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Class MyObjectBuilder_AnimationTreeNodeIkTarget

Track node, storing information about track and playing settings.

Inheritance
System.Object
MyObjectBuilder_Base
MyObjectBuilder_AnimationTreeNode
MyObjectBuilder_AnimationTreeNodeIkTarget
Inherited Members
MyObjectBuilder_AnimationTreeNode.EdPos
MyObjectBuilder_AnimationTreeNode.EventNames
MyObjectBuilder_AnimationTreeNode.EventTimes
MyObjectBuilder_AnimationTreeNode.Key
MyObjectBuilder_Base.ShouldSerializeSubtypeId()
MyObjectBuilder_Base.Clone()
MyObjectBuilder_Base.Equals(MyObjectBuilder_Base)
MyObjectBuilder_Base.SubtypeId
MyObjectBuilder_Base.SubtypeName
MyObjectBuilder_Base.TypeId
Namespace: VRage.Game.ObjectBuilders
Assembly: VRage.Game.dll
Syntax
[MyObjectBuilderDefinition]
public class MyObjectBuilder_AnimationTreeNodeIkTarget : MyObjectBuilder_AnimationTreeNode

Constructors

MyObjectBuilder_AnimationTreeNodeIkTarget()

Declaration
public MyObjectBuilder_AnimationTreeNodeIkTarget()

Fields

BoneChain

Name of the bones which form the chain.

Declaration
public string[] BoneChain
Field Value
Type Description
System.String[]

TargetBoneName

Name of the bone which serves as a target for the end effector.

Declaration
public string TargetBoneName
Field Value
Type Description
System.String

TargetPoint

Target point name.

Declaration
public string TargetPoint
Field Value
Type Description
System.String

Methods

DeepCopyWithMask(HashSet<MyObjectBuilder_AnimationTreeNode>, MyObjectBuilder_AnimationTreeNode, List<MyObjectBuilder_AnimationTreeNode>)

Declaration
protected override MyObjectBuilder_AnimationTreeNode DeepCopyWithMask(HashSet<MyObjectBuilder_AnimationTreeNode> selectedNodes, MyObjectBuilder_AnimationTreeNode parentNode, List<MyObjectBuilder_AnimationTreeNode> orphans)
Parameters
Type Name Description
System.Collections.Generic.HashSet<MyObjectBuilder_AnimationTreeNode> selectedNodes
MyObjectBuilder_AnimationTreeNode parentNode
System.Collections.Generic.List<MyObjectBuilder_AnimationTreeNode> orphans
Returns
Type Description
MyObjectBuilder_AnimationTreeNode
Overrides
MyObjectBuilder_AnimationTreeNode.DeepCopyWithMask(HashSet<MyObjectBuilder_AnimationTreeNode>, MyObjectBuilder_AnimationTreeNode, List<MyObjectBuilder_AnimationTreeNode>)

GetChildren()

Declaration
public override MyObjectBuilder_AnimationTreeNode[] GetChildren()
Returns
Type Description
MyObjectBuilder_AnimationTreeNode[]
Overrides
MyObjectBuilder_AnimationTreeNode.GetChildren()

Extension Methods

MyObjectBuilderExtensions.GetId(MyObjectBuilder_Base)
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