Interface IMyEntities
Provides API, that granting access to enitities (mods interface)
Namespace: VRage.ModAPI
Assembly: VRage.Game.dll
Syntax
public interface IMyEntitiesMethods
AddEntity(IMyEntity, Boolean)
Registers entity
Declaration
void AddEntity(IMyEntity entity, bool insertIntoScene = true)Parameters
| Type | Name | Description | 
|---|---|---|
| IMyEntity | entity | Entity that should be registered | 
| System.Boolean | insertIntoScene | When true OnAddedToScene(Object) is called | 
CreateFromObjectBuilder(MyObjectBuilder_EntityBase)
Create entity from object builder
Declaration
IMyEntity CreateFromObjectBuilder(MyObjectBuilder_EntityBase objectBuilder)Parameters
| Type | Name | Description | 
|---|---|---|
| MyObjectBuilder_EntityBase | objectBuilder | Object builder of entity | 
Returns
| Type | Description | 
|---|---|
| IMyEntity | Created entity | 
CreateFromObjectBuilderAndAdd(MyObjectBuilder_EntityBase)
Create entity from object builder, and then call AddEntity(IMyEntity, Boolean)
Declaration
IMyEntity CreateFromObjectBuilderAndAdd(MyObjectBuilder_EntityBase objectBuilder)Parameters
| Type | Name | Description | 
|---|---|---|
| MyObjectBuilder_EntityBase | objectBuilder | Object builder of entity | 
Returns
| Type | Description | 
|---|---|
| IMyEntity | Created entity | 
CreateFromObjectBuilderNoinit(MyObjectBuilder_EntityBase)
Create new entity from objectBuilder, but doesn't call Init(MyObjectBuilder_EntityBase objectBuilder)
Declaration
IMyEntity CreateFromObjectBuilderNoinit(MyObjectBuilder_EntityBase objectBuilder)Parameters
| Type | Name | Description | 
|---|---|---|
| MyObjectBuilder_EntityBase | objectBuilder | 
Returns
| Type | Description | 
|---|---|
| IMyEntity | 
CreateFromObjectBuilderParallel(MyObjectBuilder_EntityBase, Boolean, Action<IMyEntity>)
Creates and asynchronously initializes and entity.
Declaration
IMyEntity CreateFromObjectBuilderParallel(MyObjectBuilder_EntityBase objectBuilder, bool addToScene = false, Action<IMyEntity> completionCallback = null)Parameters
| Type | Name | Description | 
|---|---|---|
| MyObjectBuilder_EntityBase | objectBuilder | Object builder of grid | 
| System.Boolean | addToScene | Call AddEntity(IMyEntity, Boolean) and call OnAddedToScene | 
| System.Action<IMyEntity> | completionCallback | Callback called in main thread. | 
Returns
| Type | Description | 
|---|---|
| IMyEntity | Create but not inited yet entity. Entity would be inited correctly after callback trigger | 
EnableEntityBoundingBoxDraw(IMyEntity, Boolean, Nullable<Vector4>, Single, Nullable<Vector3>)
Draw bounding box around entity
Declaration
void EnableEntityBoundingBoxDraw(IMyEntity entity, bool enable, Nullable<Vector4> color = null, float lineWidth = 0.01F, Nullable<Vector3> inflateAmount = null)Parameters
| Type | Name | Description | 
|---|---|---|
| IMyEntity | entity | That should have visible bounding box | 
| System.Boolean | enable | When true, bounding box start draw around entity | 
| System.Nullable<Vector4> | color | Color of lines | 
| System.Single | lineWidth | With of lines | 
| System.Nullable<Vector3> | inflateAmount | Distance from original bounding box, from each side in meters | 
EntityExists(Int64)
Returns if entity with provided name exists
Declaration
bool EntityExists(long entityId)Parameters
| Type | Name | Description | 
|---|---|---|
| System.Int64 | entityId | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | True if entity exists | 
EntityExists(Nullable<Int64>)
Returns if entity with provided name exists
Declaration
bool EntityExists(Nullable<long> entityId)Parameters
| Type | Name | Description | 
|---|---|---|
| System.Nullable<System.Int64> | entityId | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | True if entity exists | 
EntityExists(String)
Returns if entity with provided name exists
Declaration
bool EntityExists(string name)Parameters
| Type | Name | Description | 
|---|---|---|
