration
public static void CreateRotationZ(float radians, out Matrix3x3 result)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | radians | The amount, in radians, in which to rotate around the z-axis. Note that you can use ToRadians to convert degrees to radians. |
| Matrix3x3 | result | [OutAttribute] The rotation matrix. |
CreateScale(Single)
Creates a scaling Matrix3x3.
Declaration
public static Matrix3x3 CreateScale(float scale)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | scale | Amount to scale by. |
Returns
| Type | Description |
|---|---|
| Matrix3x3 |
CreateScale(Single, Single, Single)
Creates a scaling Matrix3x3.
Declaration
public static Matrix3x3 CreateScale(float xScale, float yScale, float zScale)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | xScale | Value to scale by on the x-axis. |
| System.Single | yScale | Value to scale by on the y-axis. |
| System.Single | zScale | Value to scale by on the z-axis. |
Returns
| Type | Description |
|---|---|
| Matrix3x3 |
CreateScale(Single, Single, Single, out Matrix3x3)
Creates a scaling Matrix3x3.
Declaration
public static void CreateScale(float xScale, float yScale, float zScale, out Matrix3x3 result)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | xScale | Value to scale by on the x-axis. |
| System.Single | yScale | Value to scale by on the y-axis. |
| System.Single | zScale | Value to scale by on the z-axis. |
| Matrix3x3 | result | [OutAttribute] The created scaling Matrix3x3. |
CreateScale(Single, out Matrix3x3)
Creates a scaling Matrix3x3.
Declaration
public static void CreateScale(float scale, out Matrix3x3 result)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Single | scale | Value to scale by. |
| Matrix3x3 | result | [OutAttribute] The created scaling Matrix3x3. |
CreateScale(Vector3)
Creates a scaling Matrix3x3.
Declaration
public static Matrix3x3 CreateScale(Vector3 scales)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | scales | Amounts to scale by on the x, y, and z axes. |
Returns
| Type | Description |
|---|---|
| Matrix3x3 |
CreateScale(ref Vector3, out Matrix3x3)
Creates a scaling Matrix3x3.
Declaration
public static void CreateScale(ref Vector3 scales, out Matrix3x3 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | scales | Amounts to scale by on the x, y, and z axes. |
| Matrix3x3 | result | [OutAttribute] The created scaling Matrix3x3. |
CreateWorld(ref Vector3, ref Vector3)
Creates a world matrix with the specified parameters.
Declaration
public static Matrix3x3 CreateWorld(ref Vector3 forward, ref Vector3 up)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | forward | Forward direction of the object. |
| Vector3 | up | Upward direction of the object; usually [0, 1, 0]. |
Returns
| Type | Description |
|---|---|
| Matrix3x3 |
Determinant()
Declaration
public float Determinant()
Returns
| Type | Description |
|---|---|
| System.Single |
Divide(ref Matrix3x3, Single, out Matrix3x3)
Divides the components of a matrix by a scalar.
Declaration
public static void Divide(ref Matrix3x3 matrix1, float divider, out Matrix3x3 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | matrix1 | Source matrix. |
| System.Single | divider | The divisor. |
| Matrix3x3 | result | [OutAttribute] Result of the division. |
Divide(ref Matrix3x3, ref Matrix3x3, out Matrix3x3)
Divides the components of a matrix by the corresponding components of another matrix.
Declaration
public static void Divide(ref Matrix3x3 matrix1, ref Matrix3x3 matrix2, out Matrix3x3 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | matrix1 | Source matrix. |
| Matrix3x3 | matrix2 | The divisor. |
| Matrix3x3 | result | [OutAttribute] Result of the division. |
Equals(Object)
Returns a value that indicates whether the current instance is equal to a specified object.
Declaration
public override bool Equals(object obj)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | obj | Object with which to make the comparison. |
Returns
| Type | Description |
|---|---|
| System.Boolean |
Equals(Matrix3x3)
Determines whether the specified Object is equal to the Matrix3x3.
