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Class MyObjectBuilder_AnimationTreeNodeMix1D

Linear mixing node. Maps child nodes on 1D axis, interpolates according to parameter value.

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_AnimationTreeNode
MyObjectBuilder_AnimationTreeNodeMix1D
Inherited Members
MyObjectBuilder_AnimationTreeNode.EdPos
MyObjectBuilder_AnimationTreeNode.EventNames
MyObjectBuilder_AnimationTreeNode.EventTimes
MyObjectBuilder_AnimationTreeNode.Key
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game.ObjectBuilders
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_AnimationTreeNodeMix1D : MyObjectBuilder_AnimationTreeNode

Constructors

MyObjectBuilder_AnimationTreeNodeMix1D()

Declaration
public MyObjectBuilder_AnimationTreeNodeMix1D()

Fields

Children

Mapping children to axis. Each child has assigned its value.

Declaration
public MyParameterAnimTreeNodeMapping[] Children
Field Value
Type Description
MyParameterAnimTreeNodeMapping[]

Circular

True if the value wraps around.

Declaration
public bool Circular
Field Value
Type Description
System.Boolean

MaxChange

Threshold: maximum change of variable to take sensitivity in account, if crossed, value is set immediatelly.

Declaration
public Nullable<float> MaxChange
Field Value
Type Description
System.Nullable<System.Single>

ParameterName

Name of parameter controlling blending inside this node.

Declaration
public string ParameterName
Field Value
Type Description
System.String

Sensitivity

Sensitivity to changes of parameter value. 1=immediate change, 0=no sensitivity.

Declaration
public float Sensitivity
Field Value
Type Description
System.Single

Methods

DeepCopyWithMask(HashSet<MyObjectBuilder_AnimationTreeNode>, MyObjectBuilder_AnimationTreeNode, List<MyObjectBuilder_AnimationTreeNode>)

Declaration
protected override MyObjectBuilder_AnimationTreeNode DeepCopyWithMask(HashSet<MyObjectBuilder_AnimationTreeNode> selectedNodes, MyObjectBuilder_AnimationTreeNode parentNode, List<MyObjectBuilder_AnimationTreeNode> orphans)
Parameters
Type Name Description
System.Collections.Generic.HashSet<MyObjectBuilder_AnimationTreeNode> selectedNodes
MyObjectBuilder_AnimationTreeNode parentNode
System.Collections.Generic.List<MyObjectBuilder_AnimationTreeNode> orphans
Returns
Type Description
MyObjectBuilder_AnimationTreeNode
Overrides
MyObjectBuilder_AnimationTreeNode.DeepCopyWithMask(HashSet<MyObjectBuilder_AnimationTreeNode>, MyObjectBuilder_AnimationTreeNode, List<MyObjectBuilder_AnimationTreeNode>)

GetChildren()

Declaration
public override MyObjectBuilder_AnimationTreeNode[] GetChildren()
Returns
Type Description
MyObjectBuilder_AnimationTreeNode[]
Overrides
MyObjectBuilder_AnimationTreeNode.GetChildren()

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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