| System.String | name | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | True if entity exists | 
Exist(IMyEntity)
Checks if entity is registered entity
Declaration
bool Exist(IMyEntity entity)Parameters
| Type | Name | Description | 
|---|---|---|
| IMyEntity | entity | Entity to test | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | True if entity is registered | 
FindFreePlace(Vector3D, Single, Int32, Int32, Single)
Use to find place that doesn't have any voxels, grids, or physical bodies. If original position can't fill check sphere, new position in some distance is picked. Distance grows each testsPerDistance attempts. Maximum distance from BasePos that can be used is calculated by formula: maxTestCount / testsPerDistance * radius * stepSize
Declaration
Nullable<Vector3D> FindFreePlace(Vector3D basePos, float radius, int maxTestCount = 20, int testsPerDistance = 5, float stepSize = 1F)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3D | basePos | Base position | 
| System.Single | radius | Radius in which there should be nothing | 
| System.Int32 | maxTestCount | How many tries should be done, to find free space | 
| System.Int32 | testsPerDistance | Depends how often distance from original position grows | 
| System.Single | stepSize | How distance grows | 
Returns
| Type | Description | 
|---|---|
| System.Nullable<Vector3D> | Position that can doesn't have voxels, grids and other HkBodies in provided radius | 
GetElementsInBox(ref BoundingBoxD)
Returns list of entities that intersects with BoundingBox. This function will return CubeBlocks. This function works slower than GetTopMostEntitiesInBox(ref BoundingBoxD)
Declaration
List<IMyEntity> GetElementsInBox(ref BoundingBoxD boundingBox)Parameters
| Type | Name | Description | 
|---|---|---|
| BoundingBoxD | boundingBox | Bounding box in world coordinates | 
Returns
| Type | Description | 
|---|---|
| System.Collections.Generic.List<IMyEntity> | New list of entities | 
Remarks
GetEntities(HashSet<IMyEntity>, Func<IMyEntity, Boolean>)
Get all entities matching condition
Declaration
void GetEntities(HashSet<IMyEntity> entities, Func<IMyEntity, bool> collect = null)Parameters
| Type | Name | Description | 
|---|---|---|
| System.Collections.Generic.HashSet<IMyEntity> | entities | This set would receive results. Can be null, but then collect function should always return false | 
| System.Func<IMyEntity, System.Boolean> | collect | When it is null or returns true, provided hashset adds entity | 
GetEntitiesInAABB(ref BoundingBoxD)
Returns list of entities that intersects with BoundingBox. This function will return CubeBlocks. This function works slower than GetTopMostEntitiesInBox(ref BoundingBoxD)
Declaration
List<IMyEntity> GetEntitiesInAABB(ref BoundingBoxD boundingBox)Parameters
| Type | Name | Description | 
|---|---|---|
| BoundingBoxD | boundingBox | Bounding box in world coordinates | 
Returns
| Type | Description | 
|---|---|
| System.Collections.Generic.List<IMyEntity> | New list of entities | 
Remarks
GetEntitiesInSphere(ref BoundingSphereD)
Returns list of entities that intersects with sphere. This function will return CubeBlocks. This function works slower than GetTopMostEntitiesInSphere(ref BoundingSphereD)
Declaration
List<IMyEntity> GetEntitiesInSphere(ref BoundingSphereD boundingSphere)Parameters
| Type | Name | Description | 
|---|---|---|
| BoundingSphereD | boundingSphere | Bounding sphere in world coordinates | 
Returns
| Type | Description | 
|---|---|
| System.Collections.Generic.List<IMyEntity> | New list of entities | 
GetEntity(Func<IMyEntity, Boolean>)
Get first entity that matching condition
Declaration
IMyEntity GetEntity(Func<IMyEntity, bool> match)Parameters
| Type | Name | Description | 
|---|---|---|
| System.Func<IMyEntity, System.Boolean> | match | When return true, this entity would be used as a return value | 
Returns
| Type | Description | 
|---|---|
| IMyEntity | First matching condition entity | 