Declaration
public bool Equals(Matrix3x3 other)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | other | The Object to compare with the current Matrix3x3. |
Returns
| Type | Description |
|---|---|
| System.Boolean |
EqualsFast(ref Matrix3x3, Single)
Compares just position, forward and up
Declaration
public bool EqualsFast(ref Matrix3x3 other, float epsilon = 0.0001F)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | other | |
| System.Single | epsilon |
Returns
| Type | Description |
|---|---|
| System.Boolean |
GetClosestDirection(Vector3)
Declaration
public Base6Directions.Direction GetClosestDirection(Vector3 referenceVector)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | referenceVector |
Returns
| Type | Description |
|---|---|
| Base6Directions.Direction |
GetClosestDirection(ref Vector3)
Declaration
public Base6Directions.Direction GetClosestDirection(ref Vector3 referenceVector)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | referenceVector |
Returns
| Type | Description |
|---|---|
| Base6Directions.Direction |
GetDirectionVector(Base6Directions.Direction)
Gets the base vector of the matrix, corresponding to the given direction
Declaration
public Vector3 GetDirectionVector(Base6Directions.Direction direction)
Parameters
| Type | Name | Description |
|---|---|---|
| Base6Directions.Direction | direction |
Returns
| Type | Description |
|---|---|
| Vector3 |
GetEulerAnglesXYZ(ref Matrix3x3, out Vector3)
Declaration
public static bool GetEulerAnglesXYZ(ref Matrix3x3 mat, out Vector3 xyz)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | mat | |
| Vector3 | xyz |
Returns
| Type | Description |
|---|---|
| System.Boolean |
GetHashCode()
Gets the hash code of this object.
Declaration
public override int GetHashCode()
Returns
| Type | Description |
|---|---|
| System.Int32 |
GetOrientation()
Gets the orientation.
Declaration
public Matrix3x3 GetOrientation()
Returns
| Type | Description |
|---|---|
| Matrix3x3 |
GetRow(Int32)
Declaration
public Vector3 GetRow(int row)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | row |
Returns
| Type | Description |
|---|---|
| Vector3 |
Invert(ref Matrix3x3, out Matrix3x3)
Calculates the inverse of a matrix.
Declaration
public static void Invert(ref Matrix3x3 matrix, out Matrix3x3 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | matrix | The source matrix. |
| Matrix3x3 | result | [OutAttribute] The inverse of matrix. The same matrix can be used for both arguments. |
IsMirrored()
Declaration
public bool IsMirrored()
Returns
| Type | Description |
|---|---|
| System.Boolean |
IsNan()
Declaration
public bool IsNan()
Returns
| Type | Description |
|---|---|
| System.Boolean |
IsOrthogonal()
Declaration
public bool IsOrthogonal()
Returns
| Type | Description |
|---|---|
| System.Boolean |
IsRotation()
Declaration
public bool IsRotation()
Returns
| Type | Description |
|---|---|
| System.Boolean |
IsValid()
Declaration
public bool IsValid()
Returns
| Type | Description |
|---|---|
| System.Boolean |
Lerp(ref Matrix3x3, ref Matrix3x3, Single, out Matrix3x3)
Linearly interpolates between the corresponding values of two matrices.
Declaration
public static void Lerp(ref Matrix3x3 matrix1, ref Matrix3x3 matrix2, float amount, out Matrix3x3 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | matrix1 | Source matrix. |
| Matrix3x3 | matrix2 | Source matrix. |
| System.Single | amount | Interpolation value. |
| Matrix3x3 | result | [OutAttribute] Resulting matrix. |
Multiply(ref Matrix3x3, Single, out Matrix3x3)
Multiplies a matrix by a scalar value.
Declaration
public static void Multiply(ref Matrix3x3 matrix1, float scaleFactor, out Matrix3x3 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | matrix1 | Source matrix. |
| System.Single | scaleFactor | Scalar value. |
| Matrix3x3 | result | [OutAttribute] The result of the multiplication. |
Multiply(ref Matrix3x3, ref Matrix3x3, out Matrix3x3)
Multiplies a matrix by another matrix.
Declaration
public static void Multiply(ref Matrix3x3 matrix1, ref Matrix3x3 matrix2, out Matrix3x3 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | matrix1 | Source matrix. |
| Matrix3x3 | matrix2 | Source matrix. |
| Matrix3x3 | result | [OutAttribute] Result of the multiplication. |
Negate(ref Matrix3x3, out Matrix3x3)
Negates individual elements of a matrix.