GetEntityById(Int64)
Returns entity with provided entityId
Declaration
IMyEntity GetEntityById(long entityId)Parameters
| Type | Name | Description | 
|---|---|---|
| System.Int64 | entityId | EntityId | 
Returns
| Type | Description | 
|---|---|
| IMyEntity | Entity with provided id, or null | 
GetEntityById(Nullable<Int64>)
Returns entity with provided entityId
Declaration
IMyEntity GetEntityById(Nullable<long> entityId)Parameters
| Type | Name | Description | 
|---|---|---|
| System.Nullable<System.Int64> | entityId | 
Returns
| Type | Description | 
|---|---|
| IMyEntity | Entity with provided id, or null | 
GetEntityByName(String)
Returns entity with provided name
Declaration
IMyEntity GetEntityByName(string name)Parameters
| Type | Name | Description | 
|---|---|---|
| System.String | name | 
Returns
| Type | Description | 
|---|---|
| IMyEntity | Entity with registered Name or null | 
GetInflatedPlayerBoundingBox(ref BoundingBox, Single)
Declaration
void GetInflatedPlayerBoundingBox(ref BoundingBox playerBox, float inflation)Parameters
| Type | Name | Description | 
|---|---|---|
| BoundingBox | playerBox | |
| System.Single | inflation | 
GetInflatedPlayerBoundingBox(ref BoundingBoxD, Single)
Making playerBox include all connected players
Declaration
void GetInflatedPlayerBoundingBox(ref BoundingBoxD playerBox, float inflation)Parameters
| Type | Name | Description | 
|---|---|---|
| BoundingBoxD | playerBox | Box, that would contain all players | 
| System.Single | inflation | Minimal distance between player, and border | 
GetIntersectionWithSphere(ref BoundingSphereD)
Returns first found (not closest) entity that intersects with sphere
Declaration
IMyEntity GetIntersectionWithSphere(ref BoundingSphereD sphere)Parameters
| Type | Name | Description | 
|---|---|---|
| BoundingSphereD | sphere | Sphere to test (in world coordinates) | 
Returns
| Type | Description | 
|---|---|
| IMyEntity | First found entity | 
GetIntersectionWithSphere(ref BoundingSphereD, IMyEntity, IMyEntity)
Returns first found (not closest) entity that intersects with sphere
Declaration
IMyEntity GetIntersectionWithSphere(ref BoundingSphereD sphere, IMyEntity ignoreEntity0, IMyEntity ignoreEntity1)Parameters
| Type | Name | Description | 
|---|---|---|
| BoundingSphereD | sphere | Sphere to test (in world coordinates) | 
| IMyEntity | ignoreEntity0 | Return value can't be this entity | 
| IMyEntity | ignoreEntity1 | Return value can't be this entity | 
Returns
| Type | Description | 
|---|---|
| IMyEntity | First found entity, or null | 
GetIntersectionWithSphere(ref BoundingSphereD, IMyEntity, IMyEntity, Boolean, Boolean)
Returns list of entities that intersects with sphere
Declaration
List<IMyEntity> GetIntersectionWithSphere(ref BoundingSphereD sphere, IMyEntity ignoreEntity0, IMyEntity ignoreEntity1, bool ignoreVoxelMaps, bool volumetricTest)Parameters
| Type | Name | Description | 
|---|---|---|
| BoundingSphereD | sphere | Sphere to test (in world coordinates) | 
| IMyEntity | ignoreEntity0 | Returned list can't contain this entity | 
| IMyEntity | ignoreEntity1 | Returned list can't contain this entity | 
| System.Boolean | ignoreVoxelMaps | When true, voxels won't checked | 
| System.Boolean | volumetricTest | When false physical shape checking used. It is much more accurate, but slower | 
Returns
| Type | Description | 
|---|---|
| System.Collections.Generic.List<IMyEntity> | List of entities inside of sphere | 
Remarks
Returned list may be used by system, next call if this or other similar function will clear list, so if you need to store data for long time, copy data from it. Also clean list, after you don't need it anymore
GetIntersectionWithSphere(ref BoundingSphereD, IMyEntity, IMyEntity, Boolean, Boolean, Boolean, Boolean, Boolean)
Returns first found (not closest) entity that intersects with sphere
Declaration
IMyEntity GetIntersectionWithSphere(ref BoundingSphereD sphere, IMyEntity ignoreEntity0, IMyEntity ignoreEntity1, bool ignoreVoxelMaps, bool volumetricTest, bool excludeEntitiesWithDisabledPhysics = false, bool ignoreFloatingObjects = true, bool ignoreHandWeapons = true)Parameters
| Type | Name | Description | 
|---|---|---|
| BoundingSphereD | sphere | Sphere to test (in world coordinates) | 
| IMyEntity | ignoreEntity0 | Return value can't be this entity | 
| IMyEntity | ignoreEntity1 | Return value can't be this entity | 
| System.Boolean | ignoreVoxelMaps | When true, voxels won't checked | 
| System.Boolean | volumetricTest | When false physical shape checking used. It is much more accurate, but slower | 
| System.Boolean | excludeEntitiesWithDisabledPhysics | When true, entities with disabled physics won't checked | 
| System.Boolean | ignoreFloatingObjects | When true, floating objects won't checked | 
| System.Boolean | ignoreHandWeapons | When true, hand weapons (tools) won't checked | 
Returns
| Type | Description | 
|---|---|
| IMyEntity | Found entity matching conditions | 
GetTopMostEntitiesInBox(ref BoundingBoxD)
Returns list of TopMost entities that intersects with bounding box.
This function won't return CubeBlocks. Use GetElementsInBox(ref BoundingBoxD) to retrieve CubeBlocks also.
Declaration
List<IMyEntity> GetTopMostEntitiesInBox(ref BoundingBoxD boundingBox)Parameters
| Type | Name | Description | 
|---|---|---|
| BoundingBoxD | boundingBox | Bounding box in world coordinates | 
Returns
| Type | Description | 
|---|---|
| System.Collections.Generic.List<IMyEntity> | New list of entities | 
GetTopMostEntitiesInSphere(ref BoundingSphereD)
Returns list of TopMost entities that intersects with sphere.
This function won't return CubeBlocks. Use GetEntitiesInSphere(ref BoundingSphereD) to retrieve CubeBlocks also.
Declaration
List<IMyEntity> GetTopMostEntitiesInSphere(ref BoundingSphereD boundingSphere)Parameters
| Type | Name | Description | 
|---|---|---|
| BoundingSphereD | boundingSphere | Bounding sphere in world coordinates | 
Returns
| Type | Description | 
|---|---|
| System.Collections.Generic.List<IMyEntity> | New list of entities | 
IsInsideVoxel(Vector3, Vector3, out Vector3)
Declaration
bool IsInsideVoxel(Vector3 pos, Vector3 hintPosition, out Vector3 lastOutsidePos)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3 | pos | |
| Vector3 | hintPosition | |
| Vector3 | lastOutsidePos | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | 
IsInsideVoxel(Vector3D, Vector3D, out Vector3D)
Return true if line between pos and hintPosition doesn't intersect any voxel, or intersects it even number of times Does inside physical ray casting inside
Declaration
bool IsInsideVoxel(Vector3D pos, Vector3D hintPosition, out Vector3D lastOutsidePos)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3D | pos | Position of object | 
| Vector3D | hintPosition | Position of object few frames back to test whether object entered voxel. Usually pos - LinearVelocity * x, where x it time. | 
| Vector3D | lastOutsidePos | Last position that was outside of voxels | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | 
IsInsideWorld(Vector3D)
Returns true if distance from 0,0,0 to provided position is less than WorldHalfExtent()
Declaration
bool IsInsideWorld(Vector3D pos)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3D | pos | Checked position in world coordinates | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | True if distance is less than WorldHalfExtent() | 
IsNameExists(IMyEntity, String)
Checks if registered name belongs to this entity
Declaration
bool IsNameExists(IMyEntity entity, string name)Parameters
| Type | Name | Description | 
|---|---|---|
| IMyEntity | entity | Entity to test | 
| System.String | name | Name to test | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | True if registered name belongs to this entity | 
IsRaycastBlocked(Vector3D, Vector3D)
Returns true if raycast hits anything (with raycast layer=0)
Declaration