Declaration
public static void Negate(ref Matrix3x3 matrix, out Matrix3x3 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | matrix | Source matrix. |
| Matrix3x3 | result | [OutAttribute] Negated matrix. |
Normalize(Matrix3x3)
Declaration
public static Matrix3x3 Normalize(Matrix3x3 matrix)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | matrix |
Returns
| Type | Description |
|---|---|
| Matrix3x3 |
Orthogonalize(Matrix3x3)
Declaration
public static Matrix3x3 Orthogonalize(Matrix3x3 rotationMatrix)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | rotationMatrix |
Returns
| Type | Description |
|---|---|
| Matrix3x3 |
Rescale(Matrix3x3, Single)
Declaration
public static Matrix3x3 Rescale(Matrix3x3 matrix, float scale)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | matrix | |
| System.Single | scale |
Returns
| Type | Description |
|---|---|
| Matrix3x3 |
Rescale(Matrix3x3, Vector3)
Declaration
public static Matrix3x3 Rescale(Matrix3x3 matrix, Vector3 scale)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | matrix | |
| Vector3 | scale |
Returns
| Type | Description |
|---|---|
| Matrix3x3 |
Rescale(ref Matrix3x3, Single)
Same result as Matrix3x3.CreateScale(scale) * matrix, but much faster
Declaration
public static void Rescale(ref Matrix3x3 matrix, float scale)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | matrix | |
| System.Single | scale |
Rescale(ref Matrix3x3, ref Vector3)
Same result as Matrix3x3.CreateScale(scale) * matrix, but much faster
Declaration
public static void Rescale(ref Matrix3x3 matrix, ref Vector3 scale)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | matrix | |
| Vector3 | scale |
Round(ref Matrix3x3)
Declaration
public static Matrix3x3 Round(ref Matrix3x3 matrix)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | matrix |
Returns
| Type | Description |
|---|---|
| Matrix3x3 |
SetDirectionVector(Base6Directions.Direction, Vector3)
Sets the base vector of the matrix, corresponding to the given direction
Declaration
public void SetDirectionVector(Base6Directions.Direction direction, Vector3 newValue)
Parameters
| Type | Name | Description |
|---|---|---|
| Base6Directions.Direction | direction | |
| Vector3 | newValue |
SetRow(Int32, Vector3)
Declaration
public void SetRow(int row, Vector3 value)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | row | |
| Vector3 | value |
Slerp(ref Matrix3x3, ref Matrix3x3, Single, out Matrix3x3)
Performs spherical linear interpolation of position and rotation.
Declaration
public static void Slerp(ref Matrix3x3 matrix1, ref Matrix3x3 matrix2, float amount, out Matrix3x3 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | matrix1 | |
| Matrix3x3 | matrix2 | |
| System.Single | amount | |
| Matrix3x3 | result |
SlerpScale(ref Matrix3x3, ref Matrix3x3, Single, out Matrix3x3)
Performs spherical linear interpolation of position and rotation and scale.
Declaration
public static void SlerpScale(ref Matrix3x3 matrix1, ref Matrix3x3 matrix2, float amount, out Matrix3x3 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | matrix1 | |
| Matrix3x3 | matrix2 | |
| System.Single | amount | |
| Matrix3x3 | result |
Subtract(ref Matrix3x3, ref Matrix3x3, out Matrix3x3)
Subtracts matrices.
Declaration
public static void Subtract(ref Matrix3x3 matrix1, ref Matrix3x3 matrix2, out Matrix3x3 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | matrix1 | Source matrix. |
| Matrix3x3 | matrix2 | Source matrix. |
| Matrix3x3 | result | [OutAttribute] Result of the subtraction. |
ToString()
Retrieves a string representation of the current object.
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| System.String |
Transform(ref Matrix3x3, ref Quaternion, out Matrix3x3)
Transforms a Matrix3x3 by applying a Quaternion rotation.
Declaration
public static void Transform(ref Matrix3x3 value, ref Quaternion rotation, out Matrix3x3 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | value | The Matrix3x3 to transform. |
| Quaternion | rotation | The rotation to apply, expressed as a Quaternion. |
| Matrix3x3 | result | [OutAttribute] An existing Matrix3x3 filled in with the result of the transform. |
Transpose()
Declaration
public void Transpose()
Transpose(ref Matrix3x3, out Matrix3x3)
Transposes the rows and columns of a matrix.
Declaration
public static void Transpose(ref Matrix3x3 matrix, out Matrix3x3 result)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix3x3 | matrix | Source matrix. |
| Matrix3x3 | result | [OutAttribute] Transposed matrix. |