bool IsRaycastBlocked(Vector3D pos, Vector3D target)Parameters
| Type | Name | Description | 
|---|---|---|
| Vector3D | pos | From | 
| Vector3D | target | To | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | 
IsSpherePenetrating(ref BoundingSphereD)
Checks if sphere hits any Havok.HkRigidBody
Declaration
bool IsSpherePenetrating(ref BoundingSphereD bs)Parameters
| Type | Name | Description | 
|---|---|---|
| BoundingSphereD | bs | Sphere that used for intersection check | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | True if sphere hits any body | 
IsTypeHidden(Type)
Gets whether entities that inherit type is visible or not. Example:
IsTypeHidden(typeof (IMyCubeGrid))Declaration
bool IsTypeHidden(Type type)Parameters
| Type | Name | Description | 
|---|---|---|
| System.Type | type | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | 
IsVisible(IMyEntity)
Gets whether entity is visible or not because of SetTypeHidden(Type, Boolean)
Declaration
bool IsVisible(IMyEntity entity)Parameters
| Type | Name | Description | 
|---|---|---|
| IMyEntity | entity | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | True when visible | 
IsWorldLimited()
Return whether world has limited size in kilometers
Declaration
bool IsWorldLimited()Returns
| Type | Description | 
|---|---|
| System.Boolean | True if limited | 
MarkForClose(IMyEntity)
Mark entity as closed. Soon it would be deleted. Doesn't call Close()
Declaration
void MarkForClose(IMyEntity entity)Parameters
| Type | Name | Description | 
|---|---|---|
| IMyEntity | entity | Entity to close | 
RegisterForDraw(IMyEntity)
Make entity receive PrepareForDraw and sending to it's Render Draw call
Declaration
void RegisterForDraw(IMyEntity entity)Parameters
| Type | Name | Description | 
|---|---|---|
| IMyEntity | entity | That should be drawn | 
RegisterForUpdate(IMyEntity)
Make entity receive UpdateBeforeSimulation, UpdateBefore10Simulation, UpdateBefore100Simulation, UpdateAfterSimulation, UpdateAfter10Simulation, UpdateAfter100Simulation, Simulate, UpdateBeforeNextFrame depending on it's NeedsUpdate flags. Physics are still simulated
Declaration
void RegisterForUpdate(IMyEntity entity)Parameters
| Type | Name | Description | 
|---|---|---|
| IMyEntity | entity | That should have updates | 
RemapObjectBuilder(MyObjectBuilder_EntityBase)
Declaration
void RemapObjectBuilder(MyObjectBuilder_EntityBase objectBuilder)Parameters
| Type | Name | Description | 
|---|---|---|
| MyObjectBuilder_EntityBase | objectBuilder | ObjectBuilder that should be remapped | 
RemapObjectBuilderCollection(IEnumerable<MyObjectBuilder_EntityBase>)
Declaration
void RemapObjectBuilderCollection(IEnumerable<MyObjectBuilder_EntityBase> objectBuilders)Parameters
| Type | Name | Description | 
|---|---|---|
| System.Collections.Generic.IEnumerable<MyObjectBuilder_EntityBase> | objectBuilders | ObjectBuilders that should be remapped | 
RemoveEntity(IMyEntity)
Unregisters entity
Declaration
void RemoveEntity(IMyEntity entity)Parameters
| Type | Name | Description | 
|---|---|---|
| IMyEntity | entity | Entity that should be unregistered | 
RemoveFromClosedEntities(IMyEntity)
Remove entity from lists of closed entities
Declaration
void RemoveFromClosedEntities(IMyEntity entity)Parameters
| Type | Name | Description | 
|---|---|---|
| IMyEntity | entity | Entity that should be removed | 
RemoveName(IMyEntity)
Removes registered name from entity.
Declaration
void RemoveName(IMyEntity entity)Parameters
| Type | Name | Description | 
|---|---|---|
| IMyEntity | entity | Entity, that has name | 
SetEntityName(IMyEntity, Boolean)
Apply Name for entity
Declaration
void SetEntityName(IMyEntity IMyEntity, bool possibleRename = true)Parameters
| Type | Name | Description | 
|---|---|---|
| IMyEntity | IMyEntity | Entity that should be named | 
| System.Boolean | possibleRename | Allows renaming | 
SetTypeHidden(Type, Boolean)
Entities that inherit that type would be visible/invisible.
Declaration
void SetTypeHidden(Type type, bool hidden)Parameters
| Type | Name | Description | 
|---|---|---|
| System.Type | type | Type that class should inherit to be invisible, ex: IMyCubeGrid | 
| System.Boolean | hidden | Sets if inherited entities should be visible visible or not | 
TryGetEntityById(Int64, out IMyEntity)
Returns entity with provided id
Declaration
bool TryGetEntityById(long id, out IMyEntity entity)Parameters
| Type | Name | Description | 
|---|---|---|
| System.Int64 | id | EntityId | 
| IMyEntity | entity | Found entity | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | True if entity is found | 
TryGetEntityById(Nullable<Int64>, out IMyEntity)
Returns entity with provided id
Declaration
bool TryGetEntityById(Nullable<long> id, out IMyEntity entity)Parameters
| Type | Name | Description | 
|---|---|---|
| System.Nullable<System.Int64> | id | |
| IMyEntity | entity | Found entity | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | True if entity is found | 
TryGetEntityByName(String, out IMyEntity)
Returns entity with provided name
Declaration
bool TryGetEntityByName(string name, out IMyEntity entity)Parameters
| Type | Name | Description | 
|---|---|---|
| System.String | name | |
| IMyEntity | entity | Found entity | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | True if entity is found | 
UnhideAllTypes()
Revert all changes to default. Make all entities visible, that were hidden because of SetTypeHidden(Type, Boolean)
Declaration
void UnhideAllTypes()UnregisterForDraw(IMyEntity)
Unregistering entity from PrepareForDraw events and it Render from Draw calls. Entity may still be rendered
Declaration
void UnregisterForDraw(IMyEntity entity)Parameters
| Type | Name | Description | 
|---|---|---|
| IMyEntity | entity | Entity that should stop receive draw calls | 
UnregisterForUpdate(IMyEntity, Boolean)
Unregistering entity from following updates: UpdateBeforeSimulation, UpdateBefore10Simulation, UpdateBefore100Simulation, UpdateAfterSimulation, UpdateAfter10Simulation, UpdateAfter100Simulation, Simulate, UpdateBeforeNextFrame Physics are still simulated
Declaration
void UnregisterForUpdate(IMyEntity entity, bool immediate = false)Parameters
| Type | Name | Description | 
|---|---|---|
| IMyEntity | entity | Entity that should not receive updates anymore | 
| System.Boolean | immediate | When true, updates removed immediately, but may cause crashes | 
WorldHalfExtent()
Returns shortest distance (i.e. axis-aligned) to the world border from the world center. Will be 0 if world is borderless
Declaration
float WorldHalfExtent()Returns
| Type | Description | 
|---|---|
| System.Single | 
WorldSafeHalfExtent()
Returns shortest distance (i.e. axis-aligned) to the world border from the world center, minus 600m to make spawning somewhat safer. Will be 0 if world is borderless
Declaration
float WorldSafeHalfExtent()Returns
| Type | Description | 
|---|---|
| System.Single | 
Events
OnCloseAll
Called when session unloads, before grids are closed
Declaration
event Action OnCloseAllEvent Type
| Type | Description | 
|---|---|
| System.Action | 
OnEntityAdd
Called when AddEntity(IMyEntity, Boolean) called on entity
Declaration
event Action<IMyEntity> OnEntityAddEvent Type
| Type | Description | 
|---|---|
| System.Action<IMyEntity> | 
OnEntityNameSet
Called when entity gets Name. First string - old name, Second - new name
Declaration
event Action<IMyEntity, string, string> OnEntityNameSetEvent Type
| Type | Description | 
|---|---|
| System.Action<IMyEntity, System.String, System.String> | 
OnEntityRemove
Called when RemoveEntity(IMyEntity) called on entity
Declaration
event Action<IMyEntity> OnEntityRemoveEvent Type
| Type | Description | 
|---|---|
| System.Action<IMyEntity